Mercurial > skaapsteker
annotate skaapsteker/sprites/player.py @ 435:b6fdaf8e453c
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
author | Simon Cross <hodgestar@gmail.com> |
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date | Sat, 09 Apr 2011 19:15:37 +0200 |
parents | fe99a4e04b2b |
children | 8ee16cec0f9f |
rev | line source |
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90 | 1 """Class for dealing with the player""" |
2 | |
3 import pygame.transform | |
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4 import time |
90 | 5 |
362 | 6 from ..sprites.base import find_sprite, Monster, TILE_SIZE, PC_LAYER, MONSTER_LAYER, PROJECTILE_LAYER |
366 | 7 from ..sprites.projectiles import Fireball, Lightning |
248 | 8 from ..physics import Sprite |
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9 from ..constants import Layers, FoxHud, DOUBLE_TAP_TIME |
248 | 10 from ..data import get_files, load_image |
395 | 11 from ..engine import PlayerDied, AddSpriteEvent, OpenNotification |
90 | 12 |
408 | 13 from pygame.constants import BLEND_RGBA_MULT |
14 | |
90 | 15 class Player(Sprite): |
16 | |
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17 collision_layer = PC_LAYER |
362 | 18 collides_with = set([MONSTER_LAYER, PROJECTILE_LAYER]) |
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19 wants_updates = True |
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20 |
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21 block = True |
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22 |
266 | 23 |
263 | 24 def __init__(self, the_world, soundsystem): |
90 | 25 Sprite.__init__(self) |
26 self.image = None | |
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27 self.rect = None |
90 | 28 self._image_dict = {} |
263 | 29 self._soundsystem = soundsystem |
30 self._soundsystem.load_sound('yelp', 'sounds/yelp.ogg') | |
120 | 31 self._animation_frame = 0.0 |
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32 self._last_time = time.time() |
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33 self._recharge_timers = { |
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34 'fireball': [ time.time(), lambda : 2.0 / len(self._me.tails) ], |
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35 'lightning': [ time.time(), lambda : 2.0 / len(self._me.tails) ], |
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36 'shield': [ time.time(), lambda : 16.0 / len(self._me.tails) ], |
411 | 37 } |
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38 self._inv_cache = {} # invisible fox image cache |
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39 self._shield_cache = {} # shielded fox image cache |
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40 self._shield_image = 0 # shield image |
90 | 41 # State flags and such |
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42 self.attacking = 0 |
90 | 43 self.running = False |
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44 self.sprinting = 0 |
90 | 45 self.jumping = False |
408 | 46 self.flying = 0 |
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47 self.prep_flight = 0.0 |
408 | 48 self.invisible = 0 |
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49 self.using_shield = 0 |
348 | 50 self.shape = 'fox' # Needed so load image does the right thing |
90 | 51 self._load_images() |
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52 self.inventory_image = None |
90 | 53 # We muck with these in load for convience, so ensure they're right |
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54 self.the_world = the_world |
348 | 55 self.shape = the_world.fox.shape |
335 | 56 self._me = the_world.fox |
90 | 57 self.set_facing('left') |
58 self.set_image() | |
59 self.set_pos((0, 0)) | |
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60 self._collisions_seen = 0 |
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61 self._last_collide = [] |
90 | 62 self._layer = Layers.PLAYER |
63 | |
64 def set_image(self): | |
335 | 65 key = self._make_key(len(self._me.tails)) |
120 | 66 images = self._image_dict[key] |
67 if self._animation_frame >= len(images): | |
68 self._animation_frame = 0.0 | |
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69 if self.rect: |
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70 cur_pos = self.collide_rect.midbottom |
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71 else: |
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72 cur_pos = (0, 0) |
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73 # TODO: can save a lot of calculation here by caching collision rects |
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74 cand_image = images[int(self._animation_frame)] |
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75 cand_collide_rect = cand_image.get_bounding_rect(1).inflate(-2,-2) |
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76 cand_rect = cand_image.get_rect() |
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77 cand_rect_offset = cand_rect.centerx - cand_collide_rect.centerx, cand_rect.bottom - cand_collide_rect.bottom |
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78 cand_rect.midbottom = cur_pos[0] + cand_rect_offset[0], cur_pos[1] + cand_rect_offset[1] |
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79 cand_collide_rect.midbottom = cur_pos |
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80 # We always allow the attacking animation frames |
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81 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image) and not self.attacking: |
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82 return False |
408 | 83 if self.invisible > 0: |
84 id_cand_image = id(cand_image) | |
85 if id_cand_image in self._inv_cache: | |
86 cand_image = self._inv_cache[id_cand_image] | |
87 else: | |
88 cand_image = cand_image.copy() | |
89 cand_image.fill((0, 0, 0, 140), None, BLEND_RGBA_MULT) | |
90 self._inv_cache[id_cand_image] = cand_image | |
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91 if self.using_shield > 0: |
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92 id_cand_image = id(cand_image) |
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93 if id_cand_image in self._shield_cache: |
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94 cand_image = self._shield_cache[id_cand_image] |
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95 else: |
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96 cand_image = cand_image.copy() |
427 | 97 cand_image.blit(self._shield_image, (0, 0), None) |
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98 self._shield_cache[id_cand_image] = cand_image |
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99 self.image = cand_image |
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100 self.collide_rect = cand_collide_rect |
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101 self.rect = cand_rect |
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102 self.rect_offset = cand_rect_offset |
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103 self.init_pos() |
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104 return True |
90 | 105 |
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106 def fix_bounds(self, bounds): |
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107 """Force the player back into the world.""" |
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108 if self.rect.bottom > bounds.bottom: |
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109 self.rect.bottom = bounds.bottom - TILE_SIZE[1] - 5 |
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110 elif self.rect.top < bounds.top: |
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111 self.rect.top = bounds.top + TILE_SIZE[1] + 10 |
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112 if self.rect.left < bounds.left: |
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113 self.rect.left = bounds.left + TILE_SIZE[0] |
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114 elif self.rect.right > bounds.right: |
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115 self.rect.right = bounds.left - TILE_SIZE[0] |
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116 # FIXME: Find clear tile |
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117 # Hack - bump vertical position up by 5 so we're not colliding |
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118 # with the floor when we come back |
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119 self.rect.bottom = self.rect.bottom - 5 |
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120 self.collide_rect.midbottom = self.rect.midbottom |
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121 self.init_pos() |
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122 self.set_image() |
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123 |
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124 def update(self): |
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125 self._touching_actionables = [] |
120 | 126 v_x, v_y = self.velocity |
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127 # Never animate slower than !7 fps, never faster than ~15 fps |
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128 if self.attacking > 0: |
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129 if self._last_time: |
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130 if time.time() - self._last_time > 0.15: |
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131 self._animation_frame += 1 |
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132 self.attacking -= 1 |
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133 self._last_time = time.time() |
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134 else: |
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135 self._last_time = time.time() |
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136 else: |
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137 old_frame = self._animation_frame |
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138 self._animation_frame += abs(v_x) / 300 |
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139 time_diff = time.time() - self._last_time |
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140 if int(self._animation_frame) - int(old_frame) > 0: |
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141 # Check time diff |
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142 if time_diff < 0.10: |
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143 # Delay animation frame jump |
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144 self._animation_frame -= abs(v_x) / 300 |
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145 else: |
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146 self._last_time = time.time() |
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147 elif time_diff > 0.20: |
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148 # Force animation frame jump |
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149 self._animation_frame = old_frame + 1 |
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150 self._last_time = time.time() |
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151 now = time.time() |
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152 if self.sprinting > 0: |
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153 if (now - self._sprint_start_time) > self._max_sprint_time: |
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154 self.sprinting = 0 |
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155 if self.flying > 0: |
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156 if (now - self._flight_start_time) > self._max_flight_time: |
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157 self.flying = 0 |
408 | 158 if self.invisible > 0: |
159 if (now - self._invisibility_start_time) > self._max_invisibility_time: | |
160 self.invisible = 0 | |
426
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161 if self.using_shield > 0: |
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162 if (now - self._shield_start_time) > 1.0: |
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163 self.using_shield = 0 |
167
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164 if abs(v_x) < 80: |
148
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165 # Clamp when we're not moving at least 5 pixel / s |
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166 self.velocity = (0, v_y) |
269
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167 if self.sprinting == 1: |
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168 self.sprinting = 0 |
160 | 169 self.running = not self.on_solid # if you're not on something you can't stand |
120 | 170 else: |
176
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171 self.velocity = (0, v_y) # Standard platformer physics |
269
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172 if self.sprinting > 0: |
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173 self.sprinting = 1 |
120 | 174 self.running = True |
175 self.set_image() | |
187
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176 if self._collisions_seen > 2 * len(self._last_collide): |
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177 # Can we find a position "nearby" that reduces the collision |
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178 # surface |
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179 best_move = (0, 0) |
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180 clip_area = 0 |
200
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181 for obj in self._last_collide[:]: |
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182 if not obj.collide_rect.colliderect(self.collide_rect): |
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183 # Prune stale objects from the list |
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184 self._last_collide.remove(obj) |
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185 continue |
188
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186 clip = obj.collide_rect.clip(self.collide_rect) |
187
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187 clip_area += clip.width * clip.height |
398 | 188 if clip.width > TILE_SIZE[0] / 2 and \ |
200
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189 self.collide_rect.bottom < obj.collide_rect.top + TILE_SIZE[1] / 3: |
188
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190 delta = self.rect.bottom - self.collide_rect.bottom |
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191 self.collide_rect.bottom = obj.collide_rect.top - 1 |
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192 self.rect.bottom = self.collide_rect.bottom + delta |
200
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193 self.init_pos() |
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194 return # Jump out of this case |
187
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195 min_area = clip_area |
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196 for attempt in [(0, 2), (2, 0), (-2, 0), (2, 2), (-2, 2)]: |
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197 clip_area = 0 |
188
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198 for obj in self._last_collide: |
187
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199 cand_rect = self.collide_rect.move(attempt) |
188
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200 clip = obj.collide_rect.clip(cand_rect) |
187
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201 clip_area += clip.width * clip.height |
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202 if clip_area < min_area: |
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203 min_area = clip_area |
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204 best_move = attempt |
253
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205 elif clip_area == min_area and attempt[1] > best_move[1]: |
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206 # Of equal choices, prefer that which moves us downwards |
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diff
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207 best_move = attempt |
187
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208 self.collide_rect.move_ip(best_move) |
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209 self.rect.move_ip(best_move) |
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210 self.init_pos() |
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211 self._last_collide = [] |
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212 self._collisions_seen = 0 |
116
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diff
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213 |
90 | 214 def set_facing(self, new_facing): |
215 self.facing = new_facing | |
216 | |
149
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diff
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217 def collided(self, other): |
210 | 218 if self.attacking and hasattr(other, 'damage'): |
219 # FIXME: Check if we're facing the right way | |
220 other.damage(5) | |
271
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221 if other not in self._last_collide and (other.floor or other.block): |
187
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222 self._last_collide.append(other) |
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223 self._collide_pos = self.collide_rect.midbottom |
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224 self._collisions_seen = 0 |
271
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225 elif other in self._last_collide: |
187
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226 self._collisions_seen += 1 |
202
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diff
changeset
|
227 if hasattr(other, 'collided_player'): |
208
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diff
changeset
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228 other.collided_player(self) |
209 | 229 |
208
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diff
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230 def damage(self, damage): |
435
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changeset
|
231 if self.using_shield > 0: |
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diff
changeset
|
232 "Shield on." |
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diff
changeset
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233 return |
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diff
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234 elif 'shield' in self._me.tails and self.check_fire_rate('shield'): |
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diff
changeset
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235 print "Activating shield." |
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changeset
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236 self._shield_start_time = time.time() |
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diff
changeset
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237 self.using_shield = 1 |
426
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diff
changeset
|
238 return |
335 | 239 self._me.cur_health -= damage |
263 | 240 self._soundsystem.play_sound('yelp') |
335 | 241 if self._me.cur_health <= 0: |
244
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diff
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242 PlayerDied.post() |
187
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243 |
244
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diff
changeset
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244 def restore(self): |
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245 """Restore player to max health (for restarting levels, etc.)""" |
335 | 246 self._me.cur_health = self._me.max_health |
122
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diff
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247 |
90 | 248 def set_pos(self, pos): |
202
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200
diff
changeset
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249 self.rect.midbottom = pos[0] * TILE_SIZE[0] + self.rect_offset[0], (pos[1] + 1) * TILE_SIZE[1] + self.rect_offset[1] |
272 | 250 self.collide_rect.midbottom = pos[0] * TILE_SIZE[0], (pos[1] + 1) * TILE_SIZE[1] |
90 | 251 |
102
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diff
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252 def action_left(self): |
115 | 253 if self.facing != 'left': |
254 self.facing = 'left' | |
255 self.set_image() | |
348 | 256 if self.shape != 'fox': |
257 self.deltav((-300.0, 0.0)) | |
258 elif self.sprinting > 0: | |
269
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259 self.sprinting = 1 |
266 | 260 self.deltav((-900.0, 0.0)) |
261 else: | |
262 self.deltav((-450.0, 0.0)) | |
263 | |
264 def action_double_left(self): | |
396
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265 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox': |
266 | 266 return |
269
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diff
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267 self.sprinting = 2 |
391
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390
diff
changeset
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268 self._max_sprint_time = float(len(self._me.tails)) / 4.0 |
266 | 269 self._sprint_start_time = time.time() |
270 | |
271 def action_double_right(self): | |
396
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272 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox': |
266 | 273 return |
381
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diff
changeset
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274 self.sprinting = 2 |
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275 self._max_sprint_time = float(len(self._me.tails)) / 4.0 |
266 | 276 self._sprint_start_time = time.time() |
90 | 277 |
290
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284
diff
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278 def action_double_up(self): |
381
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changeset
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279 if self.flying > 0 or 'flight' not in self._me.tails or \ |
396
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280 self.prep_flight - time.time() > 2.5 * DOUBLE_TAP_TIME \ |
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281 or self._me.shape != 'fox': |
381
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diff
changeset
|
282 return |
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diff
changeset
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283 self.flying = 1 |
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changeset
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284 self._max_flight_time = float(len(self._me.tails)) |
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diff
changeset
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285 self._flight_start_time = time.time() |
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diff
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|
286 |
408 | 287 def action_invisible(self): |
288 if self.invisible > 0 or 'invisibility' not in self._me.tails: | |
289 return | |
290 self.invisible = 1 | |
291 self._max_invisibility_time = float(len(self._me.tails)) | |
292 self._invisibility_start_time = time.time() | |
293 | |
348 | 294 def action_transform(self): |
295 """Transform the fox""" | |
296 if not self.on_solid: | |
297 return | |
431 | 298 if 'shapeshift' not in self._me.tails: |
348 | 299 return |
300 if self.shape == 'fox': | |
301 # Become human | |
431 | 302 if self._me.has_fan: |
353
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diff
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303 self.shape = 'human_with_fan' |
348 | 304 else: |
353
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diff
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|
305 self.shape = 'human' |
348 | 306 else: |
353
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diff
changeset
|
307 self.shape = 'fox' |
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changeset
|
308 # Check the transformation is feasible |
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changeset
|
309 if self.set_image(): |
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diff
changeset
|
310 # Transformation succeeded |
431 | 311 self._me.shape = self.shape |
353
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diff
changeset
|
312 else: |
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diff
changeset
|
313 # Back out of transformation |
431 | 314 self.shape = self._me.shape |
348 | 315 |
102
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diff
changeset
|
316 def action_right(self): |
115 | 317 if self.facing != 'right': |
318 self.facing = 'right' | |
319 self.set_image() | |
348 | 320 if self.shape != 'fox': |
321 self.deltav((300.0, 0.0)) | |
322 elif self.sprinting > 0: | |
269
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diff
changeset
|
323 self.sprinting = 1 # Flag so stopping works |
266 | 324 self.deltav((900.0, 0.0)) |
325 else: | |
326 self.deltav((450.0, 0.0)) | |
327 | |
102
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diff
changeset
|
328 def action_up(self): |
381
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diff
changeset
|
329 if self.flying: |
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diff
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|
330 self.deltav((0.0, -self.terminal_velocity[1] / 5.0)) |
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diff
changeset
|
331 elif self.on_solid and self.shape == 'fox': |
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diff
changeset
|
332 self.prep_flight = time.time() |
177
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diff
changeset
|
333 self.deltav((0.0, -self.terminal_velocity[1])) |
152
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Make enemies block by default, so we can jump off them
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parents:
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diff
changeset
|
334 self.on_solid = False |
102
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diff
changeset
|
335 |
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changeset
|
336 def action_down(self): |
381
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parents:
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diff
changeset
|
337 if self.flying: |
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parents:
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diff
changeset
|
338 return |
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339 #self.deltav((0.0, self.terminal_velocity[1] / 2.0)) |
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parents:
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diff
changeset
|
340 elif self._touching_actionables: |
290
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diff
changeset
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341 self._touching_actionables[0].player_action(self) |
359
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342 elif self._me.item is not None and self.on_solid: |
290
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diff
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343 self.drop_item() |
273
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Hit "down" to interact with things.
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diff
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344 |
336
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Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
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parents:
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diff
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345 def _bite_attack(self): |
410
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diff
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346 self.invisible = 0 |
336
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347 self.attacking = 2 |
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348 self._last_time = time.time() # Reset the animation clock |
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349 |
366 | 350 def _launch_projectile(self, cls): |
351 if self.facing == 'left': | |
352 pos = pygame.Rect(self.rect.midleft, (0, 0)) | |
353 else: | |
354 pos = pygame.Rect(self.rect.midright, (0, 0)) | |
355 projectile = cls(pos, direction=self.facing, hits=Monster) | |
356 AddSpriteEvent.post(projectile) | |
357 | |
336
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diff
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358 def _fireball_attack(self): |
411 | 359 if not self.check_fire_rate('fireball'): |
360 return | |
410
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Become visible when attacking. Enemies shouldn't attack invisible foxes.
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diff
changeset
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361 self.invisible = 0 |
336
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diff
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362 self.attacking = 2 |
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363 self._last_time = time.time() # Reset the animation clock |
366 | 364 self._launch_projectile(Fireball) |
336
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parents:
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diff
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365 |
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Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
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parents:
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diff
changeset
|
366 def _lightning_attack(self): |
411 | 367 if not self.check_fire_rate('lightning'): |
368 return | |
410
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parents:
408
diff
changeset
|
369 self.invisible = 0 |
336
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parents:
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diff
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370 self.attacking = 2 |
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diff
changeset
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371 self._last_time = time.time() # Reset the animation clock |
366 | 372 self._launch_projectile(Lightning) |
102
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373 |
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diff
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|
374 def action_fire1(self): |
411 | 375 if self._me.shape != 'fox': |
390
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diff
changeset
|
376 return |
336
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parents:
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diff
changeset
|
377 if "fireball" not in self._me.tails: |
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parents:
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diff
changeset
|
378 self._bite_attack() |
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diff
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|
379 else: |
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diff
changeset
|
380 self._fireball_attack() |
102
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parents:
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diff
changeset
|
381 |
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parents:
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changeset
|
382 def action_fire2(self): |
411 | 383 if self._me.shape != 'fox': |
390
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parents:
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diff
changeset
|
384 return |
336
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parents:
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diff
changeset
|
385 if "lightning" not in self._me.tails: |
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diff
changeset
|
386 self._bite_attack() |
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diff
changeset
|
387 else: |
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diff
changeset
|
388 self._lightning_attack() |
90 | 389 |
411 | 390 def check_fire_rate(self, attack): |
391 if self.recharge_level(attack) < 1: | |
390
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diff
changeset
|
392 return False |
435
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parents:
433
diff
changeset
|
393 self._recharge_timers[attack][0] = time.time() |
390
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diff
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|
394 return True |
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diff
changeset
|
395 |
411 | 396 def recharge_level(self, attack): |
435
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Simon Cross <hodgestar@gmail.com>
parents:
433
diff
changeset
|
397 recharge_time = self._recharge_timers[attack][1]() |
b6fdaf8e453c
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents:
433
diff
changeset
|
398 return min((time.time() - self._recharge_timers[attack][0]) / recharge_time, 1) |
390
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Initial fire rate-limiting
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parents:
381
diff
changeset
|
399 |
430
25efc74ac19c
Hook up flight and invisibility discharge
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parents:
429
diff
changeset
|
400 def discharge_level(self, tail): |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
401 if tail == 'invisibility' and hasattr(self, '_invisibility_start_time'): |
25efc74ac19c
Hook up flight and invisibility discharge
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parents:
429
diff
changeset
|
402 start_time = self._invisibility_start_time |
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parents:
429
diff
changeset
|
403 max_time = self._max_invisibility_time |
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Hook up flight and invisibility discharge
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parents:
429
diff
changeset
|
404 elif tail == 'flight' and hasattr(self, '_flight_start_time'): |
25efc74ac19c
Hook up flight and invisibility discharge
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parents:
429
diff
changeset
|
405 start_time = self._flight_start_time |
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Hook up flight and invisibility discharge
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parents:
429
diff
changeset
|
406 max_time = self._max_flight_time |
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Hook up flight and invisibility discharge
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parents:
429
diff
changeset
|
407 else: |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
408 return 0 |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
409 discharge = (time.time() - start_time) / max_time |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
410 if discharge > 1: |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
411 return 0 |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
412 return discharge |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
413 |
90 | 414 def _get_action(self): |
204
0f9715a2f07b
Make fire 1 do the attacking animation
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parents:
203
diff
changeset
|
415 if self.attacking: |
0f9715a2f07b
Make fire 1 do the attacking animation
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parents:
203
diff
changeset
|
416 return 'attacking' |
269
c24588c7ba09
Make sprinting single use after double tap
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parents:
266
diff
changeset
|
417 if (self.sprinting > 0) and self.running: |
266 | 418 return 'sprinting' |
90 | 419 if self.running: |
420 return 'running' | |
381
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Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
421 if self.flying: |
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parents:
366
diff
changeset
|
422 return 'running' |
90 | 423 if self.jumping: |
381
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
424 return 'jumping' |
90 | 425 return 'standing' |
426 | |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
427 def _make_key(self, tails, action=None): |
348 | 428 if self.shape != 'fox': |
429 # special logic for human shapes | |
430 if self.running: | |
431 return '%s_running_%s' % (self.shape, self.facing) | |
432 else: | |
433 return '%s_standing_%s' % (self.shape, self.facing) | |
90 | 434 if action is None: |
435 action = self._get_action() | |
206
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Move fox properties to the world
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parents:
204
diff
changeset
|
436 if tails >= 4: |
90 | 437 tails = 4 |
206
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Move fox properties to the world
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parents:
204
diff
changeset
|
438 elif tails >= 2: |
90 | 439 tails = 2 |
440 return '%s %s %d' % (action, self.facing, tails) | |
441 | |
442 def _load_images(self): | |
426
29e376484f31
Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents:
411
diff
changeset
|
443 self._shield_image = load_image('sprites/kitsune_shield.png') |
158 | 444 for action in ['standing', 'running', 'jumping', 'attacking']: |
90 | 445 for tails in [0, 1, 2, 4]: |
206
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Move fox properties to the world
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parents:
204
diff
changeset
|
446 directory = 'sprites/kitsune_%s/kitsune_%s_%dtail' % (action, action, tails) |
90 | 447 for facing in ['left', 'right']: |
448 self.facing = facing | |
206
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Move fox properties to the world
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parents:
204
diff
changeset
|
449 key = self._make_key(tails, action) |
90 | 450 self._image_dict[key] = [] |
451 for image_file in get_files(directory): | |
452 if image_file.startswith('.'): | |
453 # Skip extra junk for now | |
454 continue | |
206
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Move fox properties to the world
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parents:
204
diff
changeset
|
455 image = load_image('%s/%s' % (directory, image_file)) |
266 | 456 if action == 'running': |
457 sprint_key = self._make_key(tails, 'sprinting') | |
458 if sprint_key not in self._image_dict: | |
459 self._image_dict[sprint_key] = [] | |
460 shockwave = load_image('sprites/kitsune_shockwave.png') | |
461 if facing == 'right': | |
462 shockwave = pygame.transform.flip(shockwave, True, False) | |
90 | 463 if facing == 'right': |
464 image = pygame.transform.flip(image, True, False) | |
465 self._image_dict[key].append(image) | |
266 | 466 if action == 'running': |
467 sprint_image = image.copy() | |
468 sprint_image.blit(shockwave, (0, 0)) | |
469 self._image_dict[sprint_key].append(sprint_image) | |
348 | 470 for shape, name in [('human', 'disguise_'), ('human_with_fan', 'disguise-fan_')]: |
471 directory = 'sprites/kitsune_disguise' | |
472 for facing in ['left', 'right']: | |
473 key = '%s_running_%s' % (shape, facing) | |
474 standing_key = '%s_standing_%s' % (shape, facing) | |
475 self._image_dict[key] = [] | |
476 for image_file in get_files(directory): | |
477 if name not in image_file: | |
478 continue | |
479 image = load_image('%s/%s' % (directory, image_file)) | |
480 if facing == 'right': | |
481 image = pygame.transform.flip(image, True, False) | |
482 self._image_dict[key].append(image) | |
483 self._image_dict[standing_key] = [self._image_dict[key][0]] | |
296
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Ancient and honorable tea ceremony.
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290
diff
changeset
|
484 |
359
eacb3e1bc1d1
Only drop items while standing on ground.
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parents:
357
diff
changeset
|
485 |
296
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Ancient and honorable tea ceremony.
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parents:
290
diff
changeset
|
486 def discard_item(self): |
335 | 487 self._me.item = None |
296
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Ancient and honorable tea ceremony.
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parents:
290
diff
changeset
|
488 |
15b2be883a40
Ancient and honorable tea ceremony.
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parents:
290
diff
changeset
|
489 |
342 | 490 def get_tile_pos(self): |
491 return [a/b for a, b in zip(self.rect.center, TILE_SIZE)] | |
492 | |
355
5bdb4677510a
Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents:
353
diff
changeset
|
493 def get_tile_for_pos(self, pos): |
5bdb4677510a
Have fireballs appear in the right place.
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parents:
353
diff
changeset
|
494 return [a/b for a, b in zip(pos, TILE_SIZE)] |
5bdb4677510a
Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents:
353
diff
changeset
|
495 |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
496 def get_sprite(self, set_level): |
335 | 497 my_item = self._me.item |
290
c68f2f3efc7f
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parents:
284
diff
changeset
|
498 if my_item is None: |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
499 return None |
290
c68f2f3efc7f
Item dropping and swapping.
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parents:
284
diff
changeset
|
500 world_item = getattr(self.the_world.items, my_item) |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
501 if set_level: |
335 | 502 world_item.level = self._me.level |
342 | 503 world_item.pos = self.get_tile_pos() |
290
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Item dropping and swapping.
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parents:
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diff
changeset
|
504 sprite_dict = world_item.copy() |
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Item dropping and swapping.
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parents:
284
diff
changeset
|
505 sprite_dict.pop('level') |
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Item dropping and swapping.
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parents:
284
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506 sprite_dict['name'] = my_item |
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507 sprite_dict['world'] = self.the_world |
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508 return find_sprite(sprite_dict, 'items') |
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509 |
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510 |
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511 def drop_item(self): |
332
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512 sprite = self.get_sprite(True) |
315
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513 if sprite is None: |
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514 return |
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515 self.discard_item() |
339
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516 AddSpriteEvent.post(sprite) |
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517 |
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518 |
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519 def take_item(self, item): |
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520 self.take_item_by_name(item.name) |
314 | 521 # We create a scaled version of the image for the inventory display |
335 | 522 item.remove() |
315
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523 |
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524 |
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525 def make_inventory_image(self): |
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526 sprite = self.get_sprite(False) |
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527 if sprite is None: |
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528 self.inventory_image = None |
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529 image = sprite.image |
314 | 530 if image.get_width() > image.get_height(): |
357
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531 new_width = FoxHud.INVENTORY_SIZE |
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532 new_height = int(image.get_height() * (float(FoxHud.INVENTORY_SIZE) / image.get_width())) |
314 | 533 else: |
357
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534 new_height = FoxHud.INVENTORY_SIZE |
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535 new_width = int(image.get_width() * (float(FoxHud.INVENTORY_SIZE) / image.get_height())) |
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536 if image.get_width() <= FoxHud.INVENTORY_SIZE and image.get_height() <= FoxHud.INVENTORY_SIZE: |
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537 self.inventory_image = image |
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538 else: |
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539 self.inventory_image = pygame.transform.smoothscale(image, (new_width, new_height)) |
332
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540 sprite.kill() # ensure we don't leak into the scene at any point |
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541 |
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542 |
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543 def take_item_by_name(self, item_name): |
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544 self.drop_item() |
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545 getattr(self.the_world.items, item_name).level = "_limbo" |
335 | 546 self._me.item = item_name |
320
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547 self.make_inventory_image() |
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548 |
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549 |
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550 def has_item(self, item): |
335 | 551 return self._me.item == item |
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552 |
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553 |
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554 def add_actionable(self, actionable): |
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555 self._touching_actionables.append(actionable) |
335 | 556 |
340 | 557 |
335 | 558 def eat_aburage(self): |
559 self._me.tofu += 1 | |
340 | 560 |
561 | |
562 def collect_scroll(self, scroll): | |
563 self._me.scrolls.append(scroll.text) | |
564 | |
395 | 565 |
566 def get_fan(self, fan): | |
567 if self.shape == 'fox': | |
568 OpenNotification.post("A fox cannot use a fan.") | |
569 return | |
570 fan.remove() | |
571 self._me.has_fan = True | |
572 self.shape = 'human_with_fan' | |
431 | 573 self._me.shape = self.shape |
395 | 574 self.set_image() |
575 |