annotate skaapsteker/sprites/player.py @ 435:b6fdaf8e453c

Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
author Simon Cross <hodgestar@gmail.com>
date Sat, 09 Apr 2011 19:15:37 +0200
parents fe99a4e04b2b
children 8ee16cec0f9f
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1 """Class for dealing with the player"""
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2
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3 import pygame.transform
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4 import time
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5
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02bf05964619 FIREBALLS!
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6 from ..sprites.base import find_sprite, Monster, TILE_SIZE, PC_LAYER, MONSTER_LAYER, PROJECTILE_LAYER
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7 from ..sprites.projectiles import Fireball, Lightning
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8 from ..physics import Sprite
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9 from ..constants import Layers, FoxHud, DOUBLE_TAP_TIME
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10 from ..data import get_files, load_image
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11 from ..engine import PlayerDied, AddSpriteEvent, OpenNotification
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12
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13 from pygame.constants import BLEND_RGBA_MULT
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14
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15 class Player(Sprite):
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16
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17 collision_layer = PC_LAYER
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18 collides_with = set([MONSTER_LAYER, PROJECTILE_LAYER])
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19 wants_updates = True
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20
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21 block = True
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22
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23
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24 def __init__(self, the_world, soundsystem):
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25 Sprite.__init__(self)
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26 self.image = None
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27 self.rect = None
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28 self._image_dict = {}
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29 self._soundsystem = soundsystem
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30 self._soundsystem.load_sound('yelp', 'sounds/yelp.ogg')
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31 self._animation_frame = 0.0
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32 self._last_time = time.time()
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33 self._recharge_timers = {
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34 'fireball': [ time.time(), lambda : 2.0 / len(self._me.tails) ],
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35 'lightning': [ time.time(), lambda : 2.0 / len(self._me.tails) ],
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36 'shield': [ time.time(), lambda : 16.0 / len(self._me.tails) ],
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37 }
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38 self._inv_cache = {} # invisible fox image cache
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39 self._shield_cache = {} # shielded fox image cache
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40 self._shield_image = 0 # shield image
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41 # State flags and such
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42 self.attacking = 0
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43 self.running = False
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44 self.sprinting = 0
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45 self.jumping = False
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46 self.flying = 0
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47 self.prep_flight = 0.0
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48 self.invisible = 0
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49 self.using_shield = 0
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50 self.shape = 'fox' # Needed so load image does the right thing
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51 self._load_images()
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52 self.inventory_image = None
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53 # We muck with these in load for convience, so ensure they're right
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54 self.the_world = the_world
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55 self.shape = the_world.fox.shape
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56 self._me = the_world.fox
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57 self.set_facing('left')
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58 self.set_image()
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59 self.set_pos((0, 0))
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60 self._collisions_seen = 0
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61 self._last_collide = []
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62 self._layer = Layers.PLAYER
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63
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64 def set_image(self):
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65 key = self._make_key(len(self._me.tails))
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66 images = self._image_dict[key]
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67 if self._animation_frame >= len(images):
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68 self._animation_frame = 0.0
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69 if self.rect:
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70 cur_pos = self.collide_rect.midbottom
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71 else:
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72 cur_pos = (0, 0)
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73 # TODO: can save a lot of calculation here by caching collision rects
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74 cand_image = images[int(self._animation_frame)]
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75 cand_collide_rect = cand_image.get_bounding_rect(1).inflate(-2,-2)
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76 cand_rect = cand_image.get_rect()
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77 cand_rect_offset = cand_rect.centerx - cand_collide_rect.centerx, cand_rect.bottom - cand_collide_rect.bottom
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78 cand_rect.midbottom = cur_pos[0] + cand_rect_offset[0], cur_pos[1] + cand_rect_offset[1]
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79 cand_collide_rect.midbottom = cur_pos
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80 # We always allow the attacking animation frames
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81 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image) and not self.attacking:
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82 return False
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83 if self.invisible > 0:
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84 id_cand_image = id(cand_image)
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85 if id_cand_image in self._inv_cache:
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86 cand_image = self._inv_cache[id_cand_image]
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87 else:
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88 cand_image = cand_image.copy()
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89 cand_image.fill((0, 0, 0, 140), None, BLEND_RGBA_MULT)
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90 self._inv_cache[id_cand_image] = cand_image
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91 if self.using_shield > 0:
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92 id_cand_image = id(cand_image)
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93 if id_cand_image in self._shield_cache:
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94 cand_image = self._shield_cache[id_cand_image]
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95 else:
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96 cand_image = cand_image.copy()
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97 cand_image.blit(self._shield_image, (0, 0), None)
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98 self._shield_cache[id_cand_image] = cand_image
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99 self.image = cand_image
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100 self.collide_rect = cand_collide_rect
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101 self.rect = cand_rect
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102 self.rect_offset = cand_rect_offset
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103 self.init_pos()
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104 return True
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105
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106 def fix_bounds(self, bounds):
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107 """Force the player back into the world."""
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108 if self.rect.bottom > bounds.bottom:
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109 self.rect.bottom = bounds.bottom - TILE_SIZE[1] - 5
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110 elif self.rect.top < bounds.top:
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111 self.rect.top = bounds.top + TILE_SIZE[1] + 10
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112 if self.rect.left < bounds.left:
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113 self.rect.left = bounds.left + TILE_SIZE[0]
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114 elif self.rect.right > bounds.right:
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115 self.rect.right = bounds.left - TILE_SIZE[0]
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116 # FIXME: Find clear tile
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117 # Hack - bump vertical position up by 5 so we're not colliding
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118 # with the floor when we come back
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119 self.rect.bottom = self.rect.bottom - 5
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120 self.collide_rect.midbottom = self.rect.midbottom
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121 self.init_pos()
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122 self.set_image()
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123
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124 def update(self):
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125 self._touching_actionables = []
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126 v_x, v_y = self.velocity
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127 # Never animate slower than !7 fps, never faster than ~15 fps
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128 if self.attacking > 0:
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129 if self._last_time:
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130 if time.time() - self._last_time > 0.15:
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131 self._animation_frame += 1
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132 self.attacking -= 1
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133 self._last_time = time.time()
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134 else:
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135 self._last_time = time.time()
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136 else:
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137 old_frame = self._animation_frame
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138 self._animation_frame += abs(v_x) / 300
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139 time_diff = time.time() - self._last_time
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diff changeset
140 if int(self._animation_frame) - int(old_frame) > 0:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
141 # Check time diff
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
142 if time_diff < 0.10:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
143 # Delay animation frame jump
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
144 self._animation_frame -= abs(v_x) / 300
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
145 else:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
146 self._last_time = time.time()
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
147 elif time_diff > 0.20:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
148 # Force animation frame jump
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
149 self._animation_frame = old_frame + 1
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
150 self._last_time = time.time()
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
151 now = time.time()
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
152 if self.sprinting > 0:
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
153 if (now - self._sprint_start_time) > self._max_sprint_time:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
154 self.sprinting = 0
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
155 if self.flying > 0:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
156 if (now - self._flight_start_time) > self._max_flight_time:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
157 self.flying = 0
408
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
158 if self.invisible > 0:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
159 if (now - self._invisibility_start_time) > self._max_invisibility_time:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
160 self.invisible = 0
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
161 if self.using_shield > 0:
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
162 if (now - self._shield_start_time) > 1.0:
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
163 self.using_shield = 0
167
f7fb2ee24c70 Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 160
diff changeset
164 if abs(v_x) < 80:
148
0474df61d5b1 Clamp very slow horizontal motion
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
165 # Clamp when we're not moving at least 5 pixel / s
0474df61d5b1 Clamp very slow horizontal motion
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
166 self.velocity = (0, v_y)
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
167 if self.sprinting == 1:
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
168 self.sprinting = 0
160
d44a66ca3fd9 Don't stand in the air.
Simon Cross <hodgestar@gmail.com>
parents: 158
diff changeset
169 self.running = not self.on_solid # if you're not on something you can't stand
120
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
170 else:
176
57a78f19c673 Hack player.py to have platformer physics
Neil Muller <drnlmuller@gmail.com>
parents: 172
diff changeset
171 self.velocity = (0, v_y) # Standard platformer physics
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
172 if self.sprinting > 0:
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
173 self.sprinting = 1
120
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
174 self.running = True
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
175 self.set_image()
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
176 if self._collisions_seen > 2 * len(self._last_collide):
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
177 # Can we find a position "nearby" that reduces the collision
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
178 # surface
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
179 best_move = (0, 0)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
180 clip_area = 0
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
181 for obj in self._last_collide[:]:
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
182 if not obj.collide_rect.colliderect(self.collide_rect):
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
183 # Prune stale objects from the list
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
184 self._last_collide.remove(obj)
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
185 continue
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
186 clip = obj.collide_rect.clip(self.collide_rect)
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
187 clip_area += clip.width * clip.height
398
6850a3ab3aac Remove redundant check
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
188 if clip.width > TILE_SIZE[0] / 2 and \
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
189 self.collide_rect.bottom < obj.collide_rect.top + TILE_SIZE[1] / 3:
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
190 delta = self.rect.bottom - self.collide_rect.bottom
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
191 self.collide_rect.bottom = obj.collide_rect.top - 1
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
192 self.rect.bottom = self.collide_rect.bottom + delta
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
193 self.init_pos()
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
194 return # Jump out of this case
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
195 min_area = clip_area
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
196 for attempt in [(0, 2), (2, 0), (-2, 0), (2, 2), (-2, 2)]:
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
197 clip_area = 0
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
198 for obj in self._last_collide:
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
199 cand_rect = self.collide_rect.move(attempt)
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
200 clip = obj.collide_rect.clip(cand_rect)
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
201 clip_area += clip.width * clip.height
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
202 if clip_area < min_area:
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
203 min_area = clip_area
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
204 best_move = attempt
253
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
205 elif clip_area == min_area and attempt[1] > best_move[1]:
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
206 # Of equal choices, prefer that which moves us downwards
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
207 best_move = attempt
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
208 self.collide_rect.move_ip(best_move)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
209 self.rect.move_ip(best_move)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
210 self.init_pos()
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
211 self._last_collide = []
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
212 self._collisions_seen = 0
116
69a97094417a Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents: 115
diff changeset
213
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
214 def set_facing(self, new_facing):
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
215 self.facing = new_facing
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
216
149
5b4d73d301a1 Don't change image if it will introduce new collisions
Neil Muller <drnlmuller@gmail.com>
parents: 148
diff changeset
217 def collided(self, other):
210
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
218 if self.attacking and hasattr(other, 'damage'):
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
219 # FIXME: Check if we're facing the right way
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
220 other.damage(5)
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 269
diff changeset
221 if other not in self._last_collide and (other.floor or other.block):
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
222 self._last_collide.append(other)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
223 self._collide_pos = self.collide_rect.midbottom
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
224 self._collisions_seen = 0
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 269
diff changeset
225 elif other in self._last_collide:
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
226 self._collisions_seen += 1
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 200
diff changeset
227 if hasattr(other, 'collided_player'):
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
228 other.collided_player(self)
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
229
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
230 def damage(self, damage):
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
231 if self.using_shield > 0:
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
232 "Shield on."
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
233 return
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
234 elif 'shield' in self._me.tails and self.check_fire_rate('shield'):
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
235 print "Activating shield."
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
236 self._shield_start_time = time.time()
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
237 self.using_shield = 1
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
238 return
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
239 self._me.cur_health -= damage
263
44cd7cfd2de3 Yelp when hit
Neil Muller <drnlmuller@gmail.com>
parents: 253
diff changeset
240 self._soundsystem.play_sound('yelp')
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
241 if self._me.cur_health <= 0:
244
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
242 PlayerDied.post()
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
243
244
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
244 def restore(self):
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
245 """Restore player to max health (for restarting levels, etc.)"""
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
246 self._me.cur_health = self._me.max_health
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 120
diff changeset
247
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
248 def set_pos(self, pos):
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 200
diff changeset
249 self.rect.midbottom = pos[0] * TILE_SIZE[0] + self.rect_offset[0], (pos[1] + 1) * TILE_SIZE[1] + self.rect_offset[1]
272
630ebb87b38a Remove debugging print
Neil Muller <drnlmuller@gmail.com>
parents: 271
diff changeset
250 self.collide_rect.midbottom = pos[0] * TILE_SIZE[0], (pos[1] + 1) * TILE_SIZE[1]
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
251
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
252 def action_left(self):
115
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
253 if self.facing != 'left':
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
254 self.facing = 'left'
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
255 self.set_image()
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
256 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
257 self.deltav((-300.0, 0.0))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
258 elif self.sprinting > 0:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
259 self.sprinting = 1
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
260 self.deltav((-900.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
261 else:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
262 self.deltav((-450.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
263
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
264 def action_double_left(self):
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
265 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox':
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
266 return
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
267 self.sprinting = 2
391
d5381be5079f Also set _max_sprint_time when sprinting left.
Simon Cross <hodgestar@gmail.com>
parents: 390
diff changeset
268 self._max_sprint_time = float(len(self._me.tails)) / 4.0
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
269 self._sprint_start_time = time.time()
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
270
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
271 def action_double_right(self):
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
272 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox':
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
273 return
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
274 self.sprinting = 2
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
275 self._max_sprint_time = float(len(self._me.tails)) / 4.0
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
276 self._sprint_start_time = time.time()
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
277
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
278 def action_double_up(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
279 if self.flying > 0 or 'flight' not in self._me.tails or \
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
280 self.prep_flight - time.time() > 2.5 * DOUBLE_TAP_TIME \
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
281 or self._me.shape != 'fox':
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
282 return
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
283 self.flying = 1
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
284 self._max_flight_time = float(len(self._me.tails))
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
285 self._flight_start_time = time.time()
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
286
408
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
287 def action_invisible(self):
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
288 if self.invisible > 0 or 'invisibility' not in self._me.tails:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
289 return
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
290 self.invisible = 1
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
291 self._max_invisibility_time = float(len(self._me.tails))
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
292 self._invisibility_start_time = time.time()
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
293
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
294 def action_transform(self):
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
295 """Transform the fox"""
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
296 if not self.on_solid:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
297 return
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
298 if 'shapeshift' not in self._me.tails:
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
299 return
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
300 if self.shape == 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
301 # Become human
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
302 if self._me.has_fan:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
303 self.shape = 'human_with_fan'
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
304 else:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
305 self.shape = 'human'
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
306 else:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
307 self.shape = 'fox'
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
308 # Check the transformation is feasible
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
309 if self.set_image():
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
310 # Transformation succeeded
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
311 self._me.shape = self.shape
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
312 else:
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
313 # Back out of transformation
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
314 self.shape = self._me.shape
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
315
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
316 def action_right(self):
115
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
317 if self.facing != 'right':
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
318 self.facing = 'right'
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
319 self.set_image()
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
320 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
321 self.deltav((300.0, 0.0))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
322 elif self.sprinting > 0:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
323 self.sprinting = 1 # Flag so stopping works
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
324 self.deltav((900.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
325 else:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
326 self.deltav((450.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
327
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
328 def action_up(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
329 if self.flying:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
330 self.deltav((0.0, -self.terminal_velocity[1] / 5.0))
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
331 elif self.on_solid and self.shape == 'fox':
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
332 self.prep_flight = time.time()
177
88a78fb9fa82 Tweak some constants to make player motion more comfortable.
Jeremy Thurgood <firxen@gmail.com>
parents: 176
diff changeset
333 self.deltav((0.0, -self.terminal_velocity[1]))
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 151
diff changeset
334 self.on_solid = False
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
335
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
336 def action_down(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
337 if self.flying:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
338 return
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
339 #self.deltav((0.0, self.terminal_velocity[1] / 2.0))
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
340 elif self._touching_actionables:
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
341 self._touching_actionables[0].player_action(self)
359
eacb3e1bc1d1 Only drop items while standing on ground.
Jeremy Thurgood <firxen@gmail.com>
parents: 357
diff changeset
342 elif self._me.item is not None and self.on_solid:
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
343 self.drop_item()
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
344
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
345 def _bite_attack(self):
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
346 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
347 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
348 self._last_time = time.time() # Reset the animation clock
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
349
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
350 def _launch_projectile(self, cls):
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
351 if self.facing == 'left':
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
352 pos = pygame.Rect(self.rect.midleft, (0, 0))
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
353 else:
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
354 pos = pygame.Rect(self.rect.midright, (0, 0))
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
355 projectile = cls(pos, direction=self.facing, hits=Monster)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
356 AddSpriteEvent.post(projectile)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
357
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
358 def _fireball_attack(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
359 if not self.check_fire_rate('fireball'):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
360 return
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
361 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
362 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
363 self._last_time = time.time() # Reset the animation clock
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
364 self._launch_projectile(Fireball)
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
365
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
366 def _lightning_attack(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
367 if not self.check_fire_rate('lightning'):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
368 return
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
369 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
370 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
371 self._last_time = time.time() # Reset the animation clock
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
372 self._launch_projectile(Lightning)
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
373
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
374 def action_fire1(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
375 if self._me.shape != 'fox':
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
376 return
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
377 if "fireball" not in self._me.tails:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
378 self._bite_attack()
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
379 else:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
380 self._fireball_attack()
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
381
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
382 def action_fire2(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
383 if self._me.shape != 'fox':
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
384 return
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
385 if "lightning" not in self._me.tails:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
386 self._bite_attack()
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
387 else:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
388 self._lightning_attack()
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
389
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
390 def check_fire_rate(self, attack):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
391 if self.recharge_level(attack) < 1:
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
392 return False
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
393 self._recharge_timers[attack][0] = time.time()
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
394 return True
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
395
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
396 def recharge_level(self, attack):
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
397 recharge_time = self._recharge_timers[attack][1]()
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
398 return min((time.time() - self._recharge_timers[attack][0]) / recharge_time, 1)
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
399
430
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
400 def discharge_level(self, tail):
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
401 if tail == 'invisibility' and hasattr(self, '_invisibility_start_time'):
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
402 start_time = self._invisibility_start_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
403 max_time = self._max_invisibility_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
404 elif tail == 'flight' and hasattr(self, '_flight_start_time'):
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
405 start_time = self._flight_start_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
406 max_time = self._max_flight_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
407 else:
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
408 return 0
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
409 discharge = (time.time() - start_time) / max_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
410 if discharge > 1:
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
411 return 0
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
412 return discharge
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
413
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
414 def _get_action(self):
204
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
415 if self.attacking:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
416 return 'attacking'
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
417 if (self.sprinting > 0) and self.running:
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
418 return 'sprinting'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
419 if self.running:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
420 return 'running'
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
421 if self.flying:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
422 return 'running'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
423 if self.jumping:
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
424 return 'jumping'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
425 return 'standing'
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
426
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
427 def _make_key(self, tails, action=None):
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
428 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
429 # special logic for human shapes
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
430 if self.running:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
431 return '%s_running_%s' % (self.shape, self.facing)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
432 else:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
433 return '%s_standing_%s' % (self.shape, self.facing)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
434 if action is None:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
435 action = self._get_action()
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
436 if tails >= 4:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
437 tails = 4
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
438 elif tails >= 2:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
439 tails = 2
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
440 return '%s %s %d' % (action, self.facing, tails)
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
441
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
442 def _load_images(self):
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
443 self._shield_image = load_image('sprites/kitsune_shield.png')
158
794565c8f9f4 Load attacking images
Neil Muller <drnlmuller@gmail.com>
parents: 152
diff changeset
444 for action in ['standing', 'running', 'jumping', 'attacking']:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
445 for tails in [0, 1, 2, 4]:
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
446 directory = 'sprites/kitsune_%s/kitsune_%s_%dtail' % (action, action, tails)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
447 for facing in ['left', 'right']:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
448 self.facing = facing
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
449 key = self._make_key(tails, action)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
450 self._image_dict[key] = []
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
451 for image_file in get_files(directory):
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
452 if image_file.startswith('.'):
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
453 # Skip extra junk for now
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
454 continue
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
455 image = load_image('%s/%s' % (directory, image_file))
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
456 if action == 'running':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
457 sprint_key = self._make_key(tails, 'sprinting')
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
458 if sprint_key not in self._image_dict:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
459 self._image_dict[sprint_key] = []
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
460 shockwave = load_image('sprites/kitsune_shockwave.png')
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
461 if facing == 'right':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
462 shockwave = pygame.transform.flip(shockwave, True, False)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
463 if facing == 'right':
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
464 image = pygame.transform.flip(image, True, False)
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
465 self._image_dict[key].append(image)
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
466 if action == 'running':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
467 sprint_image = image.copy()
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
468 sprint_image.blit(shockwave, (0, 0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
469 self._image_dict[sprint_key].append(sprint_image)
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
470 for shape, name in [('human', 'disguise_'), ('human_with_fan', 'disguise-fan_')]:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
471 directory = 'sprites/kitsune_disguise'
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
472 for facing in ['left', 'right']:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
473 key = '%s_running_%s' % (shape, facing)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
474 standing_key = '%s_standing_%s' % (shape, facing)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
475 self._image_dict[key] = []
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
476 for image_file in get_files(directory):
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
477 if name not in image_file:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
478 continue
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
479 image = load_image('%s/%s' % (directory, image_file))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
480 if facing == 'right':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
481 image = pygame.transform.flip(image, True, False)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
482 self._image_dict[key].append(image)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
483 self._image_dict[standing_key] = [self._image_dict[key][0]]
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
484
359
eacb3e1bc1d1 Only drop items while standing on ground.
Jeremy Thurgood <firxen@gmail.com>
parents: 357
diff changeset
485
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
486 def discard_item(self):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
487 self._me.item = None
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
488
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
489
342
8f578fe33fe7 Immolation fox.
Simon Cross <hodgestar@gmail.com>
parents: 340
diff changeset
490 def get_tile_pos(self):
8f578fe33fe7 Immolation fox.
Simon Cross <hodgestar@gmail.com>
parents: 340
diff changeset
491 return [a/b for a, b in zip(self.rect.center, TILE_SIZE)]
8f578fe33fe7 Immolation fox.
Simon Cross <hodgestar@gmail.com>
parents: 340
diff changeset
492
355
5bdb4677510a Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents: 353
diff changeset
493 def get_tile_for_pos(self, pos):
5bdb4677510a Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents: 353
diff changeset
494 return [a/b for a, b in zip(pos, TILE_SIZE)]
5bdb4677510a Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents: 353
diff changeset
495
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
496 def get_sprite(self, set_level):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
497 my_item = self._me.item
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
498 if my_item is None:
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
499 return None
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
500 world_item = getattr(self.the_world.items, my_item)
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
501 if set_level:
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
502 world_item.level = self._me.level
342
8f578fe33fe7 Immolation fox.
Simon Cross <hodgestar@gmail.com>
parents: 340
diff changeset
503 world_item.pos = self.get_tile_pos()
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
504 sprite_dict = world_item.copy()
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
505 sprite_dict.pop('level')
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
506 sprite_dict['name'] = my_item
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
507 sprite_dict['world'] = self.the_world
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
508 return find_sprite(sprite_dict, 'items')
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
509
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
510
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
511 def drop_item(self):
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
512 sprite = self.get_sprite(True)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
513 if sprite is None:
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
514 return
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
515 self.discard_item()
339
a9d760134706 Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Simon Cross <hodgestar@gmail.com>
parents: 336
diff changeset
516 AddSpriteEvent.post(sprite)
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
517
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
518
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
519 def take_item(self, item):
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
520 self.take_item_by_name(item.name)
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
521 # We create a scaled version of the image for the inventory display
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
522 item.remove()
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
523
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
524
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
525 def make_inventory_image(self):
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
526 sprite = self.get_sprite(False)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
527 if sprite is None:
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
528 self.inventory_image = None
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
529 image = sprite.image
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
530 if image.get_width() > image.get_height():
357
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
531 new_width = FoxHud.INVENTORY_SIZE
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
532 new_height = int(image.get_height() * (float(FoxHud.INVENTORY_SIZE) / image.get_width()))
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
533 else:
357
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
534 new_height = FoxHud.INVENTORY_SIZE
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
535 new_width = int(image.get_width() * (float(FoxHud.INVENTORY_SIZE) / image.get_height()))
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
536 if image.get_width() <= FoxHud.INVENTORY_SIZE and image.get_height() <= FoxHud.INVENTORY_SIZE:
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
537 self.inventory_image = image
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
538 else:
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
539 self.inventory_image = pygame.transform.smoothscale(image, (new_width, new_height))
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
540 sprite.kill() # ensure we don't leak into the scene at any point
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
541
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
542
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
543 def take_item_by_name(self, item_name):
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
544 self.drop_item()
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
545 getattr(self.the_world.items, item_name).level = "_limbo"
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
546 self._me.item = item_name
320
0dc80b153580 Refresh inventory image on all inventory changes
Neil Muller <drnlmuller@gmail.com>
parents: 315
diff changeset
547 self.make_inventory_image()
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
548
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
549
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
550 def has_item(self, item):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
551 return self._me.item == item
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
552
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
553
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
554 def add_actionable(self, actionable):
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
555 self._touching_actionables.append(actionable)
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
556
340
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
557
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
558 def eat_aburage(self):
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
559 self._me.tofu += 1
340
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
560
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
561
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
562 def collect_scroll(self, scroll):
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
563 self._me.scrolls.append(scroll.text)
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
564
395
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
565
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
566 def get_fan(self, fan):
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
567 if self.shape == 'fox':
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
568 OpenNotification.post("A fox cannot use a fan.")
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
569 return
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
570 fan.remove()
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
571 self._me.has_fan = True
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
572 self.shape = 'human_with_fan'
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
573 self._me.shape = self.shape
395
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
574 self.set_image()
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
575