Mercurial > skaapsteker
diff skaapsteker/sprites/player.py @ 410:115e738e209c
Become visible when attacking. Enemies shouldn't attack invisible foxes.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Sat, 09 Apr 2011 17:30:09 +0200 |
parents | bbfc2cc07ba4 |
children | a5f54ae9217e |
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--- a/skaapsteker/sprites/player.py Sat Apr 09 17:26:25 2011 +0200 +++ b/skaapsteker/sprites/player.py Sat Apr 09 17:30:09 2011 +0200 @@ -300,6 +300,7 @@ self.drop_item() def _bite_attack(self): + self.invisible = 0 self.attacking = 2 self._last_time = time.time() # Reset the animation clock @@ -312,11 +313,13 @@ AddSpriteEvent.post(projectile) def _fireball_attack(self): + self.invisible = 0 self.attacking = 2 self._last_time = time.time() # Reset the animation clock self._launch_projectile(Fireball) def _lightning_attack(self): + self.invisible = 0 self.attacking = 2 self._last_time = time.time() # Reset the animation clock self._launch_projectile(Lightning)