Sat, 07 May 2011 20:28:06 +0200 |
Jeremy Thurgood |
Path-based collision minimisation and axis-projection backout.
|
Sat, 07 May 2011 13:59:00 +0200 |
Jeremy Thurgood |
More Sprite hierarchy work.
|
Sat, 07 May 2011 13:42:27 +0200 |
Jeremy Thurgood |
Clean up sprite inheritance hierarchy a bit.
|
Fri, 06 May 2011 17:54:24 +0200 |
Jeremy Thurgood |
More cleanup. Mostly using utils.c* instead of doing things the long way.
|
Fri, 06 May 2011 16:59:23 +0200 |
Jeremy Thurgood |
Some light cleanup.
|
Sun, 10 Apr 2011 01:46:10 +0200 |
Jeremy Thurgood |
Debug print cleanup.
|
Sun, 10 Apr 2011 00:33:06 +0200 |
Simon Cross |
Hook up projectile sounds.
|
Sat, 09 Apr 2011 22:47:21 +0200 |
Simon Cross |
Fix item dropping bug.
|
Sat, 09 Apr 2011 22:37:50 +0200 |
Simon Cross |
Fix inventory item fetching.
|
Sat, 09 Apr 2011 22:28:03 +0200 |
Simon Cross |
Support item dropping (specifically tails). Have monk drop tail.
|
Sat, 09 Apr 2011 21:29:13 +0200 |
Simon Cross |
More tails.
|
Sat, 09 Apr 2011 20:14:19 +0200 |
Simon Cross |
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
|
Sat, 09 Apr 2011 19:41:20 +0200 |
Neil Muller |
Make breakable items break
|
Sat, 09 Apr 2011 19:41:20 +0200 |
Simon Cross |
Add life stealing.
|
Sat, 09 Apr 2011 19:30:52 +0200 |
Simon Cross |
Stop flying by hitting down when on the ground.
|
Sat, 09 Apr 2011 19:28:50 +0200 |
Simon Cross |
Become uninvisible when interacting when actionables.
|
Sat, 09 Apr 2011 19:24:40 +0200 |
Simon Cross |
Add check for whether we're still flying or invisible to recharge meters.
|
Sat, 09 Apr 2011 19:15:37 +0200 |
Simon Cross |
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
|
Sat, 09 Apr 2011 19:00:43 +0200 |
Simon Cross |
Make recharge time depend on the number of tails.
|
Sat, 09 Apr 2011 18:46:28 +0200 |
Jeremy Thurgood |
Fix the bug Anna found.
|
Sat, 09 Apr 2011 18:40:25 +0200 |
Stefano Rivera |
Hook up flight and invisibility discharge
|
Sat, 09 Apr 2011 18:23:59 +0200 |
Neil Muller |
Bump the player back into the world.
|
Sat, 09 Apr 2011 18:22:27 +0200 |
Simon Cross |
More work on shield.
|
Sat, 09 Apr 2011 18:18:02 +0200 |
Simon Cross |
Start of shield for player.
|
Sat, 09 Apr 2011 17:35:11 +0200 |
Stefano Rivera |
Per weapon recharge
|
Sat, 09 Apr 2011 17:30:09 +0200 |
Simon Cross |
Become visible when attacking. Enemies shouldn't attack invisible foxes.
|
Sat, 09 Apr 2011 17:23:07 +0200 |
Simon Cross |
Add invisibility power.
|
Sat, 09 Apr 2011 16:40:01 +0200 |
Neil Muller |
Remove redundant check
|
Sat, 09 Apr 2011 16:41:41 +0200 |
Simon Cross |
Fix up various power activation checks.
|
Sat, 09 Apr 2011 16:41:44 +0200 |
Jeremy Thurgood |
Hook up fan.
|
Sat, 09 Apr 2011 16:21:16 +0200 |
Simon Cross |
Also set _max_sprint_time when sprinting left.
|
Sat, 09 Apr 2011 16:18:08 +0200 |
Stefano Rivera |
Initial fire rate-limiting
|
Sat, 09 Apr 2011 15:55:18 +0200 |
Simon Cross |
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
|
Sat, 09 Apr 2011 14:46:23 +0200 |
Simon Cross |
Very, very frightening.
|
Sat, 09 Apr 2011 14:25:45 +0200 |
Simon Cross |
FIREBALLS!
|
Sat, 09 Apr 2011 14:14:53 +0200 |
Jeremy Thurgood |
Only drop items while standing on ground.
|
Sat, 09 Apr 2011 14:03:44 +0200 |
Stefano Rivera |
Centre small inventory items rather than resizing
|
Sat, 09 Apr 2011 14:02:13 +0200 |
Simon Cross |
Have fireballs appear in the right place.
|
Sat, 09 Apr 2011 13:56:48 +0200 |
Neil Muller |
Don't allow tranformations if they'll get us stuck
|
Sat, 09 Apr 2011 13:30:44 +0200 |
Neil Muller |
Hook up transformation
|
Sat, 09 Apr 2011 13:30:26 +0200 |
Simon Cross |
Hook up smaller fireball images. Set fireball facing.
|
Sat, 09 Apr 2011 13:04:25 +0200 |
Simon Cross |
Immolation fox.
|
Sat, 09 Apr 2011 12:55:38 +0200 |
Jeremy Thurgood |
Collect haiku scrolls.
|
Sat, 09 Apr 2011 12:53:49 +0200 |
Simon Cross |
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
|
Sat, 09 Apr 2011 12:29:34 +0200 |
Simon Cross |
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
|
Sat, 09 Apr 2011 12:15:19 +0200 |
Jeremy Thurgood |
Added aburage.
|
Sat, 09 Apr 2011 02:16:03 +0200 |
Neil Muller |
don't set position and level when creating a sprite just for the inventory image
|
Sat, 09 Apr 2011 01:29:25 +0200 |
Neil Muller |
Reset animation clock when starting attack animation
|
Sat, 09 Apr 2011 00:56:34 +0200 |
Neil Muller |
Refresh inventory image on all inventory changes
|
Sat, 09 Apr 2011 00:04:35 +0200 |
Neil Muller |
Recreate inventory image on scene changes
|
Fri, 08 Apr 2011 23:29:24 +0200 |
Neil Muller |
Add inventory drawing
|
Fri, 08 Apr 2011 22:29:49 +0200 |
Jeremy Thurgood |
Ancient and honorable tea ceremony.
|
Fri, 08 Apr 2011 21:58:48 +0200 |
Jeremy Thurgood |
Item dropping and swapping.
|
Fri, 08 Apr 2011 20:41:05 +0200 |
Simon Cross |
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
|
Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
|
Fri, 08 Apr 2011 17:32:50 +0200 |
Neil Muller |
Remove debugging print
|
Fri, 08 Apr 2011 17:26:06 +0200 |
Neil Muller |
Only backout / move-off "solid" collisions
|
Fri, 08 Apr 2011 15:56:37 +0200 |
Neil Muller |
Make sprinting single use after double tap
|
Fri, 08 Apr 2011 15:34:02 +0200 |
Neil Muller |
Add sprinting
|
Fri, 08 Apr 2011 11:47:33 +0200 |
Neil Muller |
Yelp when hit
|