annotate gamelib/animal.py @ 475:d4f04d81fe54

Rinkhals eats eggs, along with associated changes.
author Jeremy Thurgood <firxen@gmail.com>
date Wed, 25 Nov 2009 17:08:17 +0000
parents fc648da2334c
children 3dae0fc14009
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1 """Class for the various animals in the game"""
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3 import random
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5 from pgu.vid import Sprite
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7 import imagecache
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8 import tiles
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9 from misc import Position
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10 import sound
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11 import equipment
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12 import animations
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13 import serializer
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14 import constants
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16 class Animal(Sprite, serializer.Simplifiable):
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17 """Base class for animals"""
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19 STEALTH = 0
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20 VISION_BONUS = 0
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21 VISION_RANGE_PENALTY = 10
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23 # sub-class must set this to the name of an image
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24 # file
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25 IMAGE_FILE = None
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27 SIMPLIFY = [
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28 'pos',
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29 'equipment',
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30 'accoutrements',
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31 'abode',
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32 'facing',
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33 ]
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35 def __init__(self, tile_pos):
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36 # load images
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37 self._image_left = imagecache.load_image(self.IMAGE_FILE)
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38 self._image_right = imagecache.load_image(self.IMAGE_FILE, ("right_facing",))
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39 # Create the animal somewhere far off screen
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40 Sprite.__init__(self, self._image_left, (-1000, -1000))
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41 self.image_left = self._image_left.copy()
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42 self.image_right = self._image_right.copy()
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43 if hasattr(tile_pos, 'to_tile_tuple'):
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44 self.pos = tile_pos
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45 else:
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46 self.pos = Position(tile_pos[0], tile_pos[1], 0)
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47 self.equipment = []
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48 self.accoutrements = []
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49 self.abode = None
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50 self.facing = 'left'
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52 def make(cls):
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53 """Override default Simplifiable object creation."""
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54 return cls((0, 0))
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55 make = classmethod(make)
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57 def unsimplify(cls, *args, **kwargs):
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58 """Override default Simplifiable unsimplification."""
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59 obj = super(Animal, cls).unsimplify(*args, **kwargs)
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60 obj.redraw()
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61 return obj
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62 unsimplify = classmethod(unsimplify)
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63
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64 def loop(self, tv, _sprite):
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65 ppos = tv.tile_to_view(self.pos.to_tile_tuple())
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66 self.rect.x = ppos[0]
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67 self.rect.y = ppos[1]
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69 def die(self, gameboard):
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70 """Play death animation, noises, whatever."""
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71 if hasattr(self, 'DEATH_SOUND'):
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72 sound.play_sound(self.DEATH_SOUND)
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73 if hasattr(self, 'DEATH_ANIMATION'):
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74 self.DEATH_ANIMATION(gameboard.tv, self.pos.to_tile_tuple())
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75 self._game_death(gameboard)
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76
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77 def _game_death(self, gameboard):
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78 # Call appropriate gameboard cleanup here.
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79 pass
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81 def move(self, state):
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82 """Given the game state, return a new position for the object"""
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83 # Default is not to move
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84 pass
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86 def attack(self, gameboard):
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87 """Given the game state, attack a suitable target"""
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88 # Default is not to attack
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89 pass
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90
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91 def set_pos(self, tile_pos):
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92 """Move an animal to the given tile_pos."""
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93 new_pos = Position(*tile_pos)
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94 self._fix_face(new_pos)
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95 self.pos = new_pos
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96
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97 def _fix_face(self, facing_pos):
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98 """Set the face correctly"""
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99 if facing_pos.left_of(self.pos):
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100 self._set_image_facing('left')
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101 elif facing_pos.right_of(self.pos):
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102 self._set_image_facing('right')
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103
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104 def _set_image_facing(self, facing):
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105 self.facing = facing
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106 if self.facing == 'left':
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107 self.setimage(self.image_left)
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108 elif self.facing == 'right':
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109 self.setimage(self.image_right)
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110
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111 def equip(self, item):
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112 if equipment.is_equipment(item):
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113 self.equipment.append(item)
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114 elif equipment.is_accoutrement(item):
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115 self.accoutrements.append(item)
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116 self.redraw()
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117
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118 def unequip(self, item):
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119 if equipment.is_equipment(item):
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120 self.equipment = [e for e in self.equipment if e != item]
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121 elif equipment.is_accoutrement(item):
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122 self.accoutrements = [e for e in self.accoutrements if e != item]
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123 self.redraw()
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124
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125 def unequip_by_name(self, item_name):
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126 # only remove first match
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127 matches = [item for item in self.equipment + self.accoutrements if item.NAME == item_name]
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128 if matches:
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129 self.unequip(matches[0])
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130
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131 def redraw(self):
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132 layers = [(self._image_left.copy(), self._image_right.copy(), 0)]
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133 if hasattr(self, 'EQUIPMENT_IMAGE_ATTRIBUTE'):
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134 for item in self.accoutrements + self.equipment:
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135 images = item.images(self.EQUIPMENT_IMAGE_ATTRIBUTE)
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136 if images:
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137 layers.append(images)
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138
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139 layers.sort(key=lambda l: l[2])
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140
201
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141 # these always go on the bottom so that other layers don't get overwritten
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142 self.image_left = self._image_left.copy()
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143 self.image_right = self._image_right.copy()
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parents: 200
diff changeset
144 for l in layers:
195
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parents: 187
diff changeset
145 self.image_left.blit(l[0], (0,0))
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146 self.image_right.blit(l[1], (0,0))
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diff changeset
147
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parents: 187
diff changeset
148 self._set_image_facing(self.facing)
84
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149
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diff changeset
150 def weapons(self):
109
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
151 return [e for e in self.equipment if equipment.is_weapon(e)]
84
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152
174
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153 def armour(self):
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154 return [e for e in self.equipment if equipment.is_armour(e)]
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parents: 171
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155
104
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156 def covers(self, tile_pos):
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parents: 98
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157 return tile_pos[0] == self.pos.x and tile_pos[1] == self.pos.y
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158
125
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159 def outside(self):
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160 return self.abode is None
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parents: 122
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161
251
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162 def damage(self, gameboard):
174
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163 for a in self.armour():
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164 if not a.survive_damage():
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165 self.unequip(a)
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166 return True
251
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167 self.die(gameboard)
174
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168 return False
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169
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170 class Chicken(Animal):
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171 """A chicken"""
25
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172
146
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173 EQUIPMENT_IMAGE_ATTRIBUTE = 'CHICKEN_IMAGE_FILE'
251
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174 DEATH_ANIMATION = animations.ChickenDeath
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175 DEATH_SOUND = 'kill-chicken.ogg'
420
f20ccd43a282 Rework Animal.__init__ to make it easier to unsimplify them.
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parents: 419
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176 IMAGE_FILE = 'sprites/chkn.png'
146
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177
426
d34be925b9fc Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
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178 SIMPLIFY = Animal.SIMPLIFY + ['eggs']
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179
28
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180 def __init__(self, pos):
420
f20ccd43a282 Rework Animal.__init__ to make it easier to unsimplify them.
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181 Animal.__init__(self, pos)
243
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182 self.eggs = []
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183
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parents: 413
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184 def start_night(self, gameboard):
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parents: 413
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185 self.lay(gameboard)
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Jeremy Thurgood <firxen@gmail.com>
parents: 413
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186 self.reload_weapon()
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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parents: 413
diff changeset
187
419
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188 def start_day(self, gameboard):
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189 self.hatch(gameboard)
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190
251
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191 def _game_death(self, gameboard):
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192 gameboard.remove_chicken(self)
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193
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194 def move(self, gameboard):
422
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195 """A free chicken will wander around aimlessly"""
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196 pos_x, pos_y = self.pos.to_tile_tuple()
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197 surrounds = [Position(pos_x + dx, pos_y + dy) for dx in [-1, 0, 1] for dy in [-1, 0, 1]]
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198 pos_options = [pos for pos in surrounds if gameboard.in_bounds(pos) and gameboard.tv.get(pos.to_tile_tuple()) == gameboard.GRASSLAND and not gameboard.get_outside_chicken(pos.to_tile_tuple())] + [self.pos]
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199 self.pos = pos_options[random.randint(0, len(pos_options)-1)]
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200
441
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201 def has_axe(self):
445
af2482444945 Fix check for axes.
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parents: 443
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202 return bool([e for e in self.weapons() if e.TYPE == "AXE"])
441
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203
422
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parents: 420
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204 def chop(self, gameboard):
441
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parents: 439
diff changeset
205 if self.has_axe():
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diff changeset
206 pos_x, pos_y = self.pos.to_tile_tuple()
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parents: 439
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207 surrounds = [Position(pos_x + dx, pos_y + dy) for dx in [-1, 0, 1] for dy in [-1, 0, 1]]
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parents: 439
diff changeset
208 tree_options = [pos for pos in surrounds if gameboard.in_bounds(pos) and gameboard.tv.get(pos.to_tile_tuple()) == gameboard.WOODLAND]
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parents: 439
diff changeset
209 if tree_options:
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parents: 439
diff changeset
210 num_trees_to_cut = random.randint(1, len(tree_options))
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parents: 439
diff changeset
211 trees_to_cut = random.sample(tree_options, num_trees_to_cut)
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parents: 439
diff changeset
212 for tree_pos in trees_to_cut:
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213 gameboard.add_wood(5)
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diff changeset
214 gameboard.tv.set(tree_pos.to_tile_tuple(), gameboard.GRASSLAND)
25
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215
414
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parents: 413
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216 def lay(self, gameboard):
116
d539ef5a3333 Add basic chicken->egg cycle
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217 """See if the chicken lays an egg"""
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
218 if self.abode and self.abode.building.HENHOUSE:
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
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219 if not self.eggs:
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
220 for x in range(random.randint(1, 4)):
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
221 self.eggs.append(Egg(self.pos))
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
222 self.equip(equipment.NestEgg())
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
223 gameboard.eggs += self.get_num_eggs()
216
962934b8c7dc Implement UI part of egg selling
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parents: 201
diff changeset
224
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
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diff changeset
225 def remove_eggs(self, gameboard):
216
962934b8c7dc Implement UI part of egg selling
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parents: 201
diff changeset
226 """Clean up the egg state"""
475
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diff changeset
227 gameboard.remove_eggs(len(self.eggs))
243
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
228 self.eggs = []
305
32149b1d9fd2 Capitalised all equipment names.
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229 self.unequip_by_name("Nestegg")
116
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parents: 115
diff changeset
230
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
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diff changeset
231 def remove_one_egg(self, gameboard):
243
4f86c2616cdf Variable number of eggs for chickens
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diff changeset
232 """Clean up the egg state"""
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233 self.eggs.pop()
475
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diff changeset
234 gameboard.remove_eggs(1)
243
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parents: 241
diff changeset
235 if not self.eggs:
305
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236 self.unequip_by_name("Nestegg")
243
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diff changeset
237
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diff changeset
238 def get_num_eggs(self):
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239 return len(self.eggs)
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240
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parents: 241
diff changeset
241 def hatch(self, gameboard):
116
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parents: 115
diff changeset
242 """See if we have an egg to hatch"""
243
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parents: 241
diff changeset
243 if self.eggs:
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parents: 241
diff changeset
244 chick = self.eggs[0].hatch()
187
6854e706dcdf Remove hatched eggs
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parents: 174
diff changeset
245 if chick:
243
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parents: 241
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246 # sell the remaining eggs
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247 # Remove hatched egg
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248 self.eggs.pop()
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parents: 241
diff changeset
249 gameboard.eggs -= 1
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diff changeset
250 # Sell other eggs
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parents: 241
diff changeset
251 for egg in self.eggs[:]:
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parents: 241
diff changeset
252 gameboard.sell_one_egg(self)
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diff changeset
253 self.remove_eggs(gameboard) # clean up stale images, etc.
419
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diff changeset
254 gameboard.place_hatched_chicken(chick, self.abode.building)
116
d539ef5a3333 Add basic chicken->egg cycle
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parents: 115
diff changeset
255
84
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diff changeset
256 def _find_killable_fox(self, weapon, gameboard):
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257 """Choose a random fox within range of this weapon."""
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258 killable_foxes = []
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259 for fox in gameboard.foxes:
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parents: 445
diff changeset
260 if not weapon.in_range(gameboard, self, fox):
114
4c2fbab20abe Foxes are stealthy now.
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parents: 109
diff changeset
261 continue
457
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parents: 445
diff changeset
262 if visible(self, fox, gameboard):
84
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263 killable_foxes.append(fox)
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264 if not killable_foxes:
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265 return None
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266 return random.choice(killable_foxes)
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267
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268 def attack(self, gameboard):
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269 """An armed chicken will attack a fox within range."""
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270 if not self.weapons():
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271 # Not going to take on a fox bare-winged.
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272 return
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273 # Choose the first weapon equipped.
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274 weapon = self.weapons()[0]
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275 fox = self._find_killable_fox(weapon, gameboard)
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276 if not fox:
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277 return
236
9a6ac9c9ff46 chickens turn to face target foxes
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278 self._fix_face(fox.pos)
84
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279 if weapon.hit(gameboard, self, fox):
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280 fox.damage(gameboard)
84
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281
413
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282 def reload_weapon(self):
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283 """If we have a weapon that takes ammunition, reload it."""
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284 for weapon in self.weapons():
429
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285 weapon.refresh_ammo()
413
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286
25
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287 class Egg(Animal):
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288 """An egg"""
25
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289
420
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290 IMAGE_FILE = 'sprites/equip_egg.png'
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291
426
d34be925b9fc Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
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292 SIMPLIFY = Animal.SIMPLIFY + ['timer']
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293
47
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294 def __init__(self, pos):
420
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295 Animal.__init__(self, pos)
243
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296 self.timer = 2
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297
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298 # Eggs don't move
25
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299
171
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300 def hatch(self):
243
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301 self.timer -= 1
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302 if self.timer == 0:
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303 return Chicken(self.pos)
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304 return None
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305
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306 class Fox(Animal):
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307 """A fox"""
25
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308
114
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309 STEALTH = 20
130
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310 IMAGE_FILE = 'sprites/fox.png'
251
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311 DEATH_ANIMATION = animations.FoxDeath
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312 DEATH_SOUND = 'kill-fox.ogg'
389
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313 CONFIG_NAME = 'fox'
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314
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315 costs = {
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316 # weighting for movement calculation
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317 'grassland' : 2,
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318 'woodland' : 1, # Try to keep to the woods if possible
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319 'broken fence' : 2,
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320 'fence' : 25,
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321 'guardtower' : 2, # We can pass under towers
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322 'henhouse' : 30, # Don't go into a henhouse unless we're going to
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323 # catch a chicken there
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324 'hendominium' : 30,
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325 }
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326
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327 def __init__(self, pos):
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328 Animal.__init__(self, pos)
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329 self.landmarks = [self.pos]
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330 self.hunting = True
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331 self.dig_pos = None
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332 self.tick = 0
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d2b19131d537 Don't continue the night if we're not doing anything anymore
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333 self.safe = False
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334 self.closest = None
149
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335 self.last_steps = []
397
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336 # Foxes don't occupy places in the same way chickens do, but they
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337 # can still be inside
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338 self.building = None
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339
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340 def outside(self):
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341 return self.building is None
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342
251
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343 def _game_death(self, gameboard):
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344 gameboard.kill_fox(self)
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345
82
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346 def _cost_tile(self, pos, gameboard):
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347 if gameboard.in_bounds(pos):
395
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348 this_tile = gameboard.tv.get(pos.to_tile_tuple())
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349 cost = self.costs.get(tiles.TILE_MAP[this_tile], 100)
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350 else:
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351 cost = 100 # Out of bounds is expensive
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352 return cost
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353
70
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354 def _cost_path(self, path, gameboard):
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355 """Calculate the cost of a path"""
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356 total = 0
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357 for pos in path:
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358 total += self._cost_tile(pos, gameboard)
70
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diff changeset
359 return total
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diff changeset
360
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361 def _gen_path(self, start_pos, final_pos):
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362 """Construct a direct path from start_pos to final_pos,
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diff changeset
363 excluding start_pos"""
431
129de5883524 Moved intermediate position generation to a more suitable location.
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364 return start_pos.intermediate_positions(final_pos)
70
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diff changeset
365
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366 def _find_best_path_step(self, final_pos, gameboard):
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367 """Find the cheapest path to final_pos, and return the next step
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diff changeset
368 along the path."""
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369 # We calculate the cost of the direct path
395
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diff changeset
370 if final_pos.z < self.pos.z:
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parents: 394
diff changeset
371 # We need to try heading down.
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372 return Position(self.pos.x, self.pos.y, self.pos.z - 1)
404
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diff changeset
373 if final_pos.x == self.pos.x and final_pos.y == self.pos.y and \
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374 final_pos.z > self.pos.z:
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375 # We try heading up
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376 return Position(self.pos.x, self.pos.y, self.pos.z + 1)
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377 cur_dist = final_pos.dist(self.pos)
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378 if cur_dist < 2:
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379 # We're right ontop of our target, so just go there
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380 return final_pos
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381 # Find the cheapest spot close to us that moves us closer to the target
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diff changeset
382 neighbours = [Position(self.pos.x + x, self.pos.y + y, self.pos.z) for
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383 x in range(-1, 2) for y in range(-1, 2) if (x, y) != (0, 0)]
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diff changeset
384 best_pos = self.pos
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385 min_cost = 1000
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386 min_dist = cur_dist
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387 for point in neighbours:
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388 dist = point.dist(final_pos)
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diff changeset
389 if dist < cur_dist:
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390 cost = self._cost_tile(point, gameboard)
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diff changeset
391 if cost < min_cost or (min_cost == cost and dist < min_dist):
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diff changeset
392 # Prefer closest of equal cost points
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393 min_dist = dist
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394 min_cost = cost
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diff changeset
395 best = point
407
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diff changeset
396 if min_cost < 20 or not gameboard.in_bounds(self.pos):
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parents: 406
diff changeset
397 # If we're not on the gameboard yet, there's no point in looking
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parents: 406
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398 # for an optimal path.
404
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parents: 402
diff changeset
399 return best
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parents: 402
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400 # Else expensive step, so think further
70
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diff changeset
401 direct_path = self._gen_path(self.pos, final_pos)
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diff changeset
402 min_cost = self._cost_path(direct_path, gameboard)
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diff changeset
403 min_path = direct_path
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diff changeset
404 # is there a point nearby that gives us a cheaper direct path?
71
00cf9d7f22dc Expand comment
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parents: 70
diff changeset
405 # This is delibrately not finding the optimal path, as I don't
00cf9d7f22dc Expand comment
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diff changeset
406 # want the foxes to be too intelligent, although the implementation
00cf9d7f22dc Expand comment
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diff changeset
407 # isn't well optimised yet
404
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parents: 402
diff changeset
408 # FIXME: Currently, this introduces loops, but the memory kind
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diff changeset
409 # avoids that. Fixing this is the next goal.
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parents: 402
diff changeset
410 poss = [Position(self.pos.x + x, self.pos.y + y, self.pos.z) for
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parents: 402
diff changeset
411 x in range(-3, 4) for y in range(-3, 4) if (x, y) != (0, 0)]
70
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parents: 53
diff changeset
412 for start in poss:
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diff changeset
413 cand_path = self._gen_path(self.pos, start) + \
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diff changeset
414 self._gen_path(start, final_pos)
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parents: 53
diff changeset
415 cost = self._cost_path(cand_path, gameboard)
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parents: 53
diff changeset
416 if cost < min_cost:
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parents: 53
diff changeset
417 min_cost = cost
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parents: 53
diff changeset
418 min_path = cand_path
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parents: 53
diff changeset
419 if not min_path:
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parents: 53
diff changeset
420 return final_pos
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parents: 53
diff changeset
421 return min_path[0]
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parents: 53
diff changeset
422
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parents: 53
diff changeset
423 def _find_path_to_woodland(self, gameboard):
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parents: 53
diff changeset
424 """Dive back to woodland through the landmarks"""
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parents: 53
diff changeset
425 # find the closest point to our current location in walked path
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parents: 53
diff changeset
426 if self.pos == self.landmarks[-1]:
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parents: 53
diff changeset
427 if len(self.landmarks) > 1:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
428 self.landmarks.pop() # Moving to the next landmark
402
3a469d46b820 Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
429 if not gameboard.in_bounds(self.pos) and not self.hunting:
3a469d46b820 Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
430 # Safely out of sight
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parents: 401
diff changeset
431 self.safe = True
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parents: 401
diff changeset
432 return self.pos
70
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parents: 53
diff changeset
433 return self._find_best_path_step(self.landmarks[-1], gameboard)
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parents: 53
diff changeset
434
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
435 def _select_target(self, gameboard):
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
436 min_dist = 999
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
437 self.closest = None
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
438 for chicken in gameboard.chickens:
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
439 dist = chicken.pos.dist(self.pos)
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
440 if chicken.abode:
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
441 dist += 5 # Prefer free-ranging chickens
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
442 if len(chicken.weapons()) > 0:
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
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parents: 457
diff changeset
443 dist += 5 # Prefer unarmed chickens
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
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parents: 457
diff changeset
444 if dist < min_dist:
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
445 min_dist = dist
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
446 self.closest = chicken
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
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parents: 457
diff changeset
447
70
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parents: 53
diff changeset
448 def _find_path_to_chicken(self, gameboard):
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parents: 53
diff changeset
449 """Find the path to the closest chicken"""
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parents: 53
diff changeset
450 # Find the closest chicken
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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parents: 130
diff changeset
451 if self.closest not in gameboard.chickens:
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
452 # Either no target, or someone ate it
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
453 self._select_target(gameboard)
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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parents: 130
diff changeset
454 if not self.closest:
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
455 # No more chickens, so leave
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
456 self.hunting = False
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
457 return self.pos
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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parents: 130
diff changeset
458 if self.closest.pos == self.pos:
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
459 # No need to move
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
460 return self.pos
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
461 if self.closest.pos.to_tile_tuple() == self.pos.to_tile_tuple():
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
462 # Only differ in z, so next step is in z
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
463 if self.closest.pos.z < self.pos.z:
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
464 new_z = self.pos.z - 1
2d0ff46118e2 Basic support for z coordinate
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parents: 394
diff changeset
465 else:
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
466 new_z = self.pos.z + 1
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
467 return Position(self.pos.x, self.pos.y, new_z)
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
468 return self._find_best_path_step(self.closest.pos, gameboard)
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
469
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
470 def attack(self, gameboard):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
471 """Attack a chicken"""
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
472 chicken = gameboard.get_animal_at_pos(self.pos, 'chicken')
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
473 if chicken:
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
474 # Always attack a chicken we step on, even if not hunting
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
475 self._catch_chicken(chicken, gameboard)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
476
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
477 def _catch_chicken(self, chicken, gameboard):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
478 """Catch a chicken"""
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 243
diff changeset
479 chicken.damage(gameboard)
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
480 self.closest = None
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
481 self.hunting = False
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
482 self.last_steps = [] # Forget history here
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
483
70
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parents: 53
diff changeset
484 def _update_pos(self, gameboard, new_pos):
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
485 """Update the position, making sure we don't step on other foxes"""
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
486 if new_pos == self.pos:
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
487 # We're not moving, so we can skip all the checks
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
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parents: 146
diff changeset
488 return new_pos
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
489 blocked = gameboard.get_animal_at_pos(new_pos, 'fox') is not None
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
490 if not blocked and new_pos.z == self.pos.z:
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
491 # We're only worried about loops when not on a ladder
3294929223bd Cache fox positions to avoid a repeated loop
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parents: 398
diff changeset
492 blocked = new_pos in self.last_steps
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
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parents: 146
diff changeset
493 final_pos = new_pos
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
494 if blocked:
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
495 if new_pos.z != self.pos.z:
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
496 # We can only move up and down a ladder
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
497 moves = [Position(self.pos.x, self.pos.y, z) for z
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
498 in range(self.pos.z-1, self.pos.z + 2) if z >= 0]
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
499 else:
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
500 moves = [Position(x, y) for x in range(self.pos.x-1, self.pos.x + 2)
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
501 for y in range(self.pos.y-1, self.pos.y + 2)
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
502 if Position(x,y) != self.pos and
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
503 Position(x, y) not in self.last_steps and
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
504 self.pos.z == 0]
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
505 # find the cheapest point in moves that's not blocked
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
506 final_pos = None
82
bf28f499c6b4 Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 72
diff changeset
507 min_cost = 1000
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
508 for poss in moves:
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
509 if gameboard.get_animal_at_pos(poss, 'fox'):
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
510 continue # blocked
82
bf28f499c6b4 Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 72
diff changeset
511 cost = self._cost_tile(poss, gameboard)
bf28f499c6b4 Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 72
diff changeset
512 if cost < min_cost:
bf28f499c6b4 Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 72
diff changeset
513 min_cost = cost
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
514 final_pos = poss
257
fcaae2cfe3cd Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents: 251
diff changeset
515 if cost == min_cost and random.randint(0, 1) > 0:
fcaae2cfe3cd Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents: 251
diff changeset
516 # Add some randomness in this case
fcaae2cfe3cd Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents: 251
diff changeset
517 final_pos = poss
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
518 if not final_pos:
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
519 # No good choice, so stay put
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
520 return self.pos
72
aa4bd93575d9 Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents: 71
diff changeset
521 if gameboard.in_bounds(final_pos):
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
522 this_tile = gameboard.tv.get(final_pos.to_tile_tuple())
72
aa4bd93575d9 Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents: 71
diff changeset
523 else:
aa4bd93575d9 Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents: 71
diff changeset
524 this_tile = tiles.REVERSE_TILE_MAP['woodland']
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
525 if tiles.TILE_MAP[this_tile] == 'broken fence' and self.hunting:
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
526 # We'll head back towards the holes we make/find
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
527 self.landmarks.append(final_pos)
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
528 elif tiles.TILE_MAP[this_tile] == 'fence' and not self.dig_pos:
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
529 return self._dig(gameboard, final_pos)
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
530 self.last_steps.append(final_pos)
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
531 if len(self.last_steps) > 3:
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
532 self.last_steps.pop(0)
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
533 return final_pos
28
ac3a74352b74 Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
534
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
535 def _dig(self, gameboard, dig_pos):
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
536 """Setup dig parameters, to be overridden if needed"""
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
537 self.tick = 5
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
538 self.dig_pos = dig_pos
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
539 return self.pos
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
540
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
541 def _make_hole(self, gameboard):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
542 """Make a hole in the fence"""
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
543 fence = gameboard.get_building(self.dig_pos.to_tile_tuple())
394
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
544 # Another fox could have made the same hole this turn
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
545 if fence:
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
546 fence.damage(gameboard.tv)
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
547 self.dig_pos = None
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
548
28
ac3a74352b74 Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
549 def move(self, gameboard):
ac3a74352b74 Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
550 """Foxes will aim to move towards the closest henhouse or free
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
551 chicken"""
398
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parents: 397
diff changeset
552 if self.safe:
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
553 # We're safe, so do nothing
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
554 return
082b1ea5f98d Regain time lost when adding foxes to buildings
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parents: 397
diff changeset
555 elif self.dig_pos:
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
556 if self.tick:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
557 self.tick -= 1
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
558 # We're still digging through the fence
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
559 # Check the another fox hasn't dug a hole for us
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
560 # We're too busy digging to notice if a hole appears nearby,
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
561 # but we'll notice if the fence we're digging vanishes
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
562 this_tile = gameboard.tv.get(self.dig_pos.to_tile_tuple())
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
563 if tiles.TILE_MAP[this_tile] != 'fence':
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
564 self.tick = 0
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
565 else:
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
566 # We've dug through the fence, so make a hole
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
567 self._make_hole(gameboard)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
568 return
398
082b1ea5f98d Regain time lost when adding foxes to buildings
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parents: 397
diff changeset
569 elif self.hunting:
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
570 desired_pos = self._find_path_to_chicken(gameboard)
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
571 else:
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
572 desired_pos = self._find_path_to_woodland(gameboard)
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
573 final_pos = self._update_pos(gameboard, desired_pos)
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
574 self._fix_face(final_pos)
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
575 self.pos = final_pos
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
576 change_visible = False
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
577 # See if we're entering/leaving a building
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Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
578 building = gameboard.get_building(final_pos.to_tile_tuple())
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
579 if building and self.outside():
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
580 # Check if we need to enter
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
581 if self.closest and not self.closest.outside() and \
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
582 self.closest.abode.building is building:
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
583 building.add_predator(self)
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
584 change_visible = True
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
585 elif self.building and final_pos.z == 0:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
586 # can only leave from the ground floor
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Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
587 if building == self.building:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
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parents: 396
diff changeset
588 # Check if we need to leave the building
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
589 if not self.hunting or (self.closest and
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
590 self.closest.abode.building is not building):
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
591 self.building.remove_predator(self)
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
592 change_visible = True
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
593 else:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
594 # we've moved away from the building we were in
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
595 self.building.remove_predator(self)
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
596 change_visible = True
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
597 if change_visible:
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
598 gameboard.set_visibility(self)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
599
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
600
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
601 class NinjaFox(Fox):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
602 """Ninja foxes are hard to see"""
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
603
114
4c2fbab20abe Foxes are stealthy now.
Jeremy Thurgood <firxen@gmail.com>
parents: 109
diff changeset
604 STEALTH = 60
130
96c5ef7613b5 NINJA FOXES!
Jeremy Thurgood <firxen@gmail.com>
parents: 125
diff changeset
605 IMAGE_FILE = 'sprites/ninja_fox.png'
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
606 CONFIG_NAME = 'ninja fox'
114
4c2fbab20abe Foxes are stealthy now.
Jeremy Thurgood <firxen@gmail.com>
parents: 109
diff changeset
607
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
608 class DemoFox(Fox):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
609 """Demolition Foxes destroy fences easily"""
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
610
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
611 DIG_ANIMATION = animations.FenceExplosion
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
612 IMAGE_FILE = 'sprites/sapper_fox.png'
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
613 CONFIG_NAME = 'sapper fox'
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
614
406
f8072b2d6dd1 Fix bug where sapper foxes overwrite costs for all foxes
Neil Muller <drnlmuller@gmail.com>
parents: 404
diff changeset
615 costs = Fox.costs.copy()
426
d34be925b9fc Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
Simon Cross <hodgestar@gmail.com>
parents: 423
diff changeset
616 costs['fence'] = 2
269
445f746449fa Tweak sapper fox path weighting
Neil Muller <drnlmuller@gmail.com>
parents: 257
diff changeset
617
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
618 def _dig(self, gameboard, dig_pos):
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
619 """Setup dig parameters, to be overridden if needed"""
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
620 self.tick = 0 # Costs us nothing to go through a fence.
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
621 self.dig_pos = dig_pos
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
622 self.DIG_ANIMATION(gameboard.tv, dig_pos.to_tile_tuple())
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
623 self._make_hole(gameboard)
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
624 return self.pos
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
625
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
626 class GreedyFox(Fox):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
627 """Greedy foxes eat more chickens"""
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
628 CONFIG_NAME = 'greedy fox'
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
629
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
630 def __init__(self, pos):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
631 Fox.__init__(self, pos)
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
632 self.chickens_eaten = 0
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
633
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
634 def _catch_chicken(self, chicken, gameboard):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 243
diff changeset
635 chicken.damage(gameboard)
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
636 self.closest = None
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
637 self.chickens_eaten += 1
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
638 if self.chickens_eaten > 2:
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
639 self.hunting = False
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
640 self.last_steps = []
114
4c2fbab20abe Foxes are stealthy now.
Jeremy Thurgood <firxen@gmail.com>
parents: 109
diff changeset
641
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
642 class Rinkhals(Fox):
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
643 """The Rinkhals has eclectic tastes"""
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
644 STEALTH = 80
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
645 IMAGE_FILE = 'sprites/rinkhals.png'
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
646 CONFIG_NAME = 'rinkhals'
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
647
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
648 def _select_target(self, gameboard):
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
649 """The Rinkhals eats eggs"""
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
650 min_dist = 999
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
651 self.closest = None
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
652 for chicken in gameboard.chickens:
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
653 dist = chicken.pos.dist(self.pos)
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
654 if not chicken.eggs:
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
655 dist += 100 # The closest eggs have to be *far* away to be safe
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
656 if dist < min_dist:
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
657 min_dist = dist
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
658 self.closest = chicken
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
659
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
660 def _catch_chicken(self, chicken, gameboard):
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
661 """The Rinkhals eats eggs, but does not harm chickens"""
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
662 chicken.remove_eggs(gameboard)
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
663 self.closest = None
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
664 self.hunting = False
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
665 self.last_steps = []
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
666
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
667 def _dig(self, gameboard, dig_pos):
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
668 """Snakes ignore fences"""
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 457
diff changeset
669 return dig_pos
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
670
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
671 def damage(self, gameboard):
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
672 """The Rinkhals is invincible!"""
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
673 return True
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
674
199
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
675 def _get_vision_param(parameter, watcher):
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
676 param = getattr(watcher, parameter)
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
677 if watcher.abode:
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
678 modifier = getattr(watcher.abode.building, 'MODIFY_'+parameter, lambda r: r)
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
679 param = modifier(param)
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
680 return param
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
681
437
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
682 def visible(watcher, watchee, gameboard):
443
4efe57fcc1d7 Anything off the board is invisible.
Jeremy Thurgood <firxen@gmail.com>
parents: 441
diff changeset
683 if not gameboard.in_bounds(watchee.pos):
4efe57fcc1d7 Anything off the board is invisible.
Jeremy Thurgood <firxen@gmail.com>
parents: 441
diff changeset
684 # We can't see anything off the edge of the board.
4efe57fcc1d7 Anything off the board is invisible.
Jeremy Thurgood <firxen@gmail.com>
parents: 441
diff changeset
685 return False
199
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
686 vision_bonus = _get_vision_param('VISION_BONUS', watcher)
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
687 range_penalty = _get_vision_param('VISION_RANGE_PENALTY', watcher)
437
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
688 positions = watcher.pos.intermediate_positions(watchee.pos)
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
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689 for pos in positions:
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
690 building = gameboard.get_building(pos.to_tile_tuple())
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
691 # This allows chickens to fire across GuardTowers and Fences.
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
692 if building and building.BLOCKS_VISION and not (watcher in building.occupants()):
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
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693 return False
199
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
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694 distance = watcher.pos.dist(watchee.pos) - 1
438
16437cf4a2b8 Trees provide a modicum of cover.
Jeremy Thurgood <firxen@gmail.com>
parents: 437
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695 # Intervening forests get in the way a bit.
16437cf4a2b8 Trees provide a modicum of cover.
Jeremy Thurgood <firxen@gmail.com>
parents: 437
diff changeset
696 woods = len([pos for pos in positions if gameboard.tv.get(pos.to_tile_tuple()) == gameboard.WOODLAND])
114
4c2fbab20abe Foxes are stealthy now.
Jeremy Thurgood <firxen@gmail.com>
parents: 109
diff changeset
697 roll = random.randint(1, 100)
438
16437cf4a2b8 Trees provide a modicum of cover.
Jeremy Thurgood <firxen@gmail.com>
parents: 437
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698 return roll > watchee.STEALTH - vision_bonus + range_penalty*distance + constants.WOODLAND_CONCEALMENT*woods
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
699
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
700 # These don't have to add up to 100, but it's easier to think
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
701 # about them if they do.
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
702 DEFAULT_FOX_WEIGHTINGS = (
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
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703 (Fox, 59),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
704 (GreedyFox, 30),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
705 (NinjaFox, 5),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
706 (DemoFox, 5),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
707 (Rinkhals, 1),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
708 )
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
709