Mercurial > rinkhals
annotate gamelib/animal.py @ 47:be2496df2368
Add egg image to egg sprite.
author | Simon Cross <hodgestar@gmail.com> |
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date | Mon, 31 Aug 2009 16:57:39 +0000 |
parents | 7e884084e7b1 |
children | f20dd3dcb118 |
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1 """Class for the various animals in the game""" |
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2 |
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3 from pgu.vid import Sprite |
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4 |
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5 import imagecache |
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6 |
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7 class Animal(Sprite): |
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8 """Base class for animals""" |
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9 |
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10 def __init__(self, image, pos): |
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11 # Create the animal somewhere far off screen |
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12 Sprite.__init__(self, image, (-1000, -1000)) |
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13 self.pos = pos |
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14 |
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15 def loop(self, tv, _sprite): |
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16 ppos = tv.tile_to_view(self.pos) |
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17 self.rect.x = ppos[0] |
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18 self.rect.y = ppos[1] |
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19 |
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20 def move(self, state): |
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21 """Given the game state, return a new position for the object""" |
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22 # Default is not to move |
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23 return self.pos |
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24 |
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25 class Chicken(Animal): |
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26 """A chicken""" |
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27 |
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28 def __init__(self, pos): |
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29 image = imagecache.load_image('sprites/chkn.png') |
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30 Animal.__init__(self, image, pos) |
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31 |
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32 def move(self, gameboard): |
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33 """A free chicken will move away from other free chickens""" |
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34 return self.pos |
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35 |
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36 class Egg(Animal): |
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37 """An egg""" |
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38 |
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39 def __init__(self, pos): |
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40 image = imagecache.load_image('sprites/egg.png') |
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41 Animal.__init__(self, image, pos) |
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42 |
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43 # Eggs don't move |
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44 |
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45 class Fox(Animal): |
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46 """A fox""" |
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47 |
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48 def __init__(self, pos): |
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49 image = imagecache.load_image('sprites/fox.png') |
29 | 50 self.full = False |
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51 Animal.__init__(self, image, pos) |
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52 |
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53 def move(self, gameboard): |
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54 """Foxes will aim to move towards the closest henhouse or free |
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55 chicken""" |
29 | 56 if self.full: |
57 return | |
58 # Find the closest chicken | |
59 min_dist = 999 | |
60 min_vec = None | |
61 closest = None | |
62 for chicken in gameboard.chickens: | |
63 vec = (chicken.pos[0] - self.pos[0], chicken.pos[1] - self.pos[1]) | |
64 dist = abs(vec[0]) + abs(vec[1]) | |
65 if dist < min_dist: | |
66 min_dist = dist | |
67 min_vec = vec | |
68 closest = chicken | |
69 xpos, ypos = self.pos | |
70 if min_vec[0] < 0: | |
71 xpos -= 1 | |
72 elif min_vec[0] > 0: | |
73 xpos += 1 | |
74 if min_vec[1] < 0: | |
75 ypos -= 1 | |
76 elif min_vec[1] > 0: | |
77 ypos += 1 | |
78 if closest.pos == self.pos: | |
79 gameboard.remove_chicken(closest) | |
80 self.full = True | |
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81 for fox in gameboard.foxes: |
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82 if fox is not self: |
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83 if fox.pos[0] == xpos and fox.pos[1] == ypos: |
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84 if xpos != self.pos[0]: |
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85 xpos = self.pos[0] |
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86 elif ypos != self.pos[1]: |
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87 ypos = self.pos[1] |
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88 else: # We move a step away |
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89 xpos += 1 |
29 | 90 self.pos = (xpos, ypos) |
91 | |
92 |