annotate gamelib/animal.py @ 25:6d6ab0c1479d

Add placing some chickens and foxes
author Neil Muller <drnlmuller@gmail.com>
date Sun, 30 Aug 2009 18:14:07 +0000
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children ac3a74352b74
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1 """Class for the various animals in the game"""
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3 import pygame
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4 from pgu.vid import Sprite
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6 import data
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7
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8 class Animal(Sprite):
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9 """Base class for animals"""
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10
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11 def __init__(self, image, pos):
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12 Sprite.__init__(self, image, pos)
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13 self.pos = pos
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15 def loop(self, tv, _sprite):
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16 ppos = tv.tile_to_view(self.pos)
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17 self.rect.x = ppos[0]
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18 self.rect.y = ppos[1]
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20 def move(self, state):
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21 """Given the game state, return a new position for the object"""
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22 # Default is not to move
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23 return self.pos
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24
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25 class Chicken(Animal):
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26 """A chicken"""
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27
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28 def __init__(self, pos):
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29 image = pygame.image.load(data.filepath('sprites/chkn.png'))
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30 Animal.__init__(self, image, pos)
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31
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32 def move(self, gameboard):
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33 """A free chicken will move away from other free chickens"""
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34 return self.pos
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35
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36 class Egg(Animal):
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37 """An egg"""
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38
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39 # Eggs don't move
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40
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41 class Fox(Animal):
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42 """A fox"""
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43
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44 def __init__(self, pos):
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45 image = pygame.image.load(data.filepath('sprites/fox.png'))
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46 Animal.__init__(self, image, pos)
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47
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48 def move(self, gameboard):
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49 """Foxes will aim to move towards the closest henhouse or free
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50 chicken"""
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51 return self.pos
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