annotate gamelib/animal.py @ 439:cf4b020e6385

Start of serializer for buildings and support for reference cycles.
author Simon Cross <hodgestar@gmail.com>
date Sat, 21 Nov 2009 18:34:36 +0000
parents 16437cf4a2b8
children 7b5e4b6dd889
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1 """Class for the various animals in the game"""
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3 import random
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5 from pgu.vid import Sprite
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7 import imagecache
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8 import tiles
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9 from misc import Position
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10 import sound
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11 import equipment
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12 import animations
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13 import serializer
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14 import constants
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16 class Animal(Sprite, serializer.Simplifiable):
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17 """Base class for animals"""
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19 STEALTH = 0
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20 VISION_BONUS = 0
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21 VISION_RANGE_PENALTY = 10
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23 # sub-class must set this to the name of an image
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24 # file
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25 IMAGE_FILE = None
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27 SIMPLIFY = [
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28 'pos',
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29 'equipment',
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30 'accoutrements',
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31 'abode',
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32 'facing',
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33 ]
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35 def __init__(self, tile_pos):
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36 # load images
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37 self._image_left = imagecache.load_image(self.IMAGE_FILE)
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38 self._image_right = imagecache.load_image(self.IMAGE_FILE, ("right_facing",))
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39 # Create the animal somewhere far off screen
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40 Sprite.__init__(self, self._image_left, (-1000, -1000))
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41 self.image_left = self._image_left.copy()
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42 self.image_right = self._image_right.copy()
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43 if hasattr(tile_pos, 'to_tile_tuple'):
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44 self.pos = tile_pos
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45 else:
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46 self.pos = Position(tile_pos[0], tile_pos[1], 0)
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47 self.equipment = []
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48 self.accoutrements = []
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49 self.abode = None
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50 self.facing = 'left'
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52 def make(cls):
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53 """Override default Simplifiable object creation."""
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54 return cls((0, 0))
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55 make = classmethod(make)
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57 def unsimplify(cls, *args, **kwargs):
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58 """Override default Simplifiable unsimplification."""
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59 obj = super(Animal, cls).unsimplify(*args, **kwargs)
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60 obj.redraw()
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61 return obj
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62 unsimplify = classmethod(unsimplify)
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63
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64 def loop(self, tv, _sprite):
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65 ppos = tv.tile_to_view(self.pos.to_tile_tuple())
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66 self.rect.x = ppos[0]
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67 self.rect.y = ppos[1]
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69 def die(self, gameboard):
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70 """Play death animation, noises, whatever."""
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71 if hasattr(self, 'DEATH_SOUND'):
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72 sound.play_sound(self.DEATH_SOUND)
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73 if hasattr(self, 'DEATH_ANIMATION'):
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74 self.DEATH_ANIMATION(gameboard.tv, self.pos.to_tile_tuple())
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75 self._game_death(gameboard)
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77 def _game_death(self, gameboard):
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78 # Call appropriate gameboard cleanup here.
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79 pass
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81 def move(self, state):
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82 """Given the game state, return a new position for the object"""
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83 # Default is not to move
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84 pass
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86 def attack(self, gameboard):
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87 """Given the game state, attack a suitable target"""
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88 # Default is not to attack
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89 pass
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90
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91 def set_pos(self, tile_pos):
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92 """Move an animal to the given tile_pos."""
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93 new_pos = Position(*tile_pos)
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94 self._fix_face(new_pos)
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95 self.pos = new_pos
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96
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97 def _fix_face(self, facing_pos):
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98 """Set the face correctly"""
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99 if facing_pos.left_of(self.pos):
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100 self._set_image_facing('left')
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101 elif facing_pos.right_of(self.pos):
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102 self._set_image_facing('right')
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103
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104 def _set_image_facing(self, facing):
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105 self.facing = facing
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106 if self.facing == 'left':
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107 self.setimage(self.image_left)
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108 elif self.facing == 'right':
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109 self.setimage(self.image_right)
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110
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111 def equip(self, item):
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112 if equipment.is_equipment(item):
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113 self.equipment.append(item)
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114 elif equipment.is_accoutrement(item):
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115 self.accoutrements.append(item)
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116 self.redraw()
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117
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118 def unequip(self, item):
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119 if equipment.is_equipment(item):
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120 self.equipment = [e for e in self.equipment if e != item]
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121 elif equipment.is_accoutrement(item):
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122 self.accoutrements = [e for e in self.accoutrements if e != item]
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123 self.redraw()
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124
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125 def unequip_by_name(self, item_name):
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126 # only remove first match
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127 matches = [item for item in self.equipment + self.accoutrements if item.NAME == item_name]
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128 if matches:
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129 self.unequip(matches[0])
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130
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131 def redraw(self):
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132 layers = [(self._image_left.copy(), self._image_right.copy(), 0)]
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133 if hasattr(self, 'EQUIPMENT_IMAGE_ATTRIBUTE'):
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134 for item in self.accoutrements + self.equipment:
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135 images = item.images(self.EQUIPMENT_IMAGE_ATTRIBUTE)
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136 if images:
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137 layers.append(images)
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138
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139 layers.sort(key=lambda l: l[2])
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140
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
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141 # these always go on the bottom so that other layers don't get overwritten
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142 self.image_left = self._image_left.copy()
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143 self.image_right = self._image_right.copy()
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parents: 200
diff changeset
144 for l in layers:
195
9d31cfc3afde refactor of layers drawn on chicken, to allow for extended functionality
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parents: 187
diff changeset
145 self.image_left.blit(l[0], (0,0))
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parents: 187
diff changeset
146 self.image_right.blit(l[1], (0,0))
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parents: 187
diff changeset
147
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parents: 187
diff changeset
148 self._set_image_facing(self.facing)
84
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149
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diff changeset
150 def weapons(self):
109
48019afde338 Equipment purchasing and some toolbar tweaks.
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diff changeset
151 return [e for e in self.equipment if equipment.is_weapon(e)]
84
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152
174
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153 def armour(self):
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parents: 171
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154 return [e for e in self.equipment if equipment.is_armour(e)]
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parents: 171
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155
104
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parents: 98
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156 def covers(self, tile_pos):
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parents: 98
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157 return tile_pos[0] == self.pos.x and tile_pos[1] == self.pos.y
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158
125
2e3a05b9594d Chickens in buildings\!
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159 def outside(self):
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160 return self.abode is None
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161
251
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162 def damage(self, gameboard):
174
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parents: 171
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163 for a in self.armour():
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parents: 171
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164 if not a.survive_damage():
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parents: 171
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165 self.unequip(a)
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166 return True
251
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167 self.die(gameboard)
174
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parents: 171
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168 return False
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169
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170 class Chicken(Animal):
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171 """A chicken"""
25
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172
146
423050ec188b Equipment images.
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173 EQUIPMENT_IMAGE_ATTRIBUTE = 'CHICKEN_IMAGE_FILE'
251
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174 DEATH_ANIMATION = animations.ChickenDeath
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175 DEATH_SOUND = 'kill-chicken.ogg'
420
f20ccd43a282 Rework Animal.__init__ to make it easier to unsimplify them.
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parents: 419
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176 IMAGE_FILE = 'sprites/chkn.png'
146
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177
426
d34be925b9fc Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
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178 SIMPLIFY = Animal.SIMPLIFY + ['eggs']
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179
28
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180 def __init__(self, pos):
420
f20ccd43a282 Rework Animal.__init__ to make it easier to unsimplify them.
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181 Animal.__init__(self, pos)
243
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182 self.eggs = []
25
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183
414
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parents: 413
diff changeset
184 def start_night(self, gameboard):
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Jeremy Thurgood <firxen@gmail.com>
parents: 413
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185 self.lay(gameboard)
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Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
186 self.reload_weapon()
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
187
419
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188 def start_day(self, gameboard):
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189 self.hatch(gameboard)
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190
251
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diff changeset
191 def _game_death(self, gameboard):
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192 gameboard.remove_chicken(self)
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193
28
ac3a74352b74 Change animal.py to four space indents.
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194 def move(self, gameboard):
422
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parents: 420
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195 """A free chicken will wander around aimlessly"""
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196 pos_x, pos_y = self.pos.to_tile_tuple()
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parents: 420
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197 surrounds = [Position(pos_x + dx, pos_y + dy) for dx in [-1, 0, 1] for dy in [-1, 0, 1]]
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198 pos_options = [pos for pos in surrounds if gameboard.in_bounds(pos) and gameboard.tv.get(pos.to_tile_tuple()) == gameboard.GRASSLAND and not gameboard.get_outside_chicken(pos.to_tile_tuple())] + [self.pos]
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diff changeset
199 self.pos = pos_options[random.randint(0, len(pos_options)-1)]
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parents: 420
diff changeset
200
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parents: 420
diff changeset
201 def chop(self, gameboard):
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diff changeset
202 pos_x, pos_y = self.pos.to_tile_tuple()
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parents: 420
diff changeset
203 surrounds = [Position(pos_x + dx, pos_y + dy) for dx in [-1, 0, 1] for dy in [-1, 0, 1]]
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parents: 420
diff changeset
204 tree_options = [pos for pos in surrounds if gameboard.in_bounds(pos) and gameboard.tv.get(pos.to_tile_tuple()) == gameboard.WOODLAND]
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parents: 420
diff changeset
205 if tree_options:
428
a356e57529ea buildings cost wood
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parents: 427
diff changeset
206 num_trees_to_cut = random.randint(1, len(tree_options))
422
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parents: 420
diff changeset
207 trees_to_cut = random.sample(tree_options, num_trees_to_cut)
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parents: 420
diff changeset
208 for tree_pos in trees_to_cut:
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parents: 420
diff changeset
209 gameboard.add_wood(5)
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parents: 420
diff changeset
210 gameboard.tv.set(tree_pos.to_tile_tuple(), gameboard.GRASSLAND)
25
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parents:
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211
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
212 def lay(self, gameboard):
116
d539ef5a3333 Add basic chicken->egg cycle
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parents: 115
diff changeset
213 """See if the chicken lays an egg"""
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
214 if self.abode and self.abode.building.HENHOUSE:
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
215 if not self.eggs:
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
216 for x in range(random.randint(1, 4)):
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
217 self.eggs.append(Egg(self.pos))
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
218 self.equip(equipment.NestEgg())
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
219 gameboard.eggs += self.get_num_eggs()
216
962934b8c7dc Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
220
243
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
221 def remove_eggs(self):
216
962934b8c7dc Implement UI part of egg selling
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parents: 201
diff changeset
222 """Clean up the egg state"""
243
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
223 self.eggs = []
305
32149b1d9fd2 Capitalised all equipment names.
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parents: 293
diff changeset
224 self.unequip_by_name("Nestegg")
116
d539ef5a3333 Add basic chicken->egg cycle
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parents: 115
diff changeset
225
243
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
226 def remove_one_egg(self):
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parents: 241
diff changeset
227 """Clean up the egg state"""
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parents: 241
diff changeset
228 self.eggs.pop()
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parents: 241
diff changeset
229 if not self.eggs:
305
32149b1d9fd2 Capitalised all equipment names.
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parents: 293
diff changeset
230 self.unequip_by_name("Nestegg")
243
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
231
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
232 def get_num_eggs(self):
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parents: 241
diff changeset
233 return len(self.eggs)
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parents: 241
diff changeset
234
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
235 def hatch(self, gameboard):
116
d539ef5a3333 Add basic chicken->egg cycle
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parents: 115
diff changeset
236 """See if we have an egg to hatch"""
243
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parents: 241
diff changeset
237 if self.eggs:
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parents: 241
diff changeset
238 chick = self.eggs[0].hatch()
187
6854e706dcdf Remove hatched eggs
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parents: 174
diff changeset
239 if chick:
243
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parents: 241
diff changeset
240 # sell the remaining eggs
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parents: 241
diff changeset
241 # Remove hatched egg
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parents: 241
diff changeset
242 self.eggs.pop()
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
243 gameboard.eggs -= 1
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parents: 241
diff changeset
244 # Sell other eggs
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Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
245 for egg in self.eggs[:]:
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parents: 241
diff changeset
246 gameboard.sell_one_egg(self)
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
247 self.remove_eggs() # clean up stale images, etc.
419
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parents: 415
diff changeset
248 gameboard.place_hatched_chicken(chick, self.abode.building)
116
d539ef5a3333 Add basic chicken->egg cycle
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parents: 115
diff changeset
249
84
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diff changeset
250 def _find_killable_fox(self, weapon, gameboard):
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diff changeset
251 """Choose a random fox within range of this weapon."""
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252 killable_foxes = []
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diff changeset
253 for fox in gameboard.foxes:
437
95b81e917399 Buildings block line-of-sight, except for occupants.
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parents: 431
diff changeset
254 if not visible(self, fox, gameboard):
114
4c2fbab20abe Foxes are stealthy now.
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parents: 109
diff changeset
255 continue
84
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parents: 82
diff changeset
256 if weapon.in_range(gameboard, self, fox):
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parents: 82
diff changeset
257 killable_foxes.append(fox)
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258 if not killable_foxes:
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259 return None
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diff changeset
260 return random.choice(killable_foxes)
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diff changeset
261
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diff changeset
262 def attack(self, gameboard):
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diff changeset
263 """An armed chicken will attack a fox within range."""
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diff changeset
264 if not self.weapons():
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265 # Not going to take on a fox bare-winged.
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266 return
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267 # Choose the first weapon equipped.
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268 weapon = self.weapons()[0]
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269 fox = self._find_killable_fox(weapon, gameboard)
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parents: 82
diff changeset
270 if not fox:
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parents: 82
diff changeset
271 return
236
9a6ac9c9ff46 chickens turn to face target foxes
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parents: 216
diff changeset
272 self._fix_face(fox.pos)
84
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diff changeset
273 if weapon.hit(gameboard, self, fox):
251
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parents: 243
diff changeset
274 fox.damage(gameboard)
84
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parents: 82
diff changeset
275
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
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parents: 407
diff changeset
276 def reload_weapon(self):
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277 """If we have a weapon that takes ammunition, reload it."""
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278 for weapon in self.weapons():
429
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279 weapon.refresh_ammo()
413
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280
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281 class Egg(Animal):
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282 """An egg"""
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283
420
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284 IMAGE_FILE = 'sprites/equip_egg.png'
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285
426
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286 SIMPLIFY = Animal.SIMPLIFY + ['timer']
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287
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288 def __init__(self, pos):
420
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289 Animal.__init__(self, pos)
243
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290 self.timer = 2
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291
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292 # Eggs don't move
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293
171
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294 def hatch(self):
243
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295 self.timer -= 1
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296 if self.timer == 0:
171
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297 return Chicken(self.pos)
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298 return None
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299
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300 class Fox(Animal):
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301 """A fox"""
25
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302
114
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303 STEALTH = 20
130
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304 IMAGE_FILE = 'sprites/fox.png'
251
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305 DEATH_ANIMATION = animations.FoxDeath
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306 DEATH_SOUND = 'kill-fox.ogg'
389
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307 CONFIG_NAME = 'fox'
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308
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309 costs = {
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310 # weighting for movement calculation
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311 'grassland' : 2,
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312 'woodland' : 1, # Try to keep to the woods if possible
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313 'broken fence' : 2,
404
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314 'fence' : 25,
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315 'guardtower' : 2, # We can pass under towers
145
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316 'henhouse' : 30, # Don't go into a henhouse unless we're going to
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317 # catch a chicken there
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318 'hendominium' : 30,
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319 }
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320
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321 def __init__(self, pos):
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322 Animal.__init__(self, pos)
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323 self.landmarks = [self.pos]
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324 self.hunting = True
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325 self.dig_pos = None
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326 self.tick = 0
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d2b19131d537 Don't continue the night if we're not doing anything anymore
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327 self.safe = False
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328 self.closest = None
149
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329 self.last_steps = []
397
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330 # Foxes don't occupy places in the same way chickens do, but they
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331 # can still be inside
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332 self.building = None
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333
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334 def outside(self):
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335 return self.building is None
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336
251
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337 def _game_death(self, gameboard):
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338 gameboard.kill_fox(self)
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339
82
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340 def _cost_tile(self, pos, gameboard):
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341 if gameboard.in_bounds(pos):
395
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342 this_tile = gameboard.tv.get(pos.to_tile_tuple())
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343 cost = self.costs.get(tiles.TILE_MAP[this_tile], 100)
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344 else:
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345 cost = 100 # Out of bounds is expensive
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346 return cost
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347
70
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348 def _cost_path(self, path, gameboard):
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349 """Calculate the cost of a path"""
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350 total = 0
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351 for pos in path:
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352 total += self._cost_tile(pos, gameboard)
70
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353 return total
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354
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355 def _gen_path(self, start_pos, final_pos):
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356 """Construct a direct path from start_pos to final_pos,
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357 excluding start_pos"""
431
129de5883524 Moved intermediate position generation to a more suitable location.
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358 return start_pos.intermediate_positions(final_pos)
70
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359
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360 def _find_best_path_step(self, final_pos, gameboard):
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361 """Find the cheapest path to final_pos, and return the next step
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362 along the path."""
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363 # We calculate the cost of the direct path
395
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364 if final_pos.z < self.pos.z:
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365 # We need to try heading down.
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366 return Position(self.pos.x, self.pos.y, self.pos.z - 1)
404
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367 if final_pos.x == self.pos.x and final_pos.y == self.pos.y and \
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368 final_pos.z > self.pos.z:
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369 # We try heading up
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370 return Position(self.pos.x, self.pos.y, self.pos.z + 1)
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371 cur_dist = final_pos.dist(self.pos)
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372 if cur_dist < 2:
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373 # We're right ontop of our target, so just go there
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374 return final_pos
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375 # Find the cheapest spot close to us that moves us closer to the target
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diff changeset
376 neighbours = [Position(self.pos.x + x, self.pos.y + y, self.pos.z) for
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377 x in range(-1, 2) for y in range(-1, 2) if (x, y) != (0, 0)]
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parents: 402
diff changeset
378 best_pos = self.pos
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379 min_cost = 1000
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380 min_dist = cur_dist
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381 for point in neighbours:
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382 dist = point.dist(final_pos)
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383 if dist < cur_dist:
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parents: 402
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384 cost = self._cost_tile(point, gameboard)
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diff changeset
385 if cost < min_cost or (min_cost == cost and dist < min_dist):
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parents: 402
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386 # Prefer closest of equal cost points
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387 min_dist = dist
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388 min_cost = cost
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389 best = point
407
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diff changeset
390 if min_cost < 20 or not gameboard.in_bounds(self.pos):
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parents: 406
diff changeset
391 # If we're not on the gameboard yet, there's no point in looking
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parents: 406
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392 # for an optimal path.
404
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393 return best
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parents: 402
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394 # Else expensive step, so think further
70
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395 direct_path = self._gen_path(self.pos, final_pos)
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diff changeset
396 min_cost = self._cost_path(direct_path, gameboard)
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diff changeset
397 min_path = direct_path
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diff changeset
398 # is there a point nearby that gives us a cheaper direct path?
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00cf9d7f22dc Expand comment
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diff changeset
399 # This is delibrately not finding the optimal path, as I don't
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400 # want the foxes to be too intelligent, although the implementation
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diff changeset
401 # isn't well optimised yet
404
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parents: 402
diff changeset
402 # FIXME: Currently, this introduces loops, but the memory kind
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parents: 402
diff changeset
403 # avoids that. Fixing this is the next goal.
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parents: 402
diff changeset
404 poss = [Position(self.pos.x + x, self.pos.y + y, self.pos.z) for
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parents: 402
diff changeset
405 x in range(-3, 4) for y in range(-3, 4) if (x, y) != (0, 0)]
70
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parents: 53
diff changeset
406 for start in poss:
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diff changeset
407 cand_path = self._gen_path(self.pos, start) + \
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diff changeset
408 self._gen_path(start, final_pos)
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diff changeset
409 cost = self._cost_path(cand_path, gameboard)
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diff changeset
410 if cost < min_cost:
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diff changeset
411 min_cost = cost
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diff changeset
412 min_path = cand_path
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diff changeset
413 if not min_path:
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diff changeset
414 return final_pos
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diff changeset
415 return min_path[0]
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parents: 53
diff changeset
416
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
417 def _find_path_to_woodland(self, gameboard):
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parents: 53
diff changeset
418 """Dive back to woodland through the landmarks"""
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parents: 53
diff changeset
419 # find the closest point to our current location in walked path
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parents: 53
diff changeset
420 if self.pos == self.landmarks[-1]:
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parents: 53
diff changeset
421 if len(self.landmarks) > 1:
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parents: 53
diff changeset
422 self.landmarks.pop() # Moving to the next landmark
402
3a469d46b820 Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
423 if not gameboard.in_bounds(self.pos) and not self.hunting:
3a469d46b820 Tweak safe logic to avoid some corner cases
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parents: 401
diff changeset
424 # Safely out of sight
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parents: 401
diff changeset
425 self.safe = True
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parents: 401
diff changeset
426 return self.pos
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
427 return self._find_best_path_step(self.landmarks[-1], gameboard)
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
428
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parents: 53
diff changeset
429 def _find_path_to_chicken(self, gameboard):
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parents: 53
diff changeset
430 """Find the path to the closest chicken"""
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parents: 53
diff changeset
431 # Find the closest chicken
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parents: 53
diff changeset
432 min_dist = 999
145
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parents: 130
diff changeset
433 if self.closest not in gameboard.chickens:
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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parents: 130
diff changeset
434 # Either no target, or someone ate it
196
edcb5edfa0ff If the closest chicken is gone, clear it.
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parents: 195
diff changeset
435 self.closest = None
145
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parents: 130
diff changeset
436 for chicken in gameboard.chickens:
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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parents: 130
diff changeset
437 dist = chicken.pos.dist(self.pos)
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Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
438 if chicken.abode:
370
b3c90e49a6b7 Foxes are more averse to armed chickens and less averse to indoor chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 305
diff changeset
439 dist += 5 # Prefer free-ranging chickens
b3c90e49a6b7 Foxes are more averse to armed chickens and less averse to indoor chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 305
diff changeset
440 if len(chicken.weapons()) > 0:
b3c90e49a6b7 Foxes are more averse to armed chickens and less averse to indoor chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 305
diff changeset
441 dist += 5 # Prefer unarmed chickens
145
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parents: 130
diff changeset
442 if dist < min_dist:
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parents: 130
diff changeset
443 min_dist = dist
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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parents: 130
diff changeset
444 self.closest = chicken
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parents: 130
diff changeset
445 if not self.closest:
70
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parents: 53
diff changeset
446 # No more chickens, so leave
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parents: 53
diff changeset
447 self.hunting = False
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parents: 53
diff changeset
448 return self.pos
145
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parents: 130
diff changeset
449 if self.closest.pos == self.pos:
396
19e583e5cdc0 Refactor for further move work
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parents: 395
diff changeset
450 # No need to move
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
451 return self.pos
395
2d0ff46118e2 Basic support for z coordinate
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parents: 394
diff changeset
452 if self.closest.pos.to_tile_tuple() == self.pos.to_tile_tuple():
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
453 # Only differ in z, so next step is in z
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
454 if self.closest.pos.z < self.pos.z:
2d0ff46118e2 Basic support for z coordinate
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parents: 394
diff changeset
455 new_z = self.pos.z - 1
2d0ff46118e2 Basic support for z coordinate
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parents: 394
diff changeset
456 else:
2d0ff46118e2 Basic support for z coordinate
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parents: 394
diff changeset
457 new_z = self.pos.z + 1
2d0ff46118e2 Basic support for z coordinate
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parents: 394
diff changeset
458 return Position(self.pos.x, self.pos.y, new_z)
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
459 return self._find_best_path_step(self.closest.pos, gameboard)
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
460
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
461 def attack(self, gameboard):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
462 """Attack a chicken"""
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
463 chicken = gameboard.get_animal_at_pos(self.pos, 'chicken')
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
464 if chicken:
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
465 # Always attack a chicken we step on, even if not hunting
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
466 self._catch_chicken(chicken, gameboard)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
467
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
468 def _catch_chicken(self, chicken, gameboard):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
469 """Catch a chicken"""
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 243
diff changeset
470 chicken.damage(gameboard)
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
471 self.closest = None
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
472 self.hunting = False
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
473 self.last_steps = [] # Forget history here
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
474
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
475 def _update_pos(self, gameboard, new_pos):
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Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
476 """Update the position, making sure we don't step on other foxes"""
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
477 if new_pos == self.pos:
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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parents: 130
diff changeset
478 # We're not moving, so we can skip all the checks
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
479 return new_pos
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
480 blocked = gameboard.get_animal_at_pos(new_pos, 'fox') is not None
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
481 if not blocked and new_pos.z == self.pos.z:
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
482 # We're only worried about loops when not on a ladder
3294929223bd Cache fox positions to avoid a repeated loop
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parents: 398
diff changeset
483 blocked = new_pos in self.last_steps
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
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parents: 146
diff changeset
484 final_pos = new_pos
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
485 if blocked:
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
486 if new_pos.z != self.pos.z:
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
487 # We can only move up and down a ladder
3294929223bd Cache fox positions to avoid a repeated loop
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parents: 398
diff changeset
488 moves = [Position(self.pos.x, self.pos.y, z) for z
3294929223bd Cache fox positions to avoid a repeated loop
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parents: 398
diff changeset
489 in range(self.pos.z-1, self.pos.z + 2) if z >= 0]
3294929223bd Cache fox positions to avoid a repeated loop
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parents: 398
diff changeset
490 else:
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
491 moves = [Position(x, y) for x in range(self.pos.x-1, self.pos.x + 2)
3294929223bd Cache fox positions to avoid a repeated loop
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parents: 398
diff changeset
492 for y in range(self.pos.y-1, self.pos.y + 2)
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
493 if Position(x,y) != self.pos and
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
494 Position(x, y) not in self.last_steps and
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
495 self.pos.z == 0]
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
496 # find the cheapest point in moves that's not blocked
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
497 final_pos = None
82
bf28f499c6b4 Tweak fox avoidance behaviour
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parents: 72
diff changeset
498 min_cost = 1000
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
499 for poss in moves:
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
500 if gameboard.get_animal_at_pos(poss, 'fox'):
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
501 continue # blocked
82
bf28f499c6b4 Tweak fox avoidance behaviour
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parents: 72
diff changeset
502 cost = self._cost_tile(poss, gameboard)
bf28f499c6b4 Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 72
diff changeset
503 if cost < min_cost:
bf28f499c6b4 Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 72
diff changeset
504 min_cost = cost
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
505 final_pos = poss
257
fcaae2cfe3cd Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents: 251
diff changeset
506 if cost == min_cost and random.randint(0, 1) > 0:
fcaae2cfe3cd Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents: 251
diff changeset
507 # Add some randomness in this case
fcaae2cfe3cd Make foxes less determistic when avoiding other foxes
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parents: 251
diff changeset
508 final_pos = poss
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
509 if not final_pos:
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
510 # No good choice, so stay put
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
511 return self.pos
72
aa4bd93575d9 Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents: 71
diff changeset
512 if gameboard.in_bounds(final_pos):
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
513 this_tile = gameboard.tv.get(final_pos.to_tile_tuple())
72
aa4bd93575d9 Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents: 71
diff changeset
514 else:
aa4bd93575d9 Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents: 71
diff changeset
515 this_tile = tiles.REVERSE_TILE_MAP['woodland']
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
516 if tiles.TILE_MAP[this_tile] == 'broken fence' and self.hunting:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
517 # We'll head back towards the holes we make/find
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parents: 53
diff changeset
518 self.landmarks.append(final_pos)
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
519 elif tiles.TILE_MAP[this_tile] == 'fence' and not self.dig_pos:
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
520 self._dig(gameboard, final_pos)
70
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parents: 53
diff changeset
521 return self.pos
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
522 self.last_steps.append(final_pos)
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
523 if len(self.last_steps) > 3:
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
524 self.last_steps.pop(0)
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
525 return final_pos
28
ac3a74352b74 Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
526
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
527 def _dig(self, gameboard, dig_pos):
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
528 """Setup dig parameters, to be overridden if needed"""
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
529 self.tick = 5
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
530 self.dig_pos = dig_pos
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
531
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
532 def _make_hole(self, gameboard):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
533 """Make a hole in the fence"""
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
534 fence = gameboard.get_building(self.dig_pos.to_tile_tuple())
394
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
535 # Another fox could have made the same hole this turn
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
536 if fence:
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
537 fence.damage(gameboard.tv)
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
538 self.dig_pos = None
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
539
28
ac3a74352b74 Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
540 def move(self, gameboard):
ac3a74352b74 Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
541 """Foxes will aim to move towards the closest henhouse or free
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
542 chicken"""
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
543 if self.safe:
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
544 # We're safe, so do nothing
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
545 return
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
546 elif self.dig_pos:
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
547 if self.tick:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
548 self.tick -= 1
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
549 # We're still digging through the fence
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
550 # Check the another fox hasn't dug a hole for us
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
551 # We're too busy digging to notice if a hole appears nearby,
70
d92a2f973cc4 Make foxes move 'better' and break fences
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diff changeset
552 # but we'll notice if the fence we're digging vanishes
395
2d0ff46118e2 Basic support for z coordinate
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diff changeset
553 this_tile = gameboard.tv.get(self.dig_pos.to_tile_tuple())
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
554 if tiles.TILE_MAP[this_tile] == 'broken fence':
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
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parents: 396
diff changeset
555 self.tick = 0
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
556 else:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
557 # We've dug through the fence, so make a hole
92
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parents: 84
diff changeset
558 self._make_hole(gameboard)
397
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parents: 396
diff changeset
559 return
398
082b1ea5f98d Regain time lost when adding foxes to buildings
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parents: 397
diff changeset
560 elif self.hunting:
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
561 desired_pos = self._find_path_to_chicken(gameboard)
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
562 else:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
563 desired_pos = self._find_path_to_woodland(gameboard)
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
564 final_pos = self._update_pos(gameboard, desired_pos)
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parents: 53
diff changeset
565 self._fix_face(final_pos)
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
566 self.pos = final_pos
398
082b1ea5f98d Regain time lost when adding foxes to buildings
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parents: 397
diff changeset
567 change_visible = False
397
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parents: 396
diff changeset
568 # See if we're entering/leaving a building
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parents: 396
diff changeset
569 building = gameboard.get_building(final_pos.to_tile_tuple())
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Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
570 if building and self.outside():
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
571 # Check if we need to enter
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
572 if self.closest and not self.closest.outside() and \
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
573 self.closest.abode.building is building:
082b1ea5f98d Regain time lost when adding foxes to buildings
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parents: 397
diff changeset
574 building.add_predator(self)
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
575 change_visible = True
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
576 elif self.building and final_pos.z == 0:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
577 # can only leave from the ground floor
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parents: 396
diff changeset
578 if building == self.building:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
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parents: 396
diff changeset
579 # Check if we need to leave the building
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Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
580 if not self.hunting or (self.closest and
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
581 self.closest.abode.building is not building):
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
582 self.building.remove_predator(self)
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
583 change_visible = True
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
584 else:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
585 # we've moved away from the building we were in
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
586 self.building.remove_predator(self)
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
587 change_visible = True
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
588 if change_visible:
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
589 gameboard.set_visibility(self)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
590
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
591
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
592 class NinjaFox(Fox):
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parents: 84
diff changeset
593 """Ninja foxes are hard to see"""
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
594
114
4c2fbab20abe Foxes are stealthy now.
Jeremy Thurgood <firxen@gmail.com>
parents: 109
diff changeset
595 STEALTH = 60
130
96c5ef7613b5 NINJA FOXES!
Jeremy Thurgood <firxen@gmail.com>
parents: 125
diff changeset
596 IMAGE_FILE = 'sprites/ninja_fox.png'
389
463802281182 Add basic level support (level choosing needs work)
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diff changeset
597 CONFIG_NAME = 'ninja fox'
114
4c2fbab20abe Foxes are stealthy now.
Jeremy Thurgood <firxen@gmail.com>
parents: 109
diff changeset
598
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
599 class DemoFox(Fox):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
600 """Demolition Foxes destroy fences easily"""
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
601
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
602 DIG_ANIMATION = animations.FenceExplosion
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 236
diff changeset
603 IMAGE_FILE = 'sprites/sapper_fox.png'
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
604 CONFIG_NAME = 'sapper fox'
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
605
406
f8072b2d6dd1 Fix bug where sapper foxes overwrite costs for all foxes
Neil Muller <drnlmuller@gmail.com>
parents: 404
diff changeset
606 costs = Fox.costs.copy()
426
d34be925b9fc Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
Simon Cross <hodgestar@gmail.com>
parents: 423
diff changeset
607 costs['fence'] = 2
269
445f746449fa Tweak sapper fox path weighting
Neil Muller <drnlmuller@gmail.com>
parents: 257
diff changeset
608
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
609 def _dig(self, gameboard, dig_pos):
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 236
diff changeset
610 """Setup dig parameters, to be overridden if needed"""
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 236
diff changeset
611 self.tick = 0 # Costs us nothing to go through a fence.
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
612 self.dig_pos = dig_pos
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
613 self.DIG_ANIMATION(gameboard.tv, dig_pos.to_tile_tuple())
241
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 236
diff changeset
614 self._make_hole(gameboard)
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 236
diff changeset
615
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
616 class GreedyFox(Fox):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
617 """Greedy foxes eat more chickens"""
389
463802281182 Add basic level support (level choosing needs work)
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parents: 380
diff changeset
618 CONFIG_NAME = 'greedy fox'
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
619
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
620 def __init__(self, pos):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
621 Fox.__init__(self, pos)
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
622 self.chickens_eaten = 0
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
623
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
624 def _catch_chicken(self, chicken, gameboard):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 243
diff changeset
625 chicken.damage(gameboard)
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
626 self.closest = None
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
627 self.chickens_eaten += 1
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
628 if self.chickens_eaten > 2:
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
629 self.hunting = False
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
630 self.last_steps = []
114
4c2fbab20abe Foxes are stealthy now.
Jeremy Thurgood <firxen@gmail.com>
parents: 109
diff changeset
631
290
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
632 class Rinkhals(Fox):
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
633 """The Rinkhals has eclectic tastes"""
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
634 STEALTH = 80
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
635 IMAGE_FILE = 'sprites/rinkhals.png'
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
636 CONFIG_NAME = 'rinkhals'
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
637
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
638 def _catch_chicken(self, chicken, gameboard):
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
639 """The Rinkhals hunts for sport, catch and release style"""
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
640 self.closest = None
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
641 self.hunting = False
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
642 self.last_steps = []
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
643
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
644 def _make_hole(self, gameboard):
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
645 """The Rinkhals eats fences"""
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
646 fence = gameboard.get_building(self.dig_pos.to_tile_tuple())
394
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
647 if fence:
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
648 fence.remove(gameboard.tv)
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
649 gameboard.remove_building(fence)
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
650 self.dig_pos = None
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
651
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
652 def damage(self, gameboard):
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
653 """The Rinkhals is invincible!"""
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
654 return True
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
655
199
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
656 def _get_vision_param(parameter, watcher):
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
657 param = getattr(watcher, parameter)
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
658 if watcher.abode:
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
659 modifier = getattr(watcher.abode.building, 'MODIFY_'+parameter, lambda r: r)
696936621a93 Buildings can affect visual acuity.
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parents: 196
diff changeset
660 param = modifier(param)
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
661 return param
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
662
437
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
663 def visible(watcher, watchee, gameboard):
199
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
664 vision_bonus = _get_vision_param('VISION_BONUS', watcher)
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
665 range_penalty = _get_vision_param('VISION_RANGE_PENALTY', watcher)
437
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
666 positions = watcher.pos.intermediate_positions(watchee.pos)
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
667 for pos in positions:
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
668 building = gameboard.get_building(pos.to_tile_tuple())
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
669 # This allows chickens to fire across GuardTowers and Fences.
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
670 if building and building.BLOCKS_VISION and not (watcher in building.occupants()):
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
671 return False
199
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
672 distance = watcher.pos.dist(watchee.pos) - 1
438
16437cf4a2b8 Trees provide a modicum of cover.
Jeremy Thurgood <firxen@gmail.com>
parents: 437
diff changeset
673 # Intervening forests get in the way a bit.
16437cf4a2b8 Trees provide a modicum of cover.
Jeremy Thurgood <firxen@gmail.com>
parents: 437
diff changeset
674 woods = len([pos for pos in positions if gameboard.tv.get(pos.to_tile_tuple()) == gameboard.WOODLAND])
114
4c2fbab20abe Foxes are stealthy now.
Jeremy Thurgood <firxen@gmail.com>
parents: 109
diff changeset
675 roll = random.randint(1, 100)
438
16437cf4a2b8 Trees provide a modicum of cover.
Jeremy Thurgood <firxen@gmail.com>
parents: 437
diff changeset
676 return roll > watchee.STEALTH - vision_bonus + range_penalty*distance + constants.WOODLAND_CONCEALMENT*woods
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
677
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
678 # These don't have to add up to 100, but it's easier to think
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
679 # about them if they do.
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
680 DEFAULT_FOX_WEIGHTINGS = (
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
681 (Fox, 59),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
682 (GreedyFox, 30),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
683 (NinjaFox, 5),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
684 (DemoFox, 5),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
685 (Rinkhals, 1),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
686 )
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
687