Mercurial > rinkhals
annotate gamelib/animal.py @ 413:bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sat, 21 Nov 2009 12:07:01 +0000 |
parents | bdc8bc78a796 |
children | 9096c237928c |
rev | line source |
---|---|
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
1 """Class for the various animals in the game""" |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
2 |
84 | 3 import random |
4 | |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
5 from pgu.vid import Sprite |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
6 from pgu.algo import getline |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
7 |
44
7e884084e7b1
Move animal sprites to imagecache.
Simon Cross <hodgestar@gmail.com>
parents:
38
diff
changeset
|
8 import imagecache |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
9 import tiles |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
10 from misc import Position |
98
725b292ca07b
Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents:
92
diff
changeset
|
11 import sound |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
12 import equipment |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
13 import animations |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
14 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
15 class Animal(Sprite): |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
16 """Base class for animals""" |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
17 |
114 | 18 STEALTH = 0 |
199
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
19 VISION_BONUS = 0 |
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
20 VISION_RANGE_PENALTY = 10 |
114 | 21 |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
22 def __init__(self, image_left, image_right, tile_pos): |
38
03121c89d5fd
Make the secret foxes really secret
Neil Muller <drnlmuller@gmail.com>
parents:
32
diff
changeset
|
23 # Create the animal somewhere far off screen |
53
f20dd3dcb118
foxes don't run backwards
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
47
diff
changeset
|
24 Sprite.__init__(self, image_left, (-1000, -1000)) |
146 | 25 self._image_left = image_left |
26 self.image_left = image_left.copy() | |
27 self._image_right = image_right | |
28 self.image_right = image_right.copy() | |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
29 if hasattr(tile_pos, 'to_tile_tuple'): |
171
9ea53eb919cf
Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Neil Muller <drnlmuller@gmail.com>
parents:
163
diff
changeset
|
30 self.pos = tile_pos |
9ea53eb919cf
Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Neil Muller <drnlmuller@gmail.com>
parents:
163
diff
changeset
|
31 else: |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
32 self.pos = Position(tile_pos[0], tile_pos[1], 0) |
84 | 33 self.equipment = [] |
195
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
34 self.accoutrements = [] |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
104
diff
changeset
|
35 self.abode = None |
146 | 36 self.facing = 'left' |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
37 |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
38 def loop(self, tv, _sprite): |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
39 ppos = tv.tile_to_view(self.pos.to_tile_tuple()) |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
40 self.rect.x = ppos[0] |
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
41 self.rect.y = ppos[1] |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
42 |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
43 def die(self, gameboard): |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
44 """Play death animation, noises, whatever.""" |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
45 if hasattr(self, 'DEATH_SOUND'): |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
46 sound.play_sound(self.DEATH_SOUND) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
47 if hasattr(self, 'DEATH_ANIMATION'): |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
48 self.DEATH_ANIMATION(gameboard.tv, self.pos.to_tile_tuple()) |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
49 self._game_death(gameboard) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
50 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
51 def _game_death(self, gameboard): |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
52 # Call appropriate gameboard cleanup here. |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
53 pass |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
54 |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
55 def move(self, state): |
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
56 """Given the game state, return a new position for the object""" |
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
57 # Default is not to move |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
58 pass |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
59 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
60 def attack(self, gameboard): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
61 """Given the game state, attack a suitable target""" |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
62 # Default is not to attack |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
63 pass |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
64 |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
104
diff
changeset
|
65 def set_pos(self, tile_pos): |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
104
diff
changeset
|
66 """Move an animal to the given tile_pos.""" |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
104
diff
changeset
|
67 new_pos = Position(*tile_pos) |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
104
diff
changeset
|
68 self._fix_face(new_pos) |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
104
diff
changeset
|
69 self.pos = new_pos |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
104
diff
changeset
|
70 |
236
9a6ac9c9ff46
chickens turn to face target foxes
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
216
diff
changeset
|
71 def _fix_face(self, facing_pos): |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
72 """Set the face correctly""" |
236
9a6ac9c9ff46
chickens turn to face target foxes
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
216
diff
changeset
|
73 if facing_pos.left_of(self.pos): |
146 | 74 self._set_image_facing('left') |
236
9a6ac9c9ff46
chickens turn to face target foxes
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
216
diff
changeset
|
75 elif facing_pos.right_of(self.pos): |
146 | 76 self._set_image_facing('right') |
77 | |
78 def _set_image_facing(self, facing): | |
79 self.facing = facing | |
80 if self.facing == 'left': | |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
81 self.setimage(self.image_left) |
146 | 82 elif self.facing == 'right': |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
83 self.setimage(self.image_right) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
84 |
84 | 85 def equip(self, item): |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
86 if equipment.is_equipment(item): |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
87 self.equipment.append(item) |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
88 elif equipment.is_accoutrement(item): |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
89 self.accoutrements.append(item) |
163
0d6e23dcd3af
fixed redrawing
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
161
diff
changeset
|
90 self.redraw() |
161
9b4213f6ea7f
improved equipment layers; unequip method on animal
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
158
diff
changeset
|
91 |
9b4213f6ea7f
improved equipment layers; unequip method on animal
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
158
diff
changeset
|
92 def unequip(self, item): |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
93 if equipment.is_equipment(item): |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
94 self.equipment = [e for e in self.equipment if e != item] |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
95 elif equipment.is_accoutrement(item): |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
96 self.accoutrements = [e for e in self.accoutrements if e != item] |
163
0d6e23dcd3af
fixed redrawing
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
161
diff
changeset
|
97 self.redraw() |
161
9b4213f6ea7f
improved equipment layers; unequip method on animal
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
158
diff
changeset
|
98 |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
99 def unequip_by_name(self, item_name): |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
100 # only remove first match |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
101 matches = [item for item in self.equipment + self.accoutrements if item.NAME == item_name] |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
102 if matches: |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
103 self.unequip(matches[0]) |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
199
diff
changeset
|
104 |
163
0d6e23dcd3af
fixed redrawing
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
161
diff
changeset
|
105 def redraw(self): |
195
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
106 layers = [(self._image_left.copy(), self._image_right.copy(), 0)] |
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
107 if hasattr(self, 'EQUIPMENT_IMAGE_ATTRIBUTE'): |
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
108 for item in self.accoutrements + self.equipment: |
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
109 images = item.images(self.EQUIPMENT_IMAGE_ATTRIBUTE) |
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
110 if images: |
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
111 layers.append(images) |
158
baf857805867
armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
149
diff
changeset
|
112 |
195
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
113 layers.sort(key=lambda l: l[2]) |
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
114 |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
115 # these always go on the bottom so that other layers don't get overwritten |
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
116 self.image_left = self._image_left.copy() |
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
117 self.image_right = self._image_right.copy() |
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
118 for l in layers: |
195
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
119 self.image_left.blit(l[0], (0,0)) |
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
120 self.image_right.blit(l[1], (0,0)) |
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
121 |
9d31cfc3afde
refactor of layers drawn on chicken, to allow for extended functionality
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
187
diff
changeset
|
122 self._set_image_facing(self.facing) |
84 | 123 |
124 def weapons(self): | |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
125 return [e for e in self.equipment if equipment.is_weapon(e)] |
84 | 126 |
174
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
171
diff
changeset
|
127 def armour(self): |
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
171
diff
changeset
|
128 return [e for e in self.equipment if equipment.is_armour(e)] |
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
171
diff
changeset
|
129 |
104
d17375586866
Add .covers(tile_pos) to animals (to match similar function on buildings).
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
130 def covers(self, tile_pos): |
d17375586866
Add .covers(tile_pos) to animals (to match similar function on buildings).
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
131 return tile_pos[0] == self.pos.x and tile_pos[1] == self.pos.y |
d17375586866
Add .covers(tile_pos) to animals (to match similar function on buildings).
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
132 |
125 | 133 def outside(self): |
134 return self.abode is None | |
135 | |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
136 def damage(self, gameboard): |
174
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
171
diff
changeset
|
137 for a in self.armour(): |
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
171
diff
changeset
|
138 if not a.survive_damage(): |
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
171
diff
changeset
|
139 self.unequip(a) |
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
171
diff
changeset
|
140 return True |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
141 self.die(gameboard) |
174
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
171
diff
changeset
|
142 return False |
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
171
diff
changeset
|
143 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
144 class Chicken(Animal): |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
145 """A chicken""" |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
146 |
146 | 147 EQUIPMENT_IMAGE_ATTRIBUTE = 'CHICKEN_IMAGE_FILE' |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
148 DEATH_ANIMATION = animations.ChickenDeath |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
149 DEATH_SOUND = 'kill-chicken.ogg' |
146 | 150 |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
151 def __init__(self, pos): |
53
f20dd3dcb118
foxes don't run backwards
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
47
diff
changeset
|
152 image_left = imagecache.load_image('sprites/chkn.png') |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
153 image_right = imagecache.load_image('sprites/chkn.png', |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
154 ("right_facing",)) |
53
f20dd3dcb118
foxes don't run backwards
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
47
diff
changeset
|
155 Animal.__init__(self, image_left, image_right, pos) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
156 self.eggs = [] |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
157 |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
158 def _game_death(self, gameboard): |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
159 gameboard.remove_chicken(self) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
160 |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
161 def move(self, gameboard): |
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
162 """A free chicken will move away from other free chickens""" |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
163 pass |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
164 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
165 def lay(self): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
166 """See if the chicken lays an egg""" |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
167 if not self.eggs: |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
168 for x in range(random.randint(1, 4)): |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
169 self.eggs.append(Egg(self.pos)) |
216
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
201
diff
changeset
|
170 self.equip(equipment.NestEgg()) |
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
201
diff
changeset
|
171 |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
172 def remove_eggs(self): |
216
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
201
diff
changeset
|
173 """Clean up the egg state""" |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
174 self.eggs = [] |
305
32149b1d9fd2
Capitalised all equipment names.
Jeremy Thurgood <firxen@gmail.com>
parents:
293
diff
changeset
|
175 self.unequip_by_name("Nestegg") |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
176 |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
177 def remove_one_egg(self): |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
178 """Clean up the egg state""" |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
179 self.eggs.pop() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
180 if not self.eggs: |
305
32149b1d9fd2
Capitalised all equipment names.
Jeremy Thurgood <firxen@gmail.com>
parents:
293
diff
changeset
|
181 self.unequip_by_name("Nestegg") |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
182 |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
183 def get_num_eggs(self): |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
184 return len(self.eggs) |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
185 |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
186 def hatch(self, gameboard): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
187 """See if we have an egg to hatch""" |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
188 if self.eggs: |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
189 chick = self.eggs[0].hatch() |
187 | 190 if chick: |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
191 # sell the remaining eggs |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
192 # Remove hatched egg |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
193 self.eggs.pop() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
194 gameboard.eggs -= 1 |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
195 # Sell other eggs |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
196 for egg in self.eggs[:]: |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
197 gameboard.sell_one_egg(self) |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
198 self.remove_eggs() # clean up stale images, etc. |
187 | 199 return chick |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
200 return None |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
201 |
84 | 202 def _find_killable_fox(self, weapon, gameboard): |
203 """Choose a random fox within range of this weapon.""" | |
204 killable_foxes = [] | |
205 for fox in gameboard.foxes: | |
114 | 206 if not visible(self, fox): |
207 continue | |
84 | 208 if weapon.in_range(gameboard, self, fox): |
209 killable_foxes.append(fox) | |
210 if not killable_foxes: | |
211 return None | |
212 return random.choice(killable_foxes) | |
213 | |
214 def attack(self, gameboard): | |
215 """An armed chicken will attack a fox within range.""" | |
216 if not self.weapons(): | |
217 # Not going to take on a fox bare-winged. | |
218 return | |
219 # Choose the first weapon equipped. | |
220 weapon = self.weapons()[0] | |
221 fox = self._find_killable_fox(weapon, gameboard) | |
222 if not fox: | |
223 return | |
236
9a6ac9c9ff46
chickens turn to face target foxes
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
216
diff
changeset
|
224 self._fix_face(fox.pos) |
84 | 225 if weapon.hit(gameboard, self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
226 fox.damage(gameboard) |
84 | 227 |
413
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
228 def reload_weapon(self): |
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
229 """If we have a weapon that takes ammunition, reload it.""" |
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
230 if not self.weapons(): |
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
231 # Nothing to reload |
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
232 return |
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
233 for weapon in self.weapons(): |
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
234 if hasattr(weapon, 'AMMUNITION'): |
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
235 weapon.ammunition = weapon.AMMUNITION |
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
236 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
237 class Egg(Animal): |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
238 """An egg""" |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
239 |
47
be2496df2368
Add egg image to egg sprite.
Simon Cross <hodgestar@gmail.com>
parents:
44
diff
changeset
|
240 def __init__(self, pos): |
293 | 241 image = imagecache.load_image('sprites/equip_egg.png') |
53
f20dd3dcb118
foxes don't run backwards
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
47
diff
changeset
|
242 Animal.__init__(self, image, image, pos) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
243 self.timer = 2 |
47
be2496df2368
Add egg image to egg sprite.
Simon Cross <hodgestar@gmail.com>
parents:
44
diff
changeset
|
244 |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
245 # Eggs don't move |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
246 |
171
9ea53eb919cf
Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Neil Muller <drnlmuller@gmail.com>
parents:
163
diff
changeset
|
247 def hatch(self): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
248 self.timer -= 1 |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
249 if self.timer == 0: |
171
9ea53eb919cf
Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Neil Muller <drnlmuller@gmail.com>
parents:
163
diff
changeset
|
250 return Chicken(self.pos) |
9ea53eb919cf
Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Neil Muller <drnlmuller@gmail.com>
parents:
163
diff
changeset
|
251 return None |
9ea53eb919cf
Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Neil Muller <drnlmuller@gmail.com>
parents:
163
diff
changeset
|
252 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
253 class Fox(Animal): |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
254 """A fox""" |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
255 |
114 | 256 STEALTH = 20 |
130 | 257 IMAGE_FILE = 'sprites/fox.png' |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
258 DEATH_ANIMATION = animations.FoxDeath |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
259 DEATH_SOUND = 'kill-fox.ogg' |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
260 CONFIG_NAME = 'fox' |
114 | 261 |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
262 costs = { |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
263 # weighting for movement calculation |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
264 'grassland' : 2, |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
265 'woodland' : 1, # Try to keep to the woods if possible |
72
aa4bd93575d9
Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents:
71
diff
changeset
|
266 'broken fence' : 2, |
404
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
267 'fence' : 25, |
72
aa4bd93575d9
Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents:
71
diff
changeset
|
268 'guardtower' : 2, # We can pass under towers |
145
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
269 'henhouse' : 30, # Don't go into a henhouse unless we're going to |
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
270 # catch a chicken there |
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
271 'hendominium' : 30, |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
272 } |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
273 |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
274 def __init__(self, pos): |
130 | 275 image_left = imagecache.load_image(self.IMAGE_FILE) |
276 image_right = imagecache.load_image(self.IMAGE_FILE, ("right_facing",)) | |
53
f20dd3dcb118
foxes don't run backwards
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
47
diff
changeset
|
277 Animal.__init__(self, image_left, image_right, pos) |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
278 self.landmarks = [self.pos] |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
279 self.hunting = True |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
280 self.dig_pos = None |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
281 self.tick = 0 |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
282 self.safe = False |
145
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
283 self.closest = None |
149
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
284 self.last_steps = [] |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
285 # Foxes don't occupy places in the same way chickens do, but they |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
286 # can still be inside |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
287 self.building = None |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
288 |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
289 def outside(self): |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
290 return self.building is None |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
291 |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
292 def _game_death(self, gameboard): |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
293 gameboard.kill_fox(self) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
294 |
82
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
295 def _cost_tile(self, pos, gameboard): |
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
296 if gameboard.in_bounds(pos): |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
297 this_tile = gameboard.tv.get(pos.to_tile_tuple()) |
82
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
298 cost = self.costs.get(tiles.TILE_MAP[this_tile], 100) |
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
299 else: |
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
300 cost = 100 # Out of bounds is expensive |
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
301 return cost |
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
302 |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
303 def _cost_path(self, path, gameboard): |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
304 """Calculate the cost of a path""" |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
305 total = 0 |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
306 for pos in path: |
82
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
307 total += self._cost_tile(pos, gameboard) |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
308 return total |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
309 |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
310 def _gen_path(self, start_pos, final_pos): |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
311 """Construct a direct path from start_pos to final_pos, |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
312 excluding start_pos""" |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
313 if abs(start_pos.x - final_pos.x) < 2 and \ |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
314 abs(start_pos.y - final_pos.y) < 2: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
315 # pgu gets this case wrong on occasion. |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
316 return [final_pos] |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
317 start = start_pos.to_tile_tuple() |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
318 end = final_pos.to_tile_tuple() |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
319 points = getline(start, end) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
320 points.remove(start) # exclude start_pos |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
321 if end not in points: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
322 # Rounding errors in getline cause this |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
323 points.append(end) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
324 return [Position(x[0], x[1]) for x in points] |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
325 |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
326 def _find_best_path_step(self, final_pos, gameboard): |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
327 """Find the cheapest path to final_pos, and return the next step |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
328 along the path.""" |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
329 # We calculate the cost of the direct path |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
330 if final_pos.z < self.pos.z: |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
331 # We need to try heading down. |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
332 return Position(self.pos.x, self.pos.y, self.pos.z - 1) |
404
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
333 if final_pos.x == self.pos.x and final_pos.y == self.pos.y and \ |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
334 final_pos.z > self.pos.z: |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
335 # We try heading up |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
336 return Position(self.pos.x, self.pos.y, self.pos.z + 1) |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
337 cur_dist = final_pos.dist(self.pos) |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
338 if cur_dist < 2: |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
339 # We're right ontop of our target, so just go there |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
340 return final_pos |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
341 # Find the cheapest spot close to us that moves us closer to the target |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
342 neighbours = [Position(self.pos.x + x, self.pos.y + y, self.pos.z) for |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
343 x in range(-1, 2) for y in range(-1, 2) if (x, y) != (0, 0)] |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
344 best_pos = self.pos |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
345 min_cost = 1000 |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
346 min_dist = cur_dist |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
347 for point in neighbours: |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
348 dist = point.dist(final_pos) |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
349 if dist < cur_dist: |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
350 cost = self._cost_tile(point, gameboard) |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
351 if cost < min_cost or (min_cost == cost and dist < min_dist): |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
352 # Prefer closest of equal cost points |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
353 min_dist = dist |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
354 min_cost = cost |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
355 best = point |
407
bdc8bc78a796
Handle corner case aroudn entering the map
Neil Muller <drnlmuller@gmail.com>
parents:
406
diff
changeset
|
356 if min_cost < 20 or not gameboard.in_bounds(self.pos): |
bdc8bc78a796
Handle corner case aroudn entering the map
Neil Muller <drnlmuller@gmail.com>
parents:
406
diff
changeset
|
357 # If we're not on the gameboard yet, there's no point in looking |
bdc8bc78a796
Handle corner case aroudn entering the map
Neil Muller <drnlmuller@gmail.com>
parents:
406
diff
changeset
|
358 # for an optimal path. |
404
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
359 return best |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
360 # Else expensive step, so think further |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
361 direct_path = self._gen_path(self.pos, final_pos) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
362 min_cost = self._cost_path(direct_path, gameboard) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
363 min_path = direct_path |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
364 # is there a point nearby that gives us a cheaper direct path? |
71 | 365 # This is delibrately not finding the optimal path, as I don't |
366 # want the foxes to be too intelligent, although the implementation | |
367 # isn't well optimised yet | |
404
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
368 # FIXME: Currently, this introduces loops, but the memory kind |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
369 # avoids that. Fixing this is the next goal. |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
370 poss = [Position(self.pos.x + x, self.pos.y + y, self.pos.z) for |
e5247ec76f24
The new faster deciding (but somewhat dumber) fox
Neil Muller <drnlmuller@gmail.com>
parents:
402
diff
changeset
|
371 x in range(-3, 4) for y in range(-3, 4) if (x, y) != (0, 0)] |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
372 for start in poss: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
373 cand_path = self._gen_path(self.pos, start) + \ |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
374 self._gen_path(start, final_pos) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
375 cost = self._cost_path(cand_path, gameboard) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
376 if cost < min_cost: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
377 min_cost = cost |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
378 min_path = cand_path |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
379 if not min_path: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
380 return final_pos |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
381 return min_path[0] |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
382 |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
383 def _find_path_to_woodland(self, gameboard): |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
384 """Dive back to woodland through the landmarks""" |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
385 # find the closest point to our current location in walked path |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
386 if self.pos == self.landmarks[-1]: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
387 if len(self.landmarks) > 1: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
388 self.landmarks.pop() # Moving to the next landmark |
402
3a469d46b820
Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
|
389 if not gameboard.in_bounds(self.pos) and not self.hunting: |
3a469d46b820
Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
|
390 # Safely out of sight |
3a469d46b820
Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
|
391 self.safe = True |
3a469d46b820
Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
|
392 return self.pos |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
393 return self._find_best_path_step(self.landmarks[-1], gameboard) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
394 |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
395 def _find_path_to_chicken(self, gameboard): |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
396 """Find the path to the closest chicken""" |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
397 # Find the closest chicken |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
398 min_dist = 999 |
145
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
399 if self.closest not in gameboard.chickens: |
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
400 # Either no target, or someone ate it |
196
edcb5edfa0ff
If the closest chicken is gone, clear it.
Jeremy Thurgood <firxen@gmail.com>
parents:
195
diff
changeset
|
401 self.closest = None |
145
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
402 for chicken in gameboard.chickens: |
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
403 dist = chicken.pos.dist(self.pos) |
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
404 if chicken.abode: |
370
b3c90e49a6b7
Foxes are more averse to armed chickens and less averse to indoor chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
305
diff
changeset
|
405 dist += 5 # Prefer free-ranging chickens |
b3c90e49a6b7
Foxes are more averse to armed chickens and less averse to indoor chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
305
diff
changeset
|
406 if len(chicken.weapons()) > 0: |
b3c90e49a6b7
Foxes are more averse to armed chickens and less averse to indoor chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
305
diff
changeset
|
407 dist += 5 # Prefer unarmed chickens |
145
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
408 if dist < min_dist: |
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
409 min_dist = dist |
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
410 self.closest = chicken |
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
411 if not self.closest: |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
412 # No more chickens, so leave |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
413 self.hunting = False |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
414 return self.pos |
145
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
415 if self.closest.pos == self.pos: |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
416 # No need to move |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
417 return self.pos |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
418 if self.closest.pos.to_tile_tuple() == self.pos.to_tile_tuple(): |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
419 # Only differ in z, so next step is in z |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
420 if self.closest.pos.z < self.pos.z: |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
421 new_z = self.pos.z - 1 |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
422 else: |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
423 new_z = self.pos.z + 1 |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
424 return Position(self.pos.x, self.pos.y, new_z) |
145
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
425 return self._find_best_path_step(self.closest.pos, gameboard) |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
426 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
427 def attack(self, gameboard): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
428 """Attack a chicken""" |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
399
diff
changeset
|
429 chicken = gameboard.get_animal_at_pos(self.pos, 'chicken') |
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
399
diff
changeset
|
430 if chicken: |
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
399
diff
changeset
|
431 # Always attack a chicken we step on, even if not hunting |
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
399
diff
changeset
|
432 self._catch_chicken(chicken, gameboard) |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
433 |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
434 def _catch_chicken(self, chicken, gameboard): |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
435 """Catch a chicken""" |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
436 chicken.damage(gameboard) |
145
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
437 self.closest = None |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
438 self.hunting = False |
149
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
439 self.last_steps = [] # Forget history here |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
440 |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
441 def _update_pos(self, gameboard, new_pos): |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
442 """Update the position, making sure we don't step on other foxes""" |
145
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
443 if new_pos == self.pos: |
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
444 # We're not moving, so we can skip all the checks |
149
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
445 return new_pos |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
399
diff
changeset
|
446 blocked = gameboard.get_animal_at_pos(new_pos, 'fox') is not None |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
447 if not blocked and new_pos.z == self.pos.z: |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
448 # We're only worried about loops when not on a ladder |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
449 blocked = new_pos in self.last_steps |
149
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
450 final_pos = new_pos |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
451 if blocked: |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
452 if new_pos.z != self.pos.z: |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
453 # We can only move up and down a ladder |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
454 moves = [Position(self.pos.x, self.pos.y, z) for z |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
455 in range(self.pos.z-1, self.pos.z + 2) if z >= 0] |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
456 else: |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
457 moves = [Position(x, y) for x in range(self.pos.x-1, self.pos.x + 2) |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
458 for y in range(self.pos.y-1, self.pos.y + 2) |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
459 if Position(x,y) != self.pos and |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
460 Position(x, y) not in self.last_steps and |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
461 self.pos.z == 0] |
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
462 # find the cheapest point in moves that's not blocked |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
463 final_pos = None |
82
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
464 min_cost = 1000 |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
465 for poss in moves: |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
399
diff
changeset
|
466 if gameboard.get_animal_at_pos(poss, 'fox'): |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
398
diff
changeset
|
467 continue # blocked |
82
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
468 cost = self._cost_tile(poss, gameboard) |
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
469 if cost < min_cost: |
bf28f499c6b4
Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
72
diff
changeset
|
470 min_cost = cost |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
471 final_pos = poss |
257
fcaae2cfe3cd
Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents:
251
diff
changeset
|
472 if cost == min_cost and random.randint(0, 1) > 0: |
fcaae2cfe3cd
Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents:
251
diff
changeset
|
473 # Add some randomness in this case |
fcaae2cfe3cd
Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents:
251
diff
changeset
|
474 final_pos = poss |
149
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
475 if not final_pos: |
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
476 # No good choice, so stay put |
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
477 return self.pos |
72
aa4bd93575d9
Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents:
71
diff
changeset
|
478 if gameboard.in_bounds(final_pos): |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
479 this_tile = gameboard.tv.get(final_pos.to_tile_tuple()) |
72
aa4bd93575d9
Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents:
71
diff
changeset
|
480 else: |
aa4bd93575d9
Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents:
71
diff
changeset
|
481 this_tile = tiles.REVERSE_TILE_MAP['woodland'] |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
482 if tiles.TILE_MAP[this_tile] == 'broken fence' and self.hunting: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
483 # We'll head back towards the holes we make/find |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
484 self.landmarks.append(final_pos) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
485 elif tiles.TILE_MAP[this_tile] == 'fence' and not self.dig_pos: |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
486 self._dig(gameboard, final_pos) |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
487 return self.pos |
149
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
488 self.last_steps.append(final_pos) |
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
489 if len(self.last_steps) > 3: |
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
490 self.last_steps.pop(0) |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
491 return final_pos |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
492 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
493 def _dig(self, gameboard, dig_pos): |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
494 """Setup dig parameters, to be overridden if needed""" |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
495 self.tick = 5 |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
496 self.dig_pos = dig_pos |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
497 |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
498 def _make_hole(self, gameboard): |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
499 """Make a hole in the fence""" |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
500 fence = gameboard.get_building(self.dig_pos.to_tile_tuple()) |
394
ad77b3b71b08
Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
501 # Another fox could have made the same hole this turn |
ad77b3b71b08
Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
502 if fence: |
ad77b3b71b08
Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
503 fence.damage(gameboard.tv) |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
504 self.dig_pos = None |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
505 |
28
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
506 def move(self, gameboard): |
ac3a74352b74
Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
507 """Foxes will aim to move towards the closest henhouse or free |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
508 chicken""" |
398
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
509 if self.safe: |
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
510 # We're safe, so do nothing |
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
511 return |
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
512 elif self.dig_pos: |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
513 if self.tick: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
514 self.tick -= 1 |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
515 # We're still digging through the fence |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
516 # Check the another fox hasn't dug a hole for us |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
517 # We're too busy digging to notice if a hole appears nearby, |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
518 # but we'll notice if the fence we're digging vanishes |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
519 this_tile = gameboard.tv.get(self.dig_pos.to_tile_tuple()) |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
520 if tiles.TILE_MAP[this_tile] == 'broken fence': |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
521 self.tick = 0 |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
522 else: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
523 # We've dug through the fence, so make a hole |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
524 self._make_hole(gameboard) |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
525 return |
398
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
526 elif self.hunting: |
70
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
527 desired_pos = self._find_path_to_chicken(gameboard) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
528 else: |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
529 desired_pos = self._find_path_to_woodland(gameboard) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
530 final_pos = self._update_pos(gameboard, desired_pos) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
531 self._fix_face(final_pos) |
d92a2f973cc4
Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents:
53
diff
changeset
|
532 self.pos = final_pos |
398
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
533 change_visible = False |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
534 # See if we're entering/leaving a building |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
535 building = gameboard.get_building(final_pos.to_tile_tuple()) |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
536 if building and self.outside(): |
398
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
537 # Check if we need to enter |
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
538 if self.closest and not self.closest.outside() and \ |
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
539 self.closest.abode.building is building: |
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
540 building.add_predator(self) |
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
541 change_visible = True |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
542 elif self.building and final_pos.z == 0: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
543 # can only leave from the ground floor |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
544 if building == self.building: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
545 # Check if we need to leave the building |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
546 if not self.hunting or (self.closest and |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
547 self.closest.abode.building is not building): |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
548 self.building.remove_predator(self) |
398
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
549 change_visible = True |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
550 else: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
551 # we've moved away from the building we were in |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
552 self.building.remove_predator(self) |
398
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
553 change_visible = True |
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
554 if change_visible: |
082b1ea5f98d
Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
555 gameboard.set_visibility(self) |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
556 |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
557 |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
558 class NinjaFox(Fox): |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
559 """Ninja foxes are hard to see""" |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
560 |
114 | 561 STEALTH = 60 |
130 | 562 IMAGE_FILE = 'sprites/ninja_fox.png' |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
563 CONFIG_NAME = 'ninja fox' |
114 | 564 |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
565 class DemoFox(Fox): |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
566 """Demolition Foxes destroy fences easily""" |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
567 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
568 DIG_ANIMATION = animations.FenceExplosion |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
569 IMAGE_FILE = 'sprites/sapper_fox.png' |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
570 CONFIG_NAME = 'sapper fox' |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
571 |
406
f8072b2d6dd1
Fix bug where sapper foxes overwrite costs for all foxes
Neil Muller <drnlmuller@gmail.com>
parents:
404
diff
changeset
|
572 costs = Fox.costs.copy() |
f8072b2d6dd1
Fix bug where sapper foxes overwrite costs for all foxes
Neil Muller <drnlmuller@gmail.com>
parents:
404
diff
changeset
|
573 |
269
445f746449fa
Tweak sapper fox path weighting
Neil Muller <drnlmuller@gmail.com>
parents:
257
diff
changeset
|
574 def __init__(self, pos): |
445f746449fa
Tweak sapper fox path weighting
Neil Muller <drnlmuller@gmail.com>
parents:
257
diff
changeset
|
575 Fox.__init__(self, pos) |
445f746449fa
Tweak sapper fox path weighting
Neil Muller <drnlmuller@gmail.com>
parents:
257
diff
changeset
|
576 self.costs['fence'] = 2 # We don't worry about fences |
445f746449fa
Tweak sapper fox path weighting
Neil Muller <drnlmuller@gmail.com>
parents:
257
diff
changeset
|
577 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
578 def _dig(self, gameboard, dig_pos): |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
579 """Setup dig parameters, to be overridden if needed""" |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
580 self.tick = 0 # Costs us nothing to go through a fence. |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
581 self.dig_pos = dig_pos |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
582 self.DIG_ANIMATION(gameboard.tv, dig_pos.to_tile_tuple()) |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
583 self._make_hole(gameboard) |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
236
diff
changeset
|
584 |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
585 class GreedyFox(Fox): |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
586 """Greedy foxes eat more chickens""" |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
587 CONFIG_NAME = 'greedy fox' |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
588 |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
589 def __init__(self, pos): |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
590 Fox.__init__(self, pos) |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
591 self.chickens_eaten = 0 |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
592 |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
593 def _catch_chicken(self, chicken, gameboard): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
243
diff
changeset
|
594 chicken.damage(gameboard) |
145
490ede177f50
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents:
130
diff
changeset
|
595 self.closest = None |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
596 self.chickens_eaten += 1 |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
597 if self.chickens_eaten > 2: |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
598 self.hunting = False |
149
2a1064fae608
More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents:
146
diff
changeset
|
599 self.last_steps = [] |
114 | 600 |
290 | 601 class Rinkhals(Fox): |
602 """The Rinkhals has eclectic tastes""" | |
603 STEALTH = 80 | |
604 IMAGE_FILE = 'sprites/rinkhals.png' | |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
605 CONFIG_NAME = 'rinkhals' |
290 | 606 |
607 def _catch_chicken(self, chicken, gameboard): | |
608 """The Rinkhals hunts for sport, catch and release style""" | |
609 self.closest = None | |
610 self.hunting = False | |
611 self.last_steps = [] | |
612 | |
613 def _make_hole(self, gameboard): | |
614 """The Rinkhals eats fences""" | |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
615 fence = gameboard.get_building(self.dig_pos.to_tile_tuple()) |
394
ad77b3b71b08
Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
616 if fence: |
ad77b3b71b08
Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
617 fence.remove(gameboard.tv) |
ad77b3b71b08
Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
618 gameboard.remove_building(fence) |
290 | 619 self.dig_pos = None |
620 | |
621 def damage(self, gameboard): | |
622 """The Rinkhals is invincible!""" | |
623 return True | |
624 | |
199
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
625 def _get_vision_param(parameter, watcher): |
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
626 param = getattr(watcher, parameter) |
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
627 if watcher.abode: |
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
628 modifier = getattr(watcher.abode.building, 'MODIFY_'+parameter, lambda r: r) |
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
629 param = modifier(param) |
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
630 return param |
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
631 |
114 | 632 def visible(watcher, watchee): |
199
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
633 vision_bonus = _get_vision_param('VISION_BONUS', watcher) |
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
634 range_penalty = _get_vision_param('VISION_RANGE_PENALTY', watcher) |
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
635 distance = watcher.pos.dist(watchee.pos) - 1 |
114 | 636 roll = random.randint(1, 100) |
199
696936621a93
Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents:
196
diff
changeset
|
637 return roll > watchee.STEALTH - vision_bonus + range_penalty*distance |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
638 |
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
639 # These don't have to add up to 100, but it's easier to think |
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
640 # about them if they do. |
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
641 DEFAULT_FOX_WEIGHTINGS = ( |
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
642 (Fox, 59), |
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
643 (GreedyFox, 30), |
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
644 (NinjaFox, 5), |
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
645 (DemoFox, 5), |
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
646 (Rinkhals, 1), |
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
647 ) |
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
380
diff
changeset
|
648 |