annotate gamelib/animal.py @ 443:4efe57fcc1d7

Anything off the board is invisible.
author Jeremy Thurgood <firxen@gmail.com>
date Sat, 21 Nov 2009 18:59:23 +0000
parents 7b5e4b6dd889
children af2482444945
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1 """Class for the various animals in the game"""
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3 import random
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5 from pgu.vid import Sprite
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7 import imagecache
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8 import tiles
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9 from misc import Position
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10 import sound
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11 import equipment
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12 import animations
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13 import serializer
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14 import constants
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16 class Animal(Sprite, serializer.Simplifiable):
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17 """Base class for animals"""
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19 STEALTH = 0
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20 VISION_BONUS = 0
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21 VISION_RANGE_PENALTY = 10
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23 # sub-class must set this to the name of an image
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24 # file
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25 IMAGE_FILE = None
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27 SIMPLIFY = [
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28 'pos',
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29 'equipment',
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30 'accoutrements',
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31 'abode',
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32 'facing',
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33 ]
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35 def __init__(self, tile_pos):
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36 # load images
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37 self._image_left = imagecache.load_image(self.IMAGE_FILE)
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38 self._image_right = imagecache.load_image(self.IMAGE_FILE, ("right_facing",))
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39 # Create the animal somewhere far off screen
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40 Sprite.__init__(self, self._image_left, (-1000, -1000))
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41 self.image_left = self._image_left.copy()
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42 self.image_right = self._image_right.copy()
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43 if hasattr(tile_pos, 'to_tile_tuple'):
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44 self.pos = tile_pos
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45 else:
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46 self.pos = Position(tile_pos[0], tile_pos[1], 0)
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47 self.equipment = []
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48 self.accoutrements = []
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49 self.abode = None
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50 self.facing = 'left'
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52 def make(cls):
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53 """Override default Simplifiable object creation."""
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54 return cls((0, 0))
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55 make = classmethod(make)
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57 def unsimplify(cls, *args, **kwargs):
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58 """Override default Simplifiable unsimplification."""
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59 obj = super(Animal, cls).unsimplify(*args, **kwargs)
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60 obj.redraw()
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61 return obj
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62 unsimplify = classmethod(unsimplify)
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63
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64 def loop(self, tv, _sprite):
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65 ppos = tv.tile_to_view(self.pos.to_tile_tuple())
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66 self.rect.x = ppos[0]
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67 self.rect.y = ppos[1]
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69 def die(self, gameboard):
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70 """Play death animation, noises, whatever."""
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71 if hasattr(self, 'DEATH_SOUND'):
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72 sound.play_sound(self.DEATH_SOUND)
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73 if hasattr(self, 'DEATH_ANIMATION'):
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74 self.DEATH_ANIMATION(gameboard.tv, self.pos.to_tile_tuple())
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75 self._game_death(gameboard)
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76
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77 def _game_death(self, gameboard):
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78 # Call appropriate gameboard cleanup here.
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79 pass
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81 def move(self, state):
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82 """Given the game state, return a new position for the object"""
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83 # Default is not to move
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84 pass
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86 def attack(self, gameboard):
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87 """Given the game state, attack a suitable target"""
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88 # Default is not to attack
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89 pass
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90
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91 def set_pos(self, tile_pos):
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92 """Move an animal to the given tile_pos."""
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93 new_pos = Position(*tile_pos)
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94 self._fix_face(new_pos)
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95 self.pos = new_pos
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96
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97 def _fix_face(self, facing_pos):
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98 """Set the face correctly"""
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99 if facing_pos.left_of(self.pos):
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100 self._set_image_facing('left')
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101 elif facing_pos.right_of(self.pos):
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102 self._set_image_facing('right')
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103
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104 def _set_image_facing(self, facing):
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105 self.facing = facing
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106 if self.facing == 'left':
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107 self.setimage(self.image_left)
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108 elif self.facing == 'right':
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109 self.setimage(self.image_right)
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110
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111 def equip(self, item):
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112 if equipment.is_equipment(item):
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113 self.equipment.append(item)
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114 elif equipment.is_accoutrement(item):
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115 self.accoutrements.append(item)
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116 self.redraw()
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117
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118 def unequip(self, item):
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119 if equipment.is_equipment(item):
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120 self.equipment = [e for e in self.equipment if e != item]
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121 elif equipment.is_accoutrement(item):
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122 self.accoutrements = [e for e in self.accoutrements if e != item]
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123 self.redraw()
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124
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125 def unequip_by_name(self, item_name):
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126 # only remove first match
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127 matches = [item for item in self.equipment + self.accoutrements if item.NAME == item_name]
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128 if matches:
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129 self.unequip(matches[0])
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130
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131 def redraw(self):
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132 layers = [(self._image_left.copy(), self._image_right.copy(), 0)]
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133 if hasattr(self, 'EQUIPMENT_IMAGE_ATTRIBUTE'):
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134 for item in self.accoutrements + self.equipment:
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135 images = item.images(self.EQUIPMENT_IMAGE_ATTRIBUTE)
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136 if images:
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137 layers.append(images)
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138
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139 layers.sort(key=lambda l: l[2])
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140
201
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141 # these always go on the bottom so that other layers don't get overwritten
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142 self.image_left = self._image_left.copy()
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143 self.image_right = self._image_right.copy()
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parents: 200
diff changeset
144 for l in layers:
195
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145 self.image_left.blit(l[0], (0,0))
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146 self.image_right.blit(l[1], (0,0))
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diff changeset
147
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parents: 187
diff changeset
148 self._set_image_facing(self.facing)
84
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149
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diff changeset
150 def weapons(self):
109
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151 return [e for e in self.equipment if equipment.is_weapon(e)]
84
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152
174
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153 def armour(self):
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154 return [e for e in self.equipment if equipment.is_armour(e)]
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155
104
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156 def covers(self, tile_pos):
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157 return tile_pos[0] == self.pos.x and tile_pos[1] == self.pos.y
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158
125
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159 def outside(self):
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160 return self.abode is None
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161
251
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162 def damage(self, gameboard):
174
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163 for a in self.armour():
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164 if not a.survive_damage():
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165 self.unequip(a)
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166 return True
251
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167 self.die(gameboard)
174
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168 return False
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169
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170 class Chicken(Animal):
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171 """A chicken"""
25
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172
146
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173 EQUIPMENT_IMAGE_ATTRIBUTE = 'CHICKEN_IMAGE_FILE'
251
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174 DEATH_ANIMATION = animations.ChickenDeath
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175 DEATH_SOUND = 'kill-chicken.ogg'
420
f20ccd43a282 Rework Animal.__init__ to make it easier to unsimplify them.
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176 IMAGE_FILE = 'sprites/chkn.png'
146
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177
426
d34be925b9fc Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
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178 SIMPLIFY = Animal.SIMPLIFY + ['eggs']
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179
28
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180 def __init__(self, pos):
420
f20ccd43a282 Rework Animal.__init__ to make it easier to unsimplify them.
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181 Animal.__init__(self, pos)
243
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182 self.eggs = []
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183
414
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parents: 413
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184 def start_night(self, gameboard):
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parents: 413
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185 self.lay(gameboard)
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parents: 413
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186 self.reload_weapon()
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parents: 413
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187
419
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188 def start_day(self, gameboard):
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189 self.hatch(gameboard)
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190
251
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diff changeset
191 def _game_death(self, gameboard):
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192 gameboard.remove_chicken(self)
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193
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194 def move(self, gameboard):
422
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195 """A free chicken will wander around aimlessly"""
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196 pos_x, pos_y = self.pos.to_tile_tuple()
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197 surrounds = [Position(pos_x + dx, pos_y + dy) for dx in [-1, 0, 1] for dy in [-1, 0, 1]]
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198 pos_options = [pos for pos in surrounds if gameboard.in_bounds(pos) and gameboard.tv.get(pos.to_tile_tuple()) == gameboard.GRASSLAND and not gameboard.get_outside_chicken(pos.to_tile_tuple())] + [self.pos]
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199 self.pos = pos_options[random.randint(0, len(pos_options)-1)]
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200
441
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201 def has_axe(self):
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202 return bool([e for e in self.weapons() if item.NAME == "axe"])
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203
422
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parents: 420
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204 def chop(self, gameboard):
441
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diff changeset
205 if self.has_axe():
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206 pos_x, pos_y = self.pos.to_tile_tuple()
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207 surrounds = [Position(pos_x + dx, pos_y + dy) for dx in [-1, 0, 1] for dy in [-1, 0, 1]]
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parents: 439
diff changeset
208 tree_options = [pos for pos in surrounds if gameboard.in_bounds(pos) and gameboard.tv.get(pos.to_tile_tuple()) == gameboard.WOODLAND]
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parents: 439
diff changeset
209 if tree_options:
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parents: 439
diff changeset
210 num_trees_to_cut = random.randint(1, len(tree_options))
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parents: 439
diff changeset
211 trees_to_cut = random.sample(tree_options, num_trees_to_cut)
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parents: 439
diff changeset
212 for tree_pos in trees_to_cut:
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213 gameboard.add_wood(5)
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diff changeset
214 gameboard.tv.set(tree_pos.to_tile_tuple(), gameboard.GRASSLAND)
25
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215
414
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parents: 413
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216 def lay(self, gameboard):
116
d539ef5a3333 Add basic chicken->egg cycle
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217 """See if the chicken lays an egg"""
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
218 if self.abode and self.abode.building.HENHOUSE:
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
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219 if not self.eggs:
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
220 for x in range(random.randint(1, 4)):
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
221 self.eggs.append(Egg(self.pos))
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
222 self.equip(equipment.NestEgg())
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
223 gameboard.eggs += self.get_num_eggs()
216
962934b8c7dc Implement UI part of egg selling
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parents: 201
diff changeset
224
243
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
225 def remove_eggs(self):
216
962934b8c7dc Implement UI part of egg selling
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parents: 201
diff changeset
226 """Clean up the egg state"""
243
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diff changeset
227 self.eggs = []
305
32149b1d9fd2 Capitalised all equipment names.
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228 self.unequip_by_name("Nestegg")
116
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parents: 115
diff changeset
229
243
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parents: 241
diff changeset
230 def remove_one_egg(self):
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231 """Clean up the egg state"""
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232 self.eggs.pop()
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233 if not self.eggs:
305
32149b1d9fd2 Capitalised all equipment names.
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diff changeset
234 self.unequip_by_name("Nestegg")
243
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diff changeset
235
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parents: 241
diff changeset
236 def get_num_eggs(self):
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diff changeset
237 return len(self.eggs)
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parents: 241
diff changeset
238
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parents: 241
diff changeset
239 def hatch(self, gameboard):
116
d539ef5a3333 Add basic chicken->egg cycle
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parents: 115
diff changeset
240 """See if we have an egg to hatch"""
243
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parents: 241
diff changeset
241 if self.eggs:
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parents: 241
diff changeset
242 chick = self.eggs[0].hatch()
187
6854e706dcdf Remove hatched eggs
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parents: 174
diff changeset
243 if chick:
243
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parents: 241
diff changeset
244 # sell the remaining eggs
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parents: 241
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245 # Remove hatched egg
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parents: 241
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246 self.eggs.pop()
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parents: 241
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247 gameboard.eggs -= 1
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parents: 241
diff changeset
248 # Sell other eggs
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parents: 241
diff changeset
249 for egg in self.eggs[:]:
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parents: 241
diff changeset
250 gameboard.sell_one_egg(self)
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parents: 241
diff changeset
251 self.remove_eggs() # clean up stale images, etc.
419
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diff changeset
252 gameboard.place_hatched_chicken(chick, self.abode.building)
116
d539ef5a3333 Add basic chicken->egg cycle
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diff changeset
253
84
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254 def _find_killable_fox(self, weapon, gameboard):
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255 """Choose a random fox within range of this weapon."""
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256 killable_foxes = []
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diff changeset
257 for fox in gameboard.foxes:
437
95b81e917399 Buildings block line-of-sight, except for occupants.
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parents: 431
diff changeset
258 if not visible(self, fox, gameboard):
114
4c2fbab20abe Foxes are stealthy now.
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parents: 109
diff changeset
259 continue
84
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260 if weapon.in_range(gameboard, self, fox):
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261 killable_foxes.append(fox)
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262 if not killable_foxes:
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263 return None
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264 return random.choice(killable_foxes)
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265
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266 def attack(self, gameboard):
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267 """An armed chicken will attack a fox within range."""
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268 if not self.weapons():
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269 # Not going to take on a fox bare-winged.
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270 return
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271 # Choose the first weapon equipped.
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272 weapon = self.weapons()[0]
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273 fox = self._find_killable_fox(weapon, gameboard)
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diff changeset
274 if not fox:
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diff changeset
275 return
236
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parents: 216
diff changeset
276 self._fix_face(fox.pos)
84
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277 if weapon.hit(gameboard, self, fox):
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278 fox.damage(gameboard)
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279
413
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280 def reload_weapon(self):
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281 """If we have a weapon that takes ammunition, reload it."""
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282 for weapon in self.weapons():
429
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283 weapon.refresh_ammo()
413
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284
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285 class Egg(Animal):
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286 """An egg"""
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287
420
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288 IMAGE_FILE = 'sprites/equip_egg.png'
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289
426
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290 SIMPLIFY = Animal.SIMPLIFY + ['timer']
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291
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292 def __init__(self, pos):
420
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293 Animal.__init__(self, pos)
243
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294 self.timer = 2
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295
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296 # Eggs don't move
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297
171
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298 def hatch(self):
243
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299 self.timer -= 1
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300 if self.timer == 0:
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301 return Chicken(self.pos)
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302 return None
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303
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304 class Fox(Animal):
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305 """A fox"""
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306
114
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307 STEALTH = 20
130
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308 IMAGE_FILE = 'sprites/fox.png'
251
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309 DEATH_ANIMATION = animations.FoxDeath
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310 DEATH_SOUND = 'kill-fox.ogg'
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311 CONFIG_NAME = 'fox'
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312
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313 costs = {
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314 # weighting for movement calculation
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315 'grassland' : 2,
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316 'woodland' : 1, # Try to keep to the woods if possible
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317 'broken fence' : 2,
404
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318 'fence' : 25,
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319 'guardtower' : 2, # We can pass under towers
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320 'henhouse' : 30, # Don't go into a henhouse unless we're going to
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321 # catch a chicken there
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322 'hendominium' : 30,
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323 }
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324
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325 def __init__(self, pos):
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326 Animal.__init__(self, pos)
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327 self.landmarks = [self.pos]
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328 self.hunting = True
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329 self.dig_pos = None
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330 self.tick = 0
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d2b19131d537 Don't continue the night if we're not doing anything anymore
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331 self.safe = False
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332 self.closest = None
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333 self.last_steps = []
397
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334 # Foxes don't occupy places in the same way chickens do, but they
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335 # can still be inside
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336 self.building = None
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337
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338 def outside(self):
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339 return self.building is None
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340
251
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341 def _game_death(self, gameboard):
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342 gameboard.kill_fox(self)
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343
82
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344 def _cost_tile(self, pos, gameboard):
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345 if gameboard.in_bounds(pos):
395
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346 this_tile = gameboard.tv.get(pos.to_tile_tuple())
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347 cost = self.costs.get(tiles.TILE_MAP[this_tile], 100)
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348 else:
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349 cost = 100 # Out of bounds is expensive
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350 return cost
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351
70
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352 def _cost_path(self, path, gameboard):
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353 """Calculate the cost of a path"""
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354 total = 0
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355 for pos in path:
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356 total += self._cost_tile(pos, gameboard)
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357 return total
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358
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359 def _gen_path(self, start_pos, final_pos):
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360 """Construct a direct path from start_pos to final_pos,
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361 excluding start_pos"""
431
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362 return start_pos.intermediate_positions(final_pos)
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363
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364 def _find_best_path_step(self, final_pos, gameboard):
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365 """Find the cheapest path to final_pos, and return the next step
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366 along the path."""
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367 # We calculate the cost of the direct path
395
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368 if final_pos.z < self.pos.z:
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369 # We need to try heading down.
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370 return Position(self.pos.x, self.pos.y, self.pos.z - 1)
404
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371 if final_pos.x == self.pos.x and final_pos.y == self.pos.y and \
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372 final_pos.z > self.pos.z:
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373 # We try heading up
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374 return Position(self.pos.x, self.pos.y, self.pos.z + 1)
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375 cur_dist = final_pos.dist(self.pos)
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376 if cur_dist < 2:
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377 # We're right ontop of our target, so just go there
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378 return final_pos
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379 # Find the cheapest spot close to us that moves us closer to the target
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380 neighbours = [Position(self.pos.x + x, self.pos.y + y, self.pos.z) for
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381 x in range(-1, 2) for y in range(-1, 2) if (x, y) != (0, 0)]
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382 best_pos = self.pos
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383 min_cost = 1000
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384 min_dist = cur_dist
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385 for point in neighbours:
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386 dist = point.dist(final_pos)
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387 if dist < cur_dist:
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388 cost = self._cost_tile(point, gameboard)
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389 if cost < min_cost or (min_cost == cost and dist < min_dist):
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390 # Prefer closest of equal cost points
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391 min_dist = dist
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392 min_cost = cost
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393 best = point
407
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diff changeset
394 if min_cost < 20 or not gameboard.in_bounds(self.pos):
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395 # If we're not on the gameboard yet, there's no point in looking
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parents: 406
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396 # for an optimal path.
404
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397 return best
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398 # Else expensive step, so think further
70
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399 direct_path = self._gen_path(self.pos, final_pos)
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400 min_cost = self._cost_path(direct_path, gameboard)
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401 min_path = direct_path
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402 # is there a point nearby that gives us a cheaper direct path?
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403 # This is delibrately not finding the optimal path, as I don't
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404 # want the foxes to be too intelligent, although the implementation
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405 # isn't well optimised yet
404
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parents: 402
diff changeset
406 # FIXME: Currently, this introduces loops, but the memory kind
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diff changeset
407 # avoids that. Fixing this is the next goal.
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diff changeset
408 poss = [Position(self.pos.x + x, self.pos.y + y, self.pos.z) for
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parents: 402
diff changeset
409 x in range(-3, 4) for y in range(-3, 4) if (x, y) != (0, 0)]
70
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diff changeset
410 for start in poss:
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diff changeset
411 cand_path = self._gen_path(self.pos, start) + \
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diff changeset
412 self._gen_path(start, final_pos)
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diff changeset
413 cost = self._cost_path(cand_path, gameboard)
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diff changeset
414 if cost < min_cost:
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diff changeset
415 min_cost = cost
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parents: 53
diff changeset
416 min_path = cand_path
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
417 if not min_path:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
418 return final_pos
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
419 return min_path[0]
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
420
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
421 def _find_path_to_woodland(self, gameboard):
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parents: 53
diff changeset
422 """Dive back to woodland through the landmarks"""
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Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
423 # find the closest point to our current location in walked path
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
424 if self.pos == self.landmarks[-1]:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
425 if len(self.landmarks) > 1:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
426 self.landmarks.pop() # Moving to the next landmark
402
3a469d46b820 Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
427 if not gameboard.in_bounds(self.pos) and not self.hunting:
3a469d46b820 Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
428 # Safely out of sight
3a469d46b820 Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
429 self.safe = True
3a469d46b820 Tweak safe logic to avoid some corner cases
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
430 return self.pos
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
431 return self._find_best_path_step(self.landmarks[-1], gameboard)
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
432
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
433 def _find_path_to_chicken(self, gameboard):
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parents: 53
diff changeset
434 """Find the path to the closest chicken"""
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
435 # Find the closest chicken
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
436 min_dist = 999
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
437 if self.closest not in gameboard.chickens:
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
438 # Either no target, or someone ate it
196
edcb5edfa0ff If the closest chicken is gone, clear it.
Jeremy Thurgood <firxen@gmail.com>
parents: 195
diff changeset
439 self.closest = None
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
440 for chicken in gameboard.chickens:
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
441 dist = chicken.pos.dist(self.pos)
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
442 if chicken.abode:
370
b3c90e49a6b7 Foxes are more averse to armed chickens and less averse to indoor chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 305
diff changeset
443 dist += 5 # Prefer free-ranging chickens
b3c90e49a6b7 Foxes are more averse to armed chickens and less averse to indoor chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 305
diff changeset
444 if len(chicken.weapons()) > 0:
b3c90e49a6b7 Foxes are more averse to armed chickens and less averse to indoor chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 305
diff changeset
445 dist += 5 # Prefer unarmed chickens
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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parents: 130
diff changeset
446 if dist < min_dist:
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
447 min_dist = dist
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
448 self.closest = chicken
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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parents: 130
diff changeset
449 if not self.closest:
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
450 # No more chickens, so leave
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parents: 53
diff changeset
451 self.hunting = False
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
452 return self.pos
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
453 if self.closest.pos == self.pos:
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
454 # No need to move
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
455 return self.pos
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
456 if self.closest.pos.to_tile_tuple() == self.pos.to_tile_tuple():
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
457 # Only differ in z, so next step is in z
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
458 if self.closest.pos.z < self.pos.z:
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
459 new_z = self.pos.z - 1
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
460 else:
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
461 new_z = self.pos.z + 1
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
462 return Position(self.pos.x, self.pos.y, new_z)
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
463 return self._find_best_path_step(self.closest.pos, gameboard)
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
464
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
465 def attack(self, gameboard):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
466 """Attack a chicken"""
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
467 chicken = gameboard.get_animal_at_pos(self.pos, 'chicken')
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
468 if chicken:
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
469 # Always attack a chicken we step on, even if not hunting
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
470 self._catch_chicken(chicken, gameboard)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
471
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
472 def _catch_chicken(self, chicken, gameboard):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
473 """Catch a chicken"""
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 243
diff changeset
474 chicken.damage(gameboard)
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
475 self.closest = None
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
476 self.hunting = False
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
477 self.last_steps = [] # Forget history here
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
478
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
479 def _update_pos(self, gameboard, new_pos):
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
480 """Update the position, making sure we don't step on other foxes"""
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
481 if new_pos == self.pos:
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
482 # We're not moving, so we can skip all the checks
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
483 return new_pos
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
484 blocked = gameboard.get_animal_at_pos(new_pos, 'fox') is not None
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
485 if not blocked and new_pos.z == self.pos.z:
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
486 # We're only worried about loops when not on a ladder
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
487 blocked = new_pos in self.last_steps
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
488 final_pos = new_pos
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
489 if blocked:
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
490 if new_pos.z != self.pos.z:
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
491 # We can only move up and down a ladder
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
492 moves = [Position(self.pos.x, self.pos.y, z) for z
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
493 in range(self.pos.z-1, self.pos.z + 2) if z >= 0]
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
494 else:
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
495 moves = [Position(x, y) for x in range(self.pos.x-1, self.pos.x + 2)
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
496 for y in range(self.pos.y-1, self.pos.y + 2)
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
497 if Position(x,y) != self.pos and
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
498 Position(x, y) not in self.last_steps and
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
499 self.pos.z == 0]
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
500 # find the cheapest point in moves that's not blocked
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
501 final_pos = None
82
bf28f499c6b4 Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 72
diff changeset
502 min_cost = 1000
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
503 for poss in moves:
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 399
diff changeset
504 if gameboard.get_animal_at_pos(poss, 'fox'):
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 398
diff changeset
505 continue # blocked
82
bf28f499c6b4 Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 72
diff changeset
506 cost = self._cost_tile(poss, gameboard)
bf28f499c6b4 Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 72
diff changeset
507 if cost < min_cost:
bf28f499c6b4 Tweak fox avoidance behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 72
diff changeset
508 min_cost = cost
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
509 final_pos = poss
257
fcaae2cfe3cd Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents: 251
diff changeset
510 if cost == min_cost and random.randint(0, 1) > 0:
fcaae2cfe3cd Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents: 251
diff changeset
511 # Add some randomness in this case
fcaae2cfe3cd Make foxes less determistic when avoiding other foxes
Neil Muller <drnlmuller@gmail.com>
parents: 251
diff changeset
512 final_pos = poss
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
513 if not final_pos:
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
514 # No good choice, so stay put
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
515 return self.pos
72
aa4bd93575d9 Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents: 71
diff changeset
516 if gameboard.in_bounds(final_pos):
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
517 this_tile = gameboard.tv.get(final_pos.to_tile_tuple())
72
aa4bd93575d9 Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents: 71
diff changeset
518 else:
aa4bd93575d9 Fix some bound checking and tweak movement costs
Neil Muller <drnlmuller@gmail.com>
parents: 71
diff changeset
519 this_tile = tiles.REVERSE_TILE_MAP['woodland']
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
520 if tiles.TILE_MAP[this_tile] == 'broken fence' and self.hunting:
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
521 # We'll head back towards the holes we make/find
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
522 self.landmarks.append(final_pos)
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
523 elif tiles.TILE_MAP[this_tile] == 'fence' and not self.dig_pos:
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
524 self._dig(gameboard, final_pos)
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
525 return self.pos
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
526 self.last_steps.append(final_pos)
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
527 if len(self.last_steps) > 3:
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
528 self.last_steps.pop(0)
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
529 return final_pos
28
ac3a74352b74 Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
530
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
531 def _dig(self, gameboard, dig_pos):
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
532 """Setup dig parameters, to be overridden if needed"""
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
533 self.tick = 5
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
534 self.dig_pos = dig_pos
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
535
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
536 def _make_hole(self, gameboard):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
537 """Make a hole in the fence"""
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
538 fence = gameboard.get_building(self.dig_pos.to_tile_tuple())
394
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
539 # Another fox could have made the same hole this turn
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
540 if fence:
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
541 fence.damage(gameboard.tv)
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
542 self.dig_pos = None
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
543
28
ac3a74352b74 Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
544 def move(self, gameboard):
ac3a74352b74 Change animal.py to four space indents.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
545 """Foxes will aim to move towards the closest henhouse or free
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
546 chicken"""
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
547 if self.safe:
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
548 # We're safe, so do nothing
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
549 return
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
550 elif self.dig_pos:
70
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
551 if self.tick:
d92a2f973cc4 Make foxes move 'better' and break fences
Neil Muller <drnlmuller@gmail.com>
parents: 53
diff changeset
552 self.tick -= 1
92
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diff changeset
553 # We're still digging through the fence
70
d92a2f973cc4 Make foxes move 'better' and break fences
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diff changeset
554 # Check the another fox hasn't dug a hole for us
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
555 # We're too busy digging to notice if a hole appears nearby,
70
d92a2f973cc4 Make foxes move 'better' and break fences
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diff changeset
556 # but we'll notice if the fence we're digging vanishes
395
2d0ff46118e2 Basic support for z coordinate
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diff changeset
557 this_tile = gameboard.tv.get(self.dig_pos.to_tile_tuple())
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
558 if tiles.TILE_MAP[this_tile] == 'broken fence':
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
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parents: 396
diff changeset
559 self.tick = 0
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
560 else:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
561 # We've dug through the fence, so make a hole
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
562 self._make_hole(gameboard)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
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parents: 396
diff changeset
563 return
398
082b1ea5f98d Regain time lost when adding foxes to buildings
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parents: 397
diff changeset
564 elif self.hunting:
70
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
565 desired_pos = self._find_path_to_chicken(gameboard)
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
566 else:
d92a2f973cc4 Make foxes move 'better' and break fences
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parents: 53
diff changeset
567 desired_pos = self._find_path_to_woodland(gameboard)
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parents: 53
diff changeset
568 final_pos = self._update_pos(gameboard, desired_pos)
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parents: 53
diff changeset
569 self._fix_face(final_pos)
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parents: 53
diff changeset
570 self.pos = final_pos
398
082b1ea5f98d Regain time lost when adding foxes to buildings
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parents: 397
diff changeset
571 change_visible = False
397
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parents: 396
diff changeset
572 # See if we're entering/leaving a building
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parents: 396
diff changeset
573 building = gameboard.get_building(final_pos.to_tile_tuple())
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Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
574 if building and self.outside():
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
575 # Check if we need to enter
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
576 if self.closest and not self.closest.outside() and \
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
577 self.closest.abode.building is building:
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parents: 397
diff changeset
578 building.add_predator(self)
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parents: 397
diff changeset
579 change_visible = True
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
580 elif self.building and final_pos.z == 0:
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parents: 396
diff changeset
581 # can only leave from the ground floor
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parents: 396
diff changeset
582 if building == self.building:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
583 # Check if we need to leave the building
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Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
584 if not self.hunting or (self.closest and
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
585 self.closest.abode.building is not building):
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Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
586 self.building.remove_predator(self)
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
587 change_visible = True
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
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parents: 396
diff changeset
588 else:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
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parents: 396
diff changeset
589 # we've moved away from the building we were in
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Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
590 self.building.remove_predator(self)
398
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
591 change_visible = True
082b1ea5f98d Regain time lost when adding foxes to buildings
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parents: 397
diff changeset
592 if change_visible:
082b1ea5f98d Regain time lost when adding foxes to buildings
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
593 gameboard.set_visibility(self)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
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parents: 396
diff changeset
594
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
595
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parents: 84
diff changeset
596 class NinjaFox(Fox):
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parents: 84
diff changeset
597 """Ninja foxes are hard to see"""
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
598
114
4c2fbab20abe Foxes are stealthy now.
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parents: 109
diff changeset
599 STEALTH = 60
130
96c5ef7613b5 NINJA FOXES!
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parents: 125
diff changeset
600 IMAGE_FILE = 'sprites/ninja_fox.png'
389
463802281182 Add basic level support (level choosing needs work)
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diff changeset
601 CONFIG_NAME = 'ninja fox'
114
4c2fbab20abe Foxes are stealthy now.
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diff changeset
602
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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diff changeset
603 class DemoFox(Fox):
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Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
604 """Demolition Foxes destroy fences easily"""
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
605
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
606 DIG_ANIMATION = animations.FenceExplosion
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parents: 236
diff changeset
607 IMAGE_FILE = 'sprites/sapper_fox.png'
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
608 CONFIG_NAME = 'sapper fox'
241
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 236
diff changeset
609
406
f8072b2d6dd1 Fix bug where sapper foxes overwrite costs for all foxes
Neil Muller <drnlmuller@gmail.com>
parents: 404
diff changeset
610 costs = Fox.costs.copy()
426
d34be925b9fc Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
Simon Cross <hodgestar@gmail.com>
parents: 423
diff changeset
611 costs['fence'] = 2
269
445f746449fa Tweak sapper fox path weighting
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parents: 257
diff changeset
612
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 236
diff changeset
613 def _dig(self, gameboard, dig_pos):
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 236
diff changeset
614 """Setup dig parameters, to be overridden if needed"""
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 236
diff changeset
615 self.tick = 0 # Costs us nothing to go through a fence.
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 236
diff changeset
616 self.dig_pos = dig_pos
395
2d0ff46118e2 Basic support for z coordinate
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parents: 394
diff changeset
617 self.DIG_ANIMATION(gameboard.tv, dig_pos.to_tile_tuple())
241
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 236
diff changeset
618 self._make_hole(gameboard)
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parents: 236
diff changeset
619
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
620 class GreedyFox(Fox):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
621 """Greedy foxes eat more chickens"""
389
463802281182 Add basic level support (level choosing needs work)
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parents: 380
diff changeset
622 CONFIG_NAME = 'greedy fox'
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
623
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
624 def __init__(self, pos):
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
625 Fox.__init__(self, pos)
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Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
626 self.chickens_eaten = 0
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
627
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
628 def _catch_chicken(self, chicken, gameboard):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 243
diff changeset
629 chicken.damage(gameboard)
145
490ede177f50 Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Neil Muller <drnlmuller@gmail.com>
parents: 130
diff changeset
630 self.closest = None
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
631 self.chickens_eaten += 1
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
632 if self.chickens_eaten > 2:
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
633 self.hunting = False
149
2a1064fae608 More memory for the foxes, to ensure we avoid short loops
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
634 self.last_steps = []
114
4c2fbab20abe Foxes are stealthy now.
Jeremy Thurgood <firxen@gmail.com>
parents: 109
diff changeset
635
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
636 class Rinkhals(Fox):
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
637 """The Rinkhals has eclectic tastes"""
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
638 STEALTH = 80
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
639 IMAGE_FILE = 'sprites/rinkhals.png'
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
640 CONFIG_NAME = 'rinkhals'
290
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
641
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
642 def _catch_chicken(self, chicken, gameboard):
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
643 """The Rinkhals hunts for sport, catch and release style"""
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
644 self.closest = None
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
645 self.hunting = False
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
646 self.last_steps = []
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
647
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
648 def _make_hole(self, gameboard):
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
649 """The Rinkhals eats fences"""
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
650 fence = gameboard.get_building(self.dig_pos.to_tile_tuple())
394
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
651 if fence:
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
652 fence.remove(gameboard.tv)
ad77b3b71b08 Fix crash when multiple foxes finish digging at the same time
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
653 gameboard.remove_building(fence)
290
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
654 self.dig_pos = None
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
655
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 269
diff changeset
656 def damage(self, gameboard):
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
657 """The Rinkhals is invincible!"""
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
658 return True
664bba9be40a Fences are eclectic.
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parents: 269
diff changeset
659
199
696936621a93 Buildings can affect visual acuity.
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parents: 196
diff changeset
660 def _get_vision_param(parameter, watcher):
696936621a93 Buildings can affect visual acuity.
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parents: 196
diff changeset
661 param = getattr(watcher, parameter)
696936621a93 Buildings can affect visual acuity.
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parents: 196
diff changeset
662 if watcher.abode:
696936621a93 Buildings can affect visual acuity.
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parents: 196
diff changeset
663 modifier = getattr(watcher.abode.building, 'MODIFY_'+parameter, lambda r: r)
696936621a93 Buildings can affect visual acuity.
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parents: 196
diff changeset
664 param = modifier(param)
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
665 return param
696936621a93 Buildings can affect visual acuity.
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parents: 196
diff changeset
666
437
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
667 def visible(watcher, watchee, gameboard):
443
4efe57fcc1d7 Anything off the board is invisible.
Jeremy Thurgood <firxen@gmail.com>
parents: 441
diff changeset
668 if not gameboard.in_bounds(watchee.pos):
4efe57fcc1d7 Anything off the board is invisible.
Jeremy Thurgood <firxen@gmail.com>
parents: 441
diff changeset
669 # We can't see anything off the edge of the board.
4efe57fcc1d7 Anything off the board is invisible.
Jeremy Thurgood <firxen@gmail.com>
parents: 441
diff changeset
670 return False
199
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
671 vision_bonus = _get_vision_param('VISION_BONUS', watcher)
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
672 range_penalty = _get_vision_param('VISION_RANGE_PENALTY', watcher)
437
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
673 positions = watcher.pos.intermediate_positions(watchee.pos)
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
674 for pos in positions:
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
675 building = gameboard.get_building(pos.to_tile_tuple())
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
676 # This allows chickens to fire across GuardTowers and Fences.
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
677 if building and building.BLOCKS_VISION and not (watcher in building.occupants()):
95b81e917399 Buildings block line-of-sight, except for occupants.
Jeremy Thurgood <firxen@gmail.com>
parents: 431
diff changeset
678 return False
199
696936621a93 Buildings can affect visual acuity.
Jeremy Thurgood <firxen@gmail.com>
parents: 196
diff changeset
679 distance = watcher.pos.dist(watchee.pos) - 1
438
16437cf4a2b8 Trees provide a modicum of cover.
Jeremy Thurgood <firxen@gmail.com>
parents: 437
diff changeset
680 # Intervening forests get in the way a bit.
16437cf4a2b8 Trees provide a modicum of cover.
Jeremy Thurgood <firxen@gmail.com>
parents: 437
diff changeset
681 woods = len([pos for pos in positions if gameboard.tv.get(pos.to_tile_tuple()) == gameboard.WOODLAND])
114
4c2fbab20abe Foxes are stealthy now.
Jeremy Thurgood <firxen@gmail.com>
parents: 109
diff changeset
682 roll = random.randint(1, 100)
438
16437cf4a2b8 Trees provide a modicum of cover.
Jeremy Thurgood <firxen@gmail.com>
parents: 437
diff changeset
683 return roll > watchee.STEALTH - vision_bonus + range_penalty*distance + constants.WOODLAND_CONCEALMENT*woods
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
684
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
685 # These don't have to add up to 100, but it's easier to think
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
686 # about them if they do.
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
687 DEFAULT_FOX_WEIGHTINGS = (
463802281182 Add basic level support (level choosing needs work)
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parents: 380
diff changeset
688 (Fox, 59),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
689 (GreedyFox, 30),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
690 (NinjaFox, 5),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
691 (DemoFox, 5),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
692 (Rinkhals, 1),
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
693 )
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 380
diff changeset
694