Mercurial > rinkhals
annotate gamelib/gameboard.py @ 267:9cc7bc5cd10c
Refactor sprite cursor a bit to make sub-classing easier. Add (unused) SmallSpriteCursor sub-class. Remove unnecessary pygame.font import.
author | Simon Cross <hodgestar@gmail.com> |
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date | Sat, 05 Sep 2009 14:02:04 +0000 |
parents | 812bd4cda8b8 |
children | 31f5033eac70 |
rev | line source |
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Move spawing code from engine to gameboard - seems more natural.
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1 import random |
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2 |
35 | 3 import pygame |
262
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
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5 K_LEFT, K_RIGHT |
35 | 6 from pgu import gui |
9 | 7 |
8 import data | |
24
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Add support for PNG tiles.
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9 import tiles |
79 | 10 import icons |
40
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11 import constants |
57
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12 import buildings |
69
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
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17 import sprite_cursor |
241
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Demolition foxes, including better fox selection.
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18 import misc |
35 | 19 |
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20 class OpaqueLabel(gui.Label): |
168 | 21 def __init__(self, value, **params): |
22 gui.Label.__init__(self, value, **params) | |
23 if 'width' in params: | |
24 self._width = params['width'] | |
25 if 'height' in params: | |
26 self._height = params['height'] | |
27 self._set_size() | |
28 | |
29 def _set_size(self): | |
30 width, height = self.font.size(self.value) | |
31 width = getattr(self, '_width', width) | |
32 height = getattr(self, '_height', height) | |
33 self.style.width, self.style.height = width, height | |
34 | |
40
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35 def paint(self, s): |
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36 s.fill(self.style.background) |
168 | 37 if self.style.align > 0: |
38 r = s.get_rect() | |
39 w, _ = self.font.size(self.value) | |
40 s = s.subsurface(r.move((r.w-w, 0)).clip(r)) | |
40
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41 gui.Label.paint(self, s) |
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42 |
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43 def update_value(self, value): |
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44 self.value = value |
168 | 45 self._set_size() |
40
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46 self.repaint() |
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47 |
168 | 48 def mklabel(text="", **params): |
49 params.setdefault('color', constants.FG_COLOR) | |
50 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2) | |
51 return OpaqueLabel(text, **params) | |
109
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52 |
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53 def mkcountupdate(counter): |
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54 def update_counter(self, value): |
168 | 55 getattr(self, counter).update_value("%s " % value) |
109
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56 self.repaint() |
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57 return update_counter |
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58 |
35 | 59 class ToolBar(gui.Table): |
60 def __init__(self, gameboard, **params): | |
61 gui.Table.__init__(self, **params) | |
245
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62 self.group = gui.Group(name='toolbar', value=None) |
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63 self._next_tool_value = 0 |
35 | 64 self.gameboard = gameboard |
168 | 65 self.cash_counter = mklabel(align=1) |
66 self.chicken_counter = mklabel(align=1) | |
67 self.egg_counter = mklabel(align=1) | |
68 self.day_counter = mklabel(align=1) | |
69 self.killed_foxes = mklabel(align=1) | |
83
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70 |
168 | 71 self.tr() |
72 self.td(gui.Spacer(self.rect.w/2, 0)) | |
73 self.td(gui.Spacer(self.rect.w/2, 0)) | |
139
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74 self.add_counter(mklabel("Day:"), self.day_counter) |
109
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75 self.add_counter(mklabel("Groats:"), self.cash_counter) |
116
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76 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
83
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77 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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78 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
154 | 79 self.add_spacer(20) |
80 | |
162 | 81 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS, |
82 cursors.cursors['select']) | |
154 | 83 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING) |
84 self.add_spacer(20) | |
83
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85 |
154 | 86 self.add_heading("Sell ...") |
162 | 87 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, |
258 | 88 cursors.cursors['sell']) |
162 | 89 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, |
258 | 90 cursors.cursors['sell']) |
162 | 91 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, |
258 | 92 cursors.cursors['sell']) |
252
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93 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT, |
258 | 94 cursors.cursors['sell']) |
154 | 95 self.add_spacer(20) |
96 | |
97 self.add_heading("Buy ...") | |
98 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE) | |
64
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99 for building_cls in buildings.BUILDINGS: |
162 | 100 self.add_tool_button(building_cls.NAME.title(), building_cls, |
101 cursors.cursors.get('build', None)) | |
109
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102 for equipment_cls in equipment.EQUIPMENT: |
162 | 103 self.add_tool_button(equipment_cls.NAME.title(), equipment_cls, |
247
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104 cursors.cursors.get('buy', None)) |
168 | 105 self.add_spacer(30) |
151
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106 |
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107 self.add_tool("Finished Day", self.day_done) |
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108 |
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109 def day_done(self): |
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110 import engine |
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111 pygame.event.post(engine.START_NIGHT) |
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112 |
109
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113 update_cash_counter = mkcountupdate('cash_counter') |
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114 update_fox_counter = mkcountupdate('killed_foxes') |
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115 update_chicken_counter = mkcountupdate('chicken_counter') |
116
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116 update_egg_counter = mkcountupdate('egg_counter') |
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117 update_day_counter = mkcountupdate('day_counter') |
79 | 118 |
168 | 119 def add_spacer(self, height): |
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120 self.tr() |
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121 self.td(gui.Spacer(0, height), colspan=2) |
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122 |
154 | 123 def add_heading(self, text): |
124 self.tr() | |
125 self.td(mklabel(text), colspan=2) | |
126 | |
162 | 127 def add_tool_button(self, text, tool, cursor=None): |
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128 self.add_tool(text, lambda: self.gameboard.set_selected_tool(tool, |
162 | 129 cursor)) |
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130 |
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131 def add_tool(self, text, func): |
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132 label = gui.basic.Label(text) |
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133 value = self._next_tool_value |
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134 self._next_tool_value += 1 |
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135 tool = gui.Tool(self.group, label, value, width=self.rect.w, style={"padding_left": 0}) |
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136 tool.connect(gui.CLICK, func) |
35 | 137 self.tr() |
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138 self.td(tool, align=-1, colspan=2) |
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139 |
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140 def clear_tool(self): |
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141 self.group.value = None |
35 | 142 |
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143 def add_counter(self, icon, label): |
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144 self.tr() |
168 | 145 self.td(icon, width=self.rect.w/2) |
146 self.td(label, width=self.rect.w/2) | |
35 | 147 |
152
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148 def resize(self, width=None, height=None): |
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149 width, height = gui.Table.resize(self, width, height) |
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150 width = GameBoard.TOOLBAR_WIDTH |
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151 return width, height |
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152 |
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153 |
35 | 154 class VidWidget(gui.Widget): |
155 def __init__(self, gameboard, vid, **params): | |
156 gui.Widget.__init__(self, **params) | |
157 self.gameboard = gameboard | |
158 self.vid = vid | |
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159 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 160 |
161 def paint(self, surface): | |
162 self.vid.paint(surface) | |
202 | 163 # Blit animation frames on top of the drawing |
164 x, y = self.vid.view.x, self.vid.view.y | |
165 for anim in self.gameboard.animations: | |
166 anim.fix_pos(self.vid) | |
167 anim.irect.x = anim.rect.x - anim.shape.x | |
168 anim.irect.y = anim.rect.y - anim.shape.y | |
169 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
170 # We don't store anim._irect, since we only update anims if the | |
171 # image changes, which kills irect | |
35 | 172 |
173 def update(self, surface): | |
202 | 174 us = [] |
175 x, y = self.vid.view.x, self.vid.view.y | |
176 for anim in self.gameboard.animations[:]: | |
234
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177 if anim.updated or anim.removed: |
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178 # We flag that we need to redraw stuff undeneath the animation |
202 | 179 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, |
180 anim.irect.width, anim.irect.height)) | |
181 self.vid.alayer[anim.pos.y][anim.pos.x]=1 | |
212
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182 self.vid.updates.append(anim.pos.to_tuple()) |
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183 if anim.removed: |
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184 # Remove the animation from the draw loop |
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185 self.gameboard.animations.remove(anim) |
202 | 186 us.extend(self.vid.update(surface)) |
187 for anim in self.gameboard.animations: | |
188 if anim.updated: | |
189 anim.fix_pos(self.vid) | |
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190 # setimage has happened, so redraw |
202 | 191 anim.irect.x = anim.rect.x - anim.shape.x |
192 anim.irect.y = anim.rect.y - anim.shape.y | |
193 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
194 anim.updated = 0 | |
195 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, | |
196 anim.irect.width, anim.irect.height)) | |
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197 # This is enough, because sprite changes happen disjoint |
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198 # from the animation sequence, so we don't need to worry |
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199 # other changes forcing us to redraw the animation frame. |
202 | 200 return us |
35 | 201 |
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202 def move_view(self, x, y): |
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203 self.vid.view.move_ip((x, y)) |
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204 |
35 | 205 def event(self, e): |
206 if e.type == MOUSEBUTTONDOWN: | |
207 self.gameboard.use_tool(e) | |
186
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208 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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209 self.gameboard.update_sprite_cursor(e) |
35 | 210 |
211 | |
9 | 212 class GameBoard(object): |
213 TILE_DIMENSIONS = (20, 20) | |
35 | 214 TOOLBAR_WIDTH = 140 |
9 | 215 |
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216 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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217 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 218 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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219 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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220 |
241
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221 FOX_WEIGHTINGS = ( |
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222 (animal.Fox, 60), |
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223 (animal.GreedyFox, 30), |
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224 (animal.NinjaFox, 5), |
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225 (animal.DemoFox, 5), |
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226 ) |
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227 |
151
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228 def __init__(self, main_app): |
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229 self.disp = main_app |
24
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230 self.tv = tiles.FarmVid() |
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231 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 232 self.tv.tga_load_level(data.filepath('level1.tga')) |
151
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233 self.create_display() |
40
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234 |
35 | 235 self.selected_tool = None |
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236 self.animal_to_place = None |
186
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237 self.sprite_cursor = None |
116
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238 self.chickens = set() |
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239 self.foxes = set() |
64
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240 self.buildings = [] |
202 | 241 self.animations = [] |
40
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242 self.cash = 0 |
118
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243 self.eggs = 0 |
139
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244 self.days = 0 |
79 | 245 self.killed_foxes = 0 |
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246 self.add_cash(constants.STARTING_CASH) |
223 | 247 self.day, self.night = True, False |
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248 |
67
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249 self.fix_buildings() |
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250 |
118
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251 self.add_some_chickens() |
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252 |
151
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253 def get_top_widget(self): |
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254 return self.top_widget |
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255 |
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256 def create_display(self): |
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257 width, height = self.disp.rect.w, self.disp.rect.h |
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258 tbl = gui.Table() |
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259 tbl.tr() |
151
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260 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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261 tbl.td(self.toolbar, valign=-1) |
152
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262 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
37
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263 tbl.td(self.tvw) |
151
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264 self.top_widget = tbl |
14 | 265 |
151
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266 def update(self): |
37
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267 self.tvw.reupdate() |
9 | 268 |
269 def loop(self): | |
25
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270 self.tv.loop() |
9 | 271 |
162 | 272 def set_selected_tool(self, tool, cursor): |
223 | 273 if not self.day: |
274 return | |
35 | 275 self.selected_tool = tool |
213
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276 if self.animal_to_place: |
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277 # Clear any highlights |
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278 self.animal_to_place.unequip_by_name("spotlight") |
200
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279 self.select_animal_to_place(None) |
203
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280 sprite_curs = None |
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281 if buildings.is_building(tool): |
232
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282 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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283 elif equipment.is_equipment(tool): |
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284 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
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285 elif tool == constants.TOOL_BUY_FENCE: |
225
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286 sprite_curs = sprite_cursor.SpriteCursor("tiles/fence.png", self.tv) |
203
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287 self.set_cursor(cursor, sprite_curs) |
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288 |
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289 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 290 if cursor: |
291 pygame.mouse.set_cursor(*cursor) | |
292 else: | |
293 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
218
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294 self.sprite_cursor = sprite_curs |
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295 self.tv.sprites.set_cursor(sprite_curs) |
213
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296 |
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297 def reset_states(self): |
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298 """Clear current states (highlights, etc.)""" |
245
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299 self.set_selected_tool(None, None) |
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300 self.toolbar.clear_tool() |
17
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301 |
186
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302 def update_sprite_cursor(self, e): |
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303 tile_pos = self.tv.screen_to_tile(e.pos) |
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304 self.sprite_cursor.set_pos(tile_pos) |
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305 |
223 | 306 def start_night(self): |
307 self.day, self.night = False, True | |
308 self.tv.sun(False) | |
309 self.reset_states() | |
310 | |
311 def start_day(self): | |
312 self.day, self.night = True, False | |
313 self.tv.sun(True) | |
314 self.reset_states() | |
315 | |
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316 def in_bounds(self, pos): |
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317 """Check if a position is within the game boundaries""" |
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318 if pos.x < 0 or pos.y < 0: |
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319 return False |
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320 width, height = self.tv.size |
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321 if pos.x >= width or pos.y >= height: |
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322 return False |
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323 return True |
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324 |
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325 def use_tool(self, e): |
223 | 326 if not self.day: |
327 return | |
189
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328 if e.button == 3: # Right button |
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329 self.selected_tool = None |
203
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330 self.set_cursor() |
189
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331 elif e.button != 1: # Left button |
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332 return |
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333 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
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334 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
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335 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
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336 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
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337 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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338 self.place_animal(self.tv.screen_to_tile(e.pos)) |
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339 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
54
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340 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
65
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341 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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342 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
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343 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
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344 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
131 | 345 elif self.selected_tool == constants.TOOL_LOGGING: |
346 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
64
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347 elif buildings.is_building(self.selected_tool): |
65
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348 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
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349 elif equipment.is_equipment(self.selected_tool): |
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350 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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351 |
166
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352 def get_outside_chicken(self, tile_pos): |
54
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diff
changeset
|
353 for chick in self.chickens: |
164
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changeset
|
354 if chick.covers(tile_pos) and chick.outside(): |
54
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changeset
|
355 return chick |
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parents:
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diff
changeset
|
356 return None |
57
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diff
changeset
|
357 |
105
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changeset
|
358 def get_building(self, tile_pos): |
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359 for building in self.buildings: |
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changeset
|
360 if building.covers(tile_pos): |
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changeset
|
361 return building |
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changeset
|
362 return None |
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diff
changeset
|
363 |
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diff
changeset
|
364 def sell_chicken(self, tile_pos): |
192
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diff
changeset
|
365 |
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changeset
|
366 def do_sell(chicken): |
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changeset
|
367 if not chicken: |
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changeset
|
368 return False # sanity check |
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changeset
|
369 if len(self.chickens) == 1: |
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changeset
|
370 print "You can't sell your last chicken!" |
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changeset
|
371 return False |
228
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diff
changeset
|
372 for item in list(chicken.equipment): |
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changeset
|
373 self.add_cash(item.sell_price()) |
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changeset
|
374 chicken.unequip(item) |
192
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changeset
|
375 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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changeset
|
376 sound.play_sound("sell-chicken.ogg") |
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diff
changeset
|
377 return True |
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diff
changeset
|
378 |
166
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changeset
|
379 chick = self.get_outside_chicken(tile_pos) |
54
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parents:
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diff
changeset
|
380 if chick is None: |
192
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changeset
|
381 building = self.get_building(tile_pos) |
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changeset
|
382 if building and building.NAME in buildings.HENHOUSES: |
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changeset
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383 self.open_building_dialog(building, do_sell) |
54
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diff
changeset
|
384 return |
192
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parents:
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diff
changeset
|
385 |
226
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diff
changeset
|
386 if do_sell(chick): |
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diff
changeset
|
387 self.remove_chicken(chick) |
192
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diff
changeset
|
388 |
243
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changeset
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389 def sell_one_egg(self, chicken): |
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changeset
|
390 if chicken.eggs: |
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changeset
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391 self.add_cash(constants.SELL_PRICE_EGG) |
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changeset
|
392 chicken.remove_one_egg() |
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changeset
|
393 self.eggs -= 1 |
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diff
changeset
|
394 self.toolbar.update_egg_counter(self.eggs) |
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parents:
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diff
changeset
|
395 return True |
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parents:
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diff
changeset
|
396 return False |
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parents:
241
diff
changeset
|
397 |
192
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parents:
191
diff
changeset
|
398 def sell_egg(self, tile_pos): |
a490ee2ef446
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parents:
191
diff
changeset
|
399 def do_sell(chicken): |
243
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parents:
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diff
changeset
|
400 # We try sell and egg |
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parents:
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diff
changeset
|
401 if self.sell_one_egg(chicken): |
193 | 402 sound.play_sound("sell-chicken.ogg") |
243
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Variable number of eggs for chickens
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parents:
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diff
changeset
|
403 # Force toolbar update |
193 | 404 self.toolbar.chsize() |
192
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Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
405 return False |
193 | 406 |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
407 building = self.get_building(tile_pos) |
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Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
408 if building and building.NAME in buildings.HENHOUSES: |
193 | 409 self.open_building_dialog(building, do_sell) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
410 |
200
67d10f7e0159
selected chickens are selected
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parents:
197
diff
changeset
|
411 def select_animal_to_place(self, animal): |
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parents:
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diff
changeset
|
412 if self.animal_to_place: |
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parents:
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diff
changeset
|
413 self.animal_to_place.unequip_by_name("spotlight") |
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selected chickens are selected
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parents:
197
diff
changeset
|
414 self.animal_to_place = animal |
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selected chickens are selected
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parents:
197
diff
changeset
|
415 if self.animal_to_place: |
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selected chickens are selected
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parents:
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diff
changeset
|
416 self.animal_to_place.equip(equipment.Spotlight()) |
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selected chickens are selected
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parents:
197
diff
changeset
|
417 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
418 def place_animal(self, tile_pos): |
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Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
419 """Handle an TOOL_PLACE_ANIMALS click. |
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Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
420 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
421 This will either select an animal or |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
422 place a selected animal in a building. |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
423 """ |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
424 chicken = self.get_outside_chicken(tile_pos) |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
425 if chicken: |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
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parents:
105
diff
changeset
|
426 if chicken is self.animal_to_place: |
200
67d10f7e0159
selected chickens are selected
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parents:
197
diff
changeset
|
427 self.select_animal_to_place(None) |
165 | 428 pygame.mouse.set_cursor(*cursors.cursors['select']) |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
429 else: |
200
67d10f7e0159
selected chickens are selected
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parents:
197
diff
changeset
|
430 self.select_animal_to_place(chicken) |
162 | 431 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
432 return |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
433 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
434 if building: |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
435 if self.animal_to_place: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
436 try: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
437 place = building.first_empty_place() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
438 self.relocate_animal(self.animal_to_place, place=place) |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
439 self.animal_to_place.equip(equipment.Nest()) |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
440 self.select_animal_to_place(None) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
441 pygame.mouse.set_cursor(*cursors.cursors['select']) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
442 except buildings.BuildingFullError: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
443 pass |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
444 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
445 self.open_building_dialog(building) |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
446 return |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
447 if self.tv.get(tile_pos) == self.GRASSLAND: |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
448 if self.animal_to_place is not None: |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
449 self.animal_to_place.unequip_by_name("nest") |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
450 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
451 self.eggs -= self.animal_to_place.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
452 self.animal_to_place.remove_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
453 self.toolbar.update_egg_counter(self.eggs) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
454 |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
455 def relocate_animal(self, chicken, tile_pos=None, place=None): |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
456 assert((tile_pos, place) != (None, None)) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
457 if chicken.abode is not None: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
458 chicken.abode.clear_occupant() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
459 if tile_pos: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
460 chicken.set_pos(tile_pos) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
461 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
462 place.set_occupant(chicken) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
463 chicken.set_pos(place.get_pos()) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
464 self.set_visibility(chicken) |
125 | 465 |
466 def set_visibility(self, chicken): | |
467 if chicken.outside(): | |
468 if chicken not in self.tv.sprites: | |
469 self.tv.sprites.append(chicken) | |
470 else: | |
471 if chicken in self.tv.sprites: | |
472 self.tv.sprites.remove(chicken) | |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
473 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
474 def open_dialog(self, widget, close_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
475 """Open a dialog for the given widget. Add close button.""" |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
476 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
477 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
478 def close_dialog(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
479 self.disp.close(tbl) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
480 if close_callback is not None: |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
481 close_callback() |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
482 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
483 close_button = gui.Button("Close") |
2b2007e231da
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changeset
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484 close_button.connect(gui.CLICK, close_dialog) |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
485 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
486 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
487 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
488 tbl.td(widget, colspan=2) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
489 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
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diff
changeset
|
490 tbl.td(gui.Spacer(100, 0)) |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
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170
diff
changeset
|
491 tbl.td(close_button, align=1) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
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diff
changeset
|
492 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
493 self.disp.open(tbl) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
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parents:
168
diff
changeset
|
494 return tbl |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
495 |
192
a490ee2ef446
Allow selling of chickens in henhouses
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diff
changeset
|
496 def open_building_dialog(self, building, sell_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
497 """Create dialog for manipulating the contents of a building.""" |
208
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Fix bugs in clicking around inside buildings while moving chickens.
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diff
changeset
|
498 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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changeset
|
499 place_button_map = {} |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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changeset
|
500 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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diff
changeset
|
501 def update_button(animal, empty=False): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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changeset
|
502 """Update a button image (either to the animal, or to empty).""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
503 if animal: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
504 button = place_button_map.get(id(animal.abode)) |
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Fix bugs in clicking around inside buildings while moving chickens.
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203
diff
changeset
|
505 if button: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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203
diff
changeset
|
506 if empty: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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diff
changeset
|
507 button.value = icons.EMPTY_NEST_ICON |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
508 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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diff
changeset
|
509 button.value = icons.animal_icon(animal) |
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Fix bugs in clicking around inside buildings while moving chickens.
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diff
changeset
|
510 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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diff
changeset
|
511 def nest_clicked(place, button): |
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changeset
|
512 """Handle a nest being clicked.""" |
192
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Allow selling of chickens in henhouses
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diff
changeset
|
513 # sell_callback should return true if we need to remove the |
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Allow selling of chickens in henhouses
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diff
changeset
|
514 # occupant |
208
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changeset
|
515 if place.occupant: |
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parents:
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diff
changeset
|
516 # there is an occupant, select or sell it |
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changeset
|
517 if not sell_callback: |
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diff
changeset
|
518 old_animal = self.animal_to_place |
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Fix bugs in clicking around inside buildings while moving chickens.
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diff
changeset
|
519 self.select_animal_to_place(place.occupant) |
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diff
changeset
|
520 # deselect old animal (on button) |
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diff
changeset
|
521 update_button(old_animal) |
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parents:
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diff
changeset
|
522 # select new animal (on button) |
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diff
changeset
|
523 update_button(self.animal_to_place) |
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Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
524 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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203
diff
changeset
|
525 # Attempt to sell the occupant |
f82d17f99882
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diff
changeset
|
526 if sell_callback(place.occupant): |
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Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
527 # empty the nest (on button) |
f82d17f99882
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parents:
203
diff
changeset
|
528 update_button(place.occupant, empty=True) |
219
0a84d5aedc5c
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents:
218
diff
changeset
|
529 self.remove_chicken(place.occupant) |
216
962934b8c7dc
Implement UI part of egg selling
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parents:
215
diff
changeset
|
530 else: |
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
215
diff
changeset
|
531 # Update for equipment changes, etc. |
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
215
diff
changeset
|
532 update_button(place.occupant) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
533 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
534 # there is no occupant, attempt to fill the space |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
535 if self.animal_to_place is not None: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
536 # empty old nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
537 update_button(self.animal_to_place, empty=True) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
538 self.relocate_animal(self.animal_to_place, place=place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
539 # populate the new nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
540 update_button(self.animal_to_place) |
125 | 541 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
542 tbl = gui.Table() |
125 | 543 columns = building.max_floor_width() |
544 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
545 for floor in building.floors(): | |
546 tbl.tr() | |
547 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
548 tbl.tr() |
125 | 549 for row in floor.rows(): |
550 tbl.tr() | |
551 for place in row: | |
552 if place.occupant is None: | |
553 button = gui.Button(icons.EMPTY_NEST_ICON) | |
554 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
555 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 556 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
557 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 558 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
559 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
560 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
561 def close_callback(): |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
562 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
563 |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
564 def evict_callback(): |
264 | 565 if not self.animal_to_place: |
566 return | |
567 for tile_pos in building.adjacent_tiles(): | |
568 if self.tv.get(tile_pos) != self.GRASSLAND: | |
569 continue | |
570 if self.get_outside_chicken(tile_pos) is None: | |
571 update_button(self.animal_to_place, empty=True) | |
572 self.place_animal(tile_pos) | |
573 break | |
262
d508248041ff
avoid passing events in twice
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parents:
258
diff
changeset
|
574 |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
575 if not sell_callback: |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
576 tbl.tr() |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
577 button = gui.Button('Evict') |
d508248041ff
avoid passing events in twice
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parents:
258
diff
changeset
|
578 button.connect(gui.CLICK, evict_callback) |
d508248041ff
avoid passing events in twice
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parents:
258
diff
changeset
|
579 tbl.td(button, colspan=2, **kwargs) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
580 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
581 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
582 |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
583 def buy_fence(self, tile_pos): |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
584 this_tile = self.tv.get(tile_pos) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
585 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
586 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
587 if this_tile == self.GRASSLAND: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
588 cost = constants.BUY_PRICE_FENCE |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
589 else: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
590 cost = constants.REPAIR_PRICE_FENCE |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
591 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
592 return |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
593 |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
594 if self.cash < cost: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
595 print "You can't afford a fence." |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
596 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
597 self.add_cash(-cost) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
598 self.tv.set(tile_pos, self.FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
599 |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
600 def sell_fence(self, tile_pos): |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
601 this_tile = self.tv.get(tile_pos) |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
602 if this_tile not in [self.FENCE, self.BROKEN_FENCE]: |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
603 return |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
604 if this_tile == self.FENCE: |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
605 self.add_cash(constants.SELL_PRICE_FENCE) |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
606 elif this_tile == self.BROKEN_FENCE: |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
607 self.add_cash(constants.SELL_PRICE_BROKEN_FENCE) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
608 self.tv.set(tile_pos, self.GRASSLAND) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
609 |
131 | 610 def logging_forest(self, tile_pos): |
611 if self.tv.get(tile_pos) != self.WOODLAND: | |
612 return | |
135
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
613 if self.cash < constants.LOGGING_PRICE: |
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
614 return |
131 | 615 self.add_cash(-constants.LOGGING_PRICE) |
616 self.tv.set(tile_pos, self.GRASSLAND) | |
617 | |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
618 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
619 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
620 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
621 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
622 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
623 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
624 if building.place(self.tv): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
625 self.add_cash(-building.buy_price()) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
626 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
627 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
628 def buy_equipment(self, tile_pos, equipment_cls): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
629 chicken = self.get_outside_chicken(tile_pos) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
630 equipment = equipment_cls() |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
631 if chicken is None or self.cash < equipment.buy_price(): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
632 return |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
633 if equipment.place(chicken): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
634 self.add_cash(-equipment.buy_price()) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
635 chicken.equip(equipment) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
636 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
637 def sell_building(self, tile_pos): |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
638 if self.tv.get(tile_pos) in [self.FENCE, self.BROKEN_FENCE]: |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
639 return self.sell_fence(tile_pos) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
640 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
641 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
642 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
643 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
644 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
645 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
646 return |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
647 self.add_cash(building.sell_price()) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
648 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
649 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
650 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
651 def sell_equipment(self, tile_pos): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
652 chicken = self.get_outside_chicken(tile_pos) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
653 if chicken is None or not chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
654 return |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
655 if len(chicken.equipment) == 1: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
656 item = chicken.equipment[0] |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
657 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
658 chicken.unequip(item) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
659 else: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
660 self.open_equipment_dialog(chicken) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
661 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
662 def open_equipment_dialog(self, chicken): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
663 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
664 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
665 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
666 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
667 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
668 chicken.unequip(item) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
669 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
670 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
671 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
672 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
673 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
674 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
675 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
676 for item in chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
677 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
678 button = gui.Button(item.name().title()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
679 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
680 tbl.td(button, align=1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
681 |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
682 dialog = self.open_dialog(tbl) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
683 |
14 | 684 def event(self, e): |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
685 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
686 if e.key == K_UP: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
687 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
688 if e.key == K_DOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
689 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
690 if e.key == K_LEFT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
691 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
692 if e.key == K_RIGHT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
693 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
694 return True |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
695 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
696 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
697 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
698 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
699 self.toolbar.update_day_counter(self.days) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
700 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
701 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
702 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
703 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
704 # killed |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
705 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
706 != self.WOODLAND: |
84 | 707 self.kill_fox(fox) |
708 else: | |
709 self.tv.sprites.remove(fox) | |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
710 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
711 |
202 | 712 def run_animations(self): |
713 for anim in self.animations: | |
714 anim.animate() | |
715 | |
29 | 716 def move_foxes(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
717 """Move the foxes. |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
718 |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
719 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
720 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
721 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
722 return True |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
723 over = True |
29 | 724 for fox in self.foxes: |
725 fox.move(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
726 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
727 over = False |
84 | 728 for chicken in self.chickens: |
729 chicken.attack(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
730 return over |
29 | 731 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
732 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
733 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
734 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
735 self.tv.sprites.append(chicken) |
79 | 736 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
737 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
738 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
739 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
740 self.tv.sprites.append(fox) |
29 | 741 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
742 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
743 self.buildings.append(building) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
744 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
745 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
746 def lay_eggs(self): |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
747 self.eggs = 0 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
748 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
749 if building.NAME in buildings.HENHOUSES: |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
750 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
751 chicken.lay() |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
752 self.eggs += chicken.get_num_eggs() |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
753 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
754 |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
755 def hatch_eggs(self): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
756 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
757 if building.NAME in buildings.HENHOUSES: |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
758 for chicken in building.occupants(): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
759 new_chick = chicken.hatch(self) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
760 if new_chick: |
125 | 761 try: |
762 building.add_occupant(new_chick) | |
763 self.add_chicken(new_chick) | |
219
0a84d5aedc5c
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents:
218
diff
changeset
|
764 new_chick.equip(equipment.Nest()) |
125 | 765 except buildings.BuildingFullError: |
224
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
766 # No space in the hen house, look nearby |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
767 for tile_pos in building.adjacent_tiles(): |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
768 if self.tv.get(tile_pos) != self.GRASSLAND: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
769 continue |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
770 if self.get_outside_chicken(tile_pos) is None: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
771 self.add_chicken(new_chick) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
772 self.relocate_animal(new_chick, tile_pos=tile_pos) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
773 break |
221
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
774 # if there isn't a space for the |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
775 # new chick it dies. :/ Farm life |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
776 # is cruel. |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
777 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
778 |
84 | 779 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
780 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
781 self.toolbar.update_fox_counter(self.killed_foxes) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
782 self.add_cash(constants.SELL_PRICE_DEAD_FOX) |
844bfb23d4b6
Refactored animal death and added death animations.
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parents:
247
diff
changeset
|
783 self.remove_fox(fox) |
84 | 784 |
29 | 785 def remove_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
786 self.foxes.discard(fox) |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
787 if fox in self.tv.sprites: |
29 | 788 self.tv.sprites.remove(fox) |
789 | |
790 def remove_chicken(self, chick): | |
215
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
791 if chick is self.animal_to_place: |
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
792 self.select_animal_to_place(None) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
793 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
794 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
795 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
796 if chick.abode: |
125 | 797 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
798 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
799 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
800 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
801 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
802 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
803 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
804 self.buildings.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
805 self.tv.sprites.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
806 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
807 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
808 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
809 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
810 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
811 def add_some_chickens(self): |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
812 """Add some random chickens to start the game""" |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
813 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
814 width, height = self.tv.size |
238
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
815 tries = 0 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
816 while len(self.chickens) < 10: |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
817 if x < width: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
818 tile = self.tv.get((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
819 else: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
820 y += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
821 if y >= height: |
238
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
822 y = 0 |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
823 tries += 1 |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
824 if tries > 3: |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
825 break # Things have gone wierd |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
826 x = 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
827 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
828 # See if we place a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
829 if 'grassland' == tiles.TILE_MAP[tile]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
830 # Farmland |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
831 roll = random.randint(1, 20) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
832 # We don't place within a tile of the fence, this is to make things |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
833 # easier |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
834 for xx in range(x-1, x+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
835 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
836 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
837 for yy in range(y-1, y+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
838 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
839 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
840 neighbour = self.tv.get((xx, yy)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
841 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
842 # Fence |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
843 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
844 if roll == 1: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
845 # Create a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
846 chick = animal.Chicken((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
847 self.add_chicken(chick) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
848 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
849 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
850 def _choose_fox(self, (x, y)): |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
851 fox_cls = misc.WeightedSelection(self.FOX_WEIGHTINGS).choose() |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
852 return fox_cls((x, y)) |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
853 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
854 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
855 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
856 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
857 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
858 width, height = self.tv.size |
239
8224d1ac99c7
Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents:
238
diff
changeset
|
859 min_foxes = (self.days+3)/2 # always more than one fox |
8224d1ac99c7
Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents:
238
diff
changeset
|
860 new_foxes = random.randint(min_foxes, min_foxes*2) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
861 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
862 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
863 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
864 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
865 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
866 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
867 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
868 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
869 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
870 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
871 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
872 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
873 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
874 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
875 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
876 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
877 y = random.randint(-1, height) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
878 skip = False |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
879 for other_fox in self.foxes: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
880 if other_fox.pos.x == x and other_fox.pos.y == y: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
881 skip = True # Choose a new position |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
882 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
883 if not skip: |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
884 self.add_fox(self._choose_fox((x, y))) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
885 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
886 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
887 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
888 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
889 |
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890 Where partial buildings exist (i.e. places where the building |
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891 cannot fit on the available tiles) the building is added anyway |
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892 to the top left corner. |
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893 |
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894 Could be a lot faster. |
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895 """ |
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896 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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897 |
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898 w, h = self.tv.size |
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899 for x in xrange(w): |
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900 for y in xrange(h): |
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901 tile_pos = (x, y) |
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902 tile_no = self.tv.get(tile_pos) |
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903 if tile_no not in tile_to_building: |
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904 continue |
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905 |
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906 covered = False |
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907 for building in self.buildings: |
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908 if building.covers(tile_pos): |
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909 covered = True |
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910 break |
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911 |
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912 if covered: |
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913 continue |
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914 |
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915 building_cls = tile_to_building[tile_no] |
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916 building = building_cls(tile_pos) |
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917 building.remove(self.tv) |
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918 building.place(self.tv) |
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919 self.add_building(building) |
139
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920 |
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921 def is_game_over(self): |
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922 """Return true if we're complete""" |
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923 if self.days > constants.TURN_LIMIT: |
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924 return True |
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925 if len(self.chickens) == 0: |
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926 return True |