Mercurial > rinkhals
annotate gamelib/gameboard.py @ 203:653da96db572
Fixed dangling cursor sprite and did some TODO list maintenance.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Fri, 04 Sep 2009 20:25:32 +0000 |
parents | 3074784c93f4 |
children | f82d17f99882 |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
186
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
24
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8 import tiles |
79 | 9 import icons |
40
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10 import constants |
57
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11 import buildings |
69
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12 import animal |
84 | 13 import equipment |
94 | 14 import sound |
162 | 15 import cursors |
186
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16 import sprite_cursor |
35 | 17 |
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18 class OpaqueLabel(gui.Label): |
168 | 19 def __init__(self, value, **params): |
20 gui.Label.__init__(self, value, **params) | |
21 if 'width' in params: | |
22 self._width = params['width'] | |
23 if 'height' in params: | |
24 self._height = params['height'] | |
25 self._set_size() | |
26 | |
27 def _set_size(self): | |
28 width, height = self.font.size(self.value) | |
29 width = getattr(self, '_width', width) | |
30 height = getattr(self, '_height', height) | |
31 self.style.width, self.style.height = width, height | |
32 | |
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33 def paint(self, s): |
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34 s.fill(self.style.background) |
168 | 35 if self.style.align > 0: |
36 r = s.get_rect() | |
37 w, _ = self.font.size(self.value) | |
38 s = s.subsurface(r.move((r.w-w, 0)).clip(r)) | |
40
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39 gui.Label.paint(self, s) |
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40 |
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41 def update_value(self, value): |
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42 self.value = value |
168 | 43 self._set_size() |
40
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44 self.repaint() |
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45 |
168 | 46 def mklabel(text="", **params): |
47 params.setdefault('color', constants.FG_COLOR) | |
48 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2) | |
49 return OpaqueLabel(text, **params) | |
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50 |
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51 def mkcountupdate(counter): |
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52 def update_counter(self, value): |
168 | 53 getattr(self, counter).update_value("%s " % value) |
109
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54 self.repaint() |
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55 return update_counter |
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56 |
35 | 57 class ToolBar(gui.Table): |
58 def __init__(self, gameboard, **params): | |
59 gui.Table.__init__(self, **params) | |
60 self.gameboard = gameboard | |
168 | 61 self.cash_counter = mklabel(align=1) |
62 self.chicken_counter = mklabel(align=1) | |
63 self.egg_counter = mklabel(align=1) | |
64 self.day_counter = mklabel(align=1) | |
65 self.killed_foxes = mklabel(align=1) | |
83
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66 |
168 | 67 self.tr() |
68 self.td(gui.Spacer(self.rect.w/2, 0)) | |
69 self.td(gui.Spacer(self.rect.w/2, 0)) | |
139
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70 self.add_counter(mklabel("Day:"), self.day_counter) |
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71 self.add_counter(mklabel("Groats:"), self.cash_counter) |
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72 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
83
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73 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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74 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
154 | 75 self.add_spacer(20) |
76 | |
162 | 77 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS, |
78 cursors.cursors['select']) | |
154 | 79 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING) |
80 self.add_spacer(20) | |
83
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81 |
154 | 82 self.add_heading("Sell ...") |
162 | 83 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, |
84 cursors.cursors['select']) | |
85 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, | |
86 cursors.cursors['select']) | |
87 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, | |
88 cursors.cursors['select']) | |
164
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89 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT) |
154 | 90 self.add_spacer(20) |
91 | |
92 self.add_heading("Buy ...") | |
93 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE) | |
64
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94 for building_cls in buildings.BUILDINGS: |
162 | 95 self.add_tool_button(building_cls.NAME.title(), building_cls, |
96 cursors.cursors.get('build', None)) | |
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97 for equipment_cls in equipment.EQUIPMENT: |
162 | 98 self.add_tool_button(equipment_cls.NAME.title(), equipment_cls, |
99 cursors.cursors.get(equipment_cls.NAME, None)) | |
168 | 100 self.add_spacer(30) |
151
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101 |
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102 self.add_button("Finished Day", self.day_done) |
68
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103 |
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104 def day_done(self): |
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105 import engine |
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106 pygame.event.post(engine.START_NIGHT) |
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107 |
109
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108 update_cash_counter = mkcountupdate('cash_counter') |
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109 update_fox_counter = mkcountupdate('killed_foxes') |
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110 update_chicken_counter = mkcountupdate('chicken_counter') |
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111 update_egg_counter = mkcountupdate('egg_counter') |
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112 update_day_counter = mkcountupdate('day_counter') |
79 | 113 |
168 | 114 def add_spacer(self, height): |
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115 self.tr() |
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116 self.td(gui.Spacer(0, height), colspan=2) |
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117 |
154 | 118 def add_heading(self, text): |
119 self.tr() | |
120 self.td(mklabel(text), colspan=2) | |
121 | |
162 | 122 def add_tool_button(self, text, tool, cursor=None): |
123 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool, | |
124 cursor)) | |
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125 |
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126 def add_button(self, text, func): |
154 | 127 button = gui.Button(text, width=self.rect.w, style={"padding_left": 0}) |
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128 button.connect(gui.CLICK, func) |
35 | 129 self.tr() |
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130 self.td(button, align=-1, colspan=2) |
35 | 131 |
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132 def add_counter(self, icon, label): |
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133 self.tr() |
168 | 134 self.td(icon, width=self.rect.w/2) |
135 self.td(label, width=self.rect.w/2) | |
35 | 136 |
152
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137 def resize(self, width=None, height=None): |
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138 width, height = gui.Table.resize(self, width, height) |
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139 width = GameBoard.TOOLBAR_WIDTH |
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140 return width, height |
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141 |
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142 |
35 | 143 class VidWidget(gui.Widget): |
144 def __init__(self, gameboard, vid, **params): | |
145 gui.Widget.__init__(self, **params) | |
146 self.gameboard = gameboard | |
147 self.vid = vid | |
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148 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 149 |
150 def paint(self, surface): | |
151 self.vid.paint(surface) | |
202 | 152 # Blit animation frames on top of the drawing |
153 x, y = self.vid.view.x, self.vid.view.y | |
154 for anim in self.gameboard.animations: | |
155 anim.fix_pos(self.vid) | |
156 anim.irect.x = anim.rect.x - anim.shape.x | |
157 anim.irect.y = anim.rect.y - anim.shape.y | |
158 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
159 # We don't store anim._irect, since we only update anims if the | |
160 # image changes, which kills irect | |
35 | 161 |
162 def update(self, surface): | |
202 | 163 us = [] |
164 x, y = self.vid.view.x, self.vid.view.y | |
165 for anim in self.gameboard.animations[:]: | |
166 """Handle completed animations""" | |
167 if anim.removed: | |
168 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, | |
169 anim.irect.width, anim.irect.height)) | |
170 self.gameboard.animations.remove(anim) | |
171 # Flag the underlying tiles/sprites to be redrawn | |
172 self.vid.alayer[anim.pos.y][anim.pos.x]=1 | |
173 us.extend(self.vid.update(surface)) | |
174 for anim in self.gameboard.animations: | |
175 if anim.updated: | |
176 anim.fix_pos(self.vid) | |
177 # setimage has happened | |
178 anim.irect.x = anim.rect.x - anim.shape.x | |
179 anim.irect.y = anim.rect.y - anim.shape.y | |
180 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
181 anim.updated = 0 | |
182 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, | |
183 anim.irect.width, anim.irect.height)) | |
184 return us | |
35 | 185 |
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186 def move_view(self, x, y): |
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187 self.vid.view.move_ip((x, y)) |
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188 |
35 | 189 def event(self, e): |
190 if e.type == MOUSEBUTTONDOWN: | |
191 self.gameboard.use_tool(e) | |
186
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192 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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193 self.gameboard.update_sprite_cursor(e) |
35 | 194 |
195 | |
9 | 196 class GameBoard(object): |
197 TILE_DIMENSIONS = (20, 20) | |
35 | 198 TOOLBAR_WIDTH = 140 |
9 | 199 |
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200 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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201 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 202 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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203 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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204 |
151
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205 def __init__(self, main_app): |
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206 self.disp = main_app |
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207 self.tv = tiles.FarmVid() |
9 | 208 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
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209 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 210 self.tv.tga_load_level(data.filepath('level1.tga')) |
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211 self.create_display() |
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212 |
35 | 213 self.selected_tool = None |
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214 self.animal_to_place = None |
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215 self.sprite_cursor = None |
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216 self.chickens = set() |
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217 self.foxes = set() |
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218 self.buildings = [] |
202 | 219 self.animations = [] |
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220 self.cash = 0 |
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221 self.eggs = 0 |
139
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222 self.days = 0 |
79 | 223 self.killed_foxes = 0 |
52
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224 self.add_cash(constants.STARTING_CASH) |
17
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225 |
67
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226 self.fix_buildings() |
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227 |
118
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228 self.add_some_chickens() |
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229 |
151
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230 def get_top_widget(self): |
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231 return self.top_widget |
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232 |
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233 def create_display(self): |
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234 width, height = self.disp.rect.w, self.disp.rect.h |
36
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235 tbl = gui.Table() |
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236 tbl.tr() |
151
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237 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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238 tbl.td(self.toolbar, valign=-1) |
152
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239 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
37
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240 tbl.td(self.tvw) |
151
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241 self.top_widget = tbl |
14 | 242 |
151
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243 def update(self): |
37
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244 self.tvw.reupdate() |
9 | 245 |
246 def loop(self): | |
25
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247 self.tv.loop() |
9 | 248 |
162 | 249 def set_selected_tool(self, tool, cursor): |
35 | 250 self.selected_tool = tool |
200
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251 self.select_animal_to_place(None) |
203
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252 sprite_curs = None |
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253 if buildings.is_building(tool): |
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254 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv) |
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255 self.set_cursor(cursor, sprite_curs) |
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256 |
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257 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 258 if cursor: |
259 pygame.mouse.set_cursor(*cursor) | |
260 else: | |
261 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
186
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262 if self.sprite_cursor: |
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263 self.tv.sprites.remove(self.sprite_cursor) |
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264 self.sprite_cursor = None |
203
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265 if sprite_curs: |
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266 self.sprite_cursor = sprite_curs |
186
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267 self.tv.sprites.append(self.sprite_cursor) |
203
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268 |
17
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269 |
186
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270 def update_sprite_cursor(self, e): |
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271 tile_pos = self.tv.screen_to_tile(e.pos) |
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272 self.sprite_cursor.set_pos(tile_pos) |
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273 |
69
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274 def in_bounds(self, pos): |
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275 """Check if a position is within the game boundaries""" |
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276 if pos.x < 0 or pos.y < 0: |
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277 return False |
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278 width, height = self.tv.size |
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279 if pos.x >= width or pos.y >= height: |
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280 return False |
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281 return True |
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282 |
17
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283 def use_tool(self, e): |
189
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284 if e.button == 3: # Right button |
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285 self.selected_tool = None |
203
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286 self.set_cursor() |
189
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287 elif e.button != 1: # Left button |
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288 return |
52
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289 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
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290 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
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291 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
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292 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
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293 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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294 self.place_animal(self.tv.screen_to_tile(e.pos)) |
57
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295 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
54
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296 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
65
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297 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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298 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
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299 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
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300 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
131 | 301 elif self.selected_tool == constants.TOOL_LOGGING: |
302 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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303 elif buildings.is_building(self.selected_tool): |
65
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304 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
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305 elif equipment.is_equipment(self.selected_tool): |
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306 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
17
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307 |
166
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308 def get_outside_chicken(self, tile_pos): |
54
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309 for chick in self.chickens: |
164
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310 if chick.covers(tile_pos) and chick.outside(): |
54
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311 return chick |
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|
312 return None |
57
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313 |
105
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314 def get_building(self, tile_pos): |
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315 for building in self.buildings: |
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316 if building.covers(tile_pos): |
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317 return building |
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318 return None |
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319 |
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320 def sell_chicken(self, tile_pos): |
192
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321 |
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322 def do_sell(chicken): |
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323 if not chicken: |
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324 return False # sanity check |
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325 if len(self.chickens) == 1: |
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326 print "You can't sell your last chicken!" |
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327 return False |
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328 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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329 sound.play_sound("sell-chicken.ogg") |
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330 self.remove_chicken(chicken) |
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331 return True |
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332 |
166
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changeset
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333 chick = self.get_outside_chicken(tile_pos) |
54
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|
334 if chick is None: |
192
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335 building = self.get_building(tile_pos) |
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336 if building and building.NAME in buildings.HENHOUSES: |
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337 self.open_building_dialog(building, do_sell) |
54
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338 return |
192
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339 do_sell(chick) |
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340 |
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341 |
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342 def sell_egg(self, tile_pos): |
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343 def do_sell(chicken): |
193 | 344 if chicken.egg: |
345 # We sell the egg | |
194
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Selling eggs at the right price
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346 self.add_cash(constants.SELL_PRICE_EGG) |
193 | 347 sound.play_sound("sell-chicken.ogg") |
348 chicken.egg = None | |
349 self.eggs -= 1 | |
350 self.toolbar.update_egg_counter(self.eggs) | |
351 # Force update | |
352 self.toolbar.chsize() | |
192
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|
353 return False |
193 | 354 |
192
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|
355 building = self.get_building(tile_pos) |
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356 if building and building.NAME in buildings.HENHOUSES: |
193 | 357 self.open_building_dialog(building, do_sell) |
54
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358 |
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359 def select_animal_to_place(self, animal): |
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360 if self.animal_to_place: |
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361 self.animal_to_place.unequip_by_name("spotlight") |
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362 self.animal_to_place = animal |
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363 if self.animal_to_place: |
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364 self.animal_to_place.equip(equipment.Spotlight()) |
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365 |
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366 def place_animal(self, tile_pos): |
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367 """Handle an TOOL_PLACE_ANIMALS click. |
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368 |
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369 This will either select an animal or |
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370 place a selected animal in a building. |
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371 """ |
166
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372 chicken = self.get_outside_chicken(tile_pos) |
164
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373 if chicken: |
108
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374 if chicken is self.animal_to_place: |
200
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375 self.select_animal_to_place(None) |
165 | 376 pygame.mouse.set_cursor(*cursors.cursors['select']) |
108
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377 else: |
200
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378 self.select_animal_to_place(chicken) |
162 | 379 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
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380 return |
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381 building = self.get_building(tile_pos) |
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382 if building: |
197
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383 if self.animal_to_place: |
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384 try: |
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385 place = building.first_empty_place() |
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386 self.relocate_animal(self.animal_to_place, place=place) |
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387 self.animal_to_place.equip(equipment.Nest()) |
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388 self.select_animal_to_place(None) |
197
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389 pygame.mouse.set_cursor(*cursors.cursors['select']) |
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390 except buildings.BuildingFullError: |
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391 pass |
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392 else: |
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393 self.open_building_dialog(building) |
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394 return |
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395 if self.tv.get(tile_pos) == self.GRASSLAND: |
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396 if self.animal_to_place is not None: |
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397 self.animal_to_place.unequip_by_name("nest") |
197
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398 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos) |
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399 |
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400 def relocate_animal(self, chicken, tile_pos=None, place=None): |
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401 assert((tile_pos, place) != (None, None)) |
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402 if chicken.abode is not None: |
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403 chicken.abode.clear_occupant() |
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404 if tile_pos: |
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405 chicken.set_pos(tile_pos) |
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406 else: |
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407 place.set_occupant(chicken) |
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408 chicken.set_pos(place.get_pos()) |
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409 self.set_visibility(chicken) |
125 | 410 |
411 def set_visibility(self, chicken): | |
412 if chicken.outside(): | |
413 if chicken not in self.tv.sprites: | |
414 self.tv.sprites.append(chicken) | |
415 else: | |
416 if chicken in self.tv.sprites: | |
417 self.tv.sprites.remove(chicken) | |
105
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418 |
170
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|
419 def open_dialog(self, widget, close_callback=None): |
115
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420 """Open a dialog for the given widget. Add close button.""" |
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421 tbl = gui.Table() |
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422 |
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423 def close_dialog(): |
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424 self.disp.close(tbl) |
170
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425 if close_callback is not None: |
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|
426 close_callback() |
115
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427 |
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428 close_button = gui.Button("Close") |
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429 close_button.connect(gui.CLICK, close_dialog) |
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430 |
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431 tbl = gui.Table() |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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changeset
|
432 tbl.tr() |
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changeset
|
433 tbl.td(widget, colspan=2) |
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changeset
|
434 tbl.tr() |
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changeset
|
435 tbl.td(gui.Spacer(100, 0)) |
172
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Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
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diff
changeset
|
436 tbl.td(close_button, align=1) |
115
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changeset
|
437 |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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changeset
|
438 self.disp.open(tbl) |
169
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Make equipment dialog close after selecting an item to sell.
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168
diff
changeset
|
439 return tbl |
115
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diff
changeset
|
440 |
192
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changeset
|
441 def open_building_dialog(self, building, sell_callback=None): |
115
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changeset
|
442 """Create dialog for manipulating the contents of a building.""" |
192
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changeset
|
443 def select_occupant(place, button, sell_callback): |
125 | 444 """Select occupant in place.""" |
192
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changeset
|
445 # sell_callback should return true if we need to remove the |
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diff
changeset
|
446 # occupant |
200
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changeset
|
447 self.select_animal_to_place(place.occupant) |
192
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changeset
|
448 if not sell_callback: |
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changeset
|
449 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
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changeset
|
450 else: |
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changeset
|
451 # Attempt to sell the occupant |
200
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|
452 self.select_animal_to_place(None) |
192
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changeset
|
453 if sell_callback(place.occupant): |
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changeset
|
454 button.value = icons.EMPTY_NEST_ICON |
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diff
changeset
|
455 button.disconnect(gui.CLICK, select_occupant) |
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changeset
|
456 button.connect(gui.CLICK, set_occupant, place, button, |
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diff
changeset
|
457 sell_callback) |
125 | 458 |
192
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changeset
|
459 def set_occupant(place, button, sell_callback): |
125 | 460 """Set occupant of a given place.""" |
461 if self.animal_to_place is not None: | |
201
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changeset
|
462 button.value = icons.animal_icon(self.animal_to_place) |
125 | 463 button.disconnect(gui.CLICK, set_occupant) |
192
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changeset
|
464 button.connect(gui.CLICK, select_occupant, place, button, |
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diff
changeset
|
465 sell_callback) |
125 | 466 |
467 old_abode = self.animal_to_place.abode | |
468 if id(old_abode) in place_button_map: | |
469 old_button = place_button_map[id(old_abode)] | |
470 old_button.value = icons.EMPTY_NEST_ICON | |
471 old_button.disconnect(gui.CLICK, select_occupant) | |
192
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diff
changeset
|
472 old_button.connect(gui.CLICK, set_occupant, place, button, |
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diff
changeset
|
473 sell_callback) |
125 | 474 |
197
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diff
changeset
|
475 self.relocate_animal(self.animal_to_place, place=place) |
125 | 476 |
477 place_button_map = {} | |
478 | |
115
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diff
changeset
|
479 tbl = gui.Table() |
125 | 480 columns = building.max_floor_width() |
481 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
482 for floor in building.floors(): | |
483 tbl.tr() | |
484 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
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changeset
|
485 tbl.tr() |
125 | 486 for row in floor.rows(): |
487 tbl.tr() | |
488 for place in row: | |
489 if place.occupant is None: | |
490 button = gui.Button(icons.EMPTY_NEST_ICON) | |
192
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changeset
|
491 button.connect(gui.CLICK, set_occupant, place, button, |
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changeset
|
492 sell_callback) |
125 | 493 else: |
201
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diff
changeset
|
494 button = gui.Button(icons.animal_icon(place.occupant)) |
192
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changeset
|
495 button.connect(gui.CLICK, select_occupant, place, button, |
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diff
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|
496 sell_callback) |
125 | 497 place_button_map[id(place)] = button |
498 tbl.td(button, **kwargs) | |
115
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diff
changeset
|
499 |
170
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changeset
|
500 building.selected(True) |
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changeset
|
501 def close_callback(): |
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changeset
|
502 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
503 |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
504 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
505 |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
506 def buy_fence(self, tile_pos): |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
507 this_tile = self.tv.get(tile_pos) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
508 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
509 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
510 if this_tile == self.GRASSLAND: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
511 cost = constants.BUY_PRICE_FENCE |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
512 else: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
513 cost = constants.REPAIR_PRICE_FENCE |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
514 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
515 return |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
516 |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
517 if self.cash < cost: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
518 print "You can't afford a fence." |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
519 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
520 self.add_cash(-cost) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
521 self.tv.set(tile_pos, self.FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
522 |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
523 def sell_fence(self, tile_pos): |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
524 if self.tv.get(tile_pos) != self.FENCE: |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
525 return |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
526 self.add_cash(constants.SELL_PRICE_FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
527 self.tv.set(tile_pos, self.GRASSLAND) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
528 |
131 | 529 def logging_forest(self, tile_pos): |
530 if self.tv.get(tile_pos) != self.WOODLAND: | |
531 return | |
135
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
532 if self.cash < constants.LOGGING_PRICE: |
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
533 return |
131 | 534 self.add_cash(-constants.LOGGING_PRICE) |
535 self.tv.set(tile_pos, self.GRASSLAND) | |
536 | |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
537 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
538 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
539 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
540 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
541 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
542 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
543 if building.place(self.tv): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
544 self.add_cash(-building.buy_price()) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
545 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
546 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
547 def buy_equipment(self, tile_pos, equipment_cls): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
548 chicken = self.get_outside_chicken(tile_pos) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
549 equipment = equipment_cls() |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
550 if chicken is None or self.cash < equipment.buy_price(): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
551 return |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
552 if equipment.place(chicken): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
553 self.add_cash(-equipment.buy_price()) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
554 chicken.equip(equipment) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
555 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
556 def sell_building(self, tile_pos): |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
557 if self.tv.get(tile_pos) == self.FENCE: |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
558 return self.sell_fence(tile_pos) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
559 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
560 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
561 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
562 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
563 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
564 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
565 return |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
566 self.add_cash(building.sell_price()) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
567 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
568 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
569 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
570 def sell_equipment(self, tile_pos): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
571 chicken = self.get_outside_chicken(tile_pos) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
572 if chicken is None or not chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
573 return |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
574 if len(chicken.equipment) == 1: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
575 item = chicken.equipment[0] |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
576 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
577 chicken.unequip(item) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
578 else: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
579 self.open_equipment_dialog(chicken) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
580 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
581 def open_equipment_dialog(self, chicken): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
582 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
583 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
584 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
585 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
586 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
587 chicken.unequip(item) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
588 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
589 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
590 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
591 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
592 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
593 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
594 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
595 for item in chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
596 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
597 button = gui.Button(item.name().title()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
598 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
599 tbl.td(button, align=1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
600 |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
601 dialog = self.open_dialog(tbl) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
602 |
14 | 603 def event(self, e): |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
604 if e.type == KEYDOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
605 if e.key == K_UP: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
606 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
607 if e.key == K_DOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
608 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
609 if e.key == K_LEFT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
610 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
611 if e.key == K_RIGHT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
612 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
613 else: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
614 self.disp.event(e) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
615 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
616 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
617 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
618 self.toolbar.update_day_counter(self.days) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
619 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
620 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
621 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
622 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
623 # killed |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
624 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
625 != self.WOODLAND: |
84 | 626 self.kill_fox(fox) |
627 else: | |
628 self.tv.sprites.remove(fox) | |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
629 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
630 |
202 | 631 def run_animations(self): |
632 for anim in self.animations: | |
633 anim.animate() | |
634 | |
29 | 635 def move_foxes(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
636 """Move the foxes. |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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|
637 |
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|
638 We return True if there are no more foxes to move or all the |
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|
639 foxes are safely back. This end's the night""" |
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640 if not self.foxes: |
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|
641 return True |
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diff
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642 over = True |
29 | 643 for fox in self.foxes: |
644 fox.move(self) | |
122
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645 if not fox.safe: |
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646 over = False |
84 | 647 for chicken in self.chickens: |
648 chicken.attack(self) | |
122
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649 return over |
29 | 650 |
25
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diff
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|
651 def add_chicken(self, chicken): |
116
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diff
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|
652 self.chickens.add(chicken) |
115
2b2007e231da
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Simon Cross <hodgestar@gmail.com>
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109
diff
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|
653 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
654 self.tv.sprites.append(chicken) |
79 | 655 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
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Add placing some chickens and foxes
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diff
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|
656 |
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Add placing some chickens and foxes
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diff
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|
657 def add_fox(self, fox): |
116
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658 self.foxes.add(fox) |
25
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diff
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|
659 self.tv.sprites.append(fox) |
29 | 660 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
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|
661 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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diff
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|
662 self.buildings.append(building) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
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|
663 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
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|
664 |
116
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diff
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|
665 def lay_eggs(self): |
118
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parents:
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diff
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|
666 self.eggs = 0 |
116
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Add basic chicken->egg cycle
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|
667 for building in self.buildings: |
144
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Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
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|
668 if building.NAME in buildings.HENHOUSES: |
116
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Add basic chicken->egg cycle
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|
669 for chicken in building.occupants(): |
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diff
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|
670 chicken.lay() |
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Add basic chicken->egg cycle
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diff
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|
671 if chicken.egg: |
118
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Neil Muller <drnlmuller@gmail.com>
parents:
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|
672 self.eggs += 1 |
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diff
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|
673 self.toolbar.update_egg_counter(self.eggs) |
116
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115
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|
674 |
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115
diff
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|
675 def hatch_eggs(self): |
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diff
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|
676 for building in self.buildings: |
144
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Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
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139
diff
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|
677 if building.NAME in buildings.HENHOUSES: |
116
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|
678 for chicken in building.occupants(): |
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|
679 new_chick = chicken.hatch() |
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|
680 if new_chick: |
118
2c76ed47fc44
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parents:
116
diff
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|
681 self.eggs -= 1 |
125 | 682 try: |
683 building.add_occupant(new_chick) | |
684 self.add_chicken(new_chick) | |
685 except buildings.BuildingFullError: | |
686 print "Building full." | |
118
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Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
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|
687 self.toolbar.update_egg_counter(self.eggs) |
116
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parents:
115
diff
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|
688 |
84 | 689 def kill_fox(self, fox): |
690 if fox in self.foxes: | |
174
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
172
diff
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|
691 if not fox.survive_damage(): |
158
baf857805867
armour works now
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parents:
154
diff
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|
692 self.killed_foxes += 1 |
baf857805867
armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
154
diff
changeset
|
693 self.toolbar.update_fox_counter(self.killed_foxes) |
baf857805867
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Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
154
diff
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|
694 self.add_cash(constants.SELL_PRICE_DEAD_FOX) |
baf857805867
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Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
154
diff
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|
695 self.remove_fox(fox) |
84 | 696 |
29 | 697 def remove_fox(self, fox): |
116
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Add basic chicken->egg cycle
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115
diff
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|
698 self.foxes.discard(fox) |
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Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
699 if fox in self.tv.sprites: |
29 | 700 self.tv.sprites.remove(fox) |
701 | |
702 def remove_chicken(self, chick): | |
116
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Add basic chicken->egg cycle
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diff
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|
703 self.chickens.discard(chick) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
704 if chick.egg: |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
705 self.eggs -= 1 |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
706 self.toolbar.update_egg_counter(self.eggs) |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
707 if chick.abode: |
125 | 708 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
709 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
710 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
711 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
712 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
713 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
714 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
715 self.buildings.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
716 self.tv.sprites.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
717 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
718 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
719 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
720 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
721 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
722 def add_some_chickens(self): |
2c76ed47fc44
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Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
723 """Add some random chickens to start the game""" |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
724 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
725 width, height = self.tv.size |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
726 while len(self.chickens) < 10: |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
727 if x < width: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
728 tile = self.tv.get((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
729 else: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
730 y += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
731 if y >= height: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
732 break |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
733 x = 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
734 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
735 # See if we place a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
736 if 'grassland' == tiles.TILE_MAP[tile]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
737 # Farmland |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
738 roll = random.randint(1, 20) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
739 # We don't place within a tile of the fence, this is to make things |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
740 # easier |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
741 for xx in range(x-1, x+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
742 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
743 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
744 for yy in range(y-1, y+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
745 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
746 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
747 neighbour = self.tv.get((xx, yy)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
748 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
749 # Fence |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
750 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
751 if roll == 1: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
752 # Create a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
753 chick = animal.Chicken((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
754 self.add_chicken(chick) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
755 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
756 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
757 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
758 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
759 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
760 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
761 width, height = self.tv.size |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
762 new_foxes = random.randint(3, 7) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
763 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
764 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
765 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
766 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
767 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
768 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
769 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
770 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
771 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
772 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
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773 elif side == 2: |
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774 # left |
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775 x = -1 |
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776 y = random.randint(-1, height) |
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777 else: |
73
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778 x = width |
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779 y = random.randint(-1, height) |
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780 skip = False |
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781 for other_fox in self.foxes: |
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782 if other_fox.pos.x == x and other_fox.pos.y == y: |
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783 skip = True # Choose a new position |
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784 break |
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785 if not skip: |
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786 roll = random.randint(0, 10) |
128 | 787 if roll < 8: |
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788 fox = animal.Fox((x, y)) |
128 | 789 elif roll < 9: |
790 fox = animal.NinjaFox((x, y)) | |
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791 else: |
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792 fox = animal.GreedyFox((x, y)) |
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793 self.add_fox(fox) |
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794 |
67
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795 def fix_buildings(self): |
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796 """Go through the level map looking for buildings that haven't |
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797 been added to self.buildings and adding them. |
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798 |
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799 Where partial buildings exist (i.e. places where the building |
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800 cannot fit on the available tiles) the building is added anyway |
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801 to the top left corner. |
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802 |
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803 Could be a lot faster. |
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804 """ |
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805 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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806 |
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807 w, h = self.tv.size |
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808 for x in xrange(w): |
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809 for y in xrange(h): |
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810 tile_pos = (x, y) |
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811 tile_no = self.tv.get(tile_pos) |
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812 if tile_no not in tile_to_building: |
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813 continue |
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814 |
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815 covered = False |
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816 for building in self.buildings: |
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817 if building.covers(tile_pos): |
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818 covered = True |
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819 break |
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820 |
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821 if covered: |
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822 continue |
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823 |
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824 building_cls = tile_to_building[tile_no] |
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825 building = building_cls(tile_pos) |
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826 building.remove(self.tv) |
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827 building.place(self.tv) |
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828 self.add_building(building) |
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829 |
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830 def is_game_over(self): |
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831 """Return true if we're complete""" |
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832 if self.days > constants.TURN_LIMIT: |
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833 return True |
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834 if len(self.chickens) == 0: |
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835 return True |