annotate nagslang/screens/area.py @ 647:aeb366d97774

Show splash image on startup
author Stefano Rivera <stefano@rivera.za.net>
date Sun, 08 Sep 2013 02:02:09 +0200
parents 45eff33c3dad
children 92c3e02792dc
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1 """Display a game area."""
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2
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3 import pygame
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4 import pymunk
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5 import pymunk.pygame_util
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6
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7 from nagslang.resources import resources
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8 from nagslang.mutators import ImageCentre, scaler
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9 from nagslang.options import options
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10 from nagslang.constants import (
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11 COLLISION_TYPE_WALL, COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS,
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12 COLLISION_TYPE_FURNITURE, COLLISION_TYPE_WEREWOLF_ATTACK,
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13 CMD_TOGGLE_FORM, CMD_ACTION, PROTAGONIST_HEALTH_MAX_LEVEL)
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14 from nagslang.events import (
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15 AddDrawableEvent, DeathEvent, DoorEvent, QuitEvent, ScreenChange)
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16 from nagslang.game_object import SplashImage
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17 from nagslang.level import Level
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18 from nagslang.screens.base import Screen
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19 from nagslang.sound import sound
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22 class ControlKeys(object):
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23 direction_keys = {
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24 (0, 1): set([pygame.locals.K_UP, pygame.locals.K_w]),
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25 (0, -1): set([pygame.locals.K_DOWN, pygame.locals.K_s]),
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26 (-1, 0): set([pygame.locals.K_LEFT, pygame.locals.K_a]),
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27 (1, 0): set([pygame.locals.K_RIGHT, pygame.locals.K_d]),
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28 }
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29
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30 attack_keys = set([pygame.locals.K_z, pygame.locals.K_LCTRL])
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32 command_keys = {
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33 pygame.locals.K_c: CMD_TOGGLE_FORM,
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34 pygame.locals.K_SPACE: CMD_ACTION,
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35 }
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36
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37 def __init__(self):
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38 self.keys_down = set()
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39
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40 def key_down(self, key):
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41 self.keys_down.add(key)
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42
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43 def key_up(self, key):
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44 self.keys_down.discard(key)
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45
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46 def handle_event(self, ev):
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47 if ev.type == pygame.locals.KEYDOWN:
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48 self.key_down(ev.key)
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49 elif ev.type == pygame.locals.KEYUP:
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50 self.key_up(ev.key)
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51
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52 def get_direction(self):
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53 dx, dy = 0, 0
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54 for (tx, ty), keys in self.direction_keys.iteritems():
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55 if self.keys_down & keys:
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56 dx += tx
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57 dy += ty
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58 return (dx, dy)
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59
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60 def is_attacking(self):
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61 return bool(self.keys_down & self.attack_keys)
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62
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63 def get_command_key(self, key):
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64 return self.command_keys.get(key, None)
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65
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66
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67 class Drawables(object):
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68 def __init__(self):
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69 self._drawables = {}
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70
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71 def add(self, drawable):
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72 self._drawables.setdefault(drawable.zorder, []).append(drawable)
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73
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74 def remove(self, drawable):
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75 self._drawables[drawable.zorder].remove(drawable)
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76
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77 def get_drawables(self):
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78 for zorder in sorted(self._drawables):
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79 for drawable in self._drawables[zorder]:
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80 yield drawable
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81
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82 __iter__ = get_drawables
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83
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84
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85 class AreaScreen(Screen):
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86
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87 def setup(self):
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88 self._disable_render = False # Avoid redrawing on scene changes
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89 self.keys = ControlKeys()
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90 self._level = Level(self.name, self.world)
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91 self._level.load(self.space)
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92 self._drawables = Drawables()
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93 self.add_walls()
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94 self._add_collision_handlers()
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95 self.add_protagonist()
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96 self.add_game_objects()
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97 self.save_progress()
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98 sound.play_music(self._level.music, self._level.music_volume)
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99 self._background = None
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100 self._surface = None
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101
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102 def teardown(self):
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103 sound.stop()
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104
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105 @classmethod
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106 def list_areas(self):
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107 return Level.list_levels()
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108
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109 def _player_collision_pre_solve_handler(self, space, arbiter):
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110 gobj = arbiter.shapes[1].physicser.game_object
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111 result = gobj.collide_with_protagonist(self.protagonist)
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112 # The collision handler must return `True` or `False`. We don't want to
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113 # accidentally reject collisions from handlers that return `None`, so
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114 # we explicitly check for `False` and treate everything else as `True`.
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115 return result is not False
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116
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117 def _claw_attack_collision_pre_solve_handler(self, space, arbiter):
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118 claw = arbiter.shapes[0].physicser.game_object
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119 gobj = arbiter.shapes[1].physicser.game_object
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120 result = gobj.collide_with_claw_attack(claw)
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121 return result is not False
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122
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123 def _furniture_collision_pre_solve_handler(self, space, arbiter):
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124 furniture = arbiter.shapes[0].physicser.game_object
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125 gobj = arbiter.shapes[1].physicser.game_object
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126 result = gobj.collide_with_furniture(furniture)
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127 return result is not False
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128
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129 def _add_collision_handlers(self):
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130 for collision_type in CALLBACK_COLLIDERS:
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131 self.space.add_collision_handler(
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132 COLLISION_TYPE_PLAYER, collision_type,
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133 pre_solve=self._player_collision_pre_solve_handler)
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134 self.space.add_collision_handler(
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135 COLLISION_TYPE_FURNITURE, collision_type,
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136 pre_solve=self._furniture_collision_pre_solve_handler)
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137 self.space.add_collision_handler(
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138 COLLISION_TYPE_WEREWOLF_ATTACK, collision_type,
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139 pre_solve=self._claw_attack_collision_pre_solve_handler)
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140
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141 def add_walls(self):
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142 self.walls = []
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143 body = pymunk.Body()
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144 body.position = (0, 0)
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145 walls = self._level.get_walls()
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
146 for wall in walls:
279
9f68e22c1e58 Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents: 277
diff changeset
147 if len(wall) < 2:
9f68e22c1e58 Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents: 277
diff changeset
148 # Don't try to add a useless wall
9f68e22c1e58 Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents: 277
diff changeset
149 continue
53
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
150 corners = wall
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
151 corner = corners[-1]
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
152 for next_corner in corners:
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
153 wall = pymunk.Segment(body, corner, next_corner, 5)
301
893f148a2f13 Walls need WALL_COLLISION_TYPE.
Jeremy Thurgood <firxen@gmail.com>
parents: 293
diff changeset
154 wall.collision_type = COLLISION_TYPE_WALL
53
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
155 wall.elasticity = 1.0
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
156 self.walls.append(wall)
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
157 corner = next_corner
21
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
158 self.space.add(*self.walls)
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
159
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
160 def add_game_objects(self):
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 190
diff changeset
161 for drawable in self._level.drawables:
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
162 self._drawables.add(drawable)
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
163
37
4140780c21bc Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents: 35
diff changeset
164 def add_protagonist(self):
276
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
165 self.protagonist = self.world.protagonist
626
48483396303c Reset health on level change
Stefano Rivera <stefano@rivera.za.net>
parents: 608
diff changeset
166 self.protagonist.reset()
276
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
167 self.protagonist.change_space(self.space)
505
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
168 self.world.rooms += 1
107
b90d01e4d9d4 Layered drawing.
Jeremy Thurgood <firxen@gmail.com>
parents: 106
diff changeset
169 self._drawables.add(self.protagonist)
21
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
170
505
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
171 def save_progress(self):
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
172 if self.name == Level.game_starting_point()[0]:
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
173 return
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
174 self.world.level = (self.name, (self.protagonist.physicser.position.x,
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
175 self.protagonist.physicser.position.y))
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
176 self.world.save()
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
177
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
178 def handle_event(self, ev):
20
347667c941de Hook up area.
Simon Cross <hodgestar@gmail.com>
parents: 18
diff changeset
179 if ev.type == pygame.locals.KEYDOWN:
347667c941de Hook up area.
Simon Cross <hodgestar@gmail.com>
parents: 18
diff changeset
180 if ev.key == pygame.locals.K_ESCAPE:
480
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
181 if options.debug:
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
182 print ('Died at: (%i,%i)'
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
183 % (self.protagonist.physicser.position.x,
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
184 self.protagonist.physicser.position.y))
437
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
185 if self._level.is_starting_level():
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
186 QuitEvent.post()
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
187 return
440
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
188 self.protagonist.die()
437
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
189 return
336
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
190 cmd_key = self.keys.get_command_key(ev.key)
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
191 if cmd_key is not None:
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
192 self.protagonist.handle_keypress(cmd_key)
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
193 elif DoorEvent.matches(ev):
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
194 self.protagonist.set_position(ev.dest_pos)
471
616f08c0f096 None is the same as not changing screen (it's dry but you can commit it).
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
195 if ev.destination is not None and ev.destination != self.name:
512
a46767c61ad6 debug print on teleport
Stefano Rivera <stefano@rivera.za.net>
parents: 511
diff changeset
196 if options.debug:
a46767c61ad6 debug print on teleport
Stefano Rivera <stefano@rivera.za.net>
parents: 511
diff changeset
197 print 'Teleporting to %s' % ev.destination
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
198 # Go to anther screen
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
199 self._disable_render = True
276
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
200 ScreenChange.post(ev.destination)
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
201 return
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
202 # else we're teleporting within the screen, and just the
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
203 # position change is enough
440
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
204 elif DeathEvent.matches(ev):
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
205 self._disable_render = True
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
206 self.world.load()
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
207 self.world.deaths += 1
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
208 level, pos = Level.game_starting_point()
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
209 self.protagonist.set_position(pos)
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
210 ScreenChange.post(level)
520
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
211 elif AddDrawableEvent.matches(ev):
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
212 self._drawables.add(ev.drawable)
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
213 if ev.drawable.overlay:
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
214 self._level.overlay_drawables.append(ev.drawable.overlay)
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
215 self.keys.handle_event(ev)
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
216
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
217 def _calc_viewport(self, level_surface, display_surface):
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
218 level_size = level_surface.get_size()
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
219 display_size = display_surface.get_size()
93
d6a49f0c1e6e Rectangular human protagonist shape, refactored physicsers.
Jeremy Thurgood <firxen@gmail.com>
parents: 92
diff changeset
220 protagnist_pos = self.protagonist.physicser.get_render_position(
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
221 level_surface)
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
222 x_wide = display_size[0] // 2
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
223 y_wide = display_size[1] // 2
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
224 if display_size[0] > level_size[0]:
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
225 x = -(display_size[0] - level_size[0]) // 2
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
226 elif protagnist_pos[0] < x_wide:
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
227 x = 0
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
228 elif protagnist_pos[0] > level_size[0] - x_wide:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
229 x = level_size[0] - display_size[0]
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
230 else:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
231 x = protagnist_pos[0] - x_wide
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
232 if display_size[1] > level_size[1]:
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
233 y = -(display_size[1] - level_size[1]) // 2
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
234 elif protagnist_pos[1] < y_wide:
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
235 y = 0
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
236 elif protagnist_pos[1] > level_size[1] - y_wide:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
237 y = level_size[1] - display_size[1]
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
238 else:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
239 y = protagnist_pos[1] - y_wide
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
240 return pygame.rect.Rect(x, y, display_size[0], display_size[1])
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
241
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
242 def render(self, surface):
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
243 if self._disable_render:
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
244 return
511
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
245 if self._background is None:
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
246 bg = self._level.get_background()
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
247 self._background = pygame.surface.Surface(bg.get_size())
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
248 self._background.blit(bg, (0, 0))
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
249 self._surface = pygame.surface.Surface(self._background.get_size())
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
250 render_rect = self._calc_viewport(self._surface, surface)
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
251 self._surface.set_clip(render_rect)
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
252 self._surface.blit(self._background, render_rect.topleft, render_rect)
105
0131e4606e1a List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents: 100
diff changeset
253 for drawable in self._drawables:
511
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
254 drawable.render(self._surface)
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
255 surface.blit(self._surface, (0, 0), render_rect)
396
b3df20c76afd Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
256 # Maximum width we allow for overlays
511
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
257 max_width = min(render_rect.width, self._surface.get_width())
520
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
258 for overlay in reversed(self._level.overlay_drawables):
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 190
diff changeset
259 if overlay.is_visible():
396
b3df20c76afd Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
260 overlay.render(surface, render_rect.topleft, max_width)
520
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
261 break
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
262 self.render_health_bar(surface)
555
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
263 self.render_inventory(surface)
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
264
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
265 def tick_protagonist(self):
100
96bdfadeb461 Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
266 dx, dy = self.keys.get_direction()
47
82036437ebf6 Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Simon Cross <hodgestar@gmail.com>
parents: 37
diff changeset
267 self.protagonist.set_direction(dx, dy)
371
21c1c329f8e3 Automatic weapons.
Jeremy Thurgood <firxen@gmail.com>
parents: 365
diff changeset
268 if self.keys.is_attacking():
393
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
269 self._handle_result(self.protagonist.handle_attack_key_down())
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
270
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
271 def tick(self, seconds):
303
24bd56bd17bd Fix timing issues
Neil Muller <drnlmuller@gmail.com>
parents: 301
diff changeset
272 super(AreaScreen, self).tick(seconds)
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
273 self.tick_protagonist()
143
deac6a4008e7 Hook up protagnist animations
Neil Muller <drnlmuller@gmail.com>
parents: 140
diff changeset
274 for drawable in self._drawables:
393
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
275 self._handle_result(drawable.update(seconds))
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
276
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
277 def _handle_result(self, result):
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
278 if result is not None:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
279 for drawable in result.add:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
280 self._drawables.add(drawable)
520
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
281 if drawable.overlay:
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
282 self._level.overlay_drawables.add(drawable.overlay)
393
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
283 for drawable in result.remove:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
284 self._drawables.remove(drawable)
520
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
285 if drawable.overlay:
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
286 self._level.overlay_drawables.remove(drawable.overlay)
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
287
258
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
288 def render_health_bar(self, surface, damage_experienced=None):
555
bf7960e49063 Inventory
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289 bar_surface = pygame.Surface((110, 40)).convert(surface)
258
083053422a84 Added collision damage with enemies.
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290 if damage_experienced:
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291 health_box_colour = pygame.color.THECOLORS['red']
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292 else:
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293 health_box_colour = pygame.color.THECOLORS['white']
347
dced49dd9864 Health bar transparency.
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parents: 345
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294 bar_surface.fill(health_box_colour)
246
281c54cefe08 Added health to protagonist.
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parents: 244
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295 if self.protagonist.in_human_form():
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
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296 health_colour = pygame.color.THECOLORS['red']
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297 else:
340
eb24e74df4c3 Less violent werewolf health colour.
Jeremy Thurgood <firxen@gmail.com>
parents: 336
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298 health_colour = pygame.color.THECOLORS['violetred3']
634
45eff33c3dad Increased health.
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parents: 626
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299 health = self.protagonist.get_health_level()
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parents: 626
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300 rect = pygame.Rect(
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parents: 626
diff changeset
301 5, 5, (100 * health) / PROTAGONIST_HEALTH_MAX_LEVEL, 30)
347
dced49dd9864 Health bar transparency.
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parents: 345
diff changeset
302 pygame.draw.rect(bar_surface, health_colour, rect, 0)
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parents: 345
diff changeset
303 bar_surface.set_alpha(192)
365
3aa3981a64a4 More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents: 363
diff changeset
304 y_pos = surface.get_height() - 20 - bar_surface.get_height()
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parents: 363
diff changeset
305 surface.blit(bar_surface, (20, y_pos))
555
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parents: 520
diff changeset
306
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parents: 520
diff changeset
307 def render_inventory(self, surface):
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parents: 520
diff changeset
308 items = len(self.world.inventory)
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parents: 520
diff changeset
309 if not items:
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parents: 520
diff changeset
310 return
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parents: 520
diff changeset
311 padding = 4
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parents: 520
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312 img_size = 64
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parents: 520
diff changeset
313 size = 32
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parents: 520
diff changeset
314 inv_surf = pygame.Surface(
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parents: 520
diff changeset
315 (padding + (size + padding) * items,
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parents: 520
diff changeset
316 (2 * padding + size)))
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parents: 520
diff changeset
317 inv_surf = inv_surf.convert(surface)
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parents: 520
diff changeset
318 inv_surf.set_alpha(192)
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parents: 520
diff changeset
319 inv_surf.fill(pygame.color.THECOLORS['white'])
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parents: 520
diff changeset
320 for index, item in enumerate(sorted(self.world.inventory)):
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parents: 520
diff changeset
321 img = resources.get_image(
bf7960e49063 Inventory
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parents: 520
diff changeset
322 'objects', item + '.png',
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
323 transforms=(ImageCentre((img_size, img_size)),
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
324 scaler((size, size))))
bf7960e49063 Inventory
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parents: 520
diff changeset
325 inv_surf.blit(img, (padding + index * (size + padding), padding))
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
326 y_pos = surface.get_height() - 20 - inv_surf.get_height()
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parents: 520
diff changeset
327 x_pos = 130 + padding
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parents: 520
diff changeset
328 surface.blit(inv_surf, (x_pos, y_pos))
647
aeb366d97774 Show splash image on startup
Stefano Rivera <stefano@rivera.za.net>
parents: 634
diff changeset
329
aeb366d97774 Show splash image on startup
Stefano Rivera <stefano@rivera.za.net>
parents: 634
diff changeset
330 def splash(self):
aeb366d97774 Show splash image on startup
Stefano Rivera <stefano@rivera.za.net>
parents: 634
diff changeset
331 AddDrawableEvent.post(SplashImage(resources.get_image('title.png'),
aeb366d97774 Show splash image on startup
Stefano Rivera <stefano@rivera.za.net>
parents: 634
diff changeset
332 10))