Mercurial > nagslang
diff nagslang/screens/area.py @ 145:0c49627920eb
Load game objects from level.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Mon, 02 Sep 2013 23:05:25 +0200 |
parents | deac6a4008e7 |
children | fff8e14858b4 |
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--- a/nagslang/screens/area.py Mon Sep 02 22:40:14 2013 +0200 +++ b/nagslang/screens/area.py Mon Sep 02 23:05:25 2013 +0200 @@ -68,11 +68,12 @@ def setup(self): self.keys = ControlKeys() self._level = Level(self.name) - self._level.load() + self._level.load(self.space) self._drawables = Drawables() self.add_walls() self.add_protagonist() - self._setup_demo_objects() + self.add_game_objects() + # self._setup_demo_objects() def _setup_demo_objects(self): # TODO: Put this in a level instead @@ -82,10 +83,10 @@ light = FloorLight(self.space, (300, 500), 'switch') light2 = FloorLight(self.space, (250, 500), 'both_switches') light2.zorder = ZORDER_HIGH - glue.add_component('switch', switch.puzzler) - glue.add_component('switch2', switch2.puzzler) - glue.add_component('light', light.puzzler) - glue.add_component('light2', light2.puzzler) + glue.add_component('switch', switch) + glue.add_component('switch2', switch2) + glue.add_component('light', light) + glue.add_component('light2', light2) glue.add_component( 'both_switches', StateLogicalAndPuzzler('switch', 'switch2')) self._drawables.add(switch) @@ -110,6 +111,10 @@ corner = next_corner self.space.add(*self.walls) + def add_game_objects(self): + for drawable in self._level.get_drawables(): + self._drawables.add(drawable) + def add_protagonist(self): self.protagonist = Protagonist(self.space, (350, 300)) self._drawables.add(self.protagonist)