annotate nagslang/screens/area.py @ 505:80c452f348dc

Rearrange progress saving, to happen on room entrance
author Stefano Rivera <stefano@rivera.za.net>
date Sat, 07 Sep 2013 18:38:40 +0200
parents 5680d7383717
children a98ae2bc4957
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1 """Display a game area."""
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2
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3 import pygame
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4 import pymunk
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5 import pymunk.pygame_util
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6
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7 from nagslang.options import options
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8 from nagslang.constants import (
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9 COLLISION_TYPE_WALL, COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS,
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10 COLLISION_TYPE_FURNITURE, COLLISION_TYPE_WEREWOLF_ATTACK,
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11 CMD_TOGGLE_FORM, CMD_ACTION)
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12 from nagslang.events import ScreenChange, DoorEvent, QuitEvent, DeathEvent
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13 from nagslang.level import Level
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14 from nagslang.screens.base import Screen
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15 from nagslang.sound import sound
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17
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18 class ControlKeys(object):
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19 direction_keys = {
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20 (0, 1): set([pygame.locals.K_UP, pygame.locals.K_w]),
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21 (0, -1): set([pygame.locals.K_DOWN, pygame.locals.K_s]),
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22 (-1, 0): set([pygame.locals.K_LEFT, pygame.locals.K_a]),
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23 (1, 0): set([pygame.locals.K_RIGHT, pygame.locals.K_d]),
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24 }
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25
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26 attack_keys = set([pygame.locals.K_z, pygame.locals.K_LCTRL])
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28 command_keys = {
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29 pygame.locals.K_c: CMD_TOGGLE_FORM,
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30 pygame.locals.K_SPACE: CMD_ACTION,
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31 }
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32
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33 def __init__(self):
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34 self.keys_down = set()
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35
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36 def key_down(self, key):
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37 self.keys_down.add(key)
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38
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39 def key_up(self, key):
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40 self.keys_down.discard(key)
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41
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42 def handle_event(self, ev):
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43 if ev.type == pygame.locals.KEYDOWN:
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44 self.key_down(ev.key)
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45 elif ev.type == pygame.locals.KEYUP:
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46 self.key_up(ev.key)
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47
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48 def get_direction(self):
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49 dx, dy = 0, 0
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50 for (tx, ty), keys in self.direction_keys.iteritems():
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51 if self.keys_down & keys:
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52 dx += tx
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53 dy += ty
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54 return (dx, dy)
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55
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56 def is_attacking(self):
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57 return bool(self.keys_down & self.attack_keys)
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58
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59 def get_command_key(self, key):
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60 return self.command_keys.get(key, None)
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61
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62
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63 class Drawables(object):
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64 def __init__(self):
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65 self._drawables = {}
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66
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67 def add(self, drawable):
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68 self._drawables.setdefault(drawable.zorder, []).append(drawable)
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69
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70 def remove(self, drawable):
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71 self._drawables[drawable.zorder].remove(drawable)
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72
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73 def get_drawables(self):
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74 for zorder in sorted(self._drawables):
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75 for drawable in self._drawables[zorder]:
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76 yield drawable
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77
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78 __iter__ = get_drawables
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79
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80
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81 class AreaScreen(Screen):
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82
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83 def setup(self):
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84 self._disable_render = False # Avoid redrawing on scene changes
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85 self.keys = ControlKeys()
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86 self._level = Level(self.name, self.world)
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87 self._level.load(self.space)
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88 self._drawables = Drawables()
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89 self.add_walls()
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90 self._add_collision_handlers()
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91 self.add_protagonist()
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92 self.add_game_objects()
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93 self.save_progress()
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94 sound.play_music("POL-cyber-factory-short.ogg")
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95
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96 def teardown(self):
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97 sound.stop()
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98
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99 @classmethod
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100 def list_areas(self):
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101 return Level.list_levels()
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102
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103 def _player_collision_pre_solve_handler(self, space, arbiter):
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104 gobj = arbiter.shapes[1].physicser.game_object
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105 result = gobj.collide_with_protagonist(self.protagonist)
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106 # The collision handler must return `True` or `False`. We don't want to
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107 # accidentally reject collisions from handlers that return `None`, so
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108 # we explicitly check for `False` and treate everything else as `True`.
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109 return result is not False
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110
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111 def _claw_attack_collision_pre_solve_handler(self, space, arbiter):
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112 claw = arbiter.shapes[0].physicser.game_object
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113 gobj = arbiter.shapes[1].physicser.game_object
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114 result = gobj.collide_with_claw_attack(claw)
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115 return result is not False
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116
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117 def _furniture_collision_pre_solve_handler(self, space, arbiter):
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118 furniture = arbiter.shapes[0].physicser.game_object
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119 gobj = arbiter.shapes[1].physicser.game_object
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120 result = gobj.collide_with_furniture(furniture)
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121 return result is not False
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122
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123 def _add_collision_handlers(self):
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124 for collision_type in CALLBACK_COLLIDERS:
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125 self.space.add_collision_handler(
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126 COLLISION_TYPE_PLAYER, collision_type,
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127 pre_solve=self._player_collision_pre_solve_handler)
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128 self.space.add_collision_handler(
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129 COLLISION_TYPE_FURNITURE, collision_type,
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130 pre_solve=self._furniture_collision_pre_solve_handler)
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131 self.space.add_collision_handler(
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132 COLLISION_TYPE_WEREWOLF_ATTACK, collision_type,
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133 pre_solve=self._claw_attack_collision_pre_solve_handler)
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134
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135 def add_walls(self):
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136 self.walls = []
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137 body = pymunk.Body()
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138 body.position = (0, 0)
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139 walls = self._level.get_walls()
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140 for wall in walls:
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141 if len(wall) < 2:
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142 # Don't try to add a useless wall
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143 continue
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144 corners = wall
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145 corner = corners[-1]
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146 for next_corner in corners:
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Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
147 wall = pymunk.Segment(body, corner, next_corner, 5)
301
893f148a2f13 Walls need WALL_COLLISION_TYPE.
Jeremy Thurgood <firxen@gmail.com>
parents: 293
diff changeset
148 wall.collision_type = COLLISION_TYPE_WALL
53
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
149 wall.elasticity = 1.0
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
150 self.walls.append(wall)
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
151 corner = next_corner
21
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
152 self.space.add(*self.walls)
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
153
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
154 def add_game_objects(self):
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 190
diff changeset
155 for drawable in self._level.drawables:
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
156 self._drawables.add(drawable)
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
157
37
4140780c21bc Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents: 35
diff changeset
158 def add_protagonist(self):
276
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
159 self.protagonist = self.world.protagonist
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
160 self.protagonist.change_space(self.space)
505
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
161 self.world.rooms += 1
107
b90d01e4d9d4 Layered drawing.
Jeremy Thurgood <firxen@gmail.com>
parents: 106
diff changeset
162 self._drawables.add(self.protagonist)
21
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
163
505
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
164 def save_progress(self):
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
165 if self.name == Level.game_starting_point()[0]:
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
166 return
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
167 self.world.level = (self.name, (self.protagonist.physicser.position.x,
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
168 self.protagonist.physicser.position.y))
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
169 self.world.save()
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
170
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
171 def handle_event(self, ev):
20
347667c941de Hook up area.
Simon Cross <hodgestar@gmail.com>
parents: 18
diff changeset
172 if ev.type == pygame.locals.KEYDOWN:
347667c941de Hook up area.
Simon Cross <hodgestar@gmail.com>
parents: 18
diff changeset
173 if ev.key == pygame.locals.K_ESCAPE:
480
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
174 if options.debug:
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
175 print ('Died at: (%i,%i)'
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
176 % (self.protagonist.physicser.position.x,
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
177 self.protagonist.physicser.position.y))
437
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
178 if self._level.is_starting_level():
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
179 QuitEvent.post()
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
180 return
440
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
181 self.protagonist.die()
437
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
182 return
336
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
183 cmd_key = self.keys.get_command_key(ev.key)
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
184 if cmd_key is not None:
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
185 self.protagonist.handle_keypress(cmd_key)
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
186 elif DoorEvent.matches(ev):
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
187 self.protagonist.set_position(ev.dest_pos)
471
616f08c0f096 None is the same as not changing screen (it's dry but you can commit it).
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
188 if ev.destination is not None and ev.destination != self.name:
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
189 # Go to anther screen
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
190 self._disable_render = True
276
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
191 ScreenChange.post(ev.destination)
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
192 return
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
193 # else we're teleporting within the screen, and just the
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
194 # position change is enough
440
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
195 elif DeathEvent.matches(ev):
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
196 self._disable_render = True
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
197 self.world.load()
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
198 self.world.deaths += 1
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
199 level, pos = Level.game_starting_point()
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
200 self.protagonist.set_position(pos)
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
201 ScreenChange.post(level)
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
202
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
203 self.keys.handle_event(ev)
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
204
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
205 def _calc_viewport(self, level_surface, display_surface):
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
206 level_size = level_surface.get_size()
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
207 display_size = display_surface.get_size()
93
d6a49f0c1e6e Rectangular human protagonist shape, refactored physicsers.
Jeremy Thurgood <firxen@gmail.com>
parents: 92
diff changeset
208 protagnist_pos = self.protagonist.physicser.get_render_position(
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
209 level_surface)
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
210 x_wide = display_size[0] // 2
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
211 y_wide = display_size[1] // 2
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
212 if display_size[0] > level_size[0]:
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
213 x = -(display_size[0] - level_size[0]) // 2
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
214 elif protagnist_pos[0] < x_wide:
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
215 x = 0
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
216 elif protagnist_pos[0] > level_size[0] - x_wide:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
217 x = level_size[0] - display_size[0]
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
218 else:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
219 x = protagnist_pos[0] - x_wide
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
220 if display_size[1] > level_size[1]:
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
221 y = -(display_size[1] - level_size[1]) // 2
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
222 elif protagnist_pos[1] < y_wide:
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
223 y = 0
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
224 elif protagnist_pos[1] > level_size[1] - y_wide:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
225 y = level_size[1] - display_size[1]
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
226 else:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
227 y = protagnist_pos[1] - y_wide
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
228 return pygame.rect.Rect(x, y, display_size[0], display_size[1])
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
229
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
230 def render(self, surface):
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
231 if self._disable_render:
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
232 return
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents: 47
diff changeset
233 background = self._level.get_background()
503
5680d7383717 Tweak surface creation
Neil Muller <drnlmuller@gmail.com>
parents: 482
diff changeset
234 render_rect = self._calc_viewport(background, surface)
5680d7383717 Tweak surface creation
Neil Muller <drnlmuller@gmail.com>
parents: 482
diff changeset
235 #mysurface = background.copy()
5680d7383717 Tweak surface creation
Neil Muller <drnlmuller@gmail.com>
parents: 482
diff changeset
236 mysurface = pygame.surface.Surface(background.get_size())
482
1b7accf22999 Set clip rect on mysurface.
Simon Cross <hodgestar@gmail.com>
parents: 480
diff changeset
237 mysurface.set_clip(render_rect)
503
5680d7383717 Tweak surface creation
Neil Muller <drnlmuller@gmail.com>
parents: 482
diff changeset
238 mysurface.blit(background, render_rect.topleft, render_rect)
105
0131e4606e1a List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents: 100
diff changeset
239 for drawable in self._drawables:
0131e4606e1a List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents: 100
diff changeset
240 drawable.render(mysurface)
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
241 surface.blit(mysurface, (0, 0), render_rect)
396
b3df20c76afd Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
242 # Maximum width we allow for overlays
b3df20c76afd Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
243 max_width = min(render_rect.width, mysurface.get_width())
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 190
diff changeset
244 for overlay in self._level.overlay_drawables:
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 190
diff changeset
245 if overlay.is_visible():
396
b3df20c76afd Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
246 overlay.render(surface, render_rect.topleft, max_width)
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
247 self.render_health_bar(surface)
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
248
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
249 def tick_protagonist(self):
100
96bdfadeb461 Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
250 dx, dy = self.keys.get_direction()
47
82036437ebf6 Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Simon Cross <hodgestar@gmail.com>
parents: 37
diff changeset
251 self.protagonist.set_direction(dx, dy)
371
21c1c329f8e3 Automatic weapons.
Jeremy Thurgood <firxen@gmail.com>
parents: 365
diff changeset
252 if self.keys.is_attacking():
393
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
253 self._handle_result(self.protagonist.handle_attack_key_down())
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
254
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
255 def tick(self, seconds):
303
24bd56bd17bd Fix timing issues
Neil Muller <drnlmuller@gmail.com>
parents: 301
diff changeset
256 super(AreaScreen, self).tick(seconds)
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
257 self.tick_protagonist()
143
deac6a4008e7 Hook up protagnist animations
Neil Muller <drnlmuller@gmail.com>
parents: 140
diff changeset
258 for drawable in self._drawables:
393
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
259 self._handle_result(drawable.update(seconds))
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
260
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
261 def _handle_result(self, result):
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
262 if result is not None:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
263 for drawable in result.add:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
264 self._drawables.add(drawable)
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
265 for drawable in result.remove:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
266 self._drawables.remove(drawable)
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
267
258
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
268 def render_health_bar(self, surface, damage_experienced=None):
347
dced49dd9864 Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents: 345
diff changeset
269 bar_surface = pygame.Surface((110, 50)).convert(surface)
258
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
270 if damage_experienced:
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
271 health_box_colour = pygame.color.THECOLORS['red']
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
272 else:
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
273 health_box_colour = pygame.color.THECOLORS['white']
347
dced49dd9864 Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents: 345
diff changeset
274 bar_surface.fill(health_box_colour)
246
281c54cefe08 Added health to protagonist.
David Sharpe
parents: 244
diff changeset
275 if self.protagonist.in_human_form():
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
276 health_colour = pygame.color.THECOLORS['red']
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
277 else:
340
eb24e74df4c3 Less violent werewolf health colour.
Jeremy Thurgood <firxen@gmail.com>
parents: 336
diff changeset
278 health_colour = pygame.color.THECOLORS['violetred3']
347
dced49dd9864 Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents: 345
diff changeset
279 rect = pygame.Rect(5, 5, self.protagonist.get_health_level(), 40)
dced49dd9864 Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents: 345
diff changeset
280 pygame.draw.rect(bar_surface, health_colour, rect, 0)
dced49dd9864 Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents: 345
diff changeset
281 bar_surface.set_alpha(192)
365
3aa3981a64a4 More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents: 363
diff changeset
282 y_pos = surface.get_height() - 20 - bar_surface.get_height()
3aa3981a64a4 More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents: 363
diff changeset
283 surface.blit(bar_surface, (20, y_pos))