Mercurial > nagslang
annotate nagslang/screens/area.py @ 406:7fcde01ea50e
No, we really don't need EnemyDeathEvent
author | Stefano Rivera <stefano@rivera.za.net> |
---|---|
date | Sat, 07 Sep 2013 11:16:59 +0200 |
parents | a7d48819a711 |
children | d087dfb10896 |
rev | line source |
---|---|
18 | 1 """Display a game area.""" |
2 | |
20 | 3 import pygame |
21 | 4 import pymunk |
5 import pymunk.pygame_util | |
20 | 6 |
301
893f148a2f13
Walls need WALL_COLLISION_TYPE.
Jeremy Thurgood <firxen@gmail.com>
parents:
293
diff
changeset
|
7 from nagslang.constants import ( |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
8 COLLISION_TYPE_WALL, COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS, |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
9 COLLISION_TYPE_FURNITURE, COLLISION_TYPE_WEREWOLF_ATTACK, |
371 | 10 CMD_TOGGLE_FORM, CMD_ACTION) |
406
7fcde01ea50e
No, we really don't need EnemyDeathEvent
Stefano Rivera <stefano@rivera.za.net>
parents:
399
diff
changeset
|
11 from nagslang.events import ScreenChange, DoorEvent |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
47
diff
changeset
|
12 from nagslang.level import Level |
65
a99ac95a2940
Move protagonist object to the right place.
Jeremy Thurgood <firxen@gmail.com>
parents:
64
diff
changeset
|
13 from nagslang.screens.base import Screen |
269
9fcdb106424a
Add first draft of sound support.
Simon Cross <hodgestar@gmail.com>
parents:
266
diff
changeset
|
14 from nagslang.sound import sound |
18 | 15 |
83 | 16 |
34 | 17 class ControlKeys(object): |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
18 direction_keys = { |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
19 (0, 1): set([pygame.locals.K_UP, pygame.locals.K_w]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
20 (0, -1): set([pygame.locals.K_DOWN, pygame.locals.K_s]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
21 (-1, 0): set([pygame.locals.K_LEFT, pygame.locals.K_a]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
22 (1, 0): set([pygame.locals.K_RIGHT, pygame.locals.K_d]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
23 } |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
24 |
371 | 25 attack_keys = set([pygame.locals.K_z, pygame.locals.K_LCTRL]) |
26 | |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
27 command_keys = { |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
28 pygame.locals.K_c: CMD_TOGGLE_FORM, |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
29 pygame.locals.K_SPACE: CMD_ACTION, |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
30 } |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
31 |
34 | 32 def __init__(self): |
33 self.keys_down = set() | |
34 | |
35 def key_down(self, key): | |
36 self.keys_down.add(key) | |
37 | |
38 def key_up(self, key): | |
39 self.keys_down.discard(key) | |
40 | |
41 def handle_event(self, ev): | |
42 if ev.type == pygame.locals.KEYDOWN: | |
43 self.key_down(ev.key) | |
44 elif ev.type == pygame.locals.KEYUP: | |
45 self.key_up(ev.key) | |
46 | |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
47 def get_direction(self): |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
48 dx, dy = 0, 0 |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
49 for (tx, ty), keys in self.direction_keys.iteritems(): |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
50 if self.keys_down & keys: |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
51 dx += tx |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
52 dy += ty |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
53 return (dx, dy) |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
54 |
371 | 55 def is_attacking(self): |
56 return bool(self.keys_down & self.attack_keys) | |
57 | |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
58 def get_command_key(self, key): |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
59 return self.command_keys.get(key, None) |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
60 |
34 | 61 |
107 | 62 class Drawables(object): |
63 def __init__(self): | |
64 self._drawables = {} | |
65 | |
66 def add(self, drawable): | |
67 self._drawables.setdefault(drawable.zorder, []).append(drawable) | |
68 | |
69 def remove(self, drawable): | |
70 self._drawables[drawable.zorder].remove(drawable) | |
71 | |
72 def get_drawables(self): | |
73 for zorder in sorted(self._drawables): | |
74 for drawable in self._drawables[zorder]: | |
75 yield drawable | |
76 | |
77 __iter__ = get_drawables | |
78 | |
79 | |
18 | 80 class AreaScreen(Screen): |
21 | 81 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
82 def setup(self): |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
83 self._disable_render = False # Avoid redrawing on scene changes |
34 | 84 self.keys = ControlKeys() |
277
56e42c00da25
Protagonist and enemies should see the world
Neil Muller <drnlmuller@gmail.com>
parents:
276
diff
changeset
|
85 self._level = Level(self.name, self.world) |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
86 self._level.load(self.space) |
107 | 87 self._drawables = Drawables() |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
88 self.add_walls() |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
89 self._add_collision_handlers() |
276
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
90 self.add_protagonist() |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
91 self.add_game_objects() |
269
9fcdb106424a
Add first draft of sound support.
Simon Cross <hodgestar@gmail.com>
parents:
266
diff
changeset
|
92 sound.play_music("POL-cyber-factory-short.ogg") |
21 | 93 |
272
933c2f9371ca
Stop music when the level ends.
Simon Cross <hodgestar@gmail.com>
parents:
269
diff
changeset
|
94 def teardown(self): |
933c2f9371ca
Stop music when the level ends.
Simon Cross <hodgestar@gmail.com>
parents:
269
diff
changeset
|
95 sound.stop() |
933c2f9371ca
Stop music when the level ends.
Simon Cross <hodgestar@gmail.com>
parents:
269
diff
changeset
|
96 |
321
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
97 @classmethod |
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
98 def list_areas(self): |
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
99 return Level.list_levels() |
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
100 |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
101 def _player_collision_pre_solve_handler(self, space, arbiter): |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
102 gobj = arbiter.shapes[1].physicser.game_object |
256
2a0bad886956
Collision handlers get the protagonist.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
103 result = gobj.collide_with_protagonist(self.protagonist) |
192
3dc2b6290e66
Document collision handler a little better.
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
104 # The collision handler must return `True` or `False`. We don't want to |
3dc2b6290e66
Document collision handler a little better.
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
105 # accidentally reject collisions from handlers that return `None`, so |
3dc2b6290e66
Document collision handler a little better.
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
106 # we explicitly check for `False` and treate everything else as `True`. |
333
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
107 return result is not False |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
108 |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
109 def _claw_attack_collision_pre_solve_handler(self, space, arbiter): |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
110 claw = arbiter.shapes[0].physicser.game_object |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
111 gobj = arbiter.shapes[1].physicser.game_object |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
112 result = gobj.collide_with_claw_attack(claw) |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
113 return result is not False |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
114 |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
115 def _furniture_collision_pre_solve_handler(self, space, arbiter): |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
116 furniture = arbiter.shapes[0].physicser.game_object |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
117 gobj = arbiter.shapes[1].physicser.game_object |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
118 result = gobj.collide_with_furniture(furniture) |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
119 return result is not False |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
120 |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
121 def _add_collision_handlers(self): |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
122 for collision_type in CALLBACK_COLLIDERS: |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
123 self.space.add_collision_handler( |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
124 COLLISION_TYPE_PLAYER, collision_type, |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
125 pre_solve=self._player_collision_pre_solve_handler) |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
126 self.space.add_collision_handler( |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
127 COLLISION_TYPE_FURNITURE, collision_type, |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
128 pre_solve=self._furniture_collision_pre_solve_handler) |
333
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
129 self.space.add_collision_handler( |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
130 COLLISION_TYPE_WEREWOLF_ATTACK, collision_type, |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
131 pre_solve=self._claw_attack_collision_pre_solve_handler) |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
132 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
133 def add_walls(self): |
21 | 134 self.walls = [] |
135 body = pymunk.Body() | |
84
ef8e799477e0
Point pymunk at a screen surface, not the display to make things saner
Neil Muller <drnlmuller@gmail.com>
parents:
83
diff
changeset
|
136 body.position = (0, 0) |
53 | 137 walls = self._level.get_walls() |
138 for wall in walls: | |
279
9f68e22c1e58
Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents:
277
diff
changeset
|
139 if len(wall) < 2: |
9f68e22c1e58
Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents:
277
diff
changeset
|
140 # Don't try to add a useless wall |
9f68e22c1e58
Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents:
277
diff
changeset
|
141 continue |
53 | 142 corners = wall |
143 corner = corners[-1] | |
144 for next_corner in corners: | |
145 wall = pymunk.Segment(body, corner, next_corner, 5) | |
301
893f148a2f13
Walls need WALL_COLLISION_TYPE.
Jeremy Thurgood <firxen@gmail.com>
parents:
293
diff
changeset
|
146 wall.collision_type = COLLISION_TYPE_WALL |
53 | 147 wall.elasticity = 1.0 |
148 self.walls.append(wall) | |
149 corner = next_corner | |
21 | 150 self.space.add(*self.walls) |
151 | |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
152 def add_game_objects(self): |
191 | 153 for drawable in self._level.drawables: |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
154 self._drawables.add(drawable) |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
155 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
156 def add_protagonist(self): |
276
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
157 self.protagonist = self.world.protagonist |
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
158 self.protagonist.change_space(self.space) |
107 | 159 self._drawables.add(self.protagonist) |
21 | 160 |
18 | 161 def handle_event(self, ev): |
20 | 162 if ev.type == pygame.locals.KEYDOWN: |
163 if ev.key == pygame.locals.K_ESCAPE: | |
164 ScreenChange.post('menu') | |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
165 cmd_key = self.keys.get_command_key(ev.key) |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
166 if cmd_key is not None: |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
167 self.protagonist.handle_keypress(cmd_key) |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
168 elif DoorEvent.matches(ev): |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
169 self.protagonist.set_position(ev.dest_pos) |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
170 if ev.destination != self.name: |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
171 # Go to anther screen |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
172 self._disable_render = True |
238
28d906fc2ab1
Add a world object to collect some stats
Neil Muller <drnlmuller@gmail.com>
parents:
211
diff
changeset
|
173 self.world.rooms += 1 |
345
4708e86a9a3c
Remember start position on a level (a bit hacky)
Stefano Rivera <stefano@rivera.za.net>
parents:
342
diff
changeset
|
174 self.world.level = (ev.destination, ev.dest_pos) |
399
a7d48819a711
Reselt world on death
Stefano Rivera <stefano@rivera.za.net>
parents:
396
diff
changeset
|
175 self.world.save() |
276
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
176 ScreenChange.post(ev.destination) |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
177 return |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
178 # else we're teleporting within the screen, and just the |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
179 # position change is enough |
34 | 180 self.keys.handle_event(ev) |
18 | 181 |
87 | 182 def _calc_viewport(self, level_surface, display_surface): |
183 level_size = level_surface.get_size() | |
184 display_size = display_surface.get_size() | |
93
d6a49f0c1e6e
Rectangular human protagonist shape, refactored physicsers.
Jeremy Thurgood <firxen@gmail.com>
parents:
92
diff
changeset
|
185 protagnist_pos = self.protagonist.physicser.get_render_position( |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
186 level_surface) |
87 | 187 x_wide = display_size[0] // 2 |
188 y_wide = display_size[1] // 2 | |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
189 if display_size[0] > level_size[0]: |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
190 x = -(display_size[0] - level_size[0]) // 2 |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
191 elif protagnist_pos[0] < x_wide: |
87 | 192 x = 0 |
193 elif protagnist_pos[0] > level_size[0] - x_wide: | |
194 x = level_size[0] - display_size[0] | |
195 else: | |
196 x = protagnist_pos[0] - x_wide | |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
197 if display_size[1] > level_size[1]: |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
198 y = -(display_size[1] - level_size[1]) // 2 |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
199 elif protagnist_pos[1] < y_wide: |
87 | 200 y = 0 |
201 elif protagnist_pos[1] > level_size[1] - y_wide: | |
202 y = level_size[1] - display_size[1] | |
203 else: | |
204 y = protagnist_pos[1] - y_wide | |
205 return pygame.rect.Rect(x, y, display_size[0], display_size[1]) | |
206 | |
18 | 207 def render(self, surface): |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
208 if self._disable_render: |
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
209 return |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
47
diff
changeset
|
210 background = self._level.get_background() |
84
ef8e799477e0
Point pymunk at a screen surface, not the display to make things saner
Neil Muller <drnlmuller@gmail.com>
parents:
83
diff
changeset
|
211 mysurface = background.copy() |
105
0131e4606e1a
List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents:
100
diff
changeset
|
212 for drawable in self._drawables: |
0131e4606e1a
List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents:
100
diff
changeset
|
213 drawable.render(mysurface) |
87 | 214 render_rect = self._calc_viewport(mysurface, surface) |
215 surface.blit(mysurface, (0, 0), render_rect) | |
396
b3df20c76afd
Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
216 # Maximum width we allow for overlays |
b3df20c76afd
Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
217 max_width = min(render_rect.width, mysurface.get_width()) |
191 | 218 for overlay in self._level.overlay_drawables: |
219 if overlay.is_visible(): | |
396
b3df20c76afd
Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
220 overlay.render(surface, render_rect.topleft, max_width) |
243 | 221 self.render_health_bar(surface) |
34 | 222 |
223 def tick_protagonist(self): | |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
224 dx, dy = self.keys.get_direction() |
47
82036437ebf6
Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Simon Cross <hodgestar@gmail.com>
parents:
37
diff
changeset
|
225 self.protagonist.set_direction(dx, dy) |
371 | 226 if self.keys.is_attacking(): |
393
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
227 self._handle_result(self.protagonist.handle_attack_key_down()) |
34 | 228 |
229 def tick(self, seconds): | |
303 | 230 super(AreaScreen, self).tick(seconds) |
34 | 231 self.tick_protagonist() |
143
deac6a4008e7
Hook up protagnist animations
Neil Muller <drnlmuller@gmail.com>
parents:
140
diff
changeset
|
232 for drawable in self._drawables: |
393
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
233 self._handle_result(drawable.update(seconds)) |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
234 |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
235 def _handle_result(self, result): |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
236 if result is not None: |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
237 for drawable in result.add: |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
238 self._drawables.add(drawable) |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
239 for drawable in result.remove: |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
240 self._drawables.remove(drawable) |
243 | 241 |
258 | 242 def render_health_bar(self, surface, damage_experienced=None): |
347
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
243 bar_surface = pygame.Surface((110, 50)).convert(surface) |
258 | 244 if damage_experienced: |
245 health_box_colour = pygame.color.THECOLORS['red'] | |
246 else: | |
247 health_box_colour = pygame.color.THECOLORS['white'] | |
347
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
248 bar_surface.fill(health_box_colour) |
246 | 249 if self.protagonist.in_human_form(): |
243 | 250 health_colour = pygame.color.THECOLORS['red'] |
251 else: | |
340
eb24e74df4c3
Less violent werewolf health colour.
Jeremy Thurgood <firxen@gmail.com>
parents:
336
diff
changeset
|
252 health_colour = pygame.color.THECOLORS['violetred3'] |
347
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
253 rect = pygame.Rect(5, 5, self.protagonist.get_health_level(), 40) |
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
254 pygame.draw.rect(bar_surface, health_colour, rect, 0) |
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
255 bar_surface.set_alpha(192) |
365
3aa3981a64a4
More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents:
363
diff
changeset
|
256 y_pos = surface.get_height() - 20 - bar_surface.get_height() |
3aa3981a64a4
More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents:
363
diff
changeset
|
257 surface.blit(bar_surface, (20, y_pos)) |