Mercurial > nagslang
diff nagslang/screens/area.py @ 50:94d47bfcc7bb
Approximate levels and walls
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sun, 01 Sep 2013 18:28:33 +0200 |
parents | 82036437ebf6 |
children | b55f1783eb6e |
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--- a/nagslang/screens/area.py Sun Sep 01 18:26:15 2013 +0200 +++ b/nagslang/screens/area.py Sun Sep 01 18:28:33 2013 +0200 @@ -5,6 +5,7 @@ import pymunk.pygame_util from nagslang.screens.base import Screen +from nagslang.level import Level from nagslang.events import ScreenChange @@ -83,14 +84,16 @@ def setup(self): self.keys = ControlKeys() + self._level = Level(self.name) + self._level.load() self.add_walls() self.add_protagonist() def add_walls(self): self.walls = [] body = pymunk.Body() - body.position = (400, 300) - corners = [(-200, -150), (-200, 150), (200, 150), (200, -150)] + body.position = (0, -300) + corners = self._level.get_walls() corner = corners[-1] for next_corner in corners: wall = pymunk.Segment(body, corner, next_corner, 50) @@ -112,8 +115,10 @@ self.keys.handle_event(ev) def render(self, surface): - surface.fill(pygame.color.Color(0, 0, 0)) - pymunk.pygame_util.draw(surface, *self.walls) + #surface.fill(pygame.color.Color(0, 0, 0)) + background = self._level.get_background() + surface.blit(background, (0, 0)) + #pymunk.pygame_util.draw(surface, *self.walls) self.protagonist.render(surface) def tick_protagonist(self):