Mercurial > nagslang
annotate nagslang/screens/area.py @ 188:3894cfe15823
Better collision handling, potentially locked doors.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Tue, 03 Sep 2013 20:24:25 +0200 |
parents | 026297a03963 |
children | 97627a999042 |
rev | line source |
---|---|
18 | 1 """Display a game area.""" |
2 | |
20 | 3 import pygame |
21 | 4 import pymunk |
5 import pymunk.pygame_util | |
20 | 6 |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
7 from nagslang.constants import COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
8 from nagslang.events import ScreenChange, DoorEvent |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
47
diff
changeset
|
9 from nagslang.level import Level |
65
a99ac95a2940
Move protagonist object to the right place.
Jeremy Thurgood <firxen@gmail.com>
parents:
64
diff
changeset
|
10 from nagslang.protagonist import Protagonist |
a99ac95a2940
Move protagonist object to the right place.
Jeremy Thurgood <firxen@gmail.com>
parents:
64
diff
changeset
|
11 from nagslang.screens.base import Screen |
18 | 12 |
83 | 13 |
34 | 14 class ControlKeys(object): |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
15 direction_keys = { |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
16 (0, 1): set([pygame.locals.K_UP, pygame.locals.K_w]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
17 (0, -1): set([pygame.locals.K_DOWN, pygame.locals.K_s]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
18 (-1, 0): set([pygame.locals.K_LEFT, pygame.locals.K_a]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
19 (1, 0): set([pygame.locals.K_RIGHT, pygame.locals.K_d]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
20 } |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
21 |
34 | 22 def __init__(self): |
23 self.keys_down = set() | |
24 | |
25 def key_down(self, key): | |
26 self.keys_down.add(key) | |
27 | |
28 def key_up(self, key): | |
29 self.keys_down.discard(key) | |
30 | |
31 def handle_event(self, ev): | |
32 if ev.type == pygame.locals.KEYDOWN: | |
33 self.key_down(ev.key) | |
34 elif ev.type == pygame.locals.KEYUP: | |
35 self.key_up(ev.key) | |
36 | |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
37 def get_direction(self): |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
38 dx, dy = 0, 0 |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
39 for (tx, ty), keys in self.direction_keys.iteritems(): |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
40 if self.keys_down & keys: |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
41 dx += tx |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
42 dy += ty |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
43 return (dx, dy) |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
44 |
34 | 45 |
107 | 46 class Drawables(object): |
47 def __init__(self): | |
48 self._drawables = {} | |
49 | |
50 def add(self, drawable): | |
51 self._drawables.setdefault(drawable.zorder, []).append(drawable) | |
52 | |
53 def remove(self, drawable): | |
54 self._drawables[drawable.zorder].remove(drawable) | |
55 | |
56 def get_drawables(self): | |
57 for zorder in sorted(self._drawables): | |
58 for drawable in self._drawables[zorder]: | |
59 yield drawable | |
60 | |
61 __iter__ = get_drawables | |
62 | |
63 | |
18 | 64 class AreaScreen(Screen): |
21 | 65 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
66 def setup(self): |
34 | 67 self.keys = ControlKeys() |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
47
diff
changeset
|
68 self._level = Level(self.name) |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
69 self._level.load(self.space) |
107 | 70 self._drawables = Drawables() |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
71 self.add_walls() |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
72 self._add_collision_handlers() |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
73 if self.protagonist is not None: |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
74 # We do things this way to avoid extra pymunk |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
75 # juggling to move objects between spaces |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
76 old_protagonist = self.protagonist |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
77 self.add_protagonist() |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
78 self.protagonist.copy_state(old_protagonist) |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
79 else: |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
80 self.add_protagonist() |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
81 self.add_game_objects() |
21 | 82 |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
83 def _collision_pre_solve_handler(self, space, arbiter): |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
84 gobj = arbiter.shapes[1].physicser.game_object |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
85 result = gobj.collide_with_protagonist() |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
86 if result is False: |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
87 return False |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
88 return True |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
89 |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
90 def _add_collision_handlers(self): |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
91 for collision_type in CALLBACK_COLLIDERS: |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
92 self.space.add_collision_handler( |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
93 COLLISION_TYPE_PLAYER, collision_type, |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
94 pre_solve=self._collision_pre_solve_handler) |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
95 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
96 def add_walls(self): |
21 | 97 self.walls = [] |
98 body = pymunk.Body() | |
84
ef8e799477e0
Point pymunk at a screen surface, not the display to make things saner
Neil Muller <drnlmuller@gmail.com>
parents:
83
diff
changeset
|
99 body.position = (0, 0) |
53 | 100 walls = self._level.get_walls() |
101 for wall in walls: | |
102 corners = wall | |
103 corner = corners[-1] | |
104 for next_corner in corners: | |
105 wall = pymunk.Segment(body, corner, next_corner, 5) | |
106 wall.elasticity = 1.0 | |
107 self.walls.append(wall) | |
108 corner = next_corner | |
21 | 109 self.space.add(*self.walls) |
110 | |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
111 def add_game_objects(self): |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
112 for drawable in self._level.get_drawables(): |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
113 self._drawables.add(drawable) |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
114 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
115 def add_protagonist(self): |
93
d6a49f0c1e6e
Rectangular human protagonist shape, refactored physicsers.
Jeremy Thurgood <firxen@gmail.com>
parents:
92
diff
changeset
|
116 self.protagonist = Protagonist(self.space, (350, 300)) |
107 | 117 self._drawables.add(self.protagonist) |
21 | 118 |
18 | 119 def handle_event(self, ev): |
20 | 120 if ev.type == pygame.locals.KEYDOWN: |
121 if ev.key == pygame.locals.K_ESCAPE: | |
122 ScreenChange.post('menu') | |
97
c177cdc41477
Add WASD controls, switch to "c" for form change.
Jeremy Thurgood <firxen@gmail.com>
parents:
93
diff
changeset
|
123 if ev.key == pygame.locals.K_c: |
47
82036437ebf6
Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Simon Cross <hodgestar@gmail.com>
parents:
37
diff
changeset
|
124 self.protagonist.toggle_form() |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
125 elif DoorEvent.matches(ev): |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
126 self.protagonist.set_position(ev.dest_pos) |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
127 if ev.destination != self.name: |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
128 # Go to anther screen |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
129 ScreenChange.post(ev.destination, self.protagonist) |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
130 # else we're teleporting within the screen, and just the |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
131 # position change is enough |
34 | 132 self.keys.handle_event(ev) |
18 | 133 |
87 | 134 def _calc_viewport(self, level_surface, display_surface): |
135 level_size = level_surface.get_size() | |
136 display_size = display_surface.get_size() | |
93
d6a49f0c1e6e
Rectangular human protagonist shape, refactored physicsers.
Jeremy Thurgood <firxen@gmail.com>
parents:
92
diff
changeset
|
137 protagnist_pos = self.protagonist.physicser.get_render_position( |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
138 level_surface) |
87 | 139 x_wide = display_size[0] // 2 |
140 y_wide = display_size[1] // 2 | |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
141 if display_size[0] > level_size[0]: |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
142 x = -(display_size[0] - level_size[0]) // 2 |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
143 elif protagnist_pos[0] < x_wide: |
87 | 144 x = 0 |
145 elif protagnist_pos[0] > level_size[0] - x_wide: | |
146 x = level_size[0] - display_size[0] | |
147 else: | |
148 x = protagnist_pos[0] - x_wide | |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
149 if display_size[1] > level_size[1]: |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
150 y = -(display_size[1] - level_size[1]) // 2 |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
151 elif protagnist_pos[1] < y_wide: |
87 | 152 y = 0 |
153 elif protagnist_pos[1] > level_size[1] - y_wide: | |
154 y = level_size[1] - display_size[1] | |
155 else: | |
156 y = protagnist_pos[1] - y_wide | |
157 return pygame.rect.Rect(x, y, display_size[0], display_size[1]) | |
158 | |
18 | 159 def render(self, surface): |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
47
diff
changeset
|
160 #surface.fill(pygame.color.Color(0, 0, 0)) |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
47
diff
changeset
|
161 background = self._level.get_background() |
84
ef8e799477e0
Point pymunk at a screen surface, not the display to make things saner
Neil Muller <drnlmuller@gmail.com>
parents:
83
diff
changeset
|
162 mysurface = background.copy() |
105
0131e4606e1a
List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents:
100
diff
changeset
|
163 for drawable in self._drawables: |
0131e4606e1a
List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents:
100
diff
changeset
|
164 drawable.render(mysurface) |
87 | 165 render_rect = self._calc_viewport(mysurface, surface) |
166 surface.blit(mysurface, (0, 0), render_rect) | |
34 | 167 |
168 def tick_protagonist(self): | |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
169 dx, dy = self.keys.get_direction() |
47
82036437ebf6
Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Simon Cross <hodgestar@gmail.com>
parents:
37
diff
changeset
|
170 self.protagonist.set_direction(dx, dy) |
34 | 171 |
172 def tick(self, seconds): | |
173 self.tick_protagonist() | |
143
deac6a4008e7
Hook up protagnist animations
Neil Muller <drnlmuller@gmail.com>
parents:
140
diff
changeset
|
174 for drawable in self._drawables: |
deac6a4008e7
Hook up protagnist animations
Neil Muller <drnlmuller@gmail.com>
parents:
140
diff
changeset
|
175 drawable.animate() |
34 | 176 super(AreaScreen, self).tick(seconds) |