annotate nagslang/screens/area.py @ 469:82db70c28722

Added and working on hangar.
author David Sharpe <decoydavid@gmail.com>
date Sat, 07 Sep 2013 16:22:14 +0200
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children 616f08c0f096
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1 """Display a game area."""
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2
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3 import pygame
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4 import pymunk
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5 import pymunk.pygame_util
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6
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7 from nagslang.constants import (
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8 COLLISION_TYPE_WALL, COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS,
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9 COLLISION_TYPE_FURNITURE, COLLISION_TYPE_WEREWOLF_ATTACK,
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10 CMD_TOGGLE_FORM, CMD_ACTION)
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11 from nagslang.events import ScreenChange, DoorEvent, QuitEvent, DeathEvent
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12 from nagslang.level import Level
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13 from nagslang.screens.base import Screen
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14 from nagslang.sound import sound
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16
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17 class ControlKeys(object):
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18 direction_keys = {
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19 (0, 1): set([pygame.locals.K_UP, pygame.locals.K_w]),
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20 (0, -1): set([pygame.locals.K_DOWN, pygame.locals.K_s]),
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21 (-1, 0): set([pygame.locals.K_LEFT, pygame.locals.K_a]),
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22 (1, 0): set([pygame.locals.K_RIGHT, pygame.locals.K_d]),
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23 }
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24
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25 attack_keys = set([pygame.locals.K_z, pygame.locals.K_LCTRL])
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27 command_keys = {
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28 pygame.locals.K_c: CMD_TOGGLE_FORM,
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29 pygame.locals.K_SPACE: CMD_ACTION,
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30 }
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32 def __init__(self):
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33 self.keys_down = set()
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34
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35 def key_down(self, key):
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36 self.keys_down.add(key)
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37
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38 def key_up(self, key):
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39 self.keys_down.discard(key)
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40
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41 def handle_event(self, ev):
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42 if ev.type == pygame.locals.KEYDOWN:
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43 self.key_down(ev.key)
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44 elif ev.type == pygame.locals.KEYUP:
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45 self.key_up(ev.key)
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46
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47 def get_direction(self):
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48 dx, dy = 0, 0
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49 for (tx, ty), keys in self.direction_keys.iteritems():
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50 if self.keys_down & keys:
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51 dx += tx
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52 dy += ty
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53 return (dx, dy)
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54
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55 def is_attacking(self):
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56 return bool(self.keys_down & self.attack_keys)
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57
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58 def get_command_key(self, key):
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59 return self.command_keys.get(key, None)
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61
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62 class Drawables(object):
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63 def __init__(self):
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64 self._drawables = {}
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65
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66 def add(self, drawable):
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67 self._drawables.setdefault(drawable.zorder, []).append(drawable)
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68
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69 def remove(self, drawable):
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70 self._drawables[drawable.zorder].remove(drawable)
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71
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72 def get_drawables(self):
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73 for zorder in sorted(self._drawables):
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74 for drawable in self._drawables[zorder]:
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75 yield drawable
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76
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77 __iter__ = get_drawables
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79
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80 class AreaScreen(Screen):
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81
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82 def setup(self):
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83 self._disable_render = False # Avoid redrawing on scene changes
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84 self.keys = ControlKeys()
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85 self._level = Level(self.name, self.world)
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86 self._level.load(self.space)
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87 self.game_starting_point = Level.game_starting_point()
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88 self._drawables = Drawables()
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89 self.add_walls()
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90 self._add_collision_handlers()
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91 self.add_protagonist()
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92 self.add_game_objects()
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93 sound.play_music("POL-cyber-factory-short.ogg")
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94
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95 def teardown(self):
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96 sound.stop()
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97
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98 @classmethod
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99 def list_areas(self):
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100 return Level.list_levels()
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101
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102 def _player_collision_pre_solve_handler(self, space, arbiter):
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103 gobj = arbiter.shapes[1].physicser.game_object
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104 result = gobj.collide_with_protagonist(self.protagonist)
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105 # The collision handler must return `True` or `False`. We don't want to
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106 # accidentally reject collisions from handlers that return `None`, so
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107 # we explicitly check for `False` and treate everything else as `True`.
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108 return result is not False
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109
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110 def _claw_attack_collision_pre_solve_handler(self, space, arbiter):
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111 claw = arbiter.shapes[0].physicser.game_object
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112 gobj = arbiter.shapes[1].physicser.game_object
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113 result = gobj.collide_with_claw_attack(claw)
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114 return result is not False
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115
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116 def _furniture_collision_pre_solve_handler(self, space, arbiter):
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117 furniture = arbiter.shapes[0].physicser.game_object
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118 gobj = arbiter.shapes[1].physicser.game_object
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119 result = gobj.collide_with_furniture(furniture)
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120 return result is not False
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121
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122 def _add_collision_handlers(self):
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123 for collision_type in CALLBACK_COLLIDERS:
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124 self.space.add_collision_handler(
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125 COLLISION_TYPE_PLAYER, collision_type,
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126 pre_solve=self._player_collision_pre_solve_handler)
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127 self.space.add_collision_handler(
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128 COLLISION_TYPE_FURNITURE, collision_type,
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129 pre_solve=self._furniture_collision_pre_solve_handler)
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130 self.space.add_collision_handler(
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131 COLLISION_TYPE_WEREWOLF_ATTACK, collision_type,
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132 pre_solve=self._claw_attack_collision_pre_solve_handler)
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133
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134 def add_walls(self):
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135 self.walls = []
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136 body = pymunk.Body()
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137 body.position = (0, 0)
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138 walls = self._level.get_walls()
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139 for wall in walls:
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140 if len(wall) < 2:
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141 # Don't try to add a useless wall
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142 continue
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143 corners = wall
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144 corner = corners[-1]
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145 for next_corner in corners:
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146 wall = pymunk.Segment(body, corner, next_corner, 5)
301
893f148a2f13 Walls need WALL_COLLISION_TYPE.
Jeremy Thurgood <firxen@gmail.com>
parents: 293
diff changeset
147 wall.collision_type = COLLISION_TYPE_WALL
53
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
148 wall.elasticity = 1.0
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
149 self.walls.append(wall)
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
150 corner = next_corner
21
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
151 self.space.add(*self.walls)
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
152
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
153 def add_game_objects(self):
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 190
diff changeset
154 for drawable in self._level.drawables:
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
155 self._drawables.add(drawable)
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
156
37
4140780c21bc Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents: 35
diff changeset
157 def add_protagonist(self):
276
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
158 self.protagonist = self.world.protagonist
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
159 self.protagonist.change_space(self.space)
107
b90d01e4d9d4 Layered drawing.
Jeremy Thurgood <firxen@gmail.com>
parents: 106
diff changeset
160 self._drawables.add(self.protagonist)
21
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
161
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
162 def handle_event(self, ev):
20
347667c941de Hook up area.
Simon Cross <hodgestar@gmail.com>
parents: 18
diff changeset
163 if ev.type == pygame.locals.KEYDOWN:
347667c941de Hook up area.
Simon Cross <hodgestar@gmail.com>
parents: 18
diff changeset
164 if ev.key == pygame.locals.K_ESCAPE:
469
82db70c28722 Added and working on hangar.
David Sharpe <decoydavid@gmail.com>
parents: 440
diff changeset
165 print self.protagonist.physicser.position
437
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
166 if self._level.is_starting_level():
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
167 QuitEvent.post()
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
168 return
440
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
169 self.protagonist.die()
437
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
170 return
336
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
171 cmd_key = self.keys.get_command_key(ev.key)
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
172 if cmd_key is not None:
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
173 self.protagonist.handle_keypress(cmd_key)
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
174 elif DoorEvent.matches(ev):
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
175 self.protagonist.set_position(ev.dest_pos)
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
176 if ev.destination != self.name:
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
177 # Go to anther screen
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
178 self._disable_render = True
238
28d906fc2ab1 Add a world object to collect some stats
Neil Muller <drnlmuller@gmail.com>
parents: 211
diff changeset
179 self.world.rooms += 1
345
4708e86a9a3c Remember start position on a level (a bit hacky)
Stefano Rivera <stefano@rivera.za.net>
parents: 342
diff changeset
180 self.world.level = (ev.destination, ev.dest_pos)
399
a7d48819a711 Reselt world on death
Stefano Rivera <stefano@rivera.za.net>
parents: 396
diff changeset
181 self.world.save()
276
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
182 ScreenChange.post(ev.destination)
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
183 return
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
184 # else we're teleporting within the screen, and just the
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
185 # position change is enough
440
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
186 elif DeathEvent.matches(ev):
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
187 self._disable_render = True
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
188 self.world.load()
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
189 self.world.deaths += 1
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
190 level, pos = Level.game_starting_point()
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
191 self.protagonist.set_position(pos)
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
192 ScreenChange.post(level)
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
193
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
194 self.keys.handle_event(ev)
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
195
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
196 def _calc_viewport(self, level_surface, display_surface):
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
197 level_size = level_surface.get_size()
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
198 display_size = display_surface.get_size()
93
d6a49f0c1e6e Rectangular human protagonist shape, refactored physicsers.
Jeremy Thurgood <firxen@gmail.com>
parents: 92
diff changeset
199 protagnist_pos = self.protagonist.physicser.get_render_position(
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
200 level_surface)
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
201 x_wide = display_size[0] // 2
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
202 y_wide = display_size[1] // 2
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
203 if display_size[0] > level_size[0]:
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
204 x = -(display_size[0] - level_size[0]) // 2
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
205 elif protagnist_pos[0] < x_wide:
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
206 x = 0
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
207 elif protagnist_pos[0] > level_size[0] - x_wide:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
208 x = level_size[0] - display_size[0]
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
209 else:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
210 x = protagnist_pos[0] - x_wide
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
211 if display_size[1] > level_size[1]:
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
212 y = -(display_size[1] - level_size[1]) // 2
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
213 elif protagnist_pos[1] < y_wide:
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
214 y = 0
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
215 elif protagnist_pos[1] > level_size[1] - y_wide:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
216 y = level_size[1] - display_size[1]
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
217 else:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
218 y = protagnist_pos[1] - y_wide
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
219 return pygame.rect.Rect(x, y, display_size[0], display_size[1])
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
220
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
221 def render(self, surface):
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
222 if self._disable_render:
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
223 return
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents: 47
diff changeset
224 background = self._level.get_background()
84
ef8e799477e0 Point pymunk at a screen surface, not the display to make things saner
Neil Muller <drnlmuller@gmail.com>
parents: 83
diff changeset
225 mysurface = background.copy()
105
0131e4606e1a List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents: 100
diff changeset
226 for drawable in self._drawables:
0131e4606e1a List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents: 100
diff changeset
227 drawable.render(mysurface)
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
228 render_rect = self._calc_viewport(mysurface, surface)
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
229 surface.blit(mysurface, (0, 0), render_rect)
396
b3df20c76afd Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
230 # Maximum width we allow for overlays
b3df20c76afd Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
231 max_width = min(render_rect.width, mysurface.get_width())
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 190
diff changeset
232 for overlay in self._level.overlay_drawables:
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 190
diff changeset
233 if overlay.is_visible():
396
b3df20c76afd Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
234 overlay.render(surface, render_rect.topleft, max_width)
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
235 self.render_health_bar(surface)
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
236
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
237 def tick_protagonist(self):
100
96bdfadeb461 Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
238 dx, dy = self.keys.get_direction()
47
82036437ebf6 Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Simon Cross <hodgestar@gmail.com>
parents: 37
diff changeset
239 self.protagonist.set_direction(dx, dy)
371
21c1c329f8e3 Automatic weapons.
Jeremy Thurgood <firxen@gmail.com>
parents: 365
diff changeset
240 if self.keys.is_attacking():
393
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
241 self._handle_result(self.protagonist.handle_attack_key_down())
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
242
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
243 def tick(self, seconds):
303
24bd56bd17bd Fix timing issues
Neil Muller <drnlmuller@gmail.com>
parents: 301
diff changeset
244 super(AreaScreen, self).tick(seconds)
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
245 self.tick_protagonist()
143
deac6a4008e7 Hook up protagnist animations
Neil Muller <drnlmuller@gmail.com>
parents: 140
diff changeset
246 for drawable in self._drawables:
393
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
247 self._handle_result(drawable.update(seconds))
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
248
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
249 def _handle_result(self, result):
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
250 if result is not None:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
251 for drawable in result.add:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
252 self._drawables.add(drawable)
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
253 for drawable in result.remove:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
254 self._drawables.remove(drawable)
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
255
258
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
256 def render_health_bar(self, surface, damage_experienced=None):
347
dced49dd9864 Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents: 345
diff changeset
257 bar_surface = pygame.Surface((110, 50)).convert(surface)
258
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
258 if damage_experienced:
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
259 health_box_colour = pygame.color.THECOLORS['red']
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
260 else:
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
261 health_box_colour = pygame.color.THECOLORS['white']
347
dced49dd9864 Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents: 345
diff changeset
262 bar_surface.fill(health_box_colour)
246
281c54cefe08 Added health to protagonist.
David Sharpe
parents: 244
diff changeset
263 if self.protagonist.in_human_form():
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
264 health_colour = pygame.color.THECOLORS['red']
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
265 else:
340
eb24e74df4c3 Less violent werewolf health colour.
Jeremy Thurgood <firxen@gmail.com>
parents: 336
diff changeset
266 health_colour = pygame.color.THECOLORS['violetred3']
347
dced49dd9864 Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents: 345
diff changeset
267 rect = pygame.Rect(5, 5, self.protagonist.get_health_level(), 40)
dced49dd9864 Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents: 345
diff changeset
268 pygame.draw.rect(bar_surface, health_colour, rect, 0)
dced49dd9864 Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents: 345
diff changeset
269 bar_surface.set_alpha(192)
365
3aa3981a64a4 More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents: 363
diff changeset
270 y_pos = surface.get_height() - 20 - bar_surface.get_height()
3aa3981a64a4 More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents: 363
diff changeset
271 surface.blit(bar_surface, (20, y_pos))