Mercurial > nagslang
annotate nagslang/screens/area.py @ 511:a98ae2bc4957
Fix slow rendering. \o/
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sat, 07 Sep 2013 19:28:27 +0200 |
parents | 80c452f348dc |
children | a46767c61ad6 |
rev | line source |
---|---|
18 | 1 """Display a game area.""" |
2 | |
20 | 3 import pygame |
21 | 4 import pymunk |
5 import pymunk.pygame_util | |
20 | 6 |
480
c302e304b0ce
Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents:
471
diff
changeset
|
7 from nagslang.options import options |
301
893f148a2f13
Walls need WALL_COLLISION_TYPE.
Jeremy Thurgood <firxen@gmail.com>
parents:
293
diff
changeset
|
8 from nagslang.constants import ( |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
9 COLLISION_TYPE_WALL, COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS, |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
10 COLLISION_TYPE_FURNITURE, COLLISION_TYPE_WEREWOLF_ATTACK, |
371 | 11 CMD_TOGGLE_FORM, CMD_ACTION) |
440
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
12 from nagslang.events import ScreenChange, DoorEvent, QuitEvent, DeathEvent |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
47
diff
changeset
|
13 from nagslang.level import Level |
65
a99ac95a2940
Move protagonist object to the right place.
Jeremy Thurgood <firxen@gmail.com>
parents:
64
diff
changeset
|
14 from nagslang.screens.base import Screen |
269
9fcdb106424a
Add first draft of sound support.
Simon Cross <hodgestar@gmail.com>
parents:
266
diff
changeset
|
15 from nagslang.sound import sound |
18 | 16 |
83 | 17 |
34 | 18 class ControlKeys(object): |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
19 direction_keys = { |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
20 (0, 1): set([pygame.locals.K_UP, pygame.locals.K_w]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
21 (0, -1): set([pygame.locals.K_DOWN, pygame.locals.K_s]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
22 (-1, 0): set([pygame.locals.K_LEFT, pygame.locals.K_a]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
23 (1, 0): set([pygame.locals.K_RIGHT, pygame.locals.K_d]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
24 } |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
25 |
371 | 26 attack_keys = set([pygame.locals.K_z, pygame.locals.K_LCTRL]) |
27 | |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
28 command_keys = { |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
29 pygame.locals.K_c: CMD_TOGGLE_FORM, |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
30 pygame.locals.K_SPACE: CMD_ACTION, |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
31 } |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
32 |
34 | 33 def __init__(self): |
34 self.keys_down = set() | |
35 | |
36 def key_down(self, key): | |
37 self.keys_down.add(key) | |
38 | |
39 def key_up(self, key): | |
40 self.keys_down.discard(key) | |
41 | |
42 def handle_event(self, ev): | |
43 if ev.type == pygame.locals.KEYDOWN: | |
44 self.key_down(ev.key) | |
45 elif ev.type == pygame.locals.KEYUP: | |
46 self.key_up(ev.key) | |
47 | |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
48 def get_direction(self): |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
49 dx, dy = 0, 0 |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
50 for (tx, ty), keys in self.direction_keys.iteritems(): |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
51 if self.keys_down & keys: |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
52 dx += tx |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
53 dy += ty |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
54 return (dx, dy) |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
55 |
371 | 56 def is_attacking(self): |
57 return bool(self.keys_down & self.attack_keys) | |
58 | |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
59 def get_command_key(self, key): |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
60 return self.command_keys.get(key, None) |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
61 |
34 | 62 |
107 | 63 class Drawables(object): |
64 def __init__(self): | |
65 self._drawables = {} | |
66 | |
67 def add(self, drawable): | |
68 self._drawables.setdefault(drawable.zorder, []).append(drawable) | |
69 | |
70 def remove(self, drawable): | |
71 self._drawables[drawable.zorder].remove(drawable) | |
72 | |
73 def get_drawables(self): | |
74 for zorder in sorted(self._drawables): | |
75 for drawable in self._drawables[zorder]: | |
76 yield drawable | |
77 | |
78 __iter__ = get_drawables | |
79 | |
80 | |
18 | 81 class AreaScreen(Screen): |
21 | 82 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
83 def setup(self): |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
84 self._disable_render = False # Avoid redrawing on scene changes |
34 | 85 self.keys = ControlKeys() |
277
56e42c00da25
Protagonist and enemies should see the world
Neil Muller <drnlmuller@gmail.com>
parents:
276
diff
changeset
|
86 self._level = Level(self.name, self.world) |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
87 self._level.load(self.space) |
107 | 88 self._drawables = Drawables() |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
89 self.add_walls() |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
90 self._add_collision_handlers() |
276
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
91 self.add_protagonist() |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
92 self.add_game_objects() |
505
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
93 self.save_progress() |
269
9fcdb106424a
Add first draft of sound support.
Simon Cross <hodgestar@gmail.com>
parents:
266
diff
changeset
|
94 sound.play_music("POL-cyber-factory-short.ogg") |
511 | 95 self._background = None |
96 self._surface = None | |
21 | 97 |
272
933c2f9371ca
Stop music when the level ends.
Simon Cross <hodgestar@gmail.com>
parents:
269
diff
changeset
|
98 def teardown(self): |
933c2f9371ca
Stop music when the level ends.
Simon Cross <hodgestar@gmail.com>
parents:
269
diff
changeset
|
99 sound.stop() |
933c2f9371ca
Stop music when the level ends.
Simon Cross <hodgestar@gmail.com>
parents:
269
diff
changeset
|
100 |
321
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
101 @classmethod |
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
102 def list_areas(self): |
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
103 return Level.list_levels() |
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
104 |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
105 def _player_collision_pre_solve_handler(self, space, arbiter): |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
106 gobj = arbiter.shapes[1].physicser.game_object |
256
2a0bad886956
Collision handlers get the protagonist.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
107 result = gobj.collide_with_protagonist(self.protagonist) |
192
3dc2b6290e66
Document collision handler a little better.
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
108 # The collision handler must return `True` or `False`. We don't want to |
3dc2b6290e66
Document collision handler a little better.
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
109 # accidentally reject collisions from handlers that return `None`, so |
3dc2b6290e66
Document collision handler a little better.
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
110 # we explicitly check for `False` and treate everything else as `True`. |
333
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
111 return result is not False |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
112 |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
113 def _claw_attack_collision_pre_solve_handler(self, space, arbiter): |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
114 claw = arbiter.shapes[0].physicser.game_object |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
115 gobj = arbiter.shapes[1].physicser.game_object |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
116 result = gobj.collide_with_claw_attack(claw) |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
117 return result is not False |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
118 |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
119 def _furniture_collision_pre_solve_handler(self, space, arbiter): |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
120 furniture = arbiter.shapes[0].physicser.game_object |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
121 gobj = arbiter.shapes[1].physicser.game_object |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
122 result = gobj.collide_with_furniture(furniture) |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
123 return result is not False |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
124 |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
125 def _add_collision_handlers(self): |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
126 for collision_type in CALLBACK_COLLIDERS: |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
127 self.space.add_collision_handler( |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
128 COLLISION_TYPE_PLAYER, collision_type, |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
129 pre_solve=self._player_collision_pre_solve_handler) |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
130 self.space.add_collision_handler( |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
131 COLLISION_TYPE_FURNITURE, collision_type, |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
132 pre_solve=self._furniture_collision_pre_solve_handler) |
333
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
133 self.space.add_collision_handler( |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
134 COLLISION_TYPE_WEREWOLF_ATTACK, collision_type, |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
135 pre_solve=self._claw_attack_collision_pre_solve_handler) |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
136 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
137 def add_walls(self): |
21 | 138 self.walls = [] |
139 body = pymunk.Body() | |
84
ef8e799477e0
Point pymunk at a screen surface, not the display to make things saner
Neil Muller <drnlmuller@gmail.com>
parents:
83
diff
changeset
|
140 body.position = (0, 0) |
53 | 141 walls = self._level.get_walls() |
142 for wall in walls: | |
279
9f68e22c1e58
Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents:
277
diff
changeset
|
143 if len(wall) < 2: |
9f68e22c1e58
Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents:
277
diff
changeset
|
144 # Don't try to add a useless wall |
9f68e22c1e58
Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents:
277
diff
changeset
|
145 continue |
53 | 146 corners = wall |
147 corner = corners[-1] | |
148 for next_corner in corners: | |
149 wall = pymunk.Segment(body, corner, next_corner, 5) | |
301
893f148a2f13
Walls need WALL_COLLISION_TYPE.
Jeremy Thurgood <firxen@gmail.com>
parents:
293
diff
changeset
|
150 wall.collision_type = COLLISION_TYPE_WALL |
53 | 151 wall.elasticity = 1.0 |
152 self.walls.append(wall) | |
153 corner = next_corner | |
21 | 154 self.space.add(*self.walls) |
155 | |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
156 def add_game_objects(self): |
191 | 157 for drawable in self._level.drawables: |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
158 self._drawables.add(drawable) |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
159 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
160 def add_protagonist(self): |
276
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
161 self.protagonist = self.world.protagonist |
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
162 self.protagonist.change_space(self.space) |
505
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
163 self.world.rooms += 1 |
107 | 164 self._drawables.add(self.protagonist) |
21 | 165 |
505
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
166 def save_progress(self): |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
167 if self.name == Level.game_starting_point()[0]: |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
168 return |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
169 self.world.level = (self.name, (self.protagonist.physicser.position.x, |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
170 self.protagonist.physicser.position.y)) |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
171 self.world.save() |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
172 |
18 | 173 def handle_event(self, ev): |
20 | 174 if ev.type == pygame.locals.KEYDOWN: |
175 if ev.key == pygame.locals.K_ESCAPE: | |
480
c302e304b0ce
Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents:
471
diff
changeset
|
176 if options.debug: |
c302e304b0ce
Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents:
471
diff
changeset
|
177 print ('Died at: (%i,%i)' |
c302e304b0ce
Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents:
471
diff
changeset
|
178 % (self.protagonist.physicser.position.x, |
c302e304b0ce
Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents:
471
diff
changeset
|
179 self.protagonist.physicser.position.y)) |
437
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
406
diff
changeset
|
180 if self._level.is_starting_level(): |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
406
diff
changeset
|
181 QuitEvent.post() |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
406
diff
changeset
|
182 return |
440
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
183 self.protagonist.die() |
437
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
406
diff
changeset
|
184 return |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
185 cmd_key = self.keys.get_command_key(ev.key) |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
186 if cmd_key is not None: |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
187 self.protagonist.handle_keypress(cmd_key) |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
188 elif DoorEvent.matches(ev): |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
189 self.protagonist.set_position(ev.dest_pos) |
471
616f08c0f096
None is the same as not changing screen (it's dry but you can commit it).
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
190 if ev.destination is not None and ev.destination != self.name: |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
191 # Go to anther screen |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
192 self._disable_render = True |
276
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
193 ScreenChange.post(ev.destination) |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
194 return |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
195 # else we're teleporting within the screen, and just the |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
196 # position change is enough |
440
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
197 elif DeathEvent.matches(ev): |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
198 self._disable_render = True |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
199 self.world.load() |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
200 self.world.deaths += 1 |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
201 level, pos = Level.game_starting_point() |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
202 self.protagonist.set_position(pos) |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
203 ScreenChange.post(level) |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
204 |
34 | 205 self.keys.handle_event(ev) |
18 | 206 |
87 | 207 def _calc_viewport(self, level_surface, display_surface): |
208 level_size = level_surface.get_size() | |
209 display_size = display_surface.get_size() | |
93
d6a49f0c1e6e
Rectangular human protagonist shape, refactored physicsers.
Jeremy Thurgood <firxen@gmail.com>
parents:
92
diff
changeset
|
210 protagnist_pos = self.protagonist.physicser.get_render_position( |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
211 level_surface) |
87 | 212 x_wide = display_size[0] // 2 |
213 y_wide = display_size[1] // 2 | |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
214 if display_size[0] > level_size[0]: |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
215 x = -(display_size[0] - level_size[0]) // 2 |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
216 elif protagnist_pos[0] < x_wide: |
87 | 217 x = 0 |
218 elif protagnist_pos[0] > level_size[0] - x_wide: | |
219 x = level_size[0] - display_size[0] | |
220 else: | |
221 x = protagnist_pos[0] - x_wide | |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
222 if display_size[1] > level_size[1]: |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
223 y = -(display_size[1] - level_size[1]) // 2 |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
224 elif protagnist_pos[1] < y_wide: |
87 | 225 y = 0 |
226 elif protagnist_pos[1] > level_size[1] - y_wide: | |
227 y = level_size[1] - display_size[1] | |
228 else: | |
229 y = protagnist_pos[1] - y_wide | |
230 return pygame.rect.Rect(x, y, display_size[0], display_size[1]) | |
231 | |
18 | 232 def render(self, surface): |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
233 if self._disable_render: |
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
234 return |
511 | 235 if self._background is None: |
236 bg = self._level.get_background() | |
237 self._background = pygame.surface.Surface(bg.get_size()) | |
238 self._background.blit(bg, (0, 0)) | |
239 self._surface = pygame.surface.Surface(self._background.get_size()) | |
240 render_rect = self._calc_viewport(self._surface, surface) | |
241 self._surface.set_clip(render_rect) | |
242 self._surface.blit(self._background, render_rect.topleft, render_rect) | |
105
0131e4606e1a
List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents:
100
diff
changeset
|
243 for drawable in self._drawables: |
511 | 244 drawable.render(self._surface) |
245 surface.blit(self._surface, (0, 0), render_rect) | |
396
b3df20c76afd
Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
246 # Maximum width we allow for overlays |
511 | 247 max_width = min(render_rect.width, self._surface.get_width()) |
191 | 248 for overlay in self._level.overlay_drawables: |
249 if overlay.is_visible(): | |
396
b3df20c76afd
Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
250 overlay.render(surface, render_rect.topleft, max_width) |
243 | 251 self.render_health_bar(surface) |
34 | 252 |
253 def tick_protagonist(self): | |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
254 dx, dy = self.keys.get_direction() |
47
82036437ebf6
Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Simon Cross <hodgestar@gmail.com>
parents:
37
diff
changeset
|
255 self.protagonist.set_direction(dx, dy) |
371 | 256 if self.keys.is_attacking(): |
393
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
257 self._handle_result(self.protagonist.handle_attack_key_down()) |
34 | 258 |
259 def tick(self, seconds): | |
303 | 260 super(AreaScreen, self).tick(seconds) |
34 | 261 self.tick_protagonist() |
143
deac6a4008e7
Hook up protagnist animations
Neil Muller <drnlmuller@gmail.com>
parents:
140
diff
changeset
|
262 for drawable in self._drawables: |
393
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
263 self._handle_result(drawable.update(seconds)) |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
264 |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
265 def _handle_result(self, result): |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
266 if result is not None: |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
267 for drawable in result.add: |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
268 self._drawables.add(drawable) |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
269 for drawable in result.remove: |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
270 self._drawables.remove(drawable) |
243 | 271 |
258 | 272 def render_health_bar(self, surface, damage_experienced=None): |
347
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
273 bar_surface = pygame.Surface((110, 50)).convert(surface) |
258 | 274 if damage_experienced: |
275 health_box_colour = pygame.color.THECOLORS['red'] | |
276 else: | |
277 health_box_colour = pygame.color.THECOLORS['white'] | |
347
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
278 bar_surface.fill(health_box_colour) |
246 | 279 if self.protagonist.in_human_form(): |
243 | 280 health_colour = pygame.color.THECOLORS['red'] |
281 else: | |
340
eb24e74df4c3
Less violent werewolf health colour.
Jeremy Thurgood <firxen@gmail.com>
parents:
336
diff
changeset
|
282 health_colour = pygame.color.THECOLORS['violetred3'] |
347
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
283 rect = pygame.Rect(5, 5, self.protagonist.get_health_level(), 40) |
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
284 pygame.draw.rect(bar_surface, health_colour, rect, 0) |
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
285 bar_surface.set_alpha(192) |
365
3aa3981a64a4
More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents:
363
diff
changeset
|
286 y_pos = surface.get_height() - 20 - bar_surface.get_height() |
3aa3981a64a4
More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents:
363
diff
changeset
|
287 surface.blit(bar_surface, (20, y_pos)) |