Sun, 08 Sep 2013 02:02:09 +0200 |
Stefano Rivera |
Show splash image on startup
|
Sun, 08 Sep 2013 01:35:45 +0200 |
Jeremy Thurgood |
Increased health.
|
Sun, 08 Sep 2013 01:14:56 +0200 |
Stefano Rivera |
Reset health on level change
|
Sun, 08 Sep 2013 00:25:29 +0200 |
Simon Cross |
Allow music volume to be specified.
|
Sat, 07 Sep 2013 23:15:06 +0200 |
Stefano Rivera |
Play the level's configured sound
|
Sat, 07 Sep 2013 22:03:09 +0200 |
Stefano Rivera |
Inventory
|
Sat, 07 Sep 2013 20:20:25 +0200 |
Stefano Rivera |
Ephemeral messages
|
Sat, 07 Sep 2013 19:31:30 +0200 |
Stefano Rivera |
debug print on teleport
|
Sat, 07 Sep 2013 19:28:27 +0200 |
Jeremy Thurgood |
Fix slow rendering. \o/
|
Sat, 07 Sep 2013 18:38:40 +0200 |
Stefano Rivera |
Rearrange progress saving, to happen on room entrance
|
Sat, 07 Sep 2013 18:26:21 +0200 |
Neil Muller |
Tweak surface creation
|
Sat, 07 Sep 2013 17:07:07 +0200 |
Simon Cross |
Set clip rect on mysurface.
|
Sat, 07 Sep 2013 16:53:09 +0200 |
Stefano Rivera |
Only print the death position in debug mode
|
Sat, 07 Sep 2013 16:25:08 +0200 |
Simon Cross |
None is the same as not changing screen (it's dry but you can commit it).
|
Sat, 07 Sep 2013 16:22:14 +0200 |
David Sharpe |
Added and working on hangar.
|
Sat, 07 Sep 2013 14:36:09 +0200 |
Stefano Rivera |
Add Death event to reduce death code duplication
|
Sat, 07 Sep 2013 14:26:28 +0200 |
Stefano Rivera |
Replace menu and death screen with the starting level
|
Sat, 07 Sep 2013 11:16:59 +0200 |
Stefano Rivera |
No, we really don't need EnemyDeathEvent
|
Sat, 07 Sep 2013 01:21:32 +0200 |
Stefano Rivera |
Reselt world on death
|
Sat, 07 Sep 2013 01:05:18 +0200 |
Neil Muller |
Pass layout hint to overlays
|
Sat, 07 Sep 2013 01:10:53 +0200 |
Stefano Rivera |
Use Result instead of ClawEvent
|
Sat, 07 Sep 2013 01:04:01 +0200 |
Stefano Rivera |
Use Result to handle firing
|
Sat, 07 Sep 2013 00:42:09 +0200 |
Stefano Rivera |
Use Result to handle enemy death (but keep the event for accounting purposes)
|
Fri, 06 Sep 2013 23:58:15 +0200 |
Stefano Rivera |
Use a result object to get new drawables back to the area
|
Fri, 06 Sep 2013 21:56:57 +0200 |
Jeremy Thurgood |
Automatic weapons.
|
Fri, 06 Sep 2013 20:59:37 +0200 |
Jeremy Thurgood |
More sensible health bar positioning.
|
Fri, 06 Sep 2013 20:25:06 +0200 |
Stefano Rivera |
Acid attacks shoot things that look like acid
|
Fri, 06 Sep 2013 15:40:35 +0200 |
Jeremy Thurgood |
Health bar transparency.
|
Fri, 06 Sep 2013 13:42:42 +0200 |
Stefano Rivera |
Remember start position on a level (a bit hacky)
|
Fri, 06 Sep 2013 12:59:51 +0200 |
Stefano Rivera |
Resume from the previous level
|
Fri, 06 Sep 2013 12:48:03 +0200 |
Jeremy Thurgood |
Less violent werewolf health colour.
|
Fri, 06 Sep 2013 12:22:02 +0200 |
Jeremy Thurgood |
Better key handling, form change delay.
|
Fri, 06 Sep 2013 10:49:19 +0200 |
Jeremy Thurgood |
Better wolf claw attack.
|
Fri, 06 Sep 2013 02:03:16 +0200 |
Simon Cross |
Add means for listing levels and areas.
|
Fri, 06 Sep 2013 02:01:30 +0200 |
Stefano Rivera |
Open bulkheads are no longer opaque to furniture
|
Fri, 06 Sep 2013 00:45:52 +0200 |
David Sharpe |
PEP8
|
Fri, 06 Sep 2013 00:37:26 +0200 |
David Sharpe |
Basic claw attack, stealing liberally from other people's code! ;)
|
Fri, 06 Sep 2013 00:36:14 +0200 |
Stefano Rivera |
Enemies leave corpses
|
Fri, 06 Sep 2013 00:32:38 +0200 |
Neil Muller |
Rename animate to update and pass seconds, for future fun
|
Fri, 06 Sep 2013 00:17:22 +0200 |
Stefano Rivera |
Enemies now die
|
Thu, 05 Sep 2013 23:56:44 +0200 |
Neil Muller |
Fix timing issues
|
Thu, 05 Sep 2013 23:56:25 +0200 |
Jeremy Thurgood |
Walls need WALL_COLLISION_TYPE.
|
Thu, 05 Sep 2013 23:26:13 +0200 |
Stefano Rivera |
Bullets that mostly die when they hit things
|
Thu, 05 Sep 2013 16:15:37 +0200 |
Stefano Rivera |
Fire on Ctrl too (z isn't convenient on Dvorak)
|
Thu, 05 Sep 2013 15:58:24 +0200 |
Jeremy Thurgood |
Protagonist actions, now required for operating doors.
|
Thu, 05 Sep 2013 13:47:22 +0200 |
Neil Muller |
Don't crash on empty walls
|
Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
|
Thu, 05 Sep 2013 13:09:14 +0200 |
Neil Muller |
Move protagonist to the world
|
Thu, 05 Sep 2013 01:16:40 +0200 |
Simon Cross |
Stop music when the level ends.
|
Thu, 05 Sep 2013 00:54:26 +0200 |
Simon Cross |
Add first draft of sound support.
|
Thu, 05 Sep 2013 00:41:42 +0200 |
David Sharpe |
Pep8
|
Thu, 05 Sep 2013 00:37:48 +0200 |
David Sharpe |
Correcting damage application
|
Thu, 05 Sep 2013 00:36:30 +0200 |
Stefano Rivera |
(really rubbish) bullets
|
Thu, 05 Sep 2013 00:05:17 +0200 |
David Sharpe |
Added collision damage with enemies.
|
Thu, 05 Sep 2013 00:08:58 +0200 |
David Sharpe |
PEP8
|
Thu, 05 Sep 2013 00:06:37 +0200 |
Jeremy Thurgood |
Collision handlers get the protagonist.
|
Wed, 04 Sep 2013 22:48:10 +0200 |
David Sharpe |
Pep8
|
Wed, 04 Sep 2013 22:46:29 +0200 |
David Sharpe |
Added health to protagonist.
|
Wed, 04 Sep 2013 22:26:15 +0200 |
David Sharpe |
Merge
|
Wed, 04 Sep 2013 22:25:54 +0200 |
David Sharpe |
Added health bar to main screen.
|