log nagslang/screens/area.py @ 238:28d906fc2ab1

age author description
Wed, 04 Sep 2013 22:07:20 +0200 Neil Muller Add a world object to collect some stats
Wed, 04 Sep 2013 00:11:29 +0200 Neil Muller Pass display offset to overlays for when the display is larger than the level
Tue, 03 Sep 2013 21:16:22 +0200 Jeremy Thurgood Document collision handler a little better.
Tue, 03 Sep 2013 21:47:24 +0200 Stefano Rivera Overlay notes
Tue, 03 Sep 2013 21:44:55 +0200 Neil Muller Don't render the old scene with the protagnist's new position during scene changes
Tue, 03 Sep 2013 20:24:25 +0200 Jeremy Thurgood Better collision handling, potentially locked doors.
Tue, 03 Sep 2013 16:58:45 +0200 Neil Muller Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Mon, 02 Sep 2013 23:13:03 +0200 Jeremy Thurgood Fix imports.
Mon, 02 Sep 2013 23:12:15 +0200 Jeremy Thurgood Remove hardcoded level hackery.
Mon, 02 Sep 2013 23:05:25 +0200 Jeremy Thurgood Load game objects from level.
Mon, 02 Sep 2013 22:35:41 +0200 Neil Muller Hook up protagnist animations
Mon, 02 Sep 2013 18:31:03 +0200 Jeremy Thurgood Two switch puzzle!
Mon, 02 Sep 2013 18:05:03 +0200 Jeremy Thurgood A box.
Mon, 02 Sep 2013 17:22:42 +0200 Neil Muller Handle case of display larger than the level better
Mon, 02 Sep 2013 14:01:55 +0200 Jeremy Thurgood Layered drawing.
Mon, 02 Sep 2013 13:48:24 +0200 Jeremy Thurgood FloorLight, linked to a FloorSwitch.
Mon, 02 Sep 2013 13:29:30 +0200 Jeremy Thurgood List of drawables in area.
Mon, 02 Sep 2013 12:01:25 +0200 Jeremy Thurgood Cleaner direction key management.
Mon, 02 Sep 2013 11:41:39 +0200 Jeremy Thurgood Add WASD controls, switch to "c" for form change.
Mon, 02 Sep 2013 11:10:50 +0200 Jeremy Thurgood Rectangular human protagonist shape, refactored physicsers.
Mon, 02 Sep 2013 08:47:05 +0200 Jeremy Thurgood Start next to the wall, not in it.
Sun, 01 Sep 2013 23:18:47 +0200 Neil Muller Hack in viewport
Sun, 01 Sep 2013 23:00:45 +0200 Neil Muller Tweak render order
Sun, 01 Sep 2013 22:54:53 +0200 Neil Muller Point pymunk at a screen surface, not the display to make things saner
Sun, 01 Sep 2013 22:58:04 +0200 davidsharpe Fix whitespace again.
Sun, 01 Sep 2013 22:56:26 +0200 davidsharpe Fix whitespace.
Sun, 01 Sep 2013 22:53:37 +0200 davidsharpe Floor switch with horrible hackery.
Sun, 01 Sep 2013 19:31:39 +0200 Jeremy Thurgood Move protagonist object to the right place.
Sun, 01 Sep 2013 19:18:45 +0200 Jeremy Thurgood Unused import.
Sun, 01 Sep 2013 19:18:12 +0200 Jeremy Thurgood Put werewolf facing direction magic back.
Sun, 01 Sep 2013 18:56:03 +0200 Jeremy Thurgood Fix import.
Sun, 01 Sep 2013 18:48:55 +0200 Jeremy Thurgood Start of game object stuff.
Sun, 01 Sep 2013 18:57:16 +0200 Stefano Rivera Centre the wolf on its body
Sun, 01 Sep 2013 18:51:06 +0200 Stefano Rivera Now with a werewolf
Sun, 01 Sep 2013 18:39:37 +0200 Simon Cross Draw all the walls.
Sun, 01 Sep 2013 18:34:38 +0200 Simon Cross Tweak wall thickness and human impulse.
Sun, 01 Sep 2013 18:28:33 +0200 Neil Muller Approximate levels and walls
Sun, 01 Sep 2013 18:22:46 +0200 Simon Cross Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Sun, 01 Sep 2013 17:06:06 +0200 Simon Cross Give screens a name and a world.
Sun, 01 Sep 2013 16:50:57 +0200 Simon Cross Remove unused import.
Sun, 01 Sep 2013 16:50:06 +0200 Simon Cross Move and hold.
Sun, 01 Sep 2013 16:03:04 +0200 Simon Cross A werewolf always knows where she's going.
Sun, 01 Sep 2013 15:57:07 +0200 Simon Cross Consider a spherical werewolf.
Sun, 01 Sep 2013 15:34:57 +0200 Simon Cross Fake area.
Sun, 01 Sep 2013 15:18:11 +0200 Simon Cross Hook up area.
Sun, 01 Sep 2013 14:48:21 +0200 Simon Cross Screens.