Wed, 04 Sep 2013 22:07:20 +0200 |
Neil Muller |
Add a world object to collect some stats
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Wed, 04 Sep 2013 00:11:29 +0200 |
Neil Muller |
Pass display offset to overlays for when the display is larger than the level
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Tue, 03 Sep 2013 21:16:22 +0200 |
Jeremy Thurgood |
Document collision handler a little better.
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Tue, 03 Sep 2013 21:47:24 +0200 |
Stefano Rivera |
Overlay notes
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Tue, 03 Sep 2013 21:44:55 +0200 |
Neil Muller |
Don't render the old scene with the protagnist's new position during scene changes
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Tue, 03 Sep 2013 20:24:25 +0200 |
Jeremy Thurgood |
Better collision handling, potentially locked doors.
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Tue, 03 Sep 2013 16:58:45 +0200 |
Neil Muller |
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
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Mon, 02 Sep 2013 23:13:03 +0200 |
Jeremy Thurgood |
Fix imports.
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Mon, 02 Sep 2013 23:12:15 +0200 |
Jeremy Thurgood |
Remove hardcoded level hackery.
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Mon, 02 Sep 2013 23:05:25 +0200 |
Jeremy Thurgood |
Load game objects from level.
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Mon, 02 Sep 2013 22:35:41 +0200 |
Neil Muller |
Hook up protagnist animations
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Mon, 02 Sep 2013 18:31:03 +0200 |
Jeremy Thurgood |
Two switch puzzle!
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Mon, 02 Sep 2013 18:05:03 +0200 |
Jeremy Thurgood |
A box.
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Mon, 02 Sep 2013 17:22:42 +0200 |
Neil Muller |
Handle case of display larger than the level better
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Mon, 02 Sep 2013 14:01:55 +0200 |
Jeremy Thurgood |
Layered drawing.
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Mon, 02 Sep 2013 13:48:24 +0200 |
Jeremy Thurgood |
FloorLight, linked to a FloorSwitch.
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Mon, 02 Sep 2013 13:29:30 +0200 |
Jeremy Thurgood |
List of drawables in area.
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Mon, 02 Sep 2013 12:01:25 +0200 |
Jeremy Thurgood |
Cleaner direction key management.
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Mon, 02 Sep 2013 11:41:39 +0200 |
Jeremy Thurgood |
Add WASD controls, switch to "c" for form change.
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Mon, 02 Sep 2013 11:10:50 +0200 |
Jeremy Thurgood |
Rectangular human protagonist shape, refactored physicsers.
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Mon, 02 Sep 2013 08:47:05 +0200 |
Jeremy Thurgood |
Start next to the wall, not in it.
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Sun, 01 Sep 2013 23:18:47 +0200 |
Neil Muller |
Hack in viewport
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Sun, 01 Sep 2013 23:00:45 +0200 |
Neil Muller |
Tweak render order
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Sun, 01 Sep 2013 22:54:53 +0200 |
Neil Muller |
Point pymunk at a screen surface, not the display to make things saner
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Sun, 01 Sep 2013 22:58:04 +0200 |
davidsharpe |
Fix whitespace again.
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Sun, 01 Sep 2013 22:56:26 +0200 |
davidsharpe |
Fix whitespace.
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Sun, 01 Sep 2013 22:53:37 +0200 |
davidsharpe |
Floor switch with horrible hackery.
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Sun, 01 Sep 2013 19:31:39 +0200 |
Jeremy Thurgood |
Move protagonist object to the right place.
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Sun, 01 Sep 2013 19:18:45 +0200 |
Jeremy Thurgood |
Unused import.
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Sun, 01 Sep 2013 19:18:12 +0200 |
Jeremy Thurgood |
Put werewolf facing direction magic back.
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Sun, 01 Sep 2013 18:56:03 +0200 |
Jeremy Thurgood |
Fix import.
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Sun, 01 Sep 2013 18:48:55 +0200 |
Jeremy Thurgood |
Start of game object stuff.
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Sun, 01 Sep 2013 18:57:16 +0200 |
Stefano Rivera |
Centre the wolf on its body
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Sun, 01 Sep 2013 18:51:06 +0200 |
Stefano Rivera |
Now with a werewolf
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Sun, 01 Sep 2013 18:39:37 +0200 |
Simon Cross |
Draw all the walls.
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Sun, 01 Sep 2013 18:34:38 +0200 |
Simon Cross |
Tweak wall thickness and human impulse.
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Sun, 01 Sep 2013 18:28:33 +0200 |
Neil Muller |
Approximate levels and walls
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Sun, 01 Sep 2013 18:22:46 +0200 |
Simon Cross |
Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
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Sun, 01 Sep 2013 17:06:06 +0200 |
Simon Cross |
Give screens a name and a world.
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Sun, 01 Sep 2013 16:50:57 +0200 |
Simon Cross |
Remove unused import.
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Sun, 01 Sep 2013 16:50:06 +0200 |
Simon Cross |
Move and hold.
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Sun, 01 Sep 2013 16:03:04 +0200 |
Simon Cross |
A werewolf always knows where she's going.
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Sun, 01 Sep 2013 15:57:07 +0200 |
Simon Cross |
Consider a spherical werewolf.
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Sun, 01 Sep 2013 15:34:57 +0200 |
Simon Cross |
Fake area.
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Sun, 01 Sep 2013 15:18:11 +0200 |
Simon Cross |
Hook up area.
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Sun, 01 Sep 2013 14:48:21 +0200 |
Simon Cross |
Screens.
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