changeset 146:fff8e14858b4

Remove hardcoded level hackery.
author Jeremy Thurgood <firxen@gmail.com>
date Mon, 02 Sep 2013 23:12:15 +0200
parents 0c49627920eb
children 7d8e1682587f
files nagslang/screens/area.py
diffstat 1 files changed, 0 insertions(+), 22 deletions(-) [+]
line wrap: on
line diff
--- a/nagslang/screens/area.py	Mon Sep 02 23:05:25 2013 +0200
+++ b/nagslang/screens/area.py	Mon Sep 02 23:12:15 2013 +0200
@@ -73,28 +73,6 @@
         self.add_walls()
         self.add_protagonist()
         self.add_game_objects()
-        # self._setup_demo_objects()
-
-    def _setup_demo_objects(self):
-        # TODO: Put this in a level instead
-        glue = PuzzleGlue()
-        switch = FloorSwitch(self.space, (300, 400))
-        switch2 = FloorSwitch(self.space, (300, 600))
-        light = FloorLight(self.space, (300, 500), 'switch')
-        light2 = FloorLight(self.space, (250, 500), 'both_switches')
-        light2.zorder = ZORDER_HIGH
-        glue.add_component('switch', switch)
-        glue.add_component('switch2', switch2)
-        glue.add_component('light', light)
-        glue.add_component('light2', light2)
-        glue.add_component(
-            'both_switches', StateLogicalAndPuzzler('switch', 'switch2'))
-        self._drawables.add(switch)
-        self._drawables.add(switch2)
-        self._drawables.add(light)
-        self._drawables.add(light2)
-        box = Box(self.space, (250, 350))
-        self._drawables.add(box)
 
     def add_walls(self):
         self.walls = []