annotate nagslang/screens/area.py @ 634:45eff33c3dad

Increased health.
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 08 Sep 2013 01:35:45 +0200
parents 48483396303c
children aeb366d97774
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1 """Display a game area."""
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2
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3 import pygame
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4 import pymunk
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5 import pymunk.pygame_util
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6
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7 from nagslang.resources import resources
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8 from nagslang.mutators import ImageCentre, scaler
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9 from nagslang.options import options
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10 from nagslang.constants import (
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11 COLLISION_TYPE_WALL, COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS,
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12 COLLISION_TYPE_FURNITURE, COLLISION_TYPE_WEREWOLF_ATTACK,
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13 CMD_TOGGLE_FORM, CMD_ACTION, PROTAGONIST_HEALTH_MAX_LEVEL)
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14 from nagslang.events import (
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15 AddDrawableEvent, DeathEvent, DoorEvent, QuitEvent, ScreenChange)
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16 from nagslang.level import Level
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17 from nagslang.screens.base import Screen
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18 from nagslang.sound import sound
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20
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21 class ControlKeys(object):
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22 direction_keys = {
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23 (0, 1): set([pygame.locals.K_UP, pygame.locals.K_w]),
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24 (0, -1): set([pygame.locals.K_DOWN, pygame.locals.K_s]),
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25 (-1, 0): set([pygame.locals.K_LEFT, pygame.locals.K_a]),
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26 (1, 0): set([pygame.locals.K_RIGHT, pygame.locals.K_d]),
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27 }
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29 attack_keys = set([pygame.locals.K_z, pygame.locals.K_LCTRL])
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31 command_keys = {
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32 pygame.locals.K_c: CMD_TOGGLE_FORM,
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33 pygame.locals.K_SPACE: CMD_ACTION,
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34 }
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35
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36 def __init__(self):
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37 self.keys_down = set()
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38
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39 def key_down(self, key):
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40 self.keys_down.add(key)
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41
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42 def key_up(self, key):
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43 self.keys_down.discard(key)
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44
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45 def handle_event(self, ev):
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46 if ev.type == pygame.locals.KEYDOWN:
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47 self.key_down(ev.key)
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48 elif ev.type == pygame.locals.KEYUP:
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49 self.key_up(ev.key)
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51 def get_direction(self):
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52 dx, dy = 0, 0
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53 for (tx, ty), keys in self.direction_keys.iteritems():
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54 if self.keys_down & keys:
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55 dx += tx
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56 dy += ty
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57 return (dx, dy)
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58
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59 def is_attacking(self):
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60 return bool(self.keys_down & self.attack_keys)
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61
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62 def get_command_key(self, key):
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63 return self.command_keys.get(key, None)
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64
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65
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66 class Drawables(object):
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67 def __init__(self):
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68 self._drawables = {}
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69
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70 def add(self, drawable):
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71 self._drawables.setdefault(drawable.zorder, []).append(drawable)
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72
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73 def remove(self, drawable):
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74 self._drawables[drawable.zorder].remove(drawable)
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75
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76 def get_drawables(self):
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77 for zorder in sorted(self._drawables):
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78 for drawable in self._drawables[zorder]:
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79 yield drawable
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80
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81 __iter__ = get_drawables
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82
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83
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84 class AreaScreen(Screen):
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85
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86 def setup(self):
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87 self._disable_render = False # Avoid redrawing on scene changes
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88 self.keys = ControlKeys()
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89 self._level = Level(self.name, self.world)
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90 self._level.load(self.space)
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91 self._drawables = Drawables()
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92 self.add_walls()
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93 self._add_collision_handlers()
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94 self.add_protagonist()
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95 self.add_game_objects()
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96 self.save_progress()
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97 sound.play_music(self._level.music, self._level.music_volume)
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98 self._background = None
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99 self._surface = None
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100
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101 def teardown(self):
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102 sound.stop()
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103
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104 @classmethod
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105 def list_areas(self):
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106 return Level.list_levels()
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107
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108 def _player_collision_pre_solve_handler(self, space, arbiter):
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109 gobj = arbiter.shapes[1].physicser.game_object
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110 result = gobj.collide_with_protagonist(self.protagonist)
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111 # The collision handler must return `True` or `False`. We don't want to
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112 # accidentally reject collisions from handlers that return `None`, so
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113 # we explicitly check for `False` and treate everything else as `True`.
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114 return result is not False
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115
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116 def _claw_attack_collision_pre_solve_handler(self, space, arbiter):
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117 claw = arbiter.shapes[0].physicser.game_object
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118 gobj = arbiter.shapes[1].physicser.game_object
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119 result = gobj.collide_with_claw_attack(claw)
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120 return result is not False
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121
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122 def _furniture_collision_pre_solve_handler(self, space, arbiter):
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123 furniture = arbiter.shapes[0].physicser.game_object
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124 gobj = arbiter.shapes[1].physicser.game_object
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125 result = gobj.collide_with_furniture(furniture)
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126 return result is not False
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127
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128 def _add_collision_handlers(self):
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129 for collision_type in CALLBACK_COLLIDERS:
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130 self.space.add_collision_handler(
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131 COLLISION_TYPE_PLAYER, collision_type,
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132 pre_solve=self._player_collision_pre_solve_handler)
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133 self.space.add_collision_handler(
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134 COLLISION_TYPE_FURNITURE, collision_type,
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135 pre_solve=self._furniture_collision_pre_solve_handler)
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136 self.space.add_collision_handler(
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137 COLLISION_TYPE_WEREWOLF_ATTACK, collision_type,
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138 pre_solve=self._claw_attack_collision_pre_solve_handler)
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139
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140 def add_walls(self):
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141 self.walls = []
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142 body = pymunk.Body()
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143 body.position = (0, 0)
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144 walls = self._level.get_walls()
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145 for wall in walls:
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parents: 277
diff changeset
146 if len(wall) < 2:
9f68e22c1e58 Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents: 277
diff changeset
147 # Don't try to add a useless wall
9f68e22c1e58 Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents: 277
diff changeset
148 continue
53
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
149 corners = wall
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
150 corner = corners[-1]
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
151 for next_corner in corners:
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
152 wall = pymunk.Segment(body, corner, next_corner, 5)
301
893f148a2f13 Walls need WALL_COLLISION_TYPE.
Jeremy Thurgood <firxen@gmail.com>
parents: 293
diff changeset
153 wall.collision_type = COLLISION_TYPE_WALL
53
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
154 wall.elasticity = 1.0
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
155 self.walls.append(wall)
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 52
diff changeset
156 corner = next_corner
21
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
157 self.space.add(*self.walls)
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
158
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
159 def add_game_objects(self):
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 190
diff changeset
160 for drawable in self._level.drawables:
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
161 self._drawables.add(drawable)
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 143
diff changeset
162
37
4140780c21bc Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents: 35
diff changeset
163 def add_protagonist(self):
276
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
164 self.protagonist = self.world.protagonist
626
48483396303c Reset health on level change
Stefano Rivera <stefano@rivera.za.net>
parents: 608
diff changeset
165 self.protagonist.reset()
276
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
166 self.protagonist.change_space(self.space)
505
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
167 self.world.rooms += 1
107
b90d01e4d9d4 Layered drawing.
Jeremy Thurgood <firxen@gmail.com>
parents: 106
diff changeset
168 self._drawables.add(self.protagonist)
21
1b048d2a8411 Fake area.
Simon Cross <hodgestar@gmail.com>
parents: 20
diff changeset
169
505
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
170 def save_progress(self):
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
171 if self.name == Level.game_starting_point()[0]:
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
172 return
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
173 self.world.level = (self.name, (self.protagonist.physicser.position.x,
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
174 self.protagonist.physicser.position.y))
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
175 self.world.save()
80c452f348dc Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents: 503
diff changeset
176
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
177 def handle_event(self, ev):
20
347667c941de Hook up area.
Simon Cross <hodgestar@gmail.com>
parents: 18
diff changeset
178 if ev.type == pygame.locals.KEYDOWN:
347667c941de Hook up area.
Simon Cross <hodgestar@gmail.com>
parents: 18
diff changeset
179 if ev.key == pygame.locals.K_ESCAPE:
480
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
180 if options.debug:
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
181 print ('Died at: (%i,%i)'
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
182 % (self.protagonist.physicser.position.x,
c302e304b0ce Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents: 471
diff changeset
183 self.protagonist.physicser.position.y))
437
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
184 if self._level.is_starting_level():
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
185 QuitEvent.post()
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
186 return
440
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
187 self.protagonist.die()
437
d087dfb10896 Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents: 406
diff changeset
188 return
336
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
189 cmd_key = self.keys.get_command_key(ev.key)
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
190 if cmd_key is not None:
1d487646a4d4 Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
191 self.protagonist.handle_keypress(cmd_key)
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
192 elif DoorEvent.matches(ev):
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
193 self.protagonist.set_position(ev.dest_pos)
471
616f08c0f096 None is the same as not changing screen (it's dry but you can commit it).
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
194 if ev.destination is not None and ev.destination != self.name:
512
a46767c61ad6 debug print on teleport
Stefano Rivera <stefano@rivera.za.net>
parents: 511
diff changeset
195 if options.debug:
a46767c61ad6 debug print on teleport
Stefano Rivera <stefano@rivera.za.net>
parents: 511
diff changeset
196 print 'Teleporting to %s' % ev.destination
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
197 # Go to anther screen
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
198 self._disable_render = True
276
3153196517fc Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents: 272
diff changeset
199 ScreenChange.post(ev.destination)
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
200 return
180
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
201 # else we're teleporting within the screen, and just the
026297a03963 Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
202 # position change is enough
440
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
203 elif DeathEvent.matches(ev):
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
204 self._disable_render = True
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
205 self.world.load()
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
206 self.world.deaths += 1
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
207 level, pos = Level.game_starting_point()
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
208 self.protagonist.set_position(pos)
9eee96966d88 Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents: 437
diff changeset
209 ScreenChange.post(level)
520
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
210 elif AddDrawableEvent.matches(ev):
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
211 self._drawables.add(ev.drawable)
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
212 if ev.drawable.overlay:
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
213 self._level.overlay_drawables.append(ev.drawable.overlay)
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
214 self.keys.handle_event(ev)
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
215
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
216 def _calc_viewport(self, level_surface, display_surface):
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
217 level_size = level_surface.get_size()
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
218 display_size = display_surface.get_size()
93
d6a49f0c1e6e Rectangular human protagonist shape, refactored physicsers.
Jeremy Thurgood <firxen@gmail.com>
parents: 92
diff changeset
219 protagnist_pos = self.protagonist.physicser.get_render_position(
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
220 level_surface)
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
221 x_wide = display_size[0] // 2
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
222 y_wide = display_size[1] // 2
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
223 if display_size[0] > level_size[0]:
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
224 x = -(display_size[0] - level_size[0]) // 2
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
225 elif protagnist_pos[0] < x_wide:
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
226 x = 0
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
227 elif protagnist_pos[0] > level_size[0] - x_wide:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
228 x = level_size[0] - display_size[0]
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
229 else:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
230 x = protagnist_pos[0] - x_wide
127
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
231 if display_size[1] > level_size[1]:
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
232 y = -(display_size[1] - level_size[1]) // 2
fe1f0bb4ecf0 Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents: 107
diff changeset
233 elif protagnist_pos[1] < y_wide:
87
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
234 y = 0
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
235 elif protagnist_pos[1] > level_size[1] - y_wide:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
236 y = level_size[1] - display_size[1]
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
237 else:
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
238 y = protagnist_pos[1] - y_wide
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
239 return pygame.rect.Rect(x, y, display_size[0], display_size[1])
75d8ad4bf9b5 Hack in viewport
Neil Muller <drnlmuller@gmail.com>
parents: 86
diff changeset
240
18
9ecb1d222ee0 Screens.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
241 def render(self, surface):
190
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
242 if self._disable_render:
97627a999042 Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 188
diff changeset
243 return
511
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
244 if self._background is None:
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
245 bg = self._level.get_background()
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
246 self._background = pygame.surface.Surface(bg.get_size())
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
247 self._background.blit(bg, (0, 0))
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
248 self._surface = pygame.surface.Surface(self._background.get_size())
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
249 render_rect = self._calc_viewport(self._surface, surface)
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
250 self._surface.set_clip(render_rect)
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
251 self._surface.blit(self._background, render_rect.topleft, render_rect)
105
0131e4606e1a List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents: 100
diff changeset
252 for drawable in self._drawables:
511
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
253 drawable.render(self._surface)
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
254 surface.blit(self._surface, (0, 0), render_rect)
396
b3df20c76afd Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
255 # Maximum width we allow for overlays
511
a98ae2bc4957 Fix slow rendering. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 505
diff changeset
256 max_width = min(render_rect.width, self._surface.get_width())
520
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
257 for overlay in reversed(self._level.overlay_drawables):
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 190
diff changeset
258 if overlay.is_visible():
396
b3df20c76afd Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents: 394
diff changeset
259 overlay.render(surface, render_rect.topleft, max_width)
520
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
260 break
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
261 self.render_health_bar(surface)
555
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
262 self.render_inventory(surface)
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
263
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
264 def tick_protagonist(self):
100
96bdfadeb461 Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
265 dx, dy = self.keys.get_direction()
47
82036437ebf6 Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Simon Cross <hodgestar@gmail.com>
parents: 37
diff changeset
266 self.protagonist.set_direction(dx, dy)
371
21c1c329f8e3 Automatic weapons.
Jeremy Thurgood <firxen@gmail.com>
parents: 365
diff changeset
267 if self.keys.is_attacking():
393
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
268 self._handle_result(self.protagonist.handle_attack_key_down())
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
269
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
270 def tick(self, seconds):
303
24bd56bd17bd Fix timing issues
Neil Muller <drnlmuller@gmail.com>
parents: 301
diff changeset
271 super(AreaScreen, self).tick(seconds)
34
2995723e8ccf Move and hold.
Simon Cross <hodgestar@gmail.com>
parents: 27
diff changeset
272 self.tick_protagonist()
143
deac6a4008e7 Hook up protagnist animations
Neil Muller <drnlmuller@gmail.com>
parents: 140
diff changeset
273 for drawable in self._drawables:
393
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
274 self._handle_result(drawable.update(seconds))
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
275
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
276 def _handle_result(self, result):
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
277 if result is not None:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
278 for drawable in result.add:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
279 self._drawables.add(drawable)
520
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
280 if drawable.overlay:
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
281 self._level.overlay_drawables.add(drawable.overlay)
393
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
282 for drawable in result.remove:
8d961e05b7b6 Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents: 391
diff changeset
283 self._drawables.remove(drawable)
520
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
284 if drawable.overlay:
3f79a77ef1e3 Ephemeral messages
Stefano Rivera <stefano@rivera.za.net>
parents: 512
diff changeset
285 self._level.overlay_drawables.remove(drawable.overlay)
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
286
258
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
287 def render_health_bar(self, surface, damage_experienced=None):
555
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
288 bar_surface = pygame.Surface((110, 40)).convert(surface)
258
083053422a84 Added collision damage with enemies.
David Sharpe
parents: 257
diff changeset
289 if damage_experienced:
083053422a84 Added collision damage with enemies.
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parents: 257
diff changeset
290 health_box_colour = pygame.color.THECOLORS['red']
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parents: 257
diff changeset
291 else:
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David Sharpe
parents: 257
diff changeset
292 health_box_colour = pygame.color.THECOLORS['white']
347
dced49dd9864 Health bar transparency.
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parents: 345
diff changeset
293 bar_surface.fill(health_box_colour)
246
281c54cefe08 Added health to protagonist.
David Sharpe
parents: 244
diff changeset
294 if self.protagonist.in_human_form():
243
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
295 health_colour = pygame.color.THECOLORS['red']
46707efbb3a5 Added health bar to main screen.
David Sharpe
parents: 211
diff changeset
296 else:
340
eb24e74df4c3 Less violent werewolf health colour.
Jeremy Thurgood <firxen@gmail.com>
parents: 336
diff changeset
297 health_colour = pygame.color.THECOLORS['violetred3']
634
45eff33c3dad Increased health.
Jeremy Thurgood <firxen@gmail.com>
parents: 626
diff changeset
298 health = self.protagonist.get_health_level()
45eff33c3dad Increased health.
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parents: 626
diff changeset
299 rect = pygame.Rect(
45eff33c3dad Increased health.
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parents: 626
diff changeset
300 5, 5, (100 * health) / PROTAGONIST_HEALTH_MAX_LEVEL, 30)
347
dced49dd9864 Health bar transparency.
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parents: 345
diff changeset
301 pygame.draw.rect(bar_surface, health_colour, rect, 0)
dced49dd9864 Health bar transparency.
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parents: 345
diff changeset
302 bar_surface.set_alpha(192)
365
3aa3981a64a4 More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents: 363
diff changeset
303 y_pos = surface.get_height() - 20 - bar_surface.get_height()
3aa3981a64a4 More sensible health bar positioning.
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parents: 363
diff changeset
304 surface.blit(bar_surface, (20, y_pos))
555
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
305
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
306 def render_inventory(self, surface):
bf7960e49063 Inventory
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parents: 520
diff changeset
307 items = len(self.world.inventory)
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
308 if not items:
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
309 return
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
310 padding = 4
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
311 img_size = 64
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
312 size = 32
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
313 inv_surf = pygame.Surface(
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
314 (padding + (size + padding) * items,
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
315 (2 * padding + size)))
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
316 inv_surf = inv_surf.convert(surface)
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
317 inv_surf.set_alpha(192)
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
318 inv_surf.fill(pygame.color.THECOLORS['white'])
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
319 for index, item in enumerate(sorted(self.world.inventory)):
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
320 img = resources.get_image(
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
321 'objects', item + '.png',
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
322 transforms=(ImageCentre((img_size, img_size)),
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
323 scaler((size, size))))
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
324 inv_surf.blit(img, (padding + index * (size + padding), padding))
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
325 y_pos = surface.get_height() - 20 - inv_surf.get_height()
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
326 x_pos = 130 + padding
bf7960e49063 Inventory
Stefano Rivera <stefano@rivera.za.net>
parents: 520
diff changeset
327 surface.blit(inv_surf, (x_pos, y_pos))