annotate gamelib/gameboard.py @ 197:d74693555b86

Put chickens into first empty space in buildings to make it easier to add lots of chickens.
author Simon Cross <hodgestar@gmail.com>
date Fri, 04 Sep 2009 19:32:30 +0000
parents 5ec222ca07cd
children 67d10f7e0159
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT
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5 from pgu import gui
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6
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7 import data
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8 import tiles
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9 import icons
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10 import constants
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11 import buildings
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12 import animal
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13 import equipment
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14 import sound
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15 import cursors
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16 import sprite_cursor
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17
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18 class OpaqueLabel(gui.Label):
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19 def __init__(self, value, **params):
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20 gui.Label.__init__(self, value, **params)
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21 if 'width' in params:
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22 self._width = params['width']
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23 if 'height' in params:
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24 self._height = params['height']
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25 self._set_size()
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26
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27 def _set_size(self):
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28 width, height = self.font.size(self.value)
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29 width = getattr(self, '_width', width)
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30 height = getattr(self, '_height', height)
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31 self.style.width, self.style.height = width, height
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32
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33 def paint(self, s):
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34 s.fill(self.style.background)
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35 if self.style.align > 0:
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36 r = s.get_rect()
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37 w, _ = self.font.size(self.value)
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38 s = s.subsurface(r.move((r.w-w, 0)).clip(r))
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39 gui.Label.paint(self, s)
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40
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41 def update_value(self, value):
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42 self.value = value
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43 self._set_size()
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44 self.repaint()
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45
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46 def mklabel(text="", **params):
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47 params.setdefault('color', constants.FG_COLOR)
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48 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2)
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49 return OpaqueLabel(text, **params)
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50
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51 def mkcountupdate(counter):
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52 def update_counter(self, value):
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53 getattr(self, counter).update_value("%s " % value)
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54 self.repaint()
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55 return update_counter
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56
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57 class ToolBar(gui.Table):
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58 def __init__(self, gameboard, **params):
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59 gui.Table.__init__(self, **params)
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60 self.gameboard = gameboard
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61 self.cash_counter = mklabel(align=1)
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62 self.chicken_counter = mklabel(align=1)
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63 self.egg_counter = mklabel(align=1)
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64 self.day_counter = mklabel(align=1)
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65 self.killed_foxes = mklabel(align=1)
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66
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67 self.tr()
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68 self.td(gui.Spacer(self.rect.w/2, 0))
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69 self.td(gui.Spacer(self.rect.w/2, 0))
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70 self.add_counter(mklabel("Day:"), self.day_counter)
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71 self.add_counter(mklabel("Groats:"), self.cash_counter)
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72 self.add_counter(mklabel("Eggs:"), self.egg_counter)
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73 self.add_counter(icons.CHKN_ICON, self.chicken_counter)
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74 self.add_counter(icons.KILLED_FOX, self.killed_foxes)
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75 self.add_spacer(20)
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76
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77 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS,
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78 cursors.cursors['select'])
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79 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING)
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80 self.add_spacer(20)
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81
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82 self.add_heading("Sell ...")
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83 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN,
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84 cursors.cursors['select'])
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85 self.add_tool_button("Egg", constants.TOOL_SELL_EGG,
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86 cursors.cursors['select'])
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87 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING,
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88 cursors.cursors['select'])
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89 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT)
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90 self.add_spacer(20)
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91
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92 self.add_heading("Buy ...")
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93 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE)
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94 for building_cls in buildings.BUILDINGS:
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95 self.add_tool_button(building_cls.NAME.title(), building_cls,
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96 cursors.cursors.get('build', None))
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97 for equipment_cls in equipment.EQUIPMENT:
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98 self.add_tool_button(equipment_cls.NAME.title(), equipment_cls,
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99 cursors.cursors.get(equipment_cls.NAME, None))
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100 self.add_spacer(30)
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101
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102 self.add_button("Finished Day", self.day_done)
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103
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104 def day_done(self):
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105 import engine
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106 pygame.event.post(engine.START_NIGHT)
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107
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108 update_cash_counter = mkcountupdate('cash_counter')
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109 update_fox_counter = mkcountupdate('killed_foxes')
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110 update_chicken_counter = mkcountupdate('chicken_counter')
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111 update_egg_counter = mkcountupdate('egg_counter')
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112 update_day_counter = mkcountupdate('day_counter')
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113
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114 def add_spacer(self, height):
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115 self.tr()
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116 self.td(gui.Spacer(0, height), colspan=2)
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117
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118 def add_heading(self, text):
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119 self.tr()
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120 self.td(mklabel(text), colspan=2)
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121
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122 def add_tool_button(self, text, tool, cursor=None):
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123 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool,
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124 cursor))
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125
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126 def add_button(self, text, func):
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127 button = gui.Button(text, width=self.rect.w, style={"padding_left": 0})
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128 button.connect(gui.CLICK, func)
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129 self.tr()
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130 self.td(button, align=-1, colspan=2)
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131
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132 def add_counter(self, icon, label):
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133 self.tr()
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134 self.td(icon, width=self.rect.w/2)
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135 self.td(label, width=self.rect.w/2)
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136
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137 def resize(self, width=None, height=None):
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138 width, height = gui.Table.resize(self, width, height)
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139 width = GameBoard.TOOLBAR_WIDTH
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140 return width, height
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141
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142
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diff changeset
143 class VidWidget(gui.Widget):
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144 def __init__(self, gameboard, vid, **params):
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145 gui.Widget.__init__(self, **params)
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146 self.gameboard = gameboard
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diff changeset
147 self.vid = vid
151
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diff changeset
148 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
35
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149
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diff changeset
150 def paint(self, surface):
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151 self.vid.paint(surface)
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152
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153 def update(self, surface):
36
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154 return self.vid.update(surface)
35
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155
39
ec79aabe2bf1 Scroll game window with arrow keys.
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156 def move_view(self, x, y):
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157 self.vid.view.move_ip((x, y))
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158
35
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159 def event(self, e):
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160 if e.type == MOUSEBUTTONDOWN:
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diff changeset
161 self.gameboard.use_tool(e)
186
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parents: 183
diff changeset
162 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
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parents: 183
diff changeset
163 self.gameboard.update_sprite_cursor(e)
35
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164
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165
9
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166 class GameBoard(object):
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167 TILE_DIMENSIONS = (20, 20)
35
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168 TOOLBAR_WIDTH = 140
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169
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
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170 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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171 FENCE = tiles.REVERSE_TILE_MAP['fence']
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8241386a1651 Add chicken counter
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172 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
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173 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
66
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parents: 65
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174
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
175 def __init__(self, main_app):
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176 self.disp = main_app
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7584453f4944 Add support for PNG tiles.
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177 self.tv = tiles.FarmVid()
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178 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS)
24
7584453f4944 Add support for PNG tiles.
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179 self.tv.png_folder_load_tiles(data.filepath('tiles'))
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180 self.tv.tga_load_level(data.filepath('level1.tga'))
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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181 self.create_display()
40
678421bd58ee Money counter with very ugly display hack.
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182
35
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183 self.selected_tool = None
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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184 self.animal_to_place = None
186
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Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
185 self.sprite_cursor = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
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186 self.chickens = set()
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parents: 115
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187 self.foxes = set()
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99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
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188 self.buildings = []
40
678421bd58ee Money counter with very ugly display hack.
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189 self.cash = 0
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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190 self.eggs = 0
139
1d73de63bd71 Add basic game over screen
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191 self.days = 0
79
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192 self.killed_foxes = 0
52
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193 self.add_cash(constants.STARTING_CASH)
17
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194
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
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195 self.fix_buildings()
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196
118
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197 self.add_some_chickens()
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198
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
199 def get_top_widget(self):
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200 return self.top_widget
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diff changeset
201
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
202 def create_display(self):
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diff changeset
203 width, height = self.disp.rect.w, self.disp.rect.h
36
5569430fd82e Display cleanup and rationalisation.
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204 tbl = gui.Table()
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diff changeset
205 tbl.tr()
151
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diff changeset
206 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH)
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parents: 148
diff changeset
207 tbl.td(self.toolbar, valign=-1)
152
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
208 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height)
37
497b53b69280 Always update the vidwidget.
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diff changeset
209 tbl.td(self.tvw)
151
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diff changeset
210 self.top_widget = tbl
14
d7f295c06a4b Split gameboard screen.
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diff changeset
211
151
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212 def update(self):
37
497b53b69280 Always update the vidwidget.
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diff changeset
213 self.tvw.reupdate()
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214
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215 def loop(self):
25
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diff changeset
216 self.tv.loop()
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217
162
fa57868123d7 Basic cursor support
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diff changeset
218 def set_selected_tool(self, tool, cursor):
35
8f6c6a54a099 Fixed gameboard display.
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219 self.selected_tool = tool
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7910b4e01dba Add chicken moving tool and start of animal placement.
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diff changeset
220 self.animal_to_place = None
162
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parents: 158
diff changeset
221 if cursor:
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parents: 158
diff changeset
222 pygame.mouse.set_cursor(*cursor)
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parents: 158
diff changeset
223 else:
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
224 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
186
f06010d34cd3 Add sprite cursors for building placement.
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parents: 183
diff changeset
225 if self.sprite_cursor:
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parents: 183
diff changeset
226 self.tv.sprites.remove(self.sprite_cursor)
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parents: 183
diff changeset
227 self.sprite_cursor = None
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parents: 183
diff changeset
228 if buildings.is_building(tool):
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parents: 183
diff changeset
229 self.sprite_cursor = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv)
f06010d34cd3 Add sprite cursors for building placement.
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parents: 183
diff changeset
230 self.tv.sprites.append(self.sprite_cursor)
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
231
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
232 def reset_cursor(self):
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
233 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
17
cbbc5da7708a Interaction with the game board.
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parents: 14
diff changeset
234
186
f06010d34cd3 Add sprite cursors for building placement.
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parents: 183
diff changeset
235 def update_sprite_cursor(self, e):
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parents: 183
diff changeset
236 tile_pos = self.tv.screen_to_tile(e.pos)
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parents: 183
diff changeset
237 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
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parents: 183
diff changeset
238
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
239 def in_bounds(self, pos):
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diff changeset
240 """Check if a position is within the game boundaries"""
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parents: 68
diff changeset
241 if pos.x < 0 or pos.y < 0:
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parents: 68
diff changeset
242 return False
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parents: 68
diff changeset
243 width, height = self.tv.size
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parents: 68
diff changeset
244 if pos.x >= width or pos.y >= height:
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parents: 68
diff changeset
245 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
246 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
247
17
cbbc5da7708a Interaction with the game board.
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diff changeset
248 def use_tool(self, e):
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
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parents: 186
diff changeset
249 if e.button == 3: # Right button
37af9e5dd292 Use tool with left button, cancel tool with right button.
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parents: 186
diff changeset
250 self.selected_tool = None
37af9e5dd292 Use tool with left button, cancel tool with right button.
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parents: 186
diff changeset
251 self.reset_cursor()
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parents: 186
diff changeset
252 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
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parents: 186
diff changeset
253 return
52
0d4799866bcf Sell chickens and buy fences.
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diff changeset
254 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
255 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
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parents: 54
diff changeset
256 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
257 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
258 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
259 self.place_animal(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
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parents: 54
diff changeset
260 elif self.selected_tool == constants.TOOL_BUY_FENCE:
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
261 self.buy_fence(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
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parents: 64
diff changeset
262 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
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parents: 64
diff changeset
263 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
264 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
ab90040013a7 Implement equipment selling.
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parents: 162
diff changeset
265 self.sell_equipment(self.tv.screen_to_tile(e.pos))
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
266 elif self.selected_tool == constants.TOOL_LOGGING:
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
267 self.logging_forest(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
268 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
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parents: 64
diff changeset
269 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
270 elif equipment.is_equipment(self.selected_tool):
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
271 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
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parents: 14
diff changeset
272
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
273 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
274 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
275 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
276 return chick
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277 return None
57
08665fa60345 Implement henhouses and henhouse adding.
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diff changeset
278
105
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diff changeset
279 def get_building(self, tile_pos):
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diff changeset
280 for building in self.buildings:
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diff changeset
281 if building.covers(tile_pos):
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282 return building
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diff changeset
283 return None
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284
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diff changeset
285 def sell_chicken(self, tile_pos):
192
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diff changeset
286
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diff changeset
287 def do_sell(chicken):
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diff changeset
288 if not chicken:
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289 return False # sanity check
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diff changeset
290 if len(self.chickens) == 1:
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diff changeset
291 print "You can't sell your last chicken!"
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292 return False
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diff changeset
293 self.add_cash(constants.SELL_PRICE_CHICKEN)
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parents: 191
diff changeset
294 sound.play_sound("sell-chicken.ogg")
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parents: 191
diff changeset
295 self.remove_chicken(chicken)
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diff changeset
296 return True
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diff changeset
297
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
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parents: 165
diff changeset
298 chick = self.get_outside_chicken(tile_pos)
54
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parents: 52
diff changeset
299 if chick is None:
192
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diff changeset
300 building = self.get_building(tile_pos)
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diff changeset
301 if building and building.NAME in buildings.HENHOUSES:
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diff changeset
302 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
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diff changeset
303 return
192
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diff changeset
304 do_sell(chick)
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parents: 191
diff changeset
305
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diff changeset
306
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diff changeset
307 def sell_egg(self, tile_pos):
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308 def do_sell(chicken):
193
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309 if chicken.egg:
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parents: 192
diff changeset
310 # We sell the egg
194
5ec222ca07cd Selling eggs at the right price
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parents: 193
diff changeset
311 self.add_cash(constants.SELL_PRICE_EGG)
193
db246683d5da Selling eggs now works
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parents: 192
diff changeset
312 sound.play_sound("sell-chicken.ogg")
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diff changeset
313 chicken.egg = None
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diff changeset
314 self.eggs -= 1
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diff changeset
315 self.toolbar.update_egg_counter(self.eggs)
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parents: 192
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316 # Force update
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diff changeset
317 self.toolbar.chsize()
192
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diff changeset
318 return False
193
db246683d5da Selling eggs now works
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diff changeset
319
192
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diff changeset
320 building = self.get_building(tile_pos)
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diff changeset
321 if building and building.NAME in buildings.HENHOUSES:
193
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parents: 192
diff changeset
322 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
323
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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diff changeset
324 def place_animal(self, tile_pos):
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parents: 98
diff changeset
325 """Handle an TOOL_PLACE_ANIMALS click.
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326
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diff changeset
327 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
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diff changeset
328 place a selected animal in a building.
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329 """
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
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parents: 165
diff changeset
330 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
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parents: 162
diff changeset
331 if chicken:
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
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diff changeset
332 if chicken is self.animal_to_place:
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parents: 105
diff changeset
333 self.animal_to_place = None
165
c7d496556475 Minor cursor bugfixes
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parents: 164
diff changeset
334 pygame.mouse.set_cursor(*cursors.cursors['select'])
108
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diff changeset
335 else:
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diff changeset
336 self.animal_to_place = chicken
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
337 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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diff changeset
338 return
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diff changeset
339 building = self.get_building(tile_pos)
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diff changeset
340 if building:
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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diff changeset
341 if self.animal_to_place:
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parents: 194
diff changeset
342 try:
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parents: 194
diff changeset
343 place = building.first_empty_place()
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diff changeset
344 self.relocate_animal(self.animal_to_place, place=place)
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diff changeset
345 self.animal_to_place = None
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parents: 194
diff changeset
346 pygame.mouse.set_cursor(*cursors.cursors['select'])
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parents: 194
diff changeset
347 except buildings.BuildingFullError:
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diff changeset
348 pass
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diff changeset
349 else:
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diff changeset
350 self.open_building_dialog(building)
108
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diff changeset
351 return
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diff changeset
352 if self.tv.get(tile_pos) == self.GRASSLAND:
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parents: 105
diff changeset
353 if self.animal_to_place is not None:
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
354 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos)
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parents: 194
diff changeset
355
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parents: 194
diff changeset
356 def relocate_animal(self, chicken, tile_pos=None, place=None):
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parents: 194
diff changeset
357 assert((tile_pos, place) != (None, None))
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diff changeset
358 if chicken.abode is not None:
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parents: 194
diff changeset
359 chicken.abode.clear_occupant()
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parents: 194
diff changeset
360 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
361 chicken.set_pos(tile_pos)
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Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
362 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
363 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
364 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
365 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
366
2e3a05b9594d Chickens in buildings\!
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diff changeset
367 def set_visibility(self, chicken):
2e3a05b9594d Chickens in buildings\!
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diff changeset
368 if chicken.outside():
2e3a05b9594d Chickens in buildings\!
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diff changeset
369 if chicken not in self.tv.sprites:
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diff changeset
370 self.tv.sprites.append(chicken)
2e3a05b9594d Chickens in buildings\!
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diff changeset
371 else:
2e3a05b9594d Chickens in buildings\!
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diff changeset
372 if chicken in self.tv.sprites:
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
373 self.tv.sprites.remove(chicken)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
374
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
375 def open_dialog(self, widget, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
376 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents: 109
diff changeset
377 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents: 109
diff changeset
378
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents: 109
diff changeset
379 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents: 109
diff changeset
380 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
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parents: 169
diff changeset
381 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
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parents: 169
diff changeset
382 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents: 109
diff changeset
383
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
384 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
385 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
386
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
387 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
388 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
389 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents: 109
diff changeset
390 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
391 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
392 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
393
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
394 self.disp.open(tbl)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
395 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
396
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
397 def open_building_dialog(self, building, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents: 109
diff changeset
398 """Create dialog for manipulating the contents of a building."""
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
399 def select_occupant(place, button, sell_callback):
125
2e3a05b9594d Chickens in buildings\!
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diff changeset
400 """Select occupant in place."""
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
401 # sell_callback should return true if we need to remove the
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
402 # occupant
125
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
403 self.animal_to_place = place.occupant
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
404 if not sell_callback:
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
405 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
406 else:
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diff changeset
407 # Attempt to sell the occupant
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parents: 191
diff changeset
408 self.animal_to_place = None
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
409 if sell_callback(place.occupant):
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parents: 191
diff changeset
410 button.value = icons.EMPTY_NEST_ICON
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parents: 191
diff changeset
411 button.disconnect(gui.CLICK, select_occupant)
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
412 button.connect(gui.CLICK, set_occupant, place, button,
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
413 sell_callback)
125
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
414
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
415 def set_occupant(place, button, sell_callback):
125
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
416 """Set occupant of a given place."""
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
417 if self.animal_to_place is not None:
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
418 button.value = icons.CHKN_NEST_ICON
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
419 button.disconnect(gui.CLICK, set_occupant)
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
420 button.connect(gui.CLICK, select_occupant, place, button,
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
421 sell_callback)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
422
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
423 old_abode = self.animal_to_place.abode
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
424 if id(old_abode) in place_button_map:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
425 old_button = place_button_map[id(old_abode)]
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
426 old_button.value = icons.EMPTY_NEST_ICON
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
427 old_button.disconnect(gui.CLICK, select_occupant)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
428 old_button.connect(gui.CLICK, set_occupant, place, button,
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
429 sell_callback)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
430
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
431 self.relocate_animal(self.animal_to_place, place=place)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
432
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
433 place_button_map = {}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
434
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
435 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
436 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
437 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
438 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
439 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
440 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
441 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
442 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
443 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
444 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
445 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
446 button = gui.Button(icons.EMPTY_NEST_ICON)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
447 button.connect(gui.CLICK, set_occupant, place, button,
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
448 sell_callback)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
449 else:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
450 button = gui.Button(icons.CHKN_NEST_ICON)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
451 button.connect(gui.CLICK, select_occupant, place, button,
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
452 sell_callback)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
453 place_button_map[id(place)] = button
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
454 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
455
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
456 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
457 def close_callback():
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
458 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
459
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
460 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
461
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
462 def buy_fence(self, tile_pos):
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
463 this_tile = self.tv.get(tile_pos)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
464 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
465 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
466 if this_tile == self.GRASSLAND:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
467 cost = constants.BUY_PRICE_FENCE
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
468 else:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
469 cost = constants.REPAIR_PRICE_FENCE
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
470 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
471 return
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
472
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
473 if self.cash < cost:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
474 print "You can't afford a fence."
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
475 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
476 self.add_cash(-cost)
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
477 self.tv.set(tile_pos, self.FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
478
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
479 def sell_fence(self, tile_pos):
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
480 if self.tv.get(tile_pos) != self.FENCE:
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
481 return
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
482 self.add_cash(constants.SELL_PRICE_FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
483 self.tv.set(tile_pos, self.GRASSLAND)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
484
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
485 def logging_forest(self, tile_pos):
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
486 if self.tv.get(tile_pos) != self.WOODLAND:
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
487 return
135
149822fbebeb Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents: 131
diff changeset
488 if self.cash < constants.LOGGING_PRICE:
149822fbebeb Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents: 131
diff changeset
489 return
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
490 self.add_cash(-constants.LOGGING_PRICE)
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
491 self.tv.set(tile_pos, self.GRASSLAND)
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
492
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
493 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
494 building = building_cls(tile_pos)
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
495 if self.cash < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
496 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
497 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
498 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
499 if building.place(self.tv):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
500 self.add_cash(-building.buy_price())
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
501 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
502
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
503 def buy_equipment(self, tile_pos, equipment_cls):
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
504 chicken = self.get_outside_chicken(tile_pos)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
505 equipment = equipment_cls()
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
506 if chicken is None or self.cash < equipment.buy_price():
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
507 return
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
508 if equipment.place(chicken):
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
509 self.add_cash(-equipment.buy_price())
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
510 chicken.equip(equipment)
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
511
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
512 def sell_building(self, tile_pos):
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
513 if self.tv.get(tile_pos) == self.FENCE:
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
514 return self.sell_fence(tile_pos)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
515 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
516 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
517 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
518 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
519 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
520 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
521 return
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
522 self.add_cash(building.sell_price())
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
523 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
524 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
525
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
526 def sell_equipment(self, tile_pos):
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
527 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
528 if chicken is None or not chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
529 return
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
530 if len(chicken.equipment) == 1:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
531 item = chicken.equipment[0]
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
532 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
533 chicken.unequip(item)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
534 else:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
535 self.open_equipment_dialog(chicken)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
536
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
537 def open_equipment_dialog(self, chicken):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
538 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
539
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
540 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
541 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
542 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
543 chicken.unequip(item)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
544 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
545
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
546 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
547
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
548 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
549 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
550
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
551 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
552 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
553 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
554 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
555 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
556
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
557 dialog = self.open_dialog(tbl)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
558
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
559 def event(self, e):
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
560 if e.type == KEYDOWN:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
561 if e.key == K_UP:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
562 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
563 if e.key == K_DOWN:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
564 self.tvw.move_view(0, self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
565 if e.key == K_LEFT:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
566 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0)
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
567 if e.key == K_RIGHT:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
568 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0)
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
569 else:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
570 self.disp.event(e)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
571
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
572 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
573 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
574 self.toolbar.update_day_counter(self.days)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
575
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
576 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
577 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
578 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
579 # killed
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
580 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
581 != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
582 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
583 else:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
584 self.tv.sprites.remove(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
585 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
586
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
587 def move_foxes(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
588 """Move the foxes.
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
589
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
590 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
591 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
592 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
593 return True
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
594 over = True
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
595 for fox in self.foxes:
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
596 fox.move(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
597 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
598 over = False
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
599 for chicken in self.chickens:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
600 chicken.attack(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
601 return over
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
602
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
603 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
604 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
605 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
606 self.tv.sprites.append(chicken)
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
607 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
608
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
609 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
610 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
611 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
612
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
613 def add_building(self, building):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
614 self.buildings.append(building)
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
615 self.tv.sprites.append(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
616
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
617 def lay_eggs(self):
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
618 self.eggs = 0
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
619 for building in self.buildings:
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
620 if building.NAME in buildings.HENHOUSES:
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
621 for chicken in building.occupants():
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
622 chicken.lay()
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
623 if chicken.egg:
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
624 self.eggs += 1
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
625 self.toolbar.update_egg_counter(self.eggs)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
626
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
627 def hatch_eggs(self):
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
628 for building in self.buildings:
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
629 if building.NAME in buildings.HENHOUSES:
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
630 for chicken in building.occupants():
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
631 new_chick = chicken.hatch()
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
632 if new_chick:
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
633 self.eggs -= 1
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
634 try:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
635 building.add_occupant(new_chick)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
636 self.add_chicken(new_chick)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
637 except buildings.BuildingFullError:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
638 print "Building full."
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
639 self.toolbar.update_egg_counter(self.eggs)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
640
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
641 def kill_fox(self, fox):
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
642 if fox in self.foxes:
174
ff168162974e armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 172
diff changeset
643 if not fox.survive_damage():
158
baf857805867 armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 154
diff changeset
644 self.killed_foxes += 1
baf857805867 armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 154
diff changeset
645 self.toolbar.update_fox_counter(self.killed_foxes)
baf857805867 armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 154
diff changeset
646 self.add_cash(constants.SELL_PRICE_DEAD_FOX)
baf857805867 armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 154
diff changeset
647 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
648
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
649 def remove_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
650 self.foxes.discard(fox)
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
651 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
652 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
653
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
654 def remove_chicken(self, chick):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
655 self.chickens.discard(chick)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
656 if chick.egg:
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
657 self.eggs -= 1
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
658 self.toolbar.update_egg_counter(self.eggs)
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
659 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
660 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
661 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
662 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
663 self.tv.sprites.remove(chick)
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
664
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
665 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
666 if building in self.buildings:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
667 self.buildings.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
668 self.tv.sprites.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
669
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
670 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
671 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
672 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
673
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
674 def add_some_chickens(self):
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
675 """Add some random chickens to start the game"""
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
676 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
677 width, height = self.tv.size
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
678 while len(self.chickens) < 10:
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
679 if x < width:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
680 tile = self.tv.get((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
681 else:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
682 y += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
683 if y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
684 break
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
685 x = 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
686 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
687 # See if we place a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
688 if 'grassland' == tiles.TILE_MAP[tile]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
689 # Farmland
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
690 roll = random.randint(1, 20)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
691 # We don't place within a tile of the fence, this is to make things
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
692 # easier
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
693 for xx in range(x-1, x+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
694 if xx >= width or xx < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
695 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
696 for yy in range(y-1, y+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
697 if yy >= height or yy < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
698 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
699 neighbour = self.tv.get((xx, yy))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
700 if 'fence' == tiles.TILE_MAP[neighbour]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
701 # Fence
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
702 roll = 10
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
703 if roll == 1:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
704 # Create a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
705 chick = animal.Chicken((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
706 self.add_chicken(chick)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
707 x += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
708
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
709 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
710 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
711 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
712 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
713 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
714 new_foxes = random.randint(3, 7)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
715 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
716 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
717 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
718 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
719 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
720 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
721 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
722 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
723 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
724 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
725 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
726 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
727 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
728 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
729 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
730 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
731 y = random.randint(-1, height)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
732 skip = False
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
733 for other_fox in self.foxes:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
734 if other_fox.pos.x == x and other_fox.pos.y == y:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
735 skip = True # Choose a new position
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
736 break
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
737 if not skip:
92
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Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
738 roll = random.randint(0, 10)
128
c5f07479592e Beware the ninja fox.
Simon Cross <hodgestar@gmail.com>
parents: 127
diff changeset
739 if roll < 8:
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
740 fox = animal.Fox((x, y))
128
c5f07479592e Beware the ninja fox.
Simon Cross <hodgestar@gmail.com>
parents: 127
diff changeset
741 elif roll < 9:
c5f07479592e Beware the ninja fox.
Simon Cross <hodgestar@gmail.com>
parents: 127
diff changeset
742 fox = animal.NinjaFox((x, y))
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
743 else:
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
744 fox = animal.GreedyFox((x, y))
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
745 self.add_fox(fox)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
746
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
747 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
748 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
749 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
750
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
751 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
752 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
753 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
754
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
755 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
756 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
757 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
758
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
759 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
760 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
761 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
762 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
763 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
764 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
765 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
766
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
767 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
768 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
769 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
770 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
771 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
772
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
773 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
774 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
775
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
776 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
777 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
778 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
779 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
780 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
781
1d73de63bd71 Add basic game over screen
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parents: 135
diff changeset
782 def is_game_over(self):
1d73de63bd71 Add basic game over screen
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parents: 135
diff changeset
783 """Return true if we're complete"""
1d73de63bd71 Add basic game over screen
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parents: 135
diff changeset
784 if self.days > constants.TURN_LIMIT:
1d73de63bd71 Add basic game over screen
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parents: 135
diff changeset
785 return True
1d73de63bd71 Add basic game over screen
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parents: 135
diff changeset
786 if len(self.chickens) == 0:
1d73de63bd71 Add basic game over screen
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parents: 135
diff changeset
787 return True