Mercurial > nagslang
annotate nagslang/screens/area.py @ 698:020e73192fe2 default tip
Update debian urls
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Tue, 17 Mar 2020 22:38:52 +0200 |
parents | 45d2a6aef3a4 |
children |
rev | line source |
---|---|
18 | 1 """Display a game area.""" |
2 | |
689 | 3 from __future__ import print_function |
4 | |
20 | 5 import pygame |
21 | 6 import pymunk |
7 import pymunk.pygame_util | |
20 | 8 |
555 | 9 from nagslang.resources import resources |
10 from nagslang.mutators import ImageCentre, scaler | |
480
c302e304b0ce
Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents:
471
diff
changeset
|
11 from nagslang.options import options |
301
893f148a2f13
Walls need WALL_COLLISION_TYPE.
Jeremy Thurgood <firxen@gmail.com>
parents:
293
diff
changeset
|
12 from nagslang.constants import ( |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
13 COLLISION_TYPE_WALL, COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS, |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
14 COLLISION_TYPE_FURNITURE, COLLISION_TYPE_WEREWOLF_ATTACK, |
634 | 15 CMD_TOGGLE_FORM, CMD_ACTION, PROTAGONIST_HEALTH_MAX_LEVEL) |
520 | 16 from nagslang.events import ( |
17 AddDrawableEvent, DeathEvent, DoorEvent, QuitEvent, ScreenChange) | |
647
aeb366d97774
Show splash image on startup
Stefano Rivera <stefano@rivera.za.net>
parents:
634
diff
changeset
|
18 from nagslang.game_object import SplashImage |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
47
diff
changeset
|
19 from nagslang.level import Level |
65
a99ac95a2940
Move protagonist object to the right place.
Jeremy Thurgood <firxen@gmail.com>
parents:
64
diff
changeset
|
20 from nagslang.screens.base import Screen |
269
9fcdb106424a
Add first draft of sound support.
Simon Cross <hodgestar@gmail.com>
parents:
266
diff
changeset
|
21 from nagslang.sound import sound |
18 | 22 |
83 | 23 |
34 | 24 class ControlKeys(object): |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
25 direction_keys = { |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
26 (0, 1): set([pygame.locals.K_UP, pygame.locals.K_w]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
27 (0, -1): set([pygame.locals.K_DOWN, pygame.locals.K_s]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
28 (-1, 0): set([pygame.locals.K_LEFT, pygame.locals.K_a]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
29 (1, 0): set([pygame.locals.K_RIGHT, pygame.locals.K_d]), |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
30 } |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
31 |
371 | 32 attack_keys = set([pygame.locals.K_z, pygame.locals.K_LCTRL]) |
33 | |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
34 command_keys = { |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
35 pygame.locals.K_c: CMD_TOGGLE_FORM, |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
36 pygame.locals.K_SPACE: CMD_ACTION, |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
37 } |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
38 |
34 | 39 def __init__(self): |
40 self.keys_down = set() | |
41 | |
42 def key_down(self, key): | |
43 self.keys_down.add(key) | |
44 | |
45 def key_up(self, key): | |
46 self.keys_down.discard(key) | |
47 | |
48 def handle_event(self, ev): | |
49 if ev.type == pygame.locals.KEYDOWN: | |
50 self.key_down(ev.key) | |
51 elif ev.type == pygame.locals.KEYUP: | |
52 self.key_up(ev.key) | |
53 | |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
54 def get_direction(self): |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
55 dx, dy = 0, 0 |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
56 for (tx, ty), keys in self.direction_keys.iteritems(): |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
57 if self.keys_down & keys: |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
58 dx += tx |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
59 dy += ty |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
60 return (dx, dy) |
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
61 |
371 | 62 def is_attacking(self): |
63 return bool(self.keys_down & self.attack_keys) | |
64 | |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
65 def get_command_key(self, key): |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
66 return self.command_keys.get(key, None) |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
67 |
34 | 68 |
107 | 69 class Drawables(object): |
70 def __init__(self): | |
71 self._drawables = {} | |
72 | |
73 def add(self, drawable): | |
74 self._drawables.setdefault(drawable.zorder, []).append(drawable) | |
75 | |
76 def remove(self, drawable): | |
77 self._drawables[drawable.zorder].remove(drawable) | |
78 | |
79 def get_drawables(self): | |
80 for zorder in sorted(self._drawables): | |
81 for drawable in self._drawables[zorder]: | |
82 yield drawable | |
83 | |
84 __iter__ = get_drawables | |
85 | |
86 | |
18 | 87 class AreaScreen(Screen): |
21 | 88 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
89 def setup(self): |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
90 self._disable_render = False # Avoid redrawing on scene changes |
34 | 91 self.keys = ControlKeys() |
277
56e42c00da25
Protagonist and enemies should see the world
Neil Muller <drnlmuller@gmail.com>
parents:
276
diff
changeset
|
92 self._level = Level(self.name, self.world) |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
93 self._level.load(self.space) |
107 | 94 self._drawables = Drawables() |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
95 self.add_walls() |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
96 self._add_collision_handlers() |
276
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
97 self.add_protagonist() |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
98 self.add_game_objects() |
505
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
99 self.save_progress() |
608
9b9d529ba5d9
Allow music volume to be specified.
Simon Cross <hodgestar@gmail.com>
parents:
586
diff
changeset
|
100 sound.play_music(self._level.music, self._level.music_volume) |
511 | 101 self._background = None |
102 self._surface = None | |
21 | 103 |
272
933c2f9371ca
Stop music when the level ends.
Simon Cross <hodgestar@gmail.com>
parents:
269
diff
changeset
|
104 def teardown(self): |
933c2f9371ca
Stop music when the level ends.
Simon Cross <hodgestar@gmail.com>
parents:
269
diff
changeset
|
105 sound.stop() |
656
2d408092bbae
Cleanup collision handlers when we're done with the space
Neil Muller <drnlmuller@gmail.com>
parents:
650
diff
changeset
|
106 for collision_type in CALLBACK_COLLIDERS: |
2d408092bbae
Cleanup collision handlers when we're done with the space
Neil Muller <drnlmuller@gmail.com>
parents:
650
diff
changeset
|
107 self.space.remove_collision_handler( |
2d408092bbae
Cleanup collision handlers when we're done with the space
Neil Muller <drnlmuller@gmail.com>
parents:
650
diff
changeset
|
108 COLLISION_TYPE_PLAYER, collision_type) |
2d408092bbae
Cleanup collision handlers when we're done with the space
Neil Muller <drnlmuller@gmail.com>
parents:
650
diff
changeset
|
109 self.space.remove_collision_handler( |
2d408092bbae
Cleanup collision handlers when we're done with the space
Neil Muller <drnlmuller@gmail.com>
parents:
650
diff
changeset
|
110 COLLISION_TYPE_FURNITURE, collision_type) |
2d408092bbae
Cleanup collision handlers when we're done with the space
Neil Muller <drnlmuller@gmail.com>
parents:
650
diff
changeset
|
111 self.space.remove_collision_handler( |
2d408092bbae
Cleanup collision handlers when we're done with the space
Neil Muller <drnlmuller@gmail.com>
parents:
650
diff
changeset
|
112 COLLISION_TYPE_WEREWOLF_ATTACK, collision_type) |
272
933c2f9371ca
Stop music when the level ends.
Simon Cross <hodgestar@gmail.com>
parents:
269
diff
changeset
|
113 |
321
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
114 @classmethod |
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
115 def list_areas(self): |
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
116 return Level.list_levels() |
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
319
diff
changeset
|
117 |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
118 def _player_collision_pre_solve_handler(self, space, arbiter): |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
119 gobj = arbiter.shapes[1].physicser.game_object |
256
2a0bad886956
Collision handlers get the protagonist.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
120 result = gobj.collide_with_protagonist(self.protagonist) |
192
3dc2b6290e66
Document collision handler a little better.
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
121 # The collision handler must return `True` or `False`. We don't want to |
3dc2b6290e66
Document collision handler a little better.
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
122 # accidentally reject collisions from handlers that return `None`, so |
3dc2b6290e66
Document collision handler a little better.
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
123 # we explicitly check for `False` and treate everything else as `True`. |
333
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
124 return result is not False |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
125 |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
126 def _claw_attack_collision_pre_solve_handler(self, space, arbiter): |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
127 claw = arbiter.shapes[0].physicser.game_object |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
128 gobj = arbiter.shapes[1].physicser.game_object |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
129 result = gobj.collide_with_claw_attack(claw) |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
130 return result is not False |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
131 |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
132 def _furniture_collision_pre_solve_handler(self, space, arbiter): |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
133 furniture = arbiter.shapes[0].physicser.game_object |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
134 gobj = arbiter.shapes[1].physicser.game_object |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
135 result = gobj.collide_with_furniture(furniture) |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
136 return result is not False |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
137 |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
138 def _add_collision_handlers(self): |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
139 for collision_type in CALLBACK_COLLIDERS: |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
140 self.space.add_collision_handler( |
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
141 COLLISION_TYPE_PLAYER, collision_type, |
319
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
142 pre_solve=self._player_collision_pre_solve_handler) |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
143 self.space.add_collision_handler( |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
144 COLLISION_TYPE_FURNITURE, collision_type, |
01e98732de46
Open bulkheads are no longer opaque to furniture
Stefano Rivera <stefano@rivera.za.net>
parents:
313
diff
changeset
|
145 pre_solve=self._furniture_collision_pre_solve_handler) |
333
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
146 self.space.add_collision_handler( |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
147 COLLISION_TYPE_WEREWOLF_ATTACK, collision_type, |
3dd32686dbc3
Better wolf claw attack.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
148 pre_solve=self._claw_attack_collision_pre_solve_handler) |
188
3894cfe15823
Better collision handling, potentially locked doors.
Jeremy Thurgood <firxen@gmail.com>
parents:
180
diff
changeset
|
149 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
150 def add_walls(self): |
21 | 151 self.walls = [] |
152 body = pymunk.Body() | |
84
ef8e799477e0
Point pymunk at a screen surface, not the display to make things saner
Neil Muller <drnlmuller@gmail.com>
parents:
83
diff
changeset
|
153 body.position = (0, 0) |
53 | 154 walls = self._level.get_walls() |
155 for wall in walls: | |
279
9f68e22c1e58
Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents:
277
diff
changeset
|
156 if len(wall) < 2: |
9f68e22c1e58
Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents:
277
diff
changeset
|
157 # Don't try to add a useless wall |
9f68e22c1e58
Don't crash on empty walls
Neil Muller <drnlmuller@gmail.com>
parents:
277
diff
changeset
|
158 continue |
53 | 159 corners = wall |
160 corner = corners[-1] | |
161 for next_corner in corners: | |
162 wall = pymunk.Segment(body, corner, next_corner, 5) | |
301
893f148a2f13
Walls need WALL_COLLISION_TYPE.
Jeremy Thurgood <firxen@gmail.com>
parents:
293
diff
changeset
|
163 wall.collision_type = COLLISION_TYPE_WALL |
53 | 164 wall.elasticity = 1.0 |
165 self.walls.append(wall) | |
166 corner = next_corner | |
21 | 167 self.space.add(*self.walls) |
168 | |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
169 def add_game_objects(self): |
191 | 170 for drawable in self._level.drawables: |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
171 self._drawables.add(drawable) |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
143
diff
changeset
|
172 |
37
4140780c21bc
Give screens a name and a world.
Simon Cross <hodgestar@gmail.com>
parents:
35
diff
changeset
|
173 def add_protagonist(self): |
276
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
174 self.protagonist = self.world.protagonist |
626
48483396303c
Reset health on level change
Stefano Rivera <stefano@rivera.za.net>
parents:
608
diff
changeset
|
175 self.protagonist.reset() |
276
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
176 self.protagonist.change_space(self.space) |
505
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
177 self.world.rooms += 1 |
107 | 178 self._drawables.add(self.protagonist) |
21 | 179 |
505
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
180 def save_progress(self): |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
181 if self.name == Level.game_starting_point()[0]: |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
182 return |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
183 self.world.level = (self.name, (self.protagonist.physicser.position.x, |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
184 self.protagonist.physicser.position.y)) |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
185 self.world.save() |
80c452f348dc
Rearrange progress saving, to happen on room entrance
Stefano Rivera <stefano@rivera.za.net>
parents:
503
diff
changeset
|
186 |
18 | 187 def handle_event(self, ev): |
20 | 188 if ev.type == pygame.locals.KEYDOWN: |
189 if ev.key == pygame.locals.K_ESCAPE: | |
480
c302e304b0ce
Only print the death position in debug mode
Stefano Rivera <stefano@rivera.za.net>
parents:
471
diff
changeset
|
190 if options.debug: |
689 | 191 print('Died at: (%i,%i)' |
192 % (self.protagonist.physicser.position.x, | |
193 self.protagonist.physicser.position.y)) | |
437
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
406
diff
changeset
|
194 if self._level.is_starting_level(): |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
406
diff
changeset
|
195 QuitEvent.post() |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
406
diff
changeset
|
196 return |
440
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
197 self.protagonist.die() |
437
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
406
diff
changeset
|
198 return |
336
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
199 cmd_key = self.keys.get_command_key(ev.key) |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
200 if cmd_key is not None: |
1d487646a4d4
Better key handling, form change delay.
Jeremy Thurgood <firxen@gmail.com>
parents:
333
diff
changeset
|
201 self.protagonist.handle_keypress(cmd_key) |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
202 elif DoorEvent.matches(ev): |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
203 self.protagonist.set_position(ev.dest_pos) |
471
616f08c0f096
None is the same as not changing screen (it's dry but you can commit it).
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
204 if ev.destination is not None and ev.destination != self.name: |
512
a46767c61ad6
debug print on teleport
Stefano Rivera <stefano@rivera.za.net>
parents:
511
diff
changeset
|
205 if options.debug: |
689 | 206 print('Teleporting to %s' % ev.destination) |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
207 # Go to anther screen |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
208 self._disable_render = True |
276
3153196517fc
Move protagonist to the world
Neil Muller <drnlmuller@gmail.com>
parents:
272
diff
changeset
|
209 ScreenChange.post(ev.destination) |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
210 return |
180
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
211 # else we're teleporting within the screen, and just the |
026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
212 # position change is enough |
440
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
213 elif DeathEvent.matches(ev): |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
214 self._disable_render = True |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
215 self.world.load() |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
216 self.world.deaths += 1 |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
217 level, pos = Level.game_starting_point() |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
218 self.protagonist.set_position(pos) |
9eee96966d88
Add Death event to reduce death code duplication
Stefano Rivera <stefano@rivera.za.net>
parents:
437
diff
changeset
|
219 ScreenChange.post(level) |
520 | 220 elif AddDrawableEvent.matches(ev): |
221 self._drawables.add(ev.drawable) | |
222 if ev.drawable.overlay: | |
223 self._level.overlay_drawables.append(ev.drawable.overlay) | |
34 | 224 self.keys.handle_event(ev) |
18 | 225 |
87 | 226 def _calc_viewport(self, level_surface, display_surface): |
227 level_size = level_surface.get_size() | |
228 display_size = display_surface.get_size() | |
93
d6a49f0c1e6e
Rectangular human protagonist shape, refactored physicsers.
Jeremy Thurgood <firxen@gmail.com>
parents:
92
diff
changeset
|
229 protagnist_pos = self.protagonist.physicser.get_render_position( |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
230 level_surface) |
87 | 231 x_wide = display_size[0] // 2 |
232 y_wide = display_size[1] // 2 | |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
233 if display_size[0] > level_size[0]: |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
234 x = -(display_size[0] - level_size[0]) // 2 |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
235 elif protagnist_pos[0] < x_wide: |
87 | 236 x = 0 |
237 elif protagnist_pos[0] > level_size[0] - x_wide: | |
238 x = level_size[0] - display_size[0] | |
239 else: | |
240 x = protagnist_pos[0] - x_wide | |
127
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
241 if display_size[1] > level_size[1]: |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
242 y = -(display_size[1] - level_size[1]) // 2 |
fe1f0bb4ecf0
Handle case of display larger than the level better
Neil Muller <drnlmuller@gmail.com>
parents:
107
diff
changeset
|
243 elif protagnist_pos[1] < y_wide: |
87 | 244 y = 0 |
245 elif protagnist_pos[1] > level_size[1] - y_wide: | |
246 y = level_size[1] - display_size[1] | |
247 else: | |
248 y = protagnist_pos[1] - y_wide | |
249 return pygame.rect.Rect(x, y, display_size[0], display_size[1]) | |
250 | |
18 | 251 def render(self, surface): |
190
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
252 if self._disable_render: |
97627a999042
Don't render the old scene with the protagnist's new position during scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
188
diff
changeset
|
253 return |
511 | 254 if self._background is None: |
255 bg = self._level.get_background() | |
256 self._background = pygame.surface.Surface(bg.get_size()) | |
257 self._background.blit(bg, (0, 0)) | |
258 self._surface = pygame.surface.Surface(self._background.get_size()) | |
259 render_rect = self._calc_viewport(self._surface, surface) | |
260 self._surface.set_clip(render_rect) | |
261 self._surface.blit(self._background, render_rect.topleft, render_rect) | |
105
0131e4606e1a
List of drawables in area.
Jeremy Thurgood <firxen@gmail.com>
parents:
100
diff
changeset
|
262 for drawable in self._drawables: |
511 | 263 drawable.render(self._surface) |
264 surface.blit(self._surface, (0, 0), render_rect) | |
396
b3df20c76afd
Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
265 # Maximum width we allow for overlays |
511 | 266 max_width = min(render_rect.width, self._surface.get_width()) |
520 | 267 for overlay in reversed(self._level.overlay_drawables): |
191 | 268 if overlay.is_visible(): |
396
b3df20c76afd
Pass layout hint to overlays
Neil Muller <drnlmuller@gmail.com>
parents:
394
diff
changeset
|
269 overlay.render(surface, render_rect.topleft, max_width) |
520 | 270 break |
243 | 271 self.render_health_bar(surface) |
555 | 272 self.render_inventory(surface) |
34 | 273 |
274 def tick_protagonist(self): | |
100
96bdfadeb461
Cleaner direction key management.
Jeremy Thurgood <firxen@gmail.com>
parents:
97
diff
changeset
|
275 dx, dy = self.keys.get_direction() |
47
82036437ebf6
Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Simon Cross <hodgestar@gmail.com>
parents:
37
diff
changeset
|
276 self.protagonist.set_direction(dx, dy) |
371 | 277 if self.keys.is_attacking(): |
393
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
278 self._handle_result(self.protagonist.handle_attack_key_down()) |
34 | 279 |
280 def tick(self, seconds): | |
303 | 281 super(AreaScreen, self).tick(seconds) |
34 | 282 self.tick_protagonist() |
143
deac6a4008e7
Hook up protagnist animations
Neil Muller <drnlmuller@gmail.com>
parents:
140
diff
changeset
|
283 for drawable in self._drawables: |
393
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
284 self._handle_result(drawable.update(seconds)) |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
285 |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
286 def _handle_result(self, result): |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
287 if result is not None: |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
288 for drawable in result.add: |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
289 self._drawables.add(drawable) |
520 | 290 if drawable.overlay: |
291 self._level.overlay_drawables.add(drawable.overlay) | |
393
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
292 for drawable in result.remove: |
8d961e05b7b6
Use Result to handle firing
Stefano Rivera <stefano@rivera.za.net>
parents:
391
diff
changeset
|
293 self._drawables.remove(drawable) |
520 | 294 if drawable.overlay: |
295 self._level.overlay_drawables.remove(drawable.overlay) | |
243 | 296 |
258 | 297 def render_health_bar(self, surface, damage_experienced=None): |
555 | 298 bar_surface = pygame.Surface((110, 40)).convert(surface) |
258 | 299 if damage_experienced: |
300 health_box_colour = pygame.color.THECOLORS['red'] | |
301 else: | |
302 health_box_colour = pygame.color.THECOLORS['white'] | |
347
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
303 bar_surface.fill(health_box_colour) |
246 | 304 if self.protagonist.in_human_form(): |
243 | 305 health_colour = pygame.color.THECOLORS['red'] |
306 else: | |
340
eb24e74df4c3
Less violent werewolf health colour.
Jeremy Thurgood <firxen@gmail.com>
parents:
336
diff
changeset
|
307 health_colour = pygame.color.THECOLORS['violetred3'] |
634 | 308 health = self.protagonist.get_health_level() |
309 rect = pygame.Rect( | |
310 5, 5, (100 * health) / PROTAGONIST_HEALTH_MAX_LEVEL, 30) | |
347
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
311 pygame.draw.rect(bar_surface, health_colour, rect, 0) |
dced49dd9864
Health bar transparency.
Jeremy Thurgood <firxen@gmail.com>
parents:
345
diff
changeset
|
312 bar_surface.set_alpha(192) |
365
3aa3981a64a4
More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents:
363
diff
changeset
|
313 y_pos = surface.get_height() - 20 - bar_surface.get_height() |
3aa3981a64a4
More sensible health bar positioning.
Jeremy Thurgood <firxen@gmail.com>
parents:
363
diff
changeset
|
314 surface.blit(bar_surface, (20, y_pos)) |
555 | 315 |
316 def render_inventory(self, surface): | |
317 items = len(self.world.inventory) | |
318 if not items: | |
319 return | |
320 padding = 4 | |
321 img_size = 64 | |
322 size = 32 | |
323 inv_surf = pygame.Surface( | |
324 (padding + (size + padding) * items, | |
325 (2 * padding + size))) | |
326 inv_surf = inv_surf.convert(surface) | |
327 inv_surf.set_alpha(192) | |
328 inv_surf.fill(pygame.color.THECOLORS['white']) | |
329 for index, item in enumerate(sorted(self.world.inventory)): | |
330 img = resources.get_image( | |
331 'objects', item + '.png', | |
332 transforms=(ImageCentre((img_size, img_size)), | |
333 scaler((size, size)))) | |
334 inv_surf.blit(img, (padding + index * (size + padding), padding)) | |
335 y_pos = surface.get_height() - 20 - inv_surf.get_height() | |
336 x_pos = 130 + padding | |
337 surface.blit(inv_surf, (x_pos, y_pos)) | |
647
aeb366d97774
Show splash image on startup
Stefano Rivera <stefano@rivera.za.net>
parents:
634
diff
changeset
|
338 |
aeb366d97774
Show splash image on startup
Stefano Rivera <stefano@rivera.za.net>
parents:
634
diff
changeset
|
339 def splash(self): |
650 | 340 AddDrawableEvent.post(SplashImage(resources.get_image('title.png'), 5)) |