Mercurial > sypikslang
annotate gamelib/gamegui.py @ 245:c39599854a2d
Better 'You've Won' Screen
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sun, 13 May 2012 00:43:30 +0200 |
parents | 05afa7ae5df3 |
children | 235b1faf590e |
rev | line source |
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1 # -*- coding: utf-8 -*- |
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2 # vim:fileencoding=utf-8 ai ts=4 sts=4 et sw=4 |
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3 |
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4 """Gui for the actual game""" |
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5 |
88 | 6 try: |
7 import simplejson | |
8 json = simplejson | |
9 except ImportError: | |
10 import json | |
11 | |
57 | 12 |
243
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13 from gamelib.data import load_image |
88 | 14 from gamelib.game_base import get_save_filename |
120
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15 from gamelib.gui_base import (Window, TextLabel, TextBox, font_small, |
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16 font_medium, font_large) |
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17 from gamelib.gui import BigButton, ImageDrawable, IconTextButton |
98 | 18 from gamelib.engine import PopWindow, AddWindow, GameOver |
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19 from gamelib.constants import WIDTH, HEIGHT, FAILURE, SUCCESS, GAME_WIN, INFO |
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20 from gamelib.gamestate import Game |
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21 |
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22 |
109
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23 def _lookup_reputation(rep): |
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24 """Turn reputation in a nice string""" |
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25 |
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26 if rep < 0: |
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27 return 'Mindless Thug' |
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28 if rep < 10: |
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29 return 'Fringe Lunatic' |
173 | 30 if rep < 20: |
31 return 'Batty Experimenter' | |
32 if rep < 50: | |
33 return 'Demented Analyst' | |
34 if rep < 70: | |
35 return 'Deranged Researcher' | |
36 if rep < 150: | |
109
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37 return 'Mad Scientist' |
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38 return 'Major Threat to World Peace' |
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39 |
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40 |
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41 class PopWindowButton(BigButton): |
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42 |
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43 def __init__(self, pos, text): |
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44 super(PopWindowButton, self).__init__(pos, text) |
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45 |
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46 def on_click(self): |
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47 PopWindow.post() |
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48 |
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49 |
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50 class ExitGameButton(PopWindowButton): |
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51 def __init__(self): |
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52 super(ExitGameButton, self).__init__((WIDTH - 128, HEIGHT - 60), |
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53 'Exit') |
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54 |
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55 |
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56 class EndTurnButton(BigButton): |
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57 |
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58 def __init__(self, parent): |
222 | 59 super(EndTurnButton, self).__init__(((WIDTH - 128), 0), 'End Turn') |
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60 self.parent = parent |
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61 |
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62 def on_click(self): |
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63 self.parent.end_turn() |
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64 |
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65 |
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66 class NextTurnButton(PopWindowButton): |
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67 def __init__(self): |
222 | 68 super(NextTurnButton, self).__init__(((WIDTH - 128), 0), 'Next Turn') |
122
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69 |
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70 |
156 | 71 class AssignButton(PopWindowButton): |
72 def __init__(self, parent): | |
222 | 73 super(AssignButton, self).__init__(((WIDTH - 128), 0), |
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74 'Assign Scheme') |
156 | 75 self.parent = parent |
76 | |
77 def on_click(self): | |
78 self.parent.accept() | |
79 super(AssignButton, self).on_click() | |
80 | |
81 | |
82 class CancelButton(PopWindowButton): | |
83 def __init__(self, parent): | |
222 | 84 super(CancelButton, self).__init__(((WIDTH - 256), 0), |
169
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85 'Cancel Scheme') |
156 | 86 self.parent = parent |
87 | |
88 def on_click(self): | |
89 self.parent.cancel() | |
90 super(CancelButton, self).on_click() | |
127
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91 |
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92 |
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93 class ResetButton(BigButton): |
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94 |
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95 def __init__(self, parent, text='Clear calendars'): |
222 | 96 super(ResetButton, self).__init__((10, 0), text) |
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97 self.parent = parent |
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98 |
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99 def on_click(self): |
66
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100 self.parent.do_reset() |
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101 |
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102 |
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103 class SwitchWinButton(BigButton): |
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104 |
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105 def __init__(self, pos, text, new_window): |
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106 super(SwitchWinButton, self).__init__(pos, text) |
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107 self.new_window = new_window |
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108 |
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109 def on_click(self): |
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110 PopWindow.post() |
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111 # Refresh state |
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112 self.new_window.update() |
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113 AddWindow.post(self.new_window) |
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114 |
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115 |
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116 class ScienceWidget(IconTextButton): |
57 | 117 |
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118 def __init__(self, science, pos, parent): |
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119 self.science = science |
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120 self.points = 0 |
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121 self.parent = parent |
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122 super(ScienceWidget, self).__init__( |
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123 pos, science.get_image_name(), self.make_text(), font_small) |
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124 |
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125 def make_text(self): |
212 | 126 #name = self.science.NAME[:4] |
127 name = self.science.NAME | |
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128 text = '%s: %d' % (name, self.science.points) |
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129 if self.points > 0: |
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130 text = "%s + %d" % (text, self.points) |
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131 return text |
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132 |
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133 def on_click(self): |
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134 if (self.parent.game.get_available_points() > 0 and |
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135 self.science.can_spend(self.parent.game.lab, self.points + 1)): |
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136 self.points += 1 |
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137 self.parent.game.cur_allocation.append(self.science) |
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138 self.parent.update_labels() |
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139 self.set_text() |
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140 |
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141 def set_text(self): |
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142 self.text = self.make_text() |
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143 self._draw_text() |
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144 |
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145 def reset(self): |
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146 while self.points > 0: |
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147 self.parent.game.cur_allocation.remove(self.science) |
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148 self.points -= 1 |
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149 self.set_text() |
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150 self.parent.update_labels() |
65 | 151 |
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152 def restore_selection(self, old_selection): |
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153 points = old_selection.count(self.science) |
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154 # We skip things we cannot allocate enoigh points to (temp points |
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155 # boosts, etc.) or we cannot currently develop further |
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156 if (points != self.points and |
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157 points <= self.parent.game.get_available_points() and |
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158 self.science.can_spend(self.parent.game.lab, |
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159 self.points + points)): |
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160 self.points = points |
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161 self.parent.game.cur_allocation.extend([self.science] * points) |
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162 self.parent.update_labels() |
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163 self.set_text() |
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164 |
65 | 165 |
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166 class MissionWidget(BigButton): |
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167 |
187 | 168 WIDTH = 260 |
223 | 169 HEIGHT = 48 |
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170 |
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171 BG_IMAGE_NORMAL = load_image('images/science_normal.png') |
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172 BG_IMAGE_DOWN = load_image('images/science_down.png') |
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173 BG_IMAGE_SELECTED = load_image('images/mission_selected.png') |
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174 |
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175 def __init__(self, mission, pos, parent): |
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176 self.mission = mission |
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177 self.parent = parent |
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178 self.game = self.parent.game |
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179 self.minions = 0 |
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180 super(MissionWidget, self).__init__(pos, '%s' % mission.NAME, |
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181 font_small) |
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182 selected = ImageDrawable((0, 0, self.WIDTH, self.HEIGHT), |
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183 self.BG_IMAGE_SELECTED) |
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184 self.add_state('SELECTED', selected) |
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185 self.mode = 'NORMAL' |
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186 self.equipment = [] |
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187 |
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188 def on_mouse_cancel(self, pos): |
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189 self.set_state(self.mode) |
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190 |
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191 def on_mouse_up(self, pos): |
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192 self.set_state(self.mode) |
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193 self.on_click() |
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194 |
156 | 195 def select(self): |
196 if not self.selected(): | |
197 self.game.minions -= self.minions | |
198 self.mode = 'SELECTED' | |
199 self.set_state(self.mode) | |
200 self.parent.update_labels() | |
201 | |
202 def unselect(self): | |
203 if self.selected(): | |
204 # Unassign the minions from the main game | |
205 self.game.minions += self.minions | |
206 self.reset() | |
207 | |
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208 def on_click(self): |
156 | 209 # select mission and equipment |
210 if self.game.minions > 0 or self.selected(): | |
211 if not self.selected(): | |
212 # Assign the minions automatically | |
213 self.minions = self.mission.MINIONS_REQUIRED | |
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214 equip = EquipWindow(self.parent.screen, self.mission, |
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215 self.game, self) |
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216 AddWindow.post(equip) |
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217 |
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218 def selected(self): |
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219 return self.mode == 'SELECTED' |
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220 |
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221 def get_equipment(self): |
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222 return self.equipment |
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223 |
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224 def reset(self): |
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225 for equip in self.equipment: |
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226 # Release funds |
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227 self.game.money += equip.COST |
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228 self.minions = 0 |
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229 self.parent.update() |
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230 self.equipment = [] |
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231 self.mode = 'NORMAL' |
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232 self.set_state('NORMAL') |
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233 |
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234 |
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235 class EquipWidget(BigButton): |
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236 |
187 | 237 WIDTH = 260 |
223 | 238 HEIGHT = 48 |
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239 |
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240 BG_IMAGE_NORMAL = load_image('images/science_normal.png') |
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241 BG_IMAGE_DOWN = load_image('images/science_down.png') |
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242 BG_IMAGE_UNAVAILABLE = load_image('images/equip_grey.png') |
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243 |
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244 def __init__(self, equip, pos, parent, copies, available): |
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245 self.equip = equip |
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246 self.parent = parent |
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247 self.available = available |
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248 super(EquipWidget, self).__init__(pos, '[%s : %d] - %d' |
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249 % (equip.NAME, equip.points, equip.COST), font_small) |
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250 if not self.available: |
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251 unavailable = ImageDrawable((0, 0, self.WIDTH, self.HEIGHT), |
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252 self.BG_IMAGE_UNAVAILABLE) |
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253 # Override the default |
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254 self.add_state('NORMAL', unavailable) |
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255 self.set_state('NORMAL') |
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256 self.equipment = [] |
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257 |
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258 def on_mouse_down(self, pos): |
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259 if self.available: |
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260 super(EquipWidget, self).on_mouse_down(pos) |
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261 |
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262 def on_mouse_up(self, pos): |
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263 if self.available: |
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264 super(EquipWidget, self).on_mouse_up(pos) |
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265 |
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266 def on_click(self): |
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267 self.parent.buy(self.equip) |
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268 |
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269 |
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270 class ValueLabel(TextLabel): |
65 | 271 |
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272 def __init__(self, pos, description, width=300): |
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273 self.description = description |
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274 rect = (pos[0], pos[1], width, 20) |
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275 super(ValueLabel, self).__init__(rect, |
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276 '%s : 0' % description, font_medium, (255, 255, 0)) |
65 | 277 |
278 def set_value(self, value): | |
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279 self.text = '%s : %s' % (self.description, value) |
65 | 280 self._draw_text() |
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281 |
60 | 282 |
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283 class EquipWindow(Window): |
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284 |
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285 def __init__(self, screen, mission, game, parent): |
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286 super(EquipWindow, self).__init__(screen) |
156 | 287 assign = AssignButton(self) |
288 self.add_child(assign) | |
289 cancel = CancelButton(self) | |
290 self.add_child(cancel) | |
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291 reset = ResetButton(self, 'Clear inventory') |
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292 self.add_child(reset) |
223 | 293 title = TextBox((170, 10, 370, 50), "Choose equipment for %s" |
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294 % mission.NAME, font_medium, (255, 255, 255)) |
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295 self.add_child(title) |
223 | 296 self.description = TextBox((10, 60, 790, 20), |
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297 mission.get_description(), font_medium, (255, 255, 255)) |
156 | 298 self.add_child(self.description) |
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299 self.parent = parent |
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300 self.game = game |
225 | 301 self.money = ValueLabel((10, self.description.rect.height + 58), |
156 | 302 'Money') |
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303 self.money.set_value(self.game.money) |
225 | 304 self.minions = ValueLabel((310, self.description.rect.height + 58), |
156 | 305 'Minions Assigned') |
306 self.minions.set_value(self.parent.minions) | |
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307 self.add_child(self.money) |
156 | 308 self.add_child(self.minions) |
223 | 309 inventory = TextLabel((10, self.description.rect.height + 75, 400, 20), |
156 | 310 'Current Inventory', font_medium, (255, 255, 255)) |
311 self.add_child(inventory) | |
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312 self._equip = [] |
156 | 313 self._inventory = [] |
314 self._update_widgets() | |
315 | |
316 def cancel(self): | |
317 self.do_reset() | |
318 self.parent.unselect() | |
319 | |
320 def accept(self): | |
321 self.parent.select() | |
322 | |
323 def _update_widgets(self): | |
324 self._make_inventory() | |
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325 self._make_equip_widgets() |
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326 |
156 | 327 def _make_inventory(self): |
328 for widget in self._inventory: | |
329 self.remove_child(widget) | |
330 self._inventory = [] | |
331 x = 10 | |
240 | 332 y = 100 + self.description.rect.height |
156 | 333 # collections.Counter is python 2.7. This is a bother |
334 equipment = sorted(set(self.parent.equipment), key=lambda x: x.NAME) | |
335 for equip in equipment: | |
336 count = self.parent.equipment.count(equip) | |
337 widget = TextLabel((x, y, 700, 15), '%s x %s' | |
196
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338 % (equip.NAME, count), font_medium, (255, 255, 128)) |
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339 x += 270 |
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340 if x > WIDTH: |
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341 x = 10 |
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342 y += 18 |
156 | 343 self._inventory.append(widget) |
344 self.add_child(widget) | |
345 | |
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346 def _make_equip_widgets(self): |
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347 for widget in self._equip: |
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348 self.remove_child(widget) |
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349 self._equip = [] |
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350 x = 0 |
240 | 351 y = max(240, 100 + self.description.rect.height + |
352 18 * (len(self._inventory) // 3 + 1)) | |
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353 available = self.game.get_available_equipment() |
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354 for equip in sorted(self.game.get_all_equipment(), |
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355 key=lambda x: x.NAME): |
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356 copies = self.parent.equipment.count(equip) |
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357 widget = EquipWidget(equip, (x, y), self, copies, |
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358 equip in available) |
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359 self._equip.append(widget) |
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360 self.add_child(widget) |
187 | 361 x += widget.WIDTH + 10 |
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362 if x >= WIDTH: |
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363 x = 0 |
223 | 364 y += 45 |
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365 |
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366 def buy(self, equip): |
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367 self.game.money -= equip.COST |
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368 self.money.set_value(self.game.money) |
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369 self.parent.equipment.append(equip) |
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370 self.parent.parent.update() |
156 | 371 self._update_widgets() |
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372 |
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373 def do_reset(self): |
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374 for equip in self.parent.equipment: |
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375 # Release funds |
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376 self.game.money += equip.COST |
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377 self.money.set_value(self.game.money) |
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378 self.parent.equipment = [] |
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379 self.parent.parent.update() |
156 | 380 self._update_widgets() |
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381 |
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382 |
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383 class ResultsWindow(Window): |
139 | 384 message_colours = { |
385 INFO: (60, 60, 255), | |
386 FAILURE: (255, 60, 60), | |
387 SUCCESS: (60, 255, 60), | |
388 } | |
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389 |
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390 def __init__(self, screen, messages, turn): |
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391 super(ResultsWindow, self).__init__(screen) |
122
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392 nextbut = NextTurnButton() |
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393 self.add_child(nextbut) |
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394 title = TextLabel((200, 20, 400, 50), "Results for turn %d" % turn, |
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395 font_medium, (255, 255, 255)) |
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396 self.add_child(title) |
98 | 397 self.is_game_over = False |
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398 if not messages: |
120
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399 results = TextBox((200, 200, 400, 50), |
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400 "Nothing of interest happened", font_medium, |
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401 (255, 255, 255)) |
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402 self.add_child(results) |
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403 else: |
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404 y = 200 |
224
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405 for mission, msg_type, msg, loot in messages: |
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406 # FIXME: Better widgets |
139 | 407 if msg_type == GAME_WIN: |
98 | 408 self._make_win_screen(turn, msg) |
409 self.is_game_over = True | |
410 break | |
139 | 411 colour = self.message_colours.get(msg_type, (255, 255, 255)) |
224
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412 if mission: |
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413 msg = '%s: %s' % (mission, msg) |
139 | 414 y = self.display_message(y, msg, loot, colour) |
138
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415 |
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416 def display_message(self, y, msg, loot, colour, font=font_medium): |
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417 text = TextBox((50, y, 700, 25), msg, font, colour) |
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418 y += text.rect.height + 5 |
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419 self.add_child(text) |
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420 for kind, value in loot.items(): |
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421 y += self.display_loot_item(y, kind, value) |
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422 return y + 5 |
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423 |
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424 def display_loot_item(self, y, kind, value): |
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425 if hasattr(value, 'NAME'): |
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426 value = value.NAME |
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427 msg = "* %s: %s" % (kind, value) |
139 | 428 text = TextBox((80, y, 670, 25), msg, font_medium, (255, 255, 60)) |
138
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429 self.add_child(text) |
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430 return text.rect.height + 5 |
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431 |
98 | 432 def _make_win_screen(self, turn, msg): |
433 # Clear existing widgets, and turn this into a won screen | |
434 for child in self.children[:]: | |
435 self.remove_child(child) | |
245
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436 # Replace background |
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437 self.background_image = load_image('images/main_background.jpg') |
98 | 438 exitbut = ExitGameButton() |
245
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439 # FIXME: 1:20 minutes to hackery here |
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440 exitbut.rect.topleft = (500, 350) |
98 | 441 self.add_child(exitbut) |
245
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442 title = TextLabel((500, 20, 200, 50), "Results for turn %d" % turn, |
98 | 443 font_medium, (255, 255, 255)) |
444 self.add_child(title) | |
245
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445 won = TextBox((400, 200, 400, 50), "You've succeeded in your quest", |
98 | 446 font_large, (255, 255, 255)) |
447 self.add_child(won) | |
245
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448 won = TextBox((450, 250, 400, 50), msg, font_large, |
98 | 449 (255, 255, 255)) |
450 self.add_child(won) | |
451 | |
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452 |
106
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453 class GameStateWindow(Window): |
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454 """Base class for windows that show a lot of game state info""" |
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455 |
106
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456 def __init__(self, screen, game): |
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457 super(GameStateWindow, self).__init__(screen) |
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458 self.game = game |
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459 self.screen = screen |
66
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460 exitbut = ExitGameButton() |
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461 self.add_child(exitbut) |
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462 end_turn = EndTurnButton(self) |
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463 self.add_child(end_turn) |
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464 reset = ResetButton(self) |
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465 self.add_child(reset) |
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466 |
222 | 467 self.points = ValueLabel((10, 60), 'Blue-Sky Research Projects') |
66
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468 self.add_child(self.points) |
222 | 469 self.minions = ValueLabel((310, 60), 'Minions available') |
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470 self.add_child(self.minions) |
222 | 471 self.money = ValueLabel((510, 60), 'Money') |
67
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472 self.add_child(self.money) |
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473 |
222 | 474 self.milestone = ValueLabel((10, 80), 'Currently taken over') |
97
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475 self.add_child(self.milestone) |
222 | 476 self.reputation = ValueLabel((310, 80), 'Reputation') |
97
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477 self.add_child(self.reputation) |
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478 |
222 | 479 self.advice = ValueLabel((10, 100), 'Research advice', width=780) |
161
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480 self.add_child(self.advice) |
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481 |
106
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482 def update_labels(self): |
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483 self.points.set_value(self.game.get_available_points()) |
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484 self.money.set_value(self.game.money) |
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485 self.minions.set_value(self.game.minions) |
106
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486 self.milestone.set_value(self.game.milestone) |
109
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487 self.reputation.set_value(_lookup_reputation(self.game.reputation)) |
161
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488 self.advice.set_value(self.game.advice) |
106
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489 |
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490 |
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491 class ActivityWindow(GameStateWindow): |
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492 |
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493 def __init__(self, screen, lab, develop): |
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494 super(ActivityWindow, self).__init__(screen, lab.game) |
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495 self.lab = lab |
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496 self.develop = develop |
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497 |
222 | 498 labbut = SwitchWinButton((150, 0), 'SCIENCE!!', lab) |
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499 self.add_child(labbut) |
222 | 500 devbut = SwitchWinButton((300, 0), 'Engineering', develop) |
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501 self.add_child(devbut) |
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502 |
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503 self.update_labels() |
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504 self._missions = [] |
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505 self._make_widgets() |
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506 |
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507 def _make_widgets(self): |
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508 for widget in self._missions: |
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509 self.remove_child(widget) |
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510 self._missions = [] |
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511 x = 0 |
222 | 512 y = 130 |
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513 for mission in sorted(self.game.get_available_missions(), |
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514 key=lambda x: x.NAME): |
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515 widget = MissionWidget(mission, (x, y), self) |
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516 self._missions.append(widget) |
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517 self.add_child(widget) |
187 | 518 x += widget.WIDTH + 10 |
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519 if x >= WIDTH: |
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520 x = 0 |
217 | 521 y += 55 |
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522 |
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523 def end_turn(self): |
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524 # Drop back to the research screen |
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525 PopWindow.post() |
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526 self.lab.update() |
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527 AddWindow.post(self.lab) |
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528 self.lab.end_turn() |
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529 |
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530 def update_widgets(self): |
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531 self._make_widgets() |
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532 |
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533 def update(self): |
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534 self.update_labels() |
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535 |
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536 def do_reset(self): |
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537 self.lab.reset() |
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538 self.develop.reset() |
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539 self.reset() |
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540 |
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541 def get_mission_list(self): |
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542 selected_missions = [] |
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543 for widget in self._missions: |
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544 if widget.selected(): |
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545 equipment = widget.get_equipment() |
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546 mission = widget.mission |
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547 selected_missions.append((mission, equipment)) |
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548 return selected_missions |
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549 |
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550 def reset(self): |
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551 for widget in self._missions: |
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552 widget.unselect() |
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553 widget.reset() |
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554 self.update_labels() |
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555 |
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556 |
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557 class DevelopmentWindow(GameStateWindow): |
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558 """Window for handling schematics research""" |
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559 |
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560 def __init__(self, screen, lab): |
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561 super(DevelopmentWindow, self).__init__(screen, lab.game) |
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562 self.background_image = image.load( |
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563 filepath('images/engineering_background.jpg')) |
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564 self.lab = lab |
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565 |
222 | 566 labbut = SwitchWinButton((150, 0), 'SCIENCE!!', lab) |
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567 self.add_child(labbut) |
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568 self.activity = None |
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569 |
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570 self.update_labels() |
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571 self._sciences = [] |
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572 self._make_science_widgets() |
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573 |
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574 def set_activity_window(self, activity): |
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575 # Oh, what tangled webs we weave |
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576 if not self.activity: |
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577 self.activity = activity |
222 | 578 actbut = SwitchWinButton((300, 0), 'Schemes', activity) |
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579 self.add_child(actbut) |
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580 |
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581 def _make_science_widgets(self): |
82
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582 for widget in self._sciences: |
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583 self.remove_child(widget) |
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584 self._sciences = [] |
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585 x = 0 |
222 | 586 y = 130 |
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587 for science in sorted(self.game.lab.science, key=lambda x: x.NAME): |
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588 if science.SCIENCE_TYPE == 'schematic': |
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589 widget = ScienceWidget(science, (x, y), self) |
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590 self.add_child(widget) |
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591 self._sciences.append(widget) |
212 | 592 x += widget.WIDTH + 10 |
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593 if x >= WIDTH: |
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594 x = 0 |
222 | 595 y += widget.HEIGHT |
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596 |
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597 def end_turn(self): |
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598 # Drop back to the research screen |
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599 PopWindow.post() |
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600 self.lab.update() |
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601 AddWindow.post(self.lab) |
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602 self.lab.end_turn() |
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603 |
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604 def update_widgets(self): |
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605 self._make_science_widgets() |
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606 self.update_labels() |
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607 |
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608 def update(self): |
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609 self.update_labels() |
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610 |
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611 def do_reset(self): |
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612 self.reset() |
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613 self.lab.reset() |
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614 self.activity.reset() |
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615 |
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616 def reset(self): |
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617 for widget in self._sciences: |
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618 widget.reset() |
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619 |
126
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620 def restore_selection(self, old_selection): |
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621 for widget in self._sciences: |
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622 widget.restore_selection(old_selection) |
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623 |
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624 |
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625 class LabWindow(GameStateWindow): |
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626 """Window for the research lab""" |
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627 |
88 | 628 def __init__(self, screen, game_dict): |
629 self.game = Game(game_dict) | |
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630 super(LabWindow, self).__init__(screen, self.game) |
88 | 631 self.autosave = get_save_filename() |
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632 self.background_image = load_image('images/lab_background.jpg') |
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633 |
134
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634 # Ensure we setup everything with the correct state set |
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635 self.game.start_turn() |
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636 |
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637 self.develop = DevelopmentWindow(screen, self) |
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638 self.activity = ActivityWindow(screen, self, self.develop) |
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639 self.develop.set_activity_window(self.activity) |
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640 |
222 | 641 devbut = SwitchWinButton((150, 0), 'Engineering', self.develop) |
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642 self.add_child(devbut) |
222 | 643 actbut = SwitchWinButton((300, 0), 'Schemes', self.activity) |
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644 self.add_child(actbut) |
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645 |
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646 self._sciences = [] |
65 | 647 # Setup for the first turn |
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648 self.update_labels() |
60 | 649 self._make_science_widgets() |
650 | |
651 def _make_science_widgets(self): | |
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652 # FIXME: Horrible hackery |
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653 for widget in self._sciences: |
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654 self.remove_child(widget) |
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655 self._sciences = [] |
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656 x = 0 |
222 | 657 y = 130 |
215
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658 for science in sorted(self.game.lab.science, key=lambda x: x.NAME): |
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659 if science.SCIENCE_TYPE == 'research': |
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660 widget = ScienceWidget(science, (x, y), self) |
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661 self.add_child(widget) |
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662 self._sciences.append(widget) |
212 | 663 x += widget.WIDTH + 10 |
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664 if x >= WIDTH: |
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665 x = 0 |
212 | 666 y += widget.HEIGHT + 5 |
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667 |
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668 def update_widgets(self): |
60 | 669 self._make_science_widgets() |
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670 |
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671 def restore_selection(self, old_selection): |
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672 for widget in self._sciences: |
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673 widget.restore_selection(old_selection) |
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674 |
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675 def end_turn(self): |
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676 self.game.cur_missions = self.activity.get_mission_list() |
126
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677 old_allocation = self.game.cur_allocation |
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678 messages = self.game.end_turn() |
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679 results = ResultsWindow(self.screen, messages, self.game.turn) |
98 | 680 if results.is_game_over: |
681 PopWindow.post() | |
682 GameOver.post(results) | |
683 return | |
107
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684 self.save_game() |
60 | 685 self.game.start_turn() |
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686 self.update_widgets() |
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687 self.develop.update_widgets() |
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688 self.activity.update_widgets() |
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689 # restore previous allocation |
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690 self.restore_selection(old_allocation) |
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691 self.develop.restore_selection(old_allocation) |
133
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692 self.update_labels() |
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693 self.develop.update_labels() |
107
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694 AddWindow.post(results) |
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695 |
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696 def save_game(self): |
88 | 697 game_data = self.game.save_data() |
698 if self.autosave: | |
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699 # Don't corrupt the savefile if json crashes |
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700 data = json.dumps(game_data) |
88 | 701 savefile = open(self.autosave, 'w') |
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702 savefile.write(data) |
88 | 703 savefile.close() |
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704 |
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705 def update(self): |
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706 self.update_labels() |
65 | 707 |
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708 def do_reset(self): |
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709 self.reset() |
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710 self.develop.reset() |
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711 self.activity.reset() |
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712 |
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713 def reset(self): |
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714 for widget in self._sciences: |
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715 widget.reset() |