changeset 127:591a85a4edac

Use 'done' rather than exit in equipment selection screen
author Neil Muller <drnlmuller@gmail.com>
date Thu, 10 May 2012 13:16:25 +0200
parents 0f205b1384db
children 6a847f22a312
files gamelib/gamegui.py
diffstat 1 files changed, 7 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/gamelib/gamegui.py	Thu May 10 13:13:57 2012 +0200
+++ b/gamelib/gamegui.py	Thu May 10 13:16:25 2012 +0200
@@ -64,6 +64,11 @@
         super(NextTurnButton, self).__init__(((WIDTH - 128), 10), 'Next Turn')
 
 
+class DoneButton(PopWindowButton):
+    def __init__(self):
+        super(DoneButton, self).__init__(((WIDTH - 128), 10), 'Done')
+
+
 class ResetButton(BigButton):
 
     def __init__(self, parent):
@@ -248,8 +253,8 @@
 
     def __init__(self, screen, mission, game, parent):
         super(EquipWindow, self).__init__(screen)
-        exitbut = ExitGameButton()
-        self.add_child(exitbut)
+        donebut = DoneButton()
+        self.add_child(donebut)
         reset = ResetButton(self)
         self.add_child(reset)
         title = TextLabel((200, 20, 400, 50), "Choose equipment for %s"