Mercurial > sypikslang
annotate gamelib/gamegui.py @ 223:19aae2b701d1
More layout tweaking
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 12 May 2012 21:28:43 +0200 |
parents | 69941f04f1c0 |
children | e4f9513c9dd0 |
rev | line source |
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1 # -*- coding: utf-8 -*- |
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2 # vim:fileencoding=utf-8 ai ts=4 sts=4 et sw=4 |
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3 |
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4 """Gui for the actual game""" |
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5 |
57 | 6 from pygame import image |
88 | 7 try: |
8 import simplejson | |
9 json = simplejson | |
10 except ImportError: | |
11 import json | |
12 | |
57 | 13 |
14 from gamelib.data import filepath | |
88 | 15 from gamelib.game_base import get_save_filename |
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16 from gamelib.gui_base import (Window, TextLabel, TextBox, font_small, |
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17 font_medium, font_large) |
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18 from gamelib.gui import BigButton, ImageDrawable, IconTextButton |
98 | 19 from gamelib.engine import PopWindow, AddWindow, GameOver |
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20 from gamelib.constants import WIDTH, HEIGHT, FAILURE, SUCCESS, GAME_WIN, INFO |
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21 from gamelib.gamestate import Game |
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22 |
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23 |
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24 def _lookup_reputation(rep): |
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25 """Turn reputation in a nice string""" |
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26 |
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27 if rep < 0: |
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28 return 'Mindless Thug' |
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29 if rep < 10: |
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30 return 'Fringe Lunatic' |
173 | 31 if rep < 20: |
32 return 'Batty Experimenter' | |
33 if rep < 50: | |
34 return 'Demented Analyst' | |
35 if rep < 70: | |
36 return 'Deranged Researcher' | |
37 if rep < 150: | |
109
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38 return 'Mad Scientist' |
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39 return 'Major Threat to World Peace' |
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40 |
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41 |
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42 class PopWindowButton(BigButton): |
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43 |
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44 def __init__(self, pos, text): |
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45 super(PopWindowButton, self).__init__(pos, text) |
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46 |
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47 def on_click(self): |
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48 PopWindow.post() |
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49 |
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50 |
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51 class ExitGameButton(PopWindowButton): |
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52 def __init__(self): |
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53 super(ExitGameButton, self).__init__((WIDTH - 128, HEIGHT - 60), |
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54 'Exit') |
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55 |
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56 |
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57 class EndTurnButton(BigButton): |
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58 |
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59 def __init__(self, parent): |
222 | 60 super(EndTurnButton, self).__init__(((WIDTH - 128), 0), 'End Turn') |
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61 self.parent = parent |
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62 |
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63 def on_click(self): |
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64 self.parent.end_turn() |
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65 |
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66 |
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67 class NextTurnButton(PopWindowButton): |
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68 def __init__(self): |
222 | 69 super(NextTurnButton, self).__init__(((WIDTH - 128), 0), 'Next Turn') |
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70 |
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71 |
156 | 72 class AssignButton(PopWindowButton): |
73 def __init__(self, parent): | |
222 | 74 super(AssignButton, self).__init__(((WIDTH - 128), 0), |
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75 'Assign Scheme') |
156 | 76 self.parent = parent |
77 | |
78 def on_click(self): | |
79 self.parent.accept() | |
80 super(AssignButton, self).on_click() | |
81 | |
82 | |
83 class CancelButton(PopWindowButton): | |
84 def __init__(self, parent): | |
222 | 85 super(CancelButton, self).__init__(((WIDTH - 256), 0), |
169
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86 'Cancel Scheme') |
156 | 87 self.parent = parent |
88 | |
89 def on_click(self): | |
90 self.parent.cancel() | |
91 super(CancelButton, self).on_click() | |
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92 |
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93 |
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94 class ResetButton(BigButton): |
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95 |
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96 def __init__(self, parent, text='Clear calendars'): |
222 | 97 super(ResetButton, self).__init__((10, 0), text) |
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98 self.parent = parent |
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99 |
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100 def on_click(self): |
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101 self.parent.do_reset() |
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102 |
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103 |
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104 class SwitchWinButton(BigButton): |
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105 |
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106 def __init__(self, pos, text, new_window): |
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107 super(SwitchWinButton, self).__init__(pos, text) |
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108 self.new_window = new_window |
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109 |
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110 def on_click(self): |
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111 PopWindow.post() |
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112 # Refresh state |
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113 self.new_window.update() |
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114 AddWindow.post(self.new_window) |
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115 |
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116 |
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117 class ScienceWidget(IconTextButton): |
57 | 118 |
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119 def __init__(self, science, pos, parent): |
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120 self.science = science |
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121 self.points = 0 |
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122 self.parent = parent |
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123 super(ScienceWidget, self).__init__( |
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124 pos, science.get_image_name(), self.make_text(), font_small) |
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125 |
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126 def make_text(self): |
212 | 127 #name = self.science.NAME[:4] |
128 name = self.science.NAME | |
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129 text = '%s: %d' % (name, self.science.points) |
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130 if self.points > 0: |
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131 text = "%s + %d" % (text, self.points) |
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132 return text |
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133 |
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134 def on_click(self): |
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135 if (self.parent.game.get_available_points() > 0 and |
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136 self.science.can_spend(self.parent.game.lab, self.points + 1)): |
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137 self.points += 1 |
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138 self.parent.game.cur_allocation.append(self.science) |
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139 self.parent.update_labels() |
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140 self.set_text() |
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141 |
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142 def set_text(self): |
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143 self.text = self.make_text() |
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144 self._draw_text() |
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145 |
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146 def reset(self): |
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147 while self.points > 0: |
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148 self.parent.game.cur_allocation.remove(self.science) |
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149 self.points -= 1 |
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150 self.set_text() |
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151 self.parent.update_labels() |
65 | 152 |
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153 def restore_selection(self, old_selection): |
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154 points = old_selection.count(self.science) |
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155 # We skip things we cannot allocate enoigh points to (temp points |
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156 # boosts, etc.) or we cannot currently develop further |
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157 if (points != self.points and |
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158 points <= self.parent.game.get_available_points() and |
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159 self.science.can_spend(self.parent.game.lab, |
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160 self.points + points)): |
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161 self.points = points |
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162 self.parent.game.cur_allocation.extend([self.science] * points) |
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163 self.parent.update_labels() |
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164 self.set_text() |
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165 |
65 | 166 |
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167 class MissionWidget(BigButton): |
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168 |
187 | 169 WIDTH = 260 |
223 | 170 HEIGHT = 48 |
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171 |
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172 BG_IMAGE_NORMAL = image.load(filepath('images/science_normal.png')) |
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173 BG_IMAGE_DOWN = image.load(filepath('images/science_down.png')) |
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174 BG_IMAGE_SELECTED = image.load(filepath('images/mission_selected.png')) |
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175 |
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176 def __init__(self, mission, pos, parent): |
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177 self.mission = mission |
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178 self.parent = parent |
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179 self.game = self.parent.game |
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180 self.minions = 0 |
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181 super(MissionWidget, self).__init__(pos, '%s' % mission.NAME, |
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182 font_small) |
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183 selected = ImageDrawable((0, 0, self.WIDTH, self.HEIGHT), |
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184 self.BG_IMAGE_SELECTED) |
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185 self.add_state('SELECTED', selected) |
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186 self.mode = 'NORMAL' |
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187 self.equipment = [] |
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188 |
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189 def on_mouse_cancel(self, pos): |
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190 self.set_state(self.mode) |
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191 |
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192 def on_mouse_up(self, pos): |
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193 self.set_state(self.mode) |
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194 self.on_click() |
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195 |
156 | 196 def select(self): |
197 if not self.selected(): | |
198 self.game.minions -= self.minions | |
199 self.mode = 'SELECTED' | |
200 self.set_state(self.mode) | |
201 self.parent.update_labels() | |
202 | |
203 def unselect(self): | |
204 if self.selected(): | |
205 # Unassign the minions from the main game | |
206 self.game.minions += self.minions | |
207 self.reset() | |
208 | |
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209 def on_click(self): |
156 | 210 # select mission and equipment |
211 if self.game.minions > 0 or self.selected(): | |
212 if not self.selected(): | |
213 # Assign the minions automatically | |
214 self.minions = self.mission.MINIONS_REQUIRED | |
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215 equip = EquipWindow(self.parent.screen, self.mission, |
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216 self.game, self) |
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217 AddWindow.post(equip) |
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218 |
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219 def selected(self): |
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220 return self.mode == 'SELECTED' |
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221 |
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222 def get_equipment(self): |
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223 return self.equipment |
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224 |
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225 def reset(self): |
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226 for equip in self.equipment: |
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227 # Release funds |
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228 self.game.money += equip.COST |
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229 self.minions = 0 |
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230 self.parent.update() |
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231 self.equipment = [] |
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232 self.mode = 'NORMAL' |
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233 self.set_state('NORMAL') |
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234 |
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235 |
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236 class EquipWidget(BigButton): |
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237 |
187 | 238 WIDTH = 260 |
223 | 239 HEIGHT = 48 |
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240 |
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241 BG_IMAGE_NORMAL = image.load(filepath('images/science_normal.png')) |
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242 BG_IMAGE_DOWN = image.load(filepath('images/science_down.png')) |
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243 BG_IMAGE_UNAVAILABLE = image.load(filepath('images/equip_grey.png')) |
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244 |
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245 def __init__(self, equip, pos, parent, copies, available): |
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246 self.equip = equip |
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247 self.parent = parent |
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248 self.available = available |
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249 super(EquipWidget, self).__init__(pos, '[%s : %d] - %d' |
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250 % (equip.NAME, equip.points, equip.COST), font_small) |
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251 if not self.available: |
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252 unavailable = ImageDrawable((0, 0, self.WIDTH, self.HEIGHT), |
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253 self.BG_IMAGE_UNAVAILABLE) |
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254 # Override the default |
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255 self.add_state('NORMAL', unavailable) |
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256 self.set_state('NORMAL') |
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257 self.equipment = [] |
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258 |
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259 def on_mouse_down(self, pos): |
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260 if self.available: |
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261 super(EquipWidget, self).on_mouse_down(pos) |
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262 |
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263 def on_mouse_up(self, pos): |
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264 if self.available: |
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265 super(EquipWidget, self).on_mouse_up(pos) |
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266 |
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267 def on_click(self): |
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268 self.parent.buy(self.equip) |
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269 |
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270 |
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271 class ValueLabel(TextLabel): |
65 | 272 |
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273 def __init__(self, pos, description, width=300): |
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274 self.description = description |
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275 rect = (pos[0], pos[1], width, 20) |
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276 super(ValueLabel, self).__init__(rect, |
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277 '%s : 0' % description, font_medium, (255, 255, 0)) |
65 | 278 |
279 def set_value(self, value): | |
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280 self.text = '%s : %s' % (self.description, value) |
65 | 281 self._draw_text() |
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282 |
60 | 283 |
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284 class EquipWindow(Window): |
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285 |
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286 def __init__(self, screen, mission, game, parent): |
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287 super(EquipWindow, self).__init__(screen) |
156 | 288 assign = AssignButton(self) |
289 self.add_child(assign) | |
290 cancel = CancelButton(self) | |
291 self.add_child(cancel) | |
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292 reset = ResetButton(self, 'Clear inventory') |
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293 self.add_child(reset) |
223 | 294 title = TextBox((170, 10, 370, 50), "Choose equipment for %s" |
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295 % mission.NAME, font_medium, (255, 255, 255)) |
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296 self.add_child(title) |
223 | 297 self.description = TextBox((10, 60, 790, 20), |
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298 mission.get_description(), font_medium, (255, 255, 255)) |
156 | 299 self.add_child(self.description) |
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300 self.parent = parent |
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301 self.game = game |
223 | 302 self.money = ValueLabel((10, self.description.rect.height + 57), |
156 | 303 'Money') |
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304 self.money.set_value(self.game.money) |
223 | 305 self.minions = ValueLabel((310, self.description.rect.height + 57), |
156 | 306 'Minions Assigned') |
307 self.minions.set_value(self.parent.minions) | |
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308 self.add_child(self.money) |
156 | 309 self.add_child(self.minions) |
223 | 310 inventory = TextLabel((10, self.description.rect.height + 75, 400, 20), |
156 | 311 'Current Inventory', font_medium, (255, 255, 255)) |
312 self.add_child(inventory) | |
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313 self._equip = [] |
156 | 314 self._inventory = [] |
315 self._update_widgets() | |
316 | |
317 def cancel(self): | |
318 self.do_reset() | |
319 self.parent.unselect() | |
320 | |
321 def accept(self): | |
322 self.parent.select() | |
323 | |
324 def _update_widgets(self): | |
325 self._make_inventory() | |
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326 self._make_equip_widgets() |
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327 |
156 | 328 def _make_inventory(self): |
329 for widget in self._inventory: | |
330 self.remove_child(widget) | |
331 self._inventory = [] | |
332 x = 10 | |
333 y = 110 + self.description.rect.height | |
334 # collections.Counter is python 2.7. This is a bother | |
335 equipment = sorted(set(self.parent.equipment), key=lambda x: x.NAME) | |
336 for equip in equipment: | |
337 count = self.parent.equipment.count(equip) | |
338 widget = TextLabel((x, y, 700, 15), '%s x %s' | |
196
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339 % (equip.NAME, count), font_medium, (255, 255, 128)) |
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340 x += 270 |
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341 if x > WIDTH: |
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342 x = 10 |
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343 y += 18 |
156 | 344 self._inventory.append(widget) |
345 self.add_child(widget) | |
346 | |
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347 def _make_equip_widgets(self): |
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348 for widget in self._equip: |
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349 self.remove_child(widget) |
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350 self._equip = [] |
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351 x = 0 |
156 | 352 y = max(250, 130 + self.description.rect.height + |
223 | 353 18 * len(self._inventory) // 3) |
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354 available = self.game.get_available_equipment() |
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355 for equip in sorted(self.game.get_all_equipment(), |
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356 key=lambda x: x.NAME): |
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357 copies = self.parent.equipment.count(equip) |
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358 widget = EquipWidget(equip, (x, y), self, copies, |
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359 equip in available) |
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360 self._equip.append(widget) |
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361 self.add_child(widget) |
187 | 362 x += widget.WIDTH + 10 |
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363 if x >= WIDTH: |
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364 x = 0 |
223 | 365 y += 45 |
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366 |
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367 def buy(self, equip): |
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368 self.game.money -= equip.COST |
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369 self.money.set_value(self.game.money) |
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370 self.parent.equipment.append(equip) |
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371 self.parent.parent.update() |
156 | 372 self._update_widgets() |
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373 |
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374 def do_reset(self): |
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375 for equip in self.parent.equipment: |
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376 # Release funds |
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377 self.game.money += equip.COST |
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378 self.money.set_value(self.game.money) |
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379 self.parent.equipment = [] |
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380 self.parent.parent.update() |
156 | 381 self._update_widgets() |
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382 |
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383 |
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384 class ResultsWindow(Window): |
139 | 385 message_colours = { |
386 INFO: (60, 60, 255), | |
387 FAILURE: (255, 60, 60), | |
388 SUCCESS: (60, 255, 60), | |
389 } | |
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390 |
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391 def __init__(self, screen, messages, turn): |
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392 super(ResultsWindow, self).__init__(screen) |
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393 nextbut = NextTurnButton() |
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394 self.add_child(nextbut) |
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395 title = TextLabel((200, 20, 400, 50), "Results for turn %d" % turn, |
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396 font_medium, (255, 255, 255)) |
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397 self.add_child(title) |
98 | 398 self.is_game_over = False |
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399 if not messages: |
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400 results = TextBox((200, 200, 400, 50), |
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401 "Nothing of interest happened", font_medium, |
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402 (255, 255, 255)) |
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403 self.add_child(results) |
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404 else: |
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405 y = 200 |
138
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406 for msg_type, msg, loot in messages: |
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407 # FIXME: Better widgets |
139 | 408 if msg_type == GAME_WIN: |
98 | 409 self._make_win_screen(turn, msg) |
410 self.is_game_over = True | |
411 break | |
139 | 412 colour = self.message_colours.get(msg_type, (255, 255, 255)) |
413 y = self.display_message(y, msg, loot, colour) | |
138
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414 |
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415 def display_message(self, y, msg, loot, colour, font=font_medium): |
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416 text = TextBox((50, y, 700, 25), msg, font, colour) |
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417 y += text.rect.height + 5 |
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418 self.add_child(text) |
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419 for kind, value in loot.items(): |
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420 y += self.display_loot_item(y, kind, value) |
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421 return y + 5 |
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422 |
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423 def display_loot_item(self, y, kind, value): |
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424 if hasattr(value, 'NAME'): |
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425 value = value.NAME |
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426 msg = "* %s: %s" % (kind, value) |
139 | 427 text = TextBox((80, y, 670, 25), msg, font_medium, (255, 255, 60)) |
138
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428 self.add_child(text) |
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429 return text.rect.height + 5 |
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430 |
98 | 431 def _make_win_screen(self, turn, msg): |
432 # Clear existing widgets, and turn this into a won screen | |
433 for child in self.children[:]: | |
434 self.remove_child(child) | |
435 exitbut = ExitGameButton() | |
436 self.add_child(exitbut) | |
437 title = TextLabel((200, 20, 400, 50), "Results for turn %d" % turn, | |
438 font_medium, (255, 255, 255)) | |
439 self.add_child(title) | |
120
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440 won = TextBox((200, 200, 400, 50), "You've succeeded in your quest", |
98 | 441 font_large, (255, 255, 255)) |
442 self.add_child(won) | |
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443 won = TextBox((200, 250, 400, 50), msg, font_large, |
98 | 444 (255, 255, 255)) |
445 self.add_child(won) | |
446 | |
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447 |
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448 class GameStateWindow(Window): |
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449 """Base class for windows that show a lot of game state info""" |
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450 |
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451 def __init__(self, screen, game): |
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452 super(GameStateWindow, self).__init__(screen) |
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453 self.game = game |
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454 self.screen = screen |
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455 exitbut = ExitGameButton() |
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456 self.add_child(exitbut) |
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457 end_turn = EndTurnButton(self) |
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458 self.add_child(end_turn) |
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459 reset = ResetButton(self) |
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460 self.add_child(reset) |
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461 |
222 | 462 self.points = ValueLabel((10, 60), 'Blue-Sky Research Projects') |
66
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463 self.add_child(self.points) |
222 | 464 self.minions = ValueLabel((310, 60), 'Minions available') |
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465 self.add_child(self.minions) |
222 | 466 self.money = ValueLabel((510, 60), 'Money') |
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467 self.add_child(self.money) |
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468 |
222 | 469 self.milestone = ValueLabel((10, 80), 'Currently taken over') |
97
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470 self.add_child(self.milestone) |
222 | 471 self.reputation = ValueLabel((310, 80), 'Reputation') |
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472 self.add_child(self.reputation) |
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473 |
222 | 474 self.advice = ValueLabel((10, 100), 'Research advice', width=780) |
161
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475 self.add_child(self.advice) |
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476 |
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477 def update_labels(self): |
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478 self.points.set_value(self.game.get_available_points()) |
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479 self.money.set_value(self.game.money) |
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480 self.minions.set_value(self.game.minions) |
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481 self.milestone.set_value(self.game.milestone) |
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482 self.reputation.set_value(_lookup_reputation(self.game.reputation)) |
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483 self.advice.set_value(self.game.advice) |
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484 |
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485 |
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486 class ActivityWindow(GameStateWindow): |
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487 |
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488 def __init__(self, screen, lab, develop): |
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489 super(ActivityWindow, self).__init__(screen, lab.game) |
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490 self.lab = lab |
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491 self.develop = develop |
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492 |
222 | 493 labbut = SwitchWinButton((150, 0), 'SCIENCE!!', lab) |
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494 self.add_child(labbut) |
222 | 495 devbut = SwitchWinButton((300, 0), 'Engineering', develop) |
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496 self.add_child(devbut) |
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497 |
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498 self.update_labels() |
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499 self._missions = [] |
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500 self._make_widgets() |
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501 |
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502 def _make_widgets(self): |
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503 for widget in self._missions: |
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504 self.remove_child(widget) |
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505 self._missions = [] |
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506 x = 0 |
222 | 507 y = 130 |
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508 for mission in sorted(self.game.get_available_missions(), |
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509 key=lambda x: x.NAME): |
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510 widget = MissionWidget(mission, (x, y), self) |
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511 self._missions.append(widget) |
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512 self.add_child(widget) |
187 | 513 x += widget.WIDTH + 10 |
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514 if x >= WIDTH: |
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515 x = 0 |
217 | 516 y += 55 |
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517 |
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518 def end_turn(self): |
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519 # Drop back to the research screen |
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520 PopWindow.post() |
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521 self.lab.update() |
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522 AddWindow.post(self.lab) |
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523 self.lab.end_turn() |
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524 |
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525 def update_widgets(self): |
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526 self._make_widgets() |
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527 |
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528 def update(self): |
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529 self.update_labels() |
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530 |
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531 def do_reset(self): |
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532 self.lab.reset() |
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533 self.develop.reset() |
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534 self.reset() |
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535 |
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536 def get_mission_list(self): |
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537 selected_missions = [] |
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538 for widget in self._missions: |
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539 if widget.selected(): |
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540 equipment = widget.get_equipment() |
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541 mission = widget.mission |
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542 selected_missions.append((mission, equipment)) |
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543 return selected_missions |
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544 |
66
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545 def reset(self): |
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546 for widget in self._missions: |
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547 widget.unselect() |
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548 widget.reset() |
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549 self.update_labels() |
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550 |
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551 |
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552 class DevelopmentWindow(GameStateWindow): |
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553 """Window for handling schematics research""" |
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554 |
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555 def __init__(self, screen, lab): |
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556 super(DevelopmentWindow, self).__init__(screen, lab.game) |
66
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557 self.lab = lab |
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558 |
222 | 559 labbut = SwitchWinButton((150, 0), 'SCIENCE!!', lab) |
66
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560 self.add_child(labbut) |
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561 self.activity = None |
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562 |
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563 self.update_labels() |
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564 self._sciences = [] |
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565 self._make_science_widgets() |
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566 |
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567 def set_activity_window(self, activity): |
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568 # Oh, what tangled webs we weave |
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569 if not self.activity: |
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570 self.activity = activity |
222 | 571 actbut = SwitchWinButton((300, 0), 'Schemes', activity) |
66
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572 self.add_child(actbut) |
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573 |
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574 def _make_science_widgets(self): |
82
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575 for widget in self._sciences: |
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576 self.remove_child(widget) |
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577 self._sciences = [] |
66
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578 x = 0 |
222 | 579 y = 130 |
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580 for science in sorted(self.game.lab.science, key=lambda x: x.NAME): |
66
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581 if science.SCIENCE_TYPE == 'schematic': |
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582 widget = ScienceWidget(science, (x, y), self) |
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583 self.add_child(widget) |
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584 self._sciences.append(widget) |
212 | 585 x += widget.WIDTH + 10 |
66
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586 if x >= WIDTH: |
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587 x = 0 |
222 | 588 y += widget.HEIGHT |
66
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589 |
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590 def end_turn(self): |
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591 # Drop back to the research screen |
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592 PopWindow.post() |
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593 self.lab.update() |
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594 AddWindow.post(self.lab) |
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|
595 self.lab.end_turn() |
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596 |
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597 def update_widgets(self): |
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598 self._make_science_widgets() |
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599 self.update_labels() |
66
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600 |
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601 def update(self): |
67
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602 self.update_labels() |
66
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603 |
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604 def do_reset(self): |
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605 self.reset() |
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606 self.lab.reset() |
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607 self.activity.reset() |
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608 |
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609 def reset(self): |
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610 for widget in self._sciences: |
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611 widget.reset() |
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612 |
126
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613 def restore_selection(self, old_selection): |
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614 for widget in self._sciences: |
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|
615 widget.restore_selection(old_selection) |
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616 |
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617 |
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618 class LabWindow(GameStateWindow): |
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619 """Window for the research lab""" |
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620 |
88 | 621 def __init__(self, screen, game_dict): |
622 self.game = Game(game_dict) | |
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623 super(LabWindow, self).__init__(screen, self.game) |
88 | 624 self.autosave = get_save_filename() |
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625 |
134
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626 # Ensure we setup everything with the correct state set |
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627 self.game.start_turn() |
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628 |
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629 self.develop = DevelopmentWindow(screen, self) |
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630 self.activity = ActivityWindow(screen, self, self.develop) |
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631 self.develop.set_activity_window(self.activity) |
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632 |
222 | 633 devbut = SwitchWinButton((150, 0), 'Engineering', self.develop) |
66
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634 self.add_child(devbut) |
222 | 635 actbut = SwitchWinButton((300, 0), 'Schemes', self.activity) |
66
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636 self.add_child(actbut) |
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637 |
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638 self._sciences = [] |
65 | 639 # Setup for the first turn |
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640 self.update_labels() |
60 | 641 self._make_science_widgets() |
642 | |
643 def _make_science_widgets(self): | |
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644 # FIXME: Horrible hackery |
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645 for widget in self._sciences: |
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646 self.remove_child(widget) |
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647 self._sciences = [] |
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648 x = 0 |
222 | 649 y = 130 |
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650 for science in sorted(self.game.lab.science, key=lambda x: x.NAME): |
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651 if science.SCIENCE_TYPE == 'research': |
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652 widget = ScienceWidget(science, (x, y), self) |
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653 self.add_child(widget) |
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654 self._sciences.append(widget) |
212 | 655 x += widget.WIDTH + 10 |
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656 if x >= WIDTH: |
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657 x = 0 |
212 | 658 y += widget.HEIGHT + 5 |
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659 |
66
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660 def update_widgets(self): |
60 | 661 self._make_science_widgets() |
66
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662 |
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663 def restore_selection(self, old_selection): |
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664 for widget in self._sciences: |
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665 widget.restore_selection(old_selection) |
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666 |
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667 def end_turn(self): |
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668 self.game.cur_missions = self.activity.get_mission_list() |
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669 old_allocation = self.game.cur_allocation |
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670 messages = self.game.end_turn() |
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671 results = ResultsWindow(self.screen, messages, self.game.turn) |
98 | 672 if results.is_game_over: |
673 PopWindow.post() | |
674 GameOver.post(results) | |
675 return | |
107
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676 self.save_game() |
60 | 677 self.game.start_turn() |
66
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678 self.update_widgets() |
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679 self.develop.update_widgets() |
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680 self.activity.update_widgets() |
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681 # restore previous allocation |
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682 self.restore_selection(old_allocation) |
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683 self.develop.restore_selection(old_allocation) |
133
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684 self.update_labels() |
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685 self.develop.update_labels() |
107
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686 AddWindow.post(results) |
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687 |
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688 def save_game(self): |
88 | 689 game_data = self.game.save_data() |
690 if self.autosave: | |
90
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691 # Don't corrupt the savefile if json crashes |
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692 data = json.dumps(game_data) |
88 | 693 savefile = open(self.autosave, 'w') |
90
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694 savefile.write(data) |
88 | 695 savefile.close() |
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696 |
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697 def update(self): |
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698 self.update_labels() |
65 | 699 |
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700 def do_reset(self): |
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701 self.reset() |
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702 self.develop.reset() |
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703 self.activity.reset() |
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704 |
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705 def reset(self): |
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706 for widget in self._sciences: |
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707 widget.reset() |