Mercurial > sypikslang
changeset 169:a6ca82fa9c4c
Rename several UI elements
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Fri, 11 May 2012 23:59:14 +0200 |
parents | be346a080548 |
children | e48c22c31dcb |
files | gamelib/gamegui.py |
diffstat | 1 files changed, 12 insertions(+), 12 deletions(-) [+] |
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line diff
--- a/gamelib/gamegui.py Fri May 11 23:58:13 2012 +0200 +++ b/gamelib/gamegui.py Fri May 11 23:59:14 2012 +0200 @@ -66,7 +66,7 @@ class AssignButton(PopWindowButton): def __init__(self, parent): super(AssignButton, self).__init__(((WIDTH - 128), 10), - 'Assign Mission') + 'Assign Scheme') self.parent = parent def on_click(self): @@ -77,7 +77,7 @@ class CancelButton(PopWindowButton): def __init__(self, parent): super(CancelButton, self).__init__(((WIDTH - 256), 10), - 'Cancel Mission') + 'Cancel Scheme') self.parent = parent def on_click(self): @@ -87,8 +87,8 @@ class ResetButton(BigButton): - def __init__(self, parent): - super(ResetButton, self).__init__((10, 10), 'Reset points') + def __init__(self, parent, text='Clear calendars'): + super(ResetButton, self).__init__((10, 10), text) self.parent = parent def on_click(self): @@ -280,7 +280,7 @@ self.add_child(assign) cancel = CancelButton(self) self.add_child(cancel) - reset = ResetButton(self) + reset = ResetButton(self, 'Clear inventory') self.add_child(reset) title = TextLabel((200, 20, 400, 50), "Choose equipment for %s" % mission.NAME, font_medium, (255, 255, 255)) @@ -446,7 +446,7 @@ reset = ResetButton(self) self.add_child(reset) - self.points = ValueLabel((10, 75), 'Available Human Resources') + self.points = ValueLabel((10, 75), 'Blue-Sky Research Projects') self.add_child(self.points) self.minions = ValueLabel((310, 75), 'Minions available') self.add_child(self.minions) @@ -477,9 +477,9 @@ self.lab = lab self.develop = develop - labbut = SwitchWinButton((150, 10), 'Research', lab) + labbut = SwitchWinButton((150, 10), 'SCIENCE!!', lab) self.add_child(labbut) - devbut = SwitchWinButton((300, 10), 'Development', develop) + devbut = SwitchWinButton((300, 10), 'Engineering', develop) self.add_child(devbut) self.update_labels() @@ -542,7 +542,7 @@ super(DevelopmentWindow, self).__init__(screen, lab.game) self.lab = lab - labbut = SwitchWinButton((150, 10), 'Research', lab) + labbut = SwitchWinButton((150, 10), 'SCIENCE!!', lab) self.add_child(labbut) self.activity = None @@ -554,7 +554,7 @@ # Oh, what tangled webs we weave if not self.activity: self.activity = activity - actbut = SwitchWinButton((300, 10), 'Activities', activity) + actbut = SwitchWinButton((300, 10), 'Schemes', activity) self.add_child(actbut) def _make_science_widgets(self): @@ -616,9 +616,9 @@ self.activity = ActivityWindow(screen, self, self.develop) self.develop.set_activity_window(self.activity) - devbut = SwitchWinButton((150, 10), 'Development', self.develop) + devbut = SwitchWinButton((150, 10), 'Engineering', self.develop) self.add_child(devbut) - actbut = SwitchWinButton((300, 10), 'Activities', self.activity) + actbut = SwitchWinButton((300, 10), 'Schemes', self.activity) self.add_child(actbut) self._sciences = []