changeset 169:a6ca82fa9c4c

Rename several UI elements
author Neil Muller <drnlmuller@gmail.com>
date Fri, 11 May 2012 23:59:14 +0200
parents be346a080548
children e48c22c31dcb
files gamelib/gamegui.py
diffstat 1 files changed, 12 insertions(+), 12 deletions(-) [+]
line wrap: on
line diff
--- a/gamelib/gamegui.py	Fri May 11 23:58:13 2012 +0200
+++ b/gamelib/gamegui.py	Fri May 11 23:59:14 2012 +0200
@@ -66,7 +66,7 @@
 class AssignButton(PopWindowButton):
     def __init__(self, parent):
         super(AssignButton, self).__init__(((WIDTH - 128), 10),
-                'Assign Mission')
+                'Assign Scheme')
         self.parent = parent
 
     def on_click(self):
@@ -77,7 +77,7 @@
 class CancelButton(PopWindowButton):
     def __init__(self, parent):
         super(CancelButton, self).__init__(((WIDTH - 256), 10),
-                'Cancel Mission')
+                'Cancel Scheme')
         self.parent = parent
 
     def on_click(self):
@@ -87,8 +87,8 @@
 
 class ResetButton(BigButton):
 
-    def __init__(self, parent):
-        super(ResetButton, self).__init__((10, 10), 'Reset points')
+    def __init__(self, parent, text='Clear calendars'):
+        super(ResetButton, self).__init__((10, 10), text)
         self.parent = parent
 
     def on_click(self):
@@ -280,7 +280,7 @@
         self.add_child(assign)
         cancel = CancelButton(self)
         self.add_child(cancel)
-        reset = ResetButton(self)
+        reset = ResetButton(self, 'Clear inventory')
         self.add_child(reset)
         title = TextLabel((200, 20, 400, 50), "Choose equipment for %s"
                 % mission.NAME, font_medium, (255, 255, 255))
@@ -446,7 +446,7 @@
         reset = ResetButton(self)
         self.add_child(reset)
 
-        self.points = ValueLabel((10, 75), 'Available Human Resources')
+        self.points = ValueLabel((10, 75), 'Blue-Sky Research Projects')
         self.add_child(self.points)
         self.minions = ValueLabel((310, 75), 'Minions available')
         self.add_child(self.minions)
@@ -477,9 +477,9 @@
         self.lab = lab
         self.develop = develop
 
-        labbut = SwitchWinButton((150, 10), 'Research', lab)
+        labbut = SwitchWinButton((150, 10), 'SCIENCE!!', lab)
         self.add_child(labbut)
-        devbut = SwitchWinButton((300, 10), 'Development', develop)
+        devbut = SwitchWinButton((300, 10), 'Engineering', develop)
         self.add_child(devbut)
 
         self.update_labels()
@@ -542,7 +542,7 @@
         super(DevelopmentWindow, self).__init__(screen, lab.game)
         self.lab = lab
 
-        labbut = SwitchWinButton((150, 10), 'Research', lab)
+        labbut = SwitchWinButton((150, 10), 'SCIENCE!!', lab)
         self.add_child(labbut)
         self.activity = None
 
@@ -554,7 +554,7 @@
         # Oh, what tangled webs we weave
         if not self.activity:
             self.activity = activity
-            actbut = SwitchWinButton((300, 10), 'Activities', activity)
+            actbut = SwitchWinButton((300, 10), 'Schemes', activity)
             self.add_child(actbut)
 
     def _make_science_widgets(self):
@@ -616,9 +616,9 @@
         self.activity = ActivityWindow(screen, self, self.develop)
         self.develop.set_activity_window(self.activity)
 
-        devbut = SwitchWinButton((150, 10), 'Development', self.develop)
+        devbut = SwitchWinButton((150, 10), 'Engineering', self.develop)
         self.add_child(devbut)
-        actbut = SwitchWinButton((300, 10), 'Activities', self.activity)
+        actbut = SwitchWinButton((300, 10), 'Schemes', self.activity)
         self.add_child(actbut)
 
         self._sciences = []