Mercurial > sypikslang
annotate gamelib/gamegui.py @ 168:be346a080548
Fix bug in resetting activity window
author | Neil Muller <drnlmuller@gmail.com> |
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date | Fri, 11 May 2012 23:58:13 +0200 |
parents | 6fdc985429a7 |
children | a6ca82fa9c4c |
rev | line source |
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53
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1 # -*- coding: utf-8 -*- |
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2 # vim:fileencoding=utf-8 ai ts=4 sts=4 et sw=4 |
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3 |
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4 """Gui for the actual game""" |
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5 |
57 | 6 from pygame import image |
88 | 7 try: |
8 import simplejson | |
9 json = simplejson | |
10 except ImportError: | |
11 import json | |
12 | |
57 | 13 |
14 from gamelib.data import filepath | |
88 | 15 from gamelib.game_base import get_save_filename |
120
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16 from gamelib.gui_base import (Window, TextLabel, TextBox, font_small, |
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17 font_medium, font_large) |
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18 from gamelib.gui import BigButton, ImageDrawable, IconTextButton |
98 | 19 from gamelib.engine import PopWindow, AddWindow, GameOver |
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20 from gamelib.constants import WIDTH, HEIGHT, FAILURE, SUCCESS, GAME_WIN, INFO |
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21 from gamelib.gamestate import Game |
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22 |
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23 |
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24 def _lookup_reputation(rep): |
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25 """Turn reputation in a nice string""" |
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26 |
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27 if rep < 0: |
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28 return 'Mindless Thug' |
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29 if rep < 10: |
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30 return 'Fringe Lunatic' |
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31 if rep < 100: |
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32 return 'Mad Scientist' |
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33 return 'Major Threat to World Peace' |
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34 |
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35 |
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36 class PopWindowButton(BigButton): |
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37 |
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38 def __init__(self, pos, text): |
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39 super(PopWindowButton, self).__init__(pos, text) |
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40 |
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41 def on_click(self): |
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42 PopWindow.post() |
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43 |
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44 |
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45 class ExitGameButton(PopWindowButton): |
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46 def __init__(self): |
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47 super(ExitGameButton, self).__init__((WIDTH - 128, HEIGHT - 60), |
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48 'Exit') |
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49 |
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50 |
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51 class EndTurnButton(BigButton): |
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52 |
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53 def __init__(self, parent): |
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54 super(EndTurnButton, self).__init__(((WIDTH - 128), 10), 'End Turn') |
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55 self.parent = parent |
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56 |
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57 def on_click(self): |
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58 self.parent.end_turn() |
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59 |
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60 |
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61 class NextTurnButton(PopWindowButton): |
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62 def __init__(self): |
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63 super(NextTurnButton, self).__init__(((WIDTH - 128), 10), 'Next Turn') |
122
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64 |
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65 |
156 | 66 class AssignButton(PopWindowButton): |
67 def __init__(self, parent): | |
68 super(AssignButton, self).__init__(((WIDTH - 128), 10), | |
69 'Assign Mission') | |
70 self.parent = parent | |
71 | |
72 def on_click(self): | |
73 self.parent.accept() | |
74 super(AssignButton, self).on_click() | |
75 | |
76 | |
77 class CancelButton(PopWindowButton): | |
78 def __init__(self, parent): | |
79 super(CancelButton, self).__init__(((WIDTH - 256), 10), | |
80 'Cancel Mission') | |
81 self.parent = parent | |
82 | |
83 def on_click(self): | |
84 self.parent.cancel() | |
85 super(CancelButton, self).on_click() | |
127
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86 |
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87 |
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88 class ResetButton(BigButton): |
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89 |
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90 def __init__(self, parent): |
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91 super(ResetButton, self).__init__((10, 10), 'Reset points') |
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92 self.parent = parent |
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93 |
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94 def on_click(self): |
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95 self.parent.do_reset() |
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96 |
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97 |
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98 class SwitchWinButton(BigButton): |
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99 |
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100 def __init__(self, pos, text, new_window): |
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101 super(SwitchWinButton, self).__init__(pos, text) |
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102 self.new_window = new_window |
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103 |
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104 def on_click(self): |
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105 PopWindow.post() |
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106 # Refresh state |
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107 self.new_window.update() |
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108 AddWindow.post(self.new_window) |
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109 |
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110 |
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111 class ScienceWidget(IconTextButton): |
57 | 112 |
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113 def __init__(self, science, pos, parent): |
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114 self.science = science |
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115 self.points = 0 |
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116 self.parent = parent |
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117 super(ScienceWidget, self).__init__( |
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118 pos, science.get_image_name(), self.make_text(), font_small) |
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119 |
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120 def make_text(self): |
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121 name = self.science.NAME[:4] |
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122 text = '%s: %d' % (name, self.science.points) |
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123 if self.points > 0: |
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124 text = "%s + %d" % (text, self.points) |
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125 return text |
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126 |
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127 def on_click(self): |
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128 if (self.parent.game.get_available_points() > 0 and |
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129 self.science.can_spend(self.parent.game.lab, self.points + 1)): |
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130 self.points += 1 |
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131 self.parent.game.cur_allocation.append(self.science) |
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132 self.parent.update_labels() |
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133 self.set_text() |
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134 |
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135 def set_text(self): |
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136 self.text = self.make_text() |
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137 self._draw_text() |
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138 |
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139 def reset(self): |
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140 while self.points > 0: |
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141 self.parent.game.cur_allocation.remove(self.science) |
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142 self.points -= 1 |
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143 self.set_text() |
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144 self.parent.update_labels() |
65 | 145 |
126
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146 def restore_selection(self, old_selection): |
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147 points = old_selection.count(self.science) |
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148 # We skip things we cannot allocate enoigh points to (temp points |
128
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149 # boosts, etc.) or we cannot currently develop further |
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150 if (points != self.points and |
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151 points <= self.parent.game.get_available_points() and |
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152 self.science.can_spend(self.parent.game.lab, |
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153 self.points + points)): |
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154 self.points = points |
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155 self.parent.game.cur_allocation.extend([self.science] * points) |
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156 self.parent.update_labels() |
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157 self.set_text() |
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158 |
65 | 159 |
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160 class MissionWidget(BigButton): |
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161 |
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162 WIDTH = 200 |
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163 |
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164 BG_IMAGE_NORMAL = image.load(filepath('images/science_normal.png')) |
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165 BG_IMAGE_DOWN = image.load(filepath('images/science_down.png')) |
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166 BG_IMAGE_SELECTED = image.load(filepath('images/mission_selected.png')) |
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167 |
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168 def __init__(self, mission, pos, parent): |
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169 self.mission = mission |
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170 self.parent = parent |
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171 self.game = self.parent.game |
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172 self.minions = 0 |
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173 super(MissionWidget, self).__init__(pos, '%s' % mission.NAME, |
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174 font_small) |
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175 selected = ImageDrawable((0, 0, self.WIDTH, self.HEIGHT), |
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176 self.BG_IMAGE_SELECTED) |
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177 self.add_state('SELECTED', selected) |
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178 self.mode = 'NORMAL' |
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179 self.equipment = [] |
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180 |
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181 def on_mouse_cancel(self, pos): |
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182 self.set_state(self.mode) |
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183 |
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184 def on_mouse_up(self, pos): |
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185 self.set_state(self.mode) |
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186 self.on_click() |
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187 |
156 | 188 def select(self): |
189 if not self.selected(): | |
190 self.game.minions -= self.minions | |
191 self.mode = 'SELECTED' | |
192 self.set_state(self.mode) | |
193 self.parent.update_labels() | |
194 | |
195 def unselect(self): | |
196 if self.selected(): | |
197 # Unassign the minions from the main game | |
198 self.game.minions += self.minions | |
199 self.reset() | |
200 | |
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201 def on_click(self): |
156 | 202 # select mission and equipment |
203 if self.game.minions > 0 or self.selected(): | |
204 if not self.selected(): | |
205 # Assign the minions automatically | |
206 self.minions = self.mission.MINIONS_REQUIRED | |
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207 equip = EquipWindow(self.parent.screen, self.mission, |
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208 self.game, self) |
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209 AddWindow.post(equip) |
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210 |
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211 def selected(self): |
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212 return self.mode == 'SELECTED' |
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213 |
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214 def get_equipment(self): |
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215 return self.equipment |
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216 |
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217 def reset(self): |
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218 for equip in self.equipment: |
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219 # Release funds |
124
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220 self.game.money += equip.COST |
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221 self.minions = 0 |
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222 self.parent.update() |
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223 self.equipment = [] |
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224 self.mode = 'NORMAL' |
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225 self.set_state('NORMAL') |
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226 |
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227 |
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228 class EquipWidget(BigButton): |
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229 |
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230 WIDTH = 200 |
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231 |
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232 BG_IMAGE_NORMAL = image.load(filepath('images/science_normal.png')) |
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233 BG_IMAGE_DOWN = image.load(filepath('images/science_down.png')) |
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234 BG_IMAGE_UNAVAILABLE = image.load(filepath('images/equip_grey.png')) |
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235 |
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236 def __init__(self, equip, pos, parent, copies, available): |
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237 self.equip = equip |
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238 self.parent = parent |
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239 self.available = available |
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240 super(EquipWidget, self).__init__(pos, '[%s : %d] - %d (x %d)' |
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241 % (equip.NAME, equip.points, equip.COST, copies), font_small) |
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242 if not self.available: |
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243 unavailable = ImageDrawable((0, 0, self.WIDTH, self.HEIGHT), |
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244 self.BG_IMAGE_UNAVAILABLE) |
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245 # Override the default |
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246 self.add_state('NORMAL', unavailable) |
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247 self.set_state('NORMAL') |
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248 self.equipment = [] |
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249 |
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250 def on_mouse_down(self, pos): |
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251 if self.available: |
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252 super(EquipWidget, self).on_mouse_down(pos) |
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253 |
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254 def on_mouse_up(self, pos): |
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255 if self.available: |
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256 super(EquipWidget, self).on_mouse_up(pos) |
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257 |
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258 def on_click(self): |
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259 self.parent.buy(self.equip) |
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260 |
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261 |
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262 class ValueLabel(TextLabel): |
65 | 263 |
161
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264 def __init__(self, pos, description, width=300): |
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265 self.description = description |
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266 rect = (pos[0], pos[1], width, 20) |
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267 super(ValueLabel, self).__init__(rect, |
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268 '%s : 0' % description, font_medium, (255, 255, 0)) |
65 | 269 |
270 def set_value(self, value): | |
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271 self.text = '%s : %s' % (self.description, value) |
65 | 272 self._draw_text() |
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273 |
60 | 274 |
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275 class EquipWindow(Window): |
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276 |
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277 def __init__(self, screen, mission, game, parent): |
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278 super(EquipWindow, self).__init__(screen) |
156 | 279 assign = AssignButton(self) |
280 self.add_child(assign) | |
281 cancel = CancelButton(self) | |
282 self.add_child(cancel) | |
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283 reset = ResetButton(self) |
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284 self.add_child(reset) |
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285 title = TextLabel((200, 20, 400, 50), "Choose equipment for %s" |
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286 % mission.NAME, font_medium, (255, 255, 255)) |
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287 self.add_child(title) |
156 | 288 self.description = TextBox((10, 70, 790, 20), |
289 mission.LONG_DESCRIPTION, font_medium, (255, 255, 255)) | |
290 self.add_child(self.description) | |
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291 self.parent = parent |
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292 self.game = game |
156 | 293 self.money = ValueLabel((10, self.description.rect.height + 75), |
294 'Money') | |
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295 self.money.set_value(self.game.money) |
156 | 296 self.minions = ValueLabel((310, self.description.rect.height + 75), |
297 'Minions Assigned') | |
298 self.minions.set_value(self.parent.minions) | |
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299 self.add_child(self.money) |
156 | 300 self.add_child(self.minions) |
301 inventory = TextLabel((10, self.description.rect.height + 90, 400, 20), | |
302 'Current Inventory', font_medium, (255, 255, 255)) | |
303 self.add_child(inventory) | |
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304 self._equip = [] |
156 | 305 self._inventory = [] |
306 self._update_widgets() | |
307 | |
308 def cancel(self): | |
309 self.do_reset() | |
310 self.parent.unselect() | |
311 | |
312 def accept(self): | |
313 self.parent.select() | |
314 | |
315 def _update_widgets(self): | |
316 self._make_inventory() | |
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317 self._make_equip_widgets() |
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318 |
156 | 319 def _make_inventory(self): |
320 for widget in self._inventory: | |
321 self.remove_child(widget) | |
322 self._inventory = [] | |
323 x = 10 | |
324 y = 110 + self.description.rect.height | |
325 # collections.Counter is python 2.7. This is a bother | |
326 equipment = sorted(set(self.parent.equipment), key=lambda x: x.NAME) | |
327 for equip in equipment: | |
328 count = self.parent.equipment.count(equip) | |
329 widget = TextLabel((x, y, 700, 15), '%s x %s' | |
330 % (equip.NAME, count), font_small, (255, 255, 255)) | |
331 y += 15 | |
332 self._inventory.append(widget) | |
333 self.add_child(widget) | |
334 | |
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335 def _make_equip_widgets(self): |
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336 for widget in self._equip: |
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337 self.remove_child(widget) |
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338 self._equip = [] |
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339 x = 0 |
156 | 340 y = max(250, 130 + self.description.rect.height + |
341 20 * len(self._inventory)) | |
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342 available = self.game.get_available_equipment() |
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343 for equip in self.game.get_all_equipment(): |
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344 copies = self.parent.equipment.count(equip) |
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345 widget = EquipWidget(equip, (x, y), self, copies, |
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346 equip in available) |
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347 self._equip.append(widget) |
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348 self.add_child(widget) |
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349 x += 200 |
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350 if x >= WIDTH: |
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351 x = 0 |
156 | 352 y += 50 |
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353 |
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354 def buy(self, equip): |
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355 self.game.money -= equip.COST |
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356 self.money.set_value(self.game.money) |
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357 self.parent.equipment.append(equip) |
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358 self.parent.parent.update() |
156 | 359 self._update_widgets() |
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360 |
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361 def do_reset(self): |
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362 for equip in self.parent.equipment: |
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363 # Release funds |
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364 self.game.money += equip.COST |
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365 self.money.set_value(self.game.money) |
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366 self.parent.equipment = [] |
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367 self.parent.parent.update() |
156 | 368 self._update_widgets() |
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369 |
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370 |
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371 class ResultsWindow(Window): |
139 | 372 message_colours = { |
373 INFO: (60, 60, 255), | |
374 FAILURE: (255, 60, 60), | |
375 SUCCESS: (60, 255, 60), | |
376 } | |
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377 |
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378 def __init__(self, screen, messages, turn): |
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379 super(ResultsWindow, self).__init__(screen) |
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380 nextbut = NextTurnButton() |
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381 self.add_child(nextbut) |
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382 title = TextLabel((200, 20, 400, 50), "Results for turn %d" % turn, |
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383 font_medium, (255, 255, 255)) |
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384 self.add_child(title) |
98 | 385 self.is_game_over = False |
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386 if not messages: |
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387 results = TextBox((200, 200, 400, 50), |
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388 "Nothing of interest happened", font_medium, |
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389 (255, 255, 255)) |
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390 self.add_child(results) |
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391 else: |
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392 y = 200 |
138
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393 for msg_type, msg, loot in messages: |
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394 # FIXME: Better widgets |
139 | 395 if msg_type == GAME_WIN: |
98 | 396 self._make_win_screen(turn, msg) |
397 self.is_game_over = True | |
398 break | |
139 | 399 colour = self.message_colours.get(msg_type, (255, 255, 255)) |
400 y = self.display_message(y, msg, loot, colour) | |
138
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401 |
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402 def display_message(self, y, msg, loot, colour, font=font_medium): |
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403 text = TextBox((50, y, 700, 25), msg, font, colour) |
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404 y += text.rect.height + 5 |
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405 self.add_child(text) |
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406 for kind, value in loot.items(): |
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407 y += self.display_loot_item(y, kind, value) |
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408 return y + 5 |
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409 |
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410 def display_loot_item(self, y, kind, value): |
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411 if hasattr(value, 'NAME'): |
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412 value = value.NAME |
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413 msg = "* %s: %s" % (kind, value) |
139 | 414 text = TextBox((80, y, 670, 25), msg, font_medium, (255, 255, 60)) |
138
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415 self.add_child(text) |
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416 return text.rect.height + 5 |
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417 |
98 | 418 def _make_win_screen(self, turn, msg): |
419 # Clear existing widgets, and turn this into a won screen | |
420 for child in self.children[:]: | |
421 self.remove_child(child) | |
422 exitbut = ExitGameButton() | |
423 self.add_child(exitbut) | |
424 title = TextLabel((200, 20, 400, 50), "Results for turn %d" % turn, | |
425 font_medium, (255, 255, 255)) | |
426 self.add_child(title) | |
120
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427 won = TextBox((200, 200, 400, 50), "You've succeeded in your quest", |
98 | 428 font_large, (255, 255, 255)) |
429 self.add_child(won) | |
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430 won = TextBox((200, 250, 400, 50), msg, font_large, |
98 | 431 (255, 255, 255)) |
432 self.add_child(won) | |
433 | |
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434 |
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435 class GameStateWindow(Window): |
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436 """Base class for windows that show a lot of game state info""" |
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437 |
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438 def __init__(self, screen, game): |
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439 super(GameStateWindow, self).__init__(screen) |
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440 self.game = game |
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441 self.screen = screen |
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442 exitbut = ExitGameButton() |
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443 self.add_child(exitbut) |
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444 end_turn = EndTurnButton(self) |
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445 self.add_child(end_turn) |
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446 reset = ResetButton(self) |
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447 self.add_child(reset) |
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448 |
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449 self.points = ValueLabel((10, 75), 'Available Human Resources') |
66
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450 self.add_child(self.points) |
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451 self.minions = ValueLabel((310, 75), 'Minions available') |
124
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452 self.add_child(self.minions) |
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453 self.money = ValueLabel((510, 75), 'Money') |
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454 self.add_child(self.money) |
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455 |
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456 self.milestone = ValueLabel((10, 95), 'Currently taken over') |
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457 self.add_child(self.milestone) |
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458 self.reputation = ValueLabel((310, 95), 'Reputation') |
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459 self.add_child(self.reputation) |
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460 |
161
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461 self.advice = ValueLabel((10, 115), 'Research advice', width=780) |
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462 self.add_child(self.advice) |
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463 |
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464 def update_labels(self): |
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465 self.points.set_value(self.game.get_available_points()) |
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466 self.money.set_value(self.game.money) |
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467 self.minions.set_value(self.game.minions) |
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468 self.milestone.set_value(self.game.milestone) |
109
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469 self.reputation.set_value(_lookup_reputation(self.game.reputation)) |
161
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470 self.advice.set_value(self.game.advice) |
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471 |
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472 |
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473 class ActivityWindow(GameStateWindow): |
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474 |
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475 def __init__(self, screen, lab, develop): |
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476 super(ActivityWindow, self).__init__(screen, lab.game) |
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477 self.lab = lab |
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478 self.develop = develop |
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479 |
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480 labbut = SwitchWinButton((150, 10), 'Research', lab) |
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481 self.add_child(labbut) |
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482 devbut = SwitchWinButton((300, 10), 'Development', develop) |
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483 self.add_child(devbut) |
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484 |
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485 self.update_labels() |
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486 self._missions = [] |
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487 self._make_widgets() |
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488 |
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489 def _make_widgets(self): |
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490 for widget in self._missions: |
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491 self.remove_child(widget) |
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492 self._missions = [] |
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493 x = 0 |
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494 y = 150 |
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495 for mission in self.game.get_available_missions(): |
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496 widget = MissionWidget(mission, (x, y), self) |
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497 self._missions.append(widget) |
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498 self.add_child(widget) |
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499 x += 200 |
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500 if x >= WIDTH: |
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501 x = 0 |
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502 y += 100 |
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503 |
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504 def end_turn(self): |
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505 # Drop back to the research screen |
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506 PopWindow.post() |
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507 self.lab.update() |
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508 AddWindow.post(self.lab) |
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509 self.lab.end_turn() |
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510 |
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511 def update_widgets(self): |
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512 self._make_widgets() |
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513 |
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514 def update(self): |
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515 self.update_labels() |
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516 |
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517 def do_reset(self): |
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518 self.lab.reset() |
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519 self.develop.reset() |
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520 self.reset() |
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521 |
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522 def get_mission_list(self): |
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523 selected_missions = [] |
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524 for widget in self._missions: |
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525 if widget.selected(): |
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526 equipment = widget.get_equipment() |
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527 mission = widget.mission |
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528 selected_missions.append((mission, equipment)) |
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529 return selected_missions |
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530 |
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531 def reset(self): |
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532 for widget in self._missions: |
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533 widget.unselect() |
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534 widget.reset() |
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535 self.update_labels() |
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536 |
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537 |
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538 class DevelopmentWindow(GameStateWindow): |
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539 """Window for handling schematics research""" |
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540 |
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541 def __init__(self, screen, lab): |
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542 super(DevelopmentWindow, self).__init__(screen, lab.game) |
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543 self.lab = lab |
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544 |
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545 labbut = SwitchWinButton((150, 10), 'Research', lab) |
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546 self.add_child(labbut) |
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547 self.activity = None |
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548 |
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549 self.update_labels() |
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550 self._sciences = [] |
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551 self._make_science_widgets() |
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552 |
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553 def set_activity_window(self, activity): |
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554 # Oh, what tangled webs we weave |
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555 if not self.activity: |
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556 self.activity = activity |
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557 actbut = SwitchWinButton((300, 10), 'Activities', activity) |
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558 self.add_child(actbut) |
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559 |
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560 def _make_science_widgets(self): |
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561 for widget in self._sciences: |
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562 self.remove_child(widget) |
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563 self._sciences = [] |
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564 x = 0 |
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565 y = 150 |
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566 for science in self.game.lab.science: |
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567 if science.SCIENCE_TYPE == 'schematic': |
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568 widget = ScienceWidget(science, (x, y), self) |
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569 self.add_child(widget) |
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570 self._sciences.append(widget) |
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571 x += 200 |
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572 if x >= WIDTH: |
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573 x = 0 |
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574 y += 100 |
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575 |
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576 def end_turn(self): |
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577 # Drop back to the research screen |
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578 PopWindow.post() |
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579 self.lab.update() |
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580 AddWindow.post(self.lab) |
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581 self.lab.end_turn() |
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582 |
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583 def update_widgets(self): |
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584 self._make_science_widgets() |
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585 self.update_labels() |
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586 |
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587 def update(self): |
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588 self.update_labels() |
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589 |
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590 def do_reset(self): |
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591 self.reset() |
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592 self.lab.reset() |
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593 self.activity.reset() |
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|
594 |
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595 def reset(self): |
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596 for widget in self._sciences: |
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|
597 widget.reset() |
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|
598 |
126
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599 def restore_selection(self, old_selection): |
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|
600 for widget in self._sciences: |
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|
601 widget.restore_selection(old_selection) |
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|
602 |
66
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603 |
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|
604 class LabWindow(GameStateWindow): |
63
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diff
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|
605 """Window for the research lab""" |
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|
606 |
88 | 607 def __init__(self, screen, game_dict): |
608 self.game = Game(game_dict) | |
106
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|
609 super(LabWindow, self).__init__(screen, self.game) |
88 | 610 self.autosave = get_save_filename() |
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611 |
134
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612 # Ensure we setup everything with the correct state set |
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613 self.game.start_turn() |
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|
614 |
66
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615 self.develop = DevelopmentWindow(screen, self) |
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616 self.activity = ActivityWindow(screen, self, self.develop) |
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617 self.develop.set_activity_window(self.activity) |
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|
618 |
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619 devbut = SwitchWinButton((150, 10), 'Development', self.develop) |
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620 self.add_child(devbut) |
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621 actbut = SwitchWinButton((300, 10), 'Activities', self.activity) |
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622 self.add_child(actbut) |
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623 |
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624 self._sciences = [] |
65 | 625 # Setup for the first turn |
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626 self.update_labels() |
60 | 627 self._make_science_widgets() |
628 | |
629 def _make_science_widgets(self): | |
82
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630 # FIXME: Horrible hackery |
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631 for widget in self._sciences: |
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632 self.remove_child(widget) |
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633 self._sciences = [] |
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634 x = 0 |
57 | 635 y = 150 |
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636 for science in self.game.lab.science: |
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637 if science.SCIENCE_TYPE == 'research': |
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638 widget = ScienceWidget(science, (x, y), self) |
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639 self.add_child(widget) |
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640 self._sciences.append(widget) |
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641 x += 200 |
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642 if x >= WIDTH: |
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643 x = 0 |
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644 y += 100 |
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645 |
66
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646 def update_widgets(self): |
60 | 647 self._make_science_widgets() |
66
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648 |
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649 def restore_selection(self, old_selection): |
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650 for widget in self._sciences: |
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651 widget.restore_selection(old_selection) |
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652 |
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653 def end_turn(self): |
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654 self.game.cur_missions = self.activity.get_mission_list() |
126
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655 old_allocation = self.game.cur_allocation |
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656 messages = self.game.end_turn() |
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657 results = ResultsWindow(self.screen, messages, self.game.turn) |
98 | 658 if results.is_game_over: |
659 PopWindow.post() | |
660 GameOver.post(results) | |
661 return | |
107
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662 self.save_game() |
60 | 663 self.game.start_turn() |
66
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664 self.update_widgets() |
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665 self.develop.update_widgets() |
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666 self.activity.update_widgets() |
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667 # restore previous allocation |
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668 self.restore_selection(old_allocation) |
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669 self.develop.restore_selection(old_allocation) |
133
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670 self.update_labels() |
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671 self.develop.update_labels() |
107
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672 AddWindow.post(results) |
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673 |
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674 def save_game(self): |
88 | 675 game_data = self.game.save_data() |
676 if self.autosave: | |
90
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677 # Don't corrupt the savefile if json crashes |
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678 data = json.dumps(game_data) |
88 | 679 savefile = open(self.autosave, 'w') |
90
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680 savefile.write(data) |
88 | 681 savefile.close() |
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682 |
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683 def update(self): |
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684 self.update_labels() |
65 | 685 |
66
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686 def do_reset(self): |
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687 self.reset() |
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688 self.develop.reset() |
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689 self.activity.reset() |
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690 |
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691 def reset(self): |
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692 for widget in self._sciences: |
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693 widget.reset() |