Mercurial > sypikslang
diff gamelib/gamegui.py @ 80:a40a76012bd7
Refactor message handling so we can deal with in the gui
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Wed, 09 May 2012 12:08:44 +0200 |
parents | 8b06b07a1477 |
children | 59afe9f92383 |
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--- a/gamelib/gamegui.py Wed May 09 00:31:11 2012 +0200 +++ b/gamelib/gamegui.py Wed May 09 12:08:44 2012 +0200 @@ -9,7 +9,8 @@ from gamelib.gui_base import Window, TextLabel, font_small, font_medium from gamelib.gui import BigButton, ImageDrawable from gamelib.engine import PopWindow, AddWindow -from gamelib.constants import WIDTH +from gamelib.constants import (WIDTH, FAILURE, SUCCESS, NEW_SCIENCE, + NEW_SCHEMATIC) from gamelib.gamestate import Game @@ -365,7 +366,17 @@ def end_turn(self): self.game.cur_missions = self.activity.get_mission_list() - self.game.end_turn() + messages = self.game.end_turn() + # FIXME: Hook this up to a report window or something + for msg_type, msg in messages: + if msg_type == NEW_SCIENCE or msg_type == NEW_SCHEMATIC: + print msg + elif msg_type == FAILURE: + print 'Mission failure: %s' % msg + elif msg_type == SUCCESS: + print 'Success: %s' % msg + else: + print 'Unhandled result %d: %s' % (msg_type, msg) self.game.start_turn() self.update_labels() self.update_widgets()