Mercurial > sypikslang
annotate gamelib/gamegui.py @ 145:53277724645b
Science button juggling.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Fri, 11 May 2012 14:58:00 +0200 |
parents | 07be37129447 |
children | abaf6853fe37 |
rev | line source |
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1 # -*- coding: utf-8 -*- |
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2 # vim:fileencoding=utf-8 ai ts=4 sts=4 et sw=4 |
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3 |
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4 """Gui for the actual game""" |
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5 |
57 | 6 from pygame import image |
88 | 7 try: |
8 import simplejson | |
9 json = simplejson | |
10 except ImportError: | |
11 import json | |
12 | |
57 | 13 |
14 from gamelib.data import filepath | |
88 | 15 from gamelib.game_base import get_save_filename |
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16 from gamelib.gui_base import (Window, TextLabel, TextBox, font_small, |
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17 font_medium, font_large) |
145
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18 from gamelib.gui import BigButton, ImageDrawable, IconTextButton |
98 | 19 from gamelib.engine import PopWindow, AddWindow, GameOver |
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20 from gamelib.constants import WIDTH, HEIGHT, FAILURE, SUCCESS, GAME_WIN, INFO |
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21 from gamelib.gamestate import Game |
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22 |
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23 |
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24 def _lookup_reputation(rep): |
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25 """Turn reputation in a nice string""" |
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26 |
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27 if rep < 0: |
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28 return 'Mindless Thug' |
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29 if rep < 10: |
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30 return 'Fringe Lunatic' |
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31 if rep < 100: |
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32 return 'Mad Scientist' |
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33 return 'Major Threat to World Peace' |
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34 |
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35 |
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36 class PopWindowButton(BigButton): |
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37 |
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38 def __init__(self, pos, text): |
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39 super(PopWindowButton, self).__init__(pos, text) |
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40 |
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41 def on_click(self): |
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42 PopWindow.post() |
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43 |
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44 |
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45 class ExitGameButton(PopWindowButton): |
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46 def __init__(self): |
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47 super(ExitGameButton, self).__init__((WIDTH - 128, HEIGHT - 60), |
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48 'Exit') |
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49 |
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50 |
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51 class EndTurnButton(BigButton): |
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52 |
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53 def __init__(self, parent): |
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54 super(EndTurnButton, self).__init__(((WIDTH - 128), 10), 'End Turn') |
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55 self.parent = parent |
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56 |
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57 def on_click(self): |
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58 self.parent.end_turn() |
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59 |
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60 |
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61 class NextTurnButton(PopWindowButton): |
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62 def __init__(self): |
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63 super(NextTurnButton, self).__init__(((WIDTH - 128), 10), 'Next Turn') |
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64 |
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65 |
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66 class DoneButton(PopWindowButton): |
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67 def __init__(self): |
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68 super(DoneButton, self).__init__(((WIDTH - 128), 10), 'Done') |
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69 |
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70 |
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71 class ResetButton(BigButton): |
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72 |
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73 def __init__(self, parent): |
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74 super(ResetButton, self).__init__((10, 10), 'Reset points') |
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75 self.parent = parent |
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76 |
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77 def on_click(self): |
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78 self.parent.do_reset() |
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79 |
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80 |
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81 class SwitchWinButton(BigButton): |
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82 |
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83 def __init__(self, pos, text, new_window): |
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84 super(SwitchWinButton, self).__init__(pos, text) |
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85 self.new_window = new_window |
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86 |
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87 def on_click(self): |
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88 PopWindow.post() |
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89 # Refresh state |
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90 self.new_window.update() |
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91 AddWindow.post(self.new_window) |
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92 |
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93 |
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94 class ScienceWidget(IconTextButton): |
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96 def __init__(self, science, pos, parent): |
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97 self.science = science |
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98 self.points = 0 |
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99 self.parent = parent |
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100 super(ScienceWidget, self).__init__( |
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101 pos, science.get_image_name(), self.make_text(), font_small) |
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102 |
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103 def make_text(self): |
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104 name = self.science.NAME[:4] |
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105 text = '%s: %d' % (name, self.science.points) |
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106 if self.points > 0: |
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107 text = "%s + %d" % (text, self.points) |
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108 return text |
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109 |
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110 def on_click(self): |
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111 if (self.parent.game.get_available_points() > 0 and |
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112 self.science.can_spend(self.parent.game.lab, self.points + 1)): |
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113 self.points += 1 |
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114 self.parent.game.cur_allocation.append(self.science) |
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115 self.parent.update_labels() |
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116 self.set_text() |
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117 |
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118 def set_text(self): |
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119 self.text = self.make_text() |
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120 self._draw_text() |
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121 |
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122 def reset(self): |
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123 while self.points > 0: |
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124 self.parent.game.cur_allocation.remove(self.science) |
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125 self.points -= 1 |
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126 self.set_text() |
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127 self.parent.update_labels() |
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129 def restore_selection(self, old_selection): |
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130 points = old_selection.count(self.science) |
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131 # We skip things we cannot allocate enoigh points to (temp points |
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132 # boosts, etc.) or we cannot currently develop further |
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133 if (points != self.points and |
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134 points <= self.parent.game.get_available_points() and |
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135 self.science.can_spend(self.parent.game.lab, |
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136 self.points + points)): |
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137 self.points = points |
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138 self.parent.game.cur_allocation.extend([self.science] * points) |
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139 self.parent.update_labels() |
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140 self.set_text() |
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141 |
65 | 142 |
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143 class MissionWidget(BigButton): |
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144 |
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145 WIDTH = 200 |
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146 |
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147 BG_IMAGE_NORMAL = image.load(filepath('images/science_normal.png')) |
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148 BG_IMAGE_DOWN = image.load(filepath('images/science_down.png')) |
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149 BG_IMAGE_SELECTED = image.load(filepath('images/mission_selected.png')) |
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150 |
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151 def __init__(self, mission, pos, parent): |
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152 self.mission = mission |
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153 self.parent = parent |
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154 self.game = self.parent.game |
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155 self.minions = 0 |
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156 super(MissionWidget, self).__init__(pos, '%s' % mission.NAME, |
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157 font_small) |
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158 selected = ImageDrawable((0, 0, self.WIDTH, self.HEIGHT), |
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159 self.BG_IMAGE_SELECTED) |
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160 self.add_state('SELECTED', selected) |
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161 self.mode = 'NORMAL' |
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162 self.equipment = [] |
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163 |
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164 def on_mouse_cancel(self, pos): |
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165 self.set_state(self.mode) |
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166 |
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167 def on_mouse_up(self, pos): |
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168 self.set_state(self.mode) |
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169 self.on_click() |
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170 |
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171 def on_click(self): |
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172 if self.mode == 'SELECTED': |
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173 # unselect mission |
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174 self.reset() |
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175 elif self.mission.can_attempt(self.game): |
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176 # select mission and equipment |
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177 self.mode = 'SELECTED' |
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178 self.set_state('SELECTED') |
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179 self.minions = self.mission.MINIONS_REQUIRED |
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180 self.game.minions -= self.minions |
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181 self.parent.update_labels() |
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182 equip = EquipWindow(self.parent.screen, self.mission, |
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183 self.game, self) |
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184 AddWindow.post(equip) |
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185 |
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186 def selected(self): |
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187 return self.mode == 'SELECTED' |
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188 |
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189 def get_equipment(self): |
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190 return self.equipment |
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191 |
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192 def reset(self): |
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193 for equip in self.equipment: |
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194 # Release funds |
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195 self.game.money += equip.COST |
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196 self.game.minions += self.minions |
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197 self.minions = 0 |
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198 self.parent.update() |
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199 self.equipment = [] |
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200 self.mode = 'NORMAL' |
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201 self.set_state('NORMAL') |
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202 |
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203 |
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204 class EquipWidget(BigButton): |
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205 |
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206 WIDTH = 200 |
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207 |
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208 BG_IMAGE_NORMAL = image.load(filepath('images/science_normal.png')) |
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209 BG_IMAGE_DOWN = image.load(filepath('images/science_down.png')) |
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210 BG_IMAGE_UNAVAILABLE = image.load(filepath('images/equip_grey.png')) |
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211 |
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212 def __init__(self, equip, pos, parent, copies, available): |
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213 self.equip = equip |
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214 self.parent = parent |
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215 self.available = available |
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216 super(EquipWidget, self).__init__(pos, '[%s : %d] - %d (x %d)' |
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217 % (equip.NAME, equip.points, equip.COST, copies), font_small) |
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218 if not self.available: |
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219 unavailable = ImageDrawable((0, 0, self.WIDTH, self.HEIGHT), |
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220 self.BG_IMAGE_UNAVAILABLE) |
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221 # Override the default |
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222 self.add_state('NORMAL', unavailable) |
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223 self.set_state('NORMAL') |
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224 self.equipment = [] |
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225 |
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226 def on_mouse_down(self, pos): |
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227 if self.available: |
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228 super(EquipWidget, self).on_mouse_down(pos) |
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229 |
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230 def on_mouse_up(self, pos): |
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231 if self.available: |
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232 super(EquipWidget, self).on_mouse_up(pos) |
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233 |
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234 def on_click(self): |
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235 self.parent.buy(self.equip) |
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236 |
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237 |
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238 class ValueLabel(TextLabel): |
65 | 239 |
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240 def __init__(self, pos, description): |
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241 self.description = description |
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242 rect = (pos[0], pos[1], 300, 50) |
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243 super(ValueLabel, self).__init__(rect, |
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244 '%s : 0' % description, font_medium, (255, 255, 0)) |
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246 def set_value(self, value): | |
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247 self.text = '%s : %s' % (self.description, value) |
65 | 248 self._draw_text() |
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249 |
60 | 250 |
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251 class EquipWindow(Window): |
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252 |
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253 def __init__(self, screen, mission, game, parent): |
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254 super(EquipWindow, self).__init__(screen) |
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255 donebut = DoneButton() |
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256 self.add_child(donebut) |
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257 reset = ResetButton(self) |
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258 self.add_child(reset) |
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259 title = TextLabel((200, 20, 400, 50), "Choose equipment for %s" |
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260 % mission.NAME, font_medium, (255, 255, 255)) |
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261 self.add_child(title) |
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262 description = TextBox((10, 70, 790, 20), mission.LONG_DESCRIPTION, |
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263 font_medium, (255, 255, 255)) |
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264 self.add_child(description) |
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265 self.parent = parent |
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266 self.game = game |
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267 self.money = ValueLabel((10, description.rect.height + 75), 'Money') |
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268 self.money.set_value(self.game.money) |
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269 self.add_child(self.money) |
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270 self._equip = [] |
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271 self._make_equip_widgets() |
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272 |
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273 def _make_equip_widgets(self): |
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274 for widget in self._equip: |
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275 self.remove_child(widget) |
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276 self._equip = [] |
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277 x = 0 |
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278 y = 150 |
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279 available = self.game.get_available_equipment() |
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280 for equip in self.game.get_all_equipment(): |
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281 copies = self.parent.equipment.count(equip) |
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282 widget = EquipWidget(equip, (x, y), self, copies, |
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283 equip in available) |
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284 self._equip.append(widget) |
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285 self.add_child(widget) |
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286 x += 200 |
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287 if x >= WIDTH: |
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288 x = 0 |
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289 y += 100 |
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290 |
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291 def buy(self, equip): |
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292 self.game.money -= equip.COST |
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293 self.money.set_value(self.game.money) |
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294 self.parent.equipment.append(equip) |
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295 self.parent.parent.update() |
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296 self._make_equip_widgets() |
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297 |
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298 def do_reset(self): |
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299 for equip in self.parent.equipment: |
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300 # Release funds |
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301 self.game.money += equip.COST |
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302 self.money.set_value(self.game.money) |
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303 self.parent.equipment = [] |
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304 self.parent.parent.update() |
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305 self._make_equip_widgets() |
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306 |
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307 |
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308 class ResultsWindow(Window): |
139 | 309 message_colours = { |
310 INFO: (60, 60, 255), | |
311 FAILURE: (255, 60, 60), | |
312 SUCCESS: (60, 255, 60), | |
313 } | |
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314 |
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315 def __init__(self, screen, messages, turn): |
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316 super(ResultsWindow, self).__init__(screen) |
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317 nextbut = NextTurnButton() |
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318 self.add_child(nextbut) |
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319 title = TextLabel((200, 20, 400, 50), "Results for turn %d" % turn, |
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320 font_medium, (255, 255, 255)) |
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321 self.add_child(title) |
98 | 322 self.is_game_over = False |
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323 if not messages: |
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324 results = TextBox((200, 200, 400, 50), |
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325 "Nothing of interest happened", font_medium, |
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326 (255, 255, 255)) |
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327 self.add_child(results) |
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328 else: |
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329 y = 200 |
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330 for msg_type, msg, loot in messages: |
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331 # FIXME: Better widgets |
139 | 332 if msg_type == GAME_WIN: |
98 | 333 self._make_win_screen(turn, msg) |
334 self.is_game_over = True | |
335 break | |
139 | 336 colour = self.message_colours.get(msg_type, (255, 255, 255)) |
337 y = self.display_message(y, msg, loot, colour) | |
138
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338 |
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339 def display_message(self, y, msg, loot, colour, font=font_medium): |
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340 text = TextBox((50, y, 700, 25), msg, font, colour) |
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341 y += text.rect.height + 5 |
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342 self.add_child(text) |
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343 for kind, value in loot.items(): |
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344 y += self.display_loot_item(y, kind, value) |
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345 return y + 5 |
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346 |
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347 def display_loot_item(self, y, kind, value): |
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348 if hasattr(value, 'NAME'): |
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349 value = value.NAME |
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350 msg = "* %s: %s" % (kind, value) |
139 | 351 text = TextBox((80, y, 670, 25), msg, font_medium, (255, 255, 60)) |
138
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352 self.add_child(text) |
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353 return text.rect.height + 5 |
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354 |
98 | 355 def _make_win_screen(self, turn, msg): |
356 # Clear existing widgets, and turn this into a won screen | |
357 for child in self.children[:]: | |
358 self.remove_child(child) | |
359 exitbut = ExitGameButton() | |
360 self.add_child(exitbut) | |
361 title = TextLabel((200, 20, 400, 50), "Results for turn %d" % turn, | |
362 font_medium, (255, 255, 255)) | |
363 self.add_child(title) | |
120
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364 won = TextBox((200, 200, 400, 50), "You've succeeded in your quest", |
98 | 365 font_large, (255, 255, 255)) |
366 self.add_child(won) | |
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367 won = TextBox((200, 250, 400, 50), msg, font_large, |
98 | 368 (255, 255, 255)) |
369 self.add_child(won) | |
370 | |
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371 |
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372 class GameStateWindow(Window): |
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373 """Base class for windows that show a lot of game state info""" |
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374 |
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375 def __init__(self, screen, game): |
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376 super(GameStateWindow, self).__init__(screen) |
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377 self.game = game |
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378 self.screen = screen |
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379 exitbut = ExitGameButton() |
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380 self.add_child(exitbut) |
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381 end_turn = EndTurnButton(self) |
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382 self.add_child(end_turn) |
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383 reset = ResetButton(self) |
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384 self.add_child(reset) |
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385 |
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386 self.points = ValueLabel((10, 75), 'Available Human Resources') |
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387 self.add_child(self.points) |
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388 self.minions = ValueLabel((310, 75), 'Minions available: ') |
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389 self.add_child(self.minions) |
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390 self.money = ValueLabel((510, 75), 'Money') |
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391 self.add_child(self.money) |
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392 |
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393 self.milestone = ValueLabel((10, 95), 'Currently taken over') |
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394 self.add_child(self.milestone) |
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395 self.reputation = ValueLabel((310, 95), 'Reputation') |
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396 self.add_child(self.reputation) |
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397 |
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398 def update_labels(self): |
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399 self.points.set_value(self.game.get_available_points()) |
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400 self.money.set_value(self.game.money) |
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401 self.minions.set_value(self.game.minions) |
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402 self.milestone.set_value(self.game.milestone) |
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403 self.reputation.set_value(_lookup_reputation(self.game.reputation)) |
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404 |
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405 |
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406 class ActivityWindow(GameStateWindow): |
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407 |
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408 def __init__(self, screen, lab, develop): |
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409 super(ActivityWindow, self).__init__(screen, lab.game) |
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410 self.lab = lab |
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411 self.develop = develop |
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412 |
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413 labbut = SwitchWinButton((150, 10), 'Research', lab) |
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414 self.add_child(labbut) |
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415 devbut = SwitchWinButton((300, 10), 'Development', develop) |
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416 self.add_child(devbut) |
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417 |
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418 self.update_labels() |
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419 self._missions = [] |
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420 self._make_widgets() |
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421 |
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422 def _make_widgets(self): |
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423 for widget in self._missions: |
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424 self.remove_child(widget) |
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425 self._missions = [] |
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426 x = 0 |
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427 y = 150 |
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428 for mission in self.game.get_available_missions(): |
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429 widget = MissionWidget(mission, (x, y), self) |
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430 self._missions.append(widget) |
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431 self.add_child(widget) |
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432 x += 200 |
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433 if x >= WIDTH: |
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434 x = 0 |
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435 y += 100 |
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436 |
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437 def end_turn(self): |
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438 # Drop back to the research screen |
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439 PopWindow.post() |
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440 self.lab.update() |
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441 AddWindow.post(self.lab) |
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442 self.lab.end_turn() |
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443 |
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444 def update_widgets(self): |
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445 self._make_widgets() |
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446 |
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447 def update(self): |
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448 self.update_labels() |
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449 |
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450 def do_reset(self): |
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451 self.lab.reset() |
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452 self.develop.reset() |
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453 self.reset() |
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454 |
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455 def get_mission_list(self): |
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456 selected_missions = [] |
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457 for widget in self._missions: |
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458 if widget.selected(): |
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459 equipment = widget.get_equipment() |
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460 mission = widget.mission |
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461 selected_missions.append((mission, equipment)) |
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462 return selected_missions |
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463 |
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464 def reset(self): |
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465 for widget in self._missions: |
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466 widget.reset() |
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467 self.update_labels() |
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468 |
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469 |
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470 class DevelopmentWindow(GameStateWindow): |
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471 """Window for handling schematics research""" |
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472 |
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473 def __init__(self, screen, lab): |
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474 super(DevelopmentWindow, self).__init__(screen, lab.game) |
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475 self.lab = lab |
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476 |
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477 labbut = SwitchWinButton((150, 10), 'Research', lab) |
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478 self.add_child(labbut) |
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479 self.activity = None |
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480 |
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481 self.update_labels() |
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482 self._sciences = [] |
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483 self._make_science_widgets() |
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484 |
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485 def set_activity_window(self, activity): |
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486 # Oh, what tangled webs we weave |
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487 if not self.activity: |
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488 self.activity = activity |
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489 actbut = SwitchWinButton((300, 10), 'Activities', activity) |
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490 self.add_child(actbut) |
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491 |
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492 def _make_science_widgets(self): |
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493 for widget in self._sciences: |
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494 self.remove_child(widget) |
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495 self._sciences = [] |
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496 x = 0 |
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497 y = 150 |
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498 for science in self.game.lab.science: |
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499 if science.SCIENCE_TYPE == 'schematic': |
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500 widget = ScienceWidget(science, (x, y), self) |
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501 self.add_child(widget) |
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502 self._sciences.append(widget) |
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503 x += 200 |
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504 if x >= WIDTH: |
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505 x = 0 |
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506 y += 100 |
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507 |
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508 def end_turn(self): |
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509 # Drop back to the research screen |
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510 PopWindow.post() |
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511 self.lab.update() |
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512 AddWindow.post(self.lab) |
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513 self.lab.end_turn() |
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514 |
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515 def update_widgets(self): |
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516 self._make_science_widgets() |
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517 self.update_labels() |
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518 |
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519 def update(self): |
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520 self.update_labels() |
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521 |
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522 def do_reset(self): |
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523 self.reset() |
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524 self.lab.reset() |
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525 self.activity.reset() |
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526 |
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527 def reset(self): |
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528 for widget in self._sciences: |
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529 widget.reset() |
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530 |
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531 def restore_selection(self, old_selection): |
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532 for widget in self._sciences: |
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533 widget.restore_selection(old_selection) |
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534 |
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535 |
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536 class LabWindow(GameStateWindow): |
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537 """Window for the research lab""" |
53
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538 |
88 | 539 def __init__(self, screen, game_dict): |
540 self.game = Game(game_dict) | |
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541 super(LabWindow, self).__init__(screen, self.game) |
88 | 542 self.autosave = get_save_filename() |
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543 |
134
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544 # Ensure we setup everything with the correct state set |
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545 self.game.start_turn() |
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546 |
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547 self.develop = DevelopmentWindow(screen, self) |
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548 self.activity = ActivityWindow(screen, self, self.develop) |
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549 self.develop.set_activity_window(self.activity) |
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550 |
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551 devbut = SwitchWinButton((150, 10), 'Development', self.develop) |
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552 self.add_child(devbut) |
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553 actbut = SwitchWinButton((300, 10), 'Activities', self.activity) |
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554 self.add_child(actbut) |
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555 |
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556 self._sciences = [] |
65 | 557 # Setup for the first turn |
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558 self.update_labels() |
60 | 559 self._make_science_widgets() |
560 | |
561 def _make_science_widgets(self): | |
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562 # FIXME: Horrible hackery |
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563 for widget in self._sciences: |
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564 self.remove_child(widget) |
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565 self._sciences = [] |
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566 x = 0 |
57 | 567 y = 150 |
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568 for science in self.game.lab.science: |
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569 if science.SCIENCE_TYPE == 'research': |
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570 widget = ScienceWidget(science, (x, y), self) |
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571 self.add_child(widget) |
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572 self._sciences.append(widget) |
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573 x += 200 |
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574 if x >= WIDTH: |
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575 x = 0 |
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576 y += 100 |
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577 |
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578 def update_widgets(self): |
60 | 579 self._make_science_widgets() |
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580 |
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581 def restore_selection(self, old_selection): |
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582 for widget in self._sciences: |
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583 widget.restore_selection(old_selection) |
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584 |
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585 def end_turn(self): |
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586 self.game.cur_missions = self.activity.get_mission_list() |
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587 old_allocation = self.game.cur_allocation |
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588 messages = self.game.end_turn() |
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589 results = ResultsWindow(self.screen, messages, self.game.turn) |
98 | 590 if results.is_game_over: |
591 PopWindow.post() | |
592 GameOver.post(results) | |
593 return | |
107
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594 self.save_game() |
60 | 595 self.game.start_turn() |
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596 self.update_widgets() |
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597 self.develop.update_widgets() |
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598 self.activity.update_widgets() |
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599 # restore previous allocation |
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600 self.restore_selection(old_allocation) |
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601 self.develop.restore_selection(old_allocation) |
133
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602 self.update_labels() |
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603 self.develop.update_labels() |
107
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604 AddWindow.post(results) |
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605 |
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606 def save_game(self): |
88 | 607 game_data = self.game.save_data() |
608 if self.autosave: | |
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609 # Don't corrupt the savefile if json crashes |
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610 data = json.dumps(game_data) |
88 | 611 savefile = open(self.autosave, 'w') |
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612 savefile.write(data) |
88 | 613 savefile.close() |
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614 |
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615 def update(self): |
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616 self.update_labels() |
65 | 617 |
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618 def do_reset(self): |
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619 self.reset() |
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620 self.develop.reset() |
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621 self.activity.reset() |
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622 |
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623 def reset(self): |
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624 for widget in self._sciences: |
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625 widget.reset() |