Mercurial > rinkhals
annotate gamelib/gameboard.py @ 166:4aa800354b7c
Rename get_chicken to get_outside_chicken.
author | Simon Cross <hodgestar@gmail.com> |
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date | Thu, 03 Sep 2009 22:38:18 +0000 |
parents | c7d496556475 |
children | 1014bfcddc4c |
rev | line source |
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Move spawing code from engine to gameboard - seems more natural.
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1 import random |
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2 |
35 | 3 import pygame |
39
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
24
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8 import tiles |
79 | 9 import icons |
40
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10 import constants |
57
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11 import buildings |
69
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12 import animal |
84 | 13 import equipment |
94 | 14 import sound |
162 | 15 import cursors |
35 | 16 |
40
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17 class OpaqueLabel(gui.Label): |
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18 def paint(self, s): |
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19 s.fill(self.style.background) |
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20 gui.Label.paint(self, s) |
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21 |
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22 def update_value(self, value): |
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23 self.value = value |
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24 self.style.width, self.style.height = self.font.size(self.value) |
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25 self.repaint() |
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26 |
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27 def mklabel(text=" ", color=constants.FG_COLOR): |
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28 return OpaqueLabel(text, color=color) |
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29 |
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30 def mkcountupdate(counter): |
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31 def update_counter(self, value): |
148
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32 getattr(self, counter).update_value("%5s" % value) |
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33 self.repaint() |
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34 return update_counter |
40
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35 |
35 | 36 class ToolBar(gui.Table): |
37 def __init__(self, gameboard, **params): | |
38 gui.Table.__init__(self, **params) | |
39 self.gameboard = gameboard | |
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40 self.cash_counter = mklabel() |
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41 self.chicken_counter = mklabel() |
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42 self.egg_counter = mklabel() |
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43 self.day_counter = mklabel() |
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44 self.killed_foxes = mklabel() |
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45 self.rifle_counter = mklabel() |
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46 |
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47 self.add_counter(mklabel("Day:"), self.day_counter) |
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48 self.add_counter(mklabel("Groats:"), self.cash_counter) |
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49 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
83
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50 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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51 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
154 | 52 self.add_spacer(20) |
53 | |
162 | 54 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS, |
55 cursors.cursors['select']) | |
154 | 56 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING) |
57 self.add_spacer(20) | |
83
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58 |
154 | 59 self.add_heading("Sell ...") |
162 | 60 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, |
61 cursors.cursors['select']) | |
62 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, | |
63 cursors.cursors['select']) | |
64 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, | |
65 cursors.cursors['select']) | |
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66 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT) |
154 | 67 self.add_spacer(20) |
68 | |
69 self.add_heading("Buy ...") | |
70 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE) | |
64
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71 for building_cls in buildings.BUILDINGS: |
162 | 72 self.add_tool_button(building_cls.NAME.title(), building_cls, |
73 cursors.cursors.get('build', None)) | |
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74 for equipment_cls in equipment.EQUIPMENT: |
162 | 75 self.add_tool_button(equipment_cls.NAME.title(), equipment_cls, |
76 cursors.cursors.get(equipment_cls.NAME, None)) | |
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77 self.add_spacer() |
151
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78 |
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79 self.add_button("Finished Day", self.day_done) |
68
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80 |
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81 def day_done(self): |
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82 import engine |
162 | 83 self.gameboard.reset_cursor() |
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84 pygame.event.post(engine.START_NIGHT) |
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85 |
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86 update_cash_counter = mkcountupdate('cash_counter') |
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87 update_fox_counter = mkcountupdate('killed_foxes') |
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88 update_chicken_counter = mkcountupdate('chicken_counter') |
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89 update_egg_counter = mkcountupdate('egg_counter') |
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90 update_day_counter = mkcountupdate('day_counter') |
79 | 91 |
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92 def add_spacer(self, height=30): |
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93 self.tr() |
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94 self.td(gui.Spacer(0, height), colspan=2) |
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95 |
154 | 96 def add_heading(self, text): |
97 self.tr() | |
98 self.td(mklabel(text), colspan=2) | |
99 | |
162 | 100 def add_tool_button(self, text, tool, cursor=None): |
101 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool, | |
102 cursor)) | |
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103 |
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104 def add_button(self, text, func): |
154 | 105 button = gui.Button(text, width=self.rect.w, style={"padding_left": 0}) |
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106 button.connect(gui.CLICK, func) |
35 | 107 self.tr() |
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108 self.td(button, align=-1, colspan=2) |
35 | 109 |
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110 def add_counter(self, icon, label): |
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111 self.tr() |
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112 self.td(icon, align=-1, width=self.rect.w/2) |
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113 self.td(label, align=-1, width=self.rect.w/2) |
35 | 114 |
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115 def resize(self, width=None, height=None): |
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116 width, height = gui.Table.resize(self, width, height) |
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117 width = GameBoard.TOOLBAR_WIDTH |
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118 return width, height |
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119 |
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120 |
35 | 121 class VidWidget(gui.Widget): |
122 def __init__(self, gameboard, vid, **params): | |
123 gui.Widget.__init__(self, **params) | |
124 self.gameboard = gameboard | |
125 self.vid = vid | |
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126 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 127 |
128 def paint(self, surface): | |
129 self.vid.paint(surface) | |
130 | |
131 def update(self, surface): | |
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132 return self.vid.update(surface) |
35 | 133 |
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134 def move_view(self, x, y): |
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135 self.vid.view.move_ip((x, y)) |
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136 |
35 | 137 def event(self, e): |
138 if e.type == MOUSEBUTTONDOWN: | |
139 self.gameboard.use_tool(e) | |
140 | |
141 | |
9 | 142 class GameBoard(object): |
143 TILE_DIMENSIONS = (20, 20) | |
35 | 144 TOOLBAR_WIDTH = 140 |
9 | 145 |
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146 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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147 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 148 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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149 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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150 |
151
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151 def __init__(self, main_app): |
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152 self.disp = main_app |
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153 self.tv = tiles.FarmVid() |
9 | 154 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
24
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155 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 156 self.tv.tga_load_level(data.filepath('level1.tga')) |
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157 self.create_display() |
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158 |
35 | 159 self.selected_tool = None |
105
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160 self.animal_to_place = None |
116
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161 self.chickens = set() |
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162 self.foxes = set() |
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163 self.buildings = [] |
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164 self.cash = 0 |
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165 self.eggs = 0 |
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166 self.days = 0 |
79 | 167 self.killed_foxes = 0 |
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168 self.add_cash(constants.STARTING_CASH) |
17
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169 |
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170 self.fix_buildings() |
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171 |
118
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172 self.add_some_chickens() |
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173 |
151
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174 def get_top_widget(self): |
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175 return self.top_widget |
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176 |
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177 def create_display(self): |
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178 width, height = self.disp.rect.w, self.disp.rect.h |
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179 tbl = gui.Table() |
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180 tbl.tr() |
151
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181 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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182 tbl.td(self.toolbar, valign=-1) |
152
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183 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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184 tbl.td(self.tvw) |
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185 self.top_widget = tbl |
14 | 186 |
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187 def update(self): |
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188 self.tvw.reupdate() |
9 | 189 |
190 def loop(self): | |
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191 self.tv.loop() |
9 | 192 |
162 | 193 def set_selected_tool(self, tool, cursor): |
35 | 194 self.selected_tool = tool |
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195 self.animal_to_place = None |
162 | 196 if cursor: |
197 pygame.mouse.set_cursor(*cursor) | |
198 else: | |
199 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
200 | |
201 def reset_cursor(self): | |
202 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
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203 |
69
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204 def in_bounds(self, pos): |
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205 """Check if a position is within the game boundaries""" |
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206 if pos.x < 0 or pos.y < 0: |
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207 return False |
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208 width, height = self.tv.size |
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209 if pos.x >= width or pos.y >= height: |
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210 return False |
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211 return True |
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212 |
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213 def use_tool(self, e): |
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214 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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215 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
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216 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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217 pass |
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218 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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219 self.place_animal(self.tv.screen_to_tile(e.pos)) |
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220 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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221 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
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222 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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223 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
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224 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
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225 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
131 | 226 elif self.selected_tool == constants.TOOL_LOGGING: |
227 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
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228 elif buildings.is_building(self.selected_tool): |
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229 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
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230 elif equipment.is_equipment(self.selected_tool): |
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231 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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232 |
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233 def get_outside_chicken(self, tile_pos): |
54
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234 for chick in self.chickens: |
164
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235 if chick.covers(tile_pos) and chick.outside(): |
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236 return chick |
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237 return None |
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238 |
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239 def get_building(self, tile_pos): |
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240 for building in self.buildings: |
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241 if building.covers(tile_pos): |
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242 return building |
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243 return None |
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244 |
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245 def sell_chicken(self, tile_pos): |
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246 chick = self.get_outside_chicken(tile_pos) |
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247 if chick is None: |
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248 return |
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249 if len(self.chickens) == 1: |
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250 print "You can't sell your last chicken!" |
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251 return |
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252 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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253 sound.play_sound("sell-chicken.ogg") |
54
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254 self.remove_chicken(chick) |
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255 |
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256 def place_animal(self, tile_pos): |
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257 """Handle an TOOL_PLACE_ANIMALS click. |
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258 |
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259 This will either select an animal or |
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260 place a selected animal in a building. |
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261 """ |
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262 chicken = self.get_outside_chicken(tile_pos) |
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263 if chicken: |
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264 if chicken is self.animal_to_place: |
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265 self.animal_to_place = None |
165 | 266 pygame.mouse.set_cursor(*cursors.cursors['select']) |
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267 else: |
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268 self.animal_to_place = chicken |
162 | 269 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
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270 return |
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271 building = self.get_building(tile_pos) |
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272 if building: |
125 | 273 self.open_building_dialog(building) |
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274 return |
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275 if self.tv.get(tile_pos) == self.GRASSLAND: |
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276 if self.animal_to_place is not None: |
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277 occupant = self.animal_to_place |
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278 if occupant.abode is not None: |
125 | 279 occupant.abode.clear_occupant() |
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280 occupant.set_pos(tile_pos) |
125 | 281 self.set_visibility(occupant) |
282 | |
283 def set_visibility(self, chicken): | |
284 if chicken.outside(): | |
285 if chicken not in self.tv.sprites: | |
286 self.tv.sprites.append(chicken) | |
287 else: | |
288 if chicken in self.tv.sprites: | |
289 self.tv.sprites.remove(chicken) | |
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290 |
115
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291 def open_dialog(self, widget): |
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292 """Open a dialog for the given widget. Add close button.""" |
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293 tbl = gui.Table() |
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294 |
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295 def close_dialog(): |
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296 self.disp.close(tbl) |
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297 |
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298 close_button = gui.Button("Close") |
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299 close_button.connect(gui.CLICK, close_dialog) |
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300 |
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301 tbl = gui.Table() |
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302 tbl.tr() |
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303 tbl.td(widget, colspan=2) |
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304 tbl.tr() |
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305 tbl.td(gui.Spacer(100, 0)) |
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306 tbl.td(close_button) |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
307 |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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|
308 self.disp.open(tbl) |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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|
309 |
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310 def open_building_dialog(self, building): |
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311 """Create dialog for manipulating the contents of a building.""" |
125 | 312 def select_occupant(place, button): |
313 """Select occupant in place.""" | |
314 self.animal_to_place = place.occupant | |
165 | 315 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
125 | 316 |
317 def set_occupant(place, button): | |
318 """Set occupant of a given place.""" | |
319 if self.animal_to_place is not None: | |
320 button.value = icons.CHKN_NEST_ICON | |
321 button.disconnect(gui.CLICK, set_occupant) | |
322 button.connect(gui.CLICK, select_occupant, place, button) | |
323 | |
324 old_abode = self.animal_to_place.abode | |
127 | 325 if old_abode is not None: |
326 old_abode.clear_occupant() | |
125 | 327 if id(old_abode) in place_button_map: |
328 old_button = place_button_map[id(old_abode)] | |
329 old_button.value = icons.EMPTY_NEST_ICON | |
330 old_button.disconnect(gui.CLICK, select_occupant) | |
331 old_button.connect(gui.CLICK, set_occupant, place, button) | |
332 | |
333 chicken = self.animal_to_place | |
334 place.set_occupant(chicken) | |
335 chicken.set_pos(place.get_pos()) | |
336 self.set_visibility(self.animal_to_place) | |
337 | |
338 place_button_map = {} | |
339 | |
115
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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|
340 tbl = gui.Table() |
125 | 341 columns = building.max_floor_width() |
342 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
343 for floor in building.floors(): | |
344 tbl.tr() | |
345 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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|
346 tbl.tr() |
125 | 347 for row in floor.rows(): |
348 tbl.tr() | |
349 for place in row: | |
350 if place.occupant is None: | |
351 button = gui.Button(icons.EMPTY_NEST_ICON) | |
352 button.connect(gui.CLICK, set_occupant, place, button) | |
353 else: | |
354 button = gui.Button(icons.CHKN_NEST_ICON) | |
355 button.connect(gui.CLICK, select_occupant, place, button) | |
356 place_button_map[id(place)] = button | |
357 tbl.td(button, **kwargs) | |
115
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
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|
358 |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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359 self.open_dialog(tbl) |
105
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diff
changeset
|
360 |
54
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Cleaned up buying and selling a bit.
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diff
changeset
|
361 def buy_fence(self, tile_pos): |
69
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Move spawing code from engine to gameboard - seems more natural.
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diff
changeset
|
362 this_tile = self.tv.get(tile_pos) |
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diff
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363 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
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Cleaned up buying and selling a bit.
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|
364 return |
77
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Implement separate fence repair cost (currently 25 groats).
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changeset
|
365 if this_tile == self.GRASSLAND: |
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Implement separate fence repair cost (currently 25 groats).
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366 cost = constants.BUY_PRICE_FENCE |
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Implement separate fence repair cost (currently 25 groats).
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|
367 else: |
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Implement separate fence repair cost (currently 25 groats).
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changeset
|
368 cost = constants.REPAIR_PRICE_FENCE |
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369 if self.cash < cost: |
54
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Cleaned up buying and selling a bit.
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370 print "You can't afford a fence." |
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changeset
|
371 return |
77
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diff
changeset
|
372 self.add_cash(-cost) |
66
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373 self.tv.set(tile_pos, self.FENCE) |
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|
374 |
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changeset
|
375 def sell_fence(self, tile_pos): |
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376 if self.tv.get(tile_pos) != self.FENCE: |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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65
diff
changeset
|
377 return |
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Implement fence selling (a bit hackish, but fine for now).
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diff
changeset
|
378 self.add_cash(constants.SELL_PRICE_FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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changeset
|
379 self.tv.set(tile_pos, self.GRASSLAND) |
54
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Cleaned up buying and selling a bit.
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diff
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|
380 |
131 | 381 def logging_forest(self, tile_pos): |
382 if self.tv.get(tile_pos) != self.WOODLAND: | |
383 return | |
135
149822fbebeb
Check that there is enough cash before logging.
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parents:
131
diff
changeset
|
384 if self.cash < constants.LOGGING_PRICE: |
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Check that there is enough cash before logging.
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131
diff
changeset
|
385 return |
131 | 386 self.add_cash(-constants.LOGGING_PRICE) |
387 self.tv.set(tile_pos, self.GRASSLAND) | |
388 | |
65
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Implement building selling.
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64
diff
changeset
|
389 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
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64
diff
changeset
|
390 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
391 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
392 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
393 if building.place(self.tv): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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60
diff
changeset
|
394 self.add_cash(-building.buy_price()) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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parents:
60
diff
changeset
|
395 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
396 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
397 def buy_equipment(self, tile_pos, equipment_cls): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
398 chicken = self.get_outside_chicken(tile_pos) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
399 equipment = equipment_cls() |
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Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
400 if chicken is None or self.cash < equipment.buy_price(): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
401 return |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
402 if equipment.place(chicken): |
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
403 self.add_cash(-equipment.buy_price()) |
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
404 chicken.equip(equipment) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
405 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
406 def sell_building(self, tile_pos): |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
407 if self.tv.get(tile_pos) == self.FENCE: |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
408 return self.sell_fence(tile_pos) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
409 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
410 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
411 return |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
412 self.add_cash(building.sell_price()) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
413 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
414 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
415 |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
416 def sell_equipment(self, tile_pos): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
417 chicken = self.get_outside_chicken(tile_pos) |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
418 if chicken is None or not chicken.equipment: |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
419 return |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
420 if len(chicken.equipment) == 1: |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
421 item = chicken.equipment[0] |
ab90040013a7
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162
diff
changeset
|
422 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
423 chicken.unequip(item) |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
424 else: |
ab90040013a7
Implement equipment selling.
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162
diff
changeset
|
425 self.open_equipment_dialog(chicken) |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
426 |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
427 def open_equipment_dialog(self, chicken): |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
428 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
429 |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
430 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
431 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
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162
diff
changeset
|
432 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
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162
diff
changeset
|
433 chicken.unequip(item) |
ab90040013a7
Implement equipment selling.
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162
diff
changeset
|
434 self.disp.close(tbl) |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
435 |
ab90040013a7
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parents:
162
diff
changeset
|
436 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
437 |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
438 tbl.tr() |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
439 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
440 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
441 for item in chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
442 tbl.tr() |
ab90040013a7
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parents:
162
diff
changeset
|
443 button = gui.Button(item.name().title()) |
ab90040013a7
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parents:
162
diff
changeset
|
444 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
445 tbl.td(button, align=1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
446 |
ab90040013a7
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parents:
162
diff
changeset
|
447 self.open_dialog(tbl) |
ab90040013a7
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parents:
162
diff
changeset
|
448 |
14 | 449 def event(self, e): |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
450 if e.type == KEYDOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
451 if e.key == K_UP: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
452 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
453 if e.key == K_DOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
454 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
455 if e.key == K_LEFT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
456 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
457 if e.key == K_RIGHT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
458 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
459 else: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
460 self.disp.event(e) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
461 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
462 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
463 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
464 self.toolbar.update_day_counter(self.days) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
465 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
466 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
467 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
468 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
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|
469 # killed |
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|
470 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
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Kill foxes that don't reach safety
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|
471 != self.WOODLAND: |
84 | 472 self.kill_fox(fox) |
473 else: | |
474 self.tv.sprites.remove(fox) | |
116
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Add basic chicken->egg cycle
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475 self.foxes = set() # Remove all the foxes |
25
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diff
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|
476 |
29 | 477 def move_foxes(self): |
122
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478 """Move the foxes. |
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|
479 |
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480 We return True if there are no more foxes to move or all the |
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481 foxes are safely back. This end's the night""" |
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482 if not self.foxes: |
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|
483 return True |
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484 over = True |
29 | 485 for fox in self.foxes: |
486 fox.move(self) | |
122
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487 if not fox.safe: |
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488 over = False |
84 | 489 for chicken in self.chickens: |
490 chicken.attack(self) | |
122
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491 return over |
29 | 492 |
25
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493 def add_chicken(self, chicken): |
116
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494 self.chickens.add(chicken) |
115
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diff
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|
495 if chicken.outside(): |
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496 self.tv.sprites.append(chicken) |
79 | 497 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
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498 |
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499 def add_fox(self, fox): |
116
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500 self.foxes.add(fox) |
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501 self.tv.sprites.append(fox) |
29 | 502 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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503 def add_building(self, building): |
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Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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504 self.buildings.append(building) |
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Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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505 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
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|
506 |
116
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507 def lay_eggs(self): |
118
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508 self.eggs = 0 |
116
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509 for building in self.buildings: |
144
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510 if building.NAME in buildings.HENHOUSES: |
116
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511 for chicken in building.occupants(): |
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512 chicken.lay() |
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diff
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513 if chicken.egg: |
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514 self.eggs += 1 |
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515 self.toolbar.update_egg_counter(self.eggs) |
116
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516 |
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517 def hatch_eggs(self): |
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518 for building in self.buildings: |
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519 if building.NAME in buildings.HENHOUSES: |
116
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520 for chicken in building.occupants(): |
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521 new_chick = chicken.hatch() |
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522 if new_chick: |
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523 self.eggs -= 1 |
125 | 524 try: |
525 building.add_occupant(new_chick) | |
526 self.add_chicken(new_chick) | |
527 except buildings.BuildingFullError: | |
528 print "Building full." | |
118
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529 self.toolbar.update_egg_counter(self.eggs) |
116
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530 |
84 | 531 def kill_fox(self, fox): |
532 if fox in self.foxes: | |
158
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533 fox.lives -= 1 |
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534 if not fox.lives > 0: |
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535 self.killed_foxes += 1 |
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|
536 self.toolbar.update_fox_counter(self.killed_foxes) |
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537 self.add_cash(constants.SELL_PRICE_DEAD_FOX) |
baf857805867
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|
538 self.remove_fox(fox) |
84 | 539 |
29 | 540 def remove_fox(self, fox): |
116
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541 self.foxes.discard(fox) |
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|
542 if fox in self.tv.sprites: |
29 | 543 self.tv.sprites.remove(fox) |
544 | |
545 def remove_chicken(self, chick): | |
116
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546 self.chickens.discard(chick) |
118
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547 if chick.egg: |
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|
548 self.eggs -= 1 |
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549 self.toolbar.update_egg_counter(self.eggs) |
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550 if chick.abode: |
125 | 551 chick.abode.clear_occupant() |
116
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diff
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|
552 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
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139
diff
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|
553 if chick in self.tv.sprites and chick.outside(): |
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Add define for henhouses & egg laying.
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139
diff
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|
554 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
555 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
556 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
557 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
558 self.buildings.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
559 self.tv.sprites.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
560 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
561 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
562 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
563 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
564 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents:
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diff
changeset
|
565 def add_some_chickens(self): |
2c76ed47fc44
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116
diff
changeset
|
566 """Add some random chickens to start the game""" |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
567 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
568 width, height = self.tv.size |
118
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Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
569 while len(self.chickens) < 10: |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
570 if x < width: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
571 tile = self.tv.get((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
572 else: |
18db99fda6bd
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Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
573 y += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
574 if y >= height: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
575 break |
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parents:
68
diff
changeset
|
576 x = 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
577 continue |
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parents:
68
diff
changeset
|
578 # See if we place a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
579 if 'grassland' == tiles.TILE_MAP[tile]: |
18db99fda6bd
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parents:
68
diff
changeset
|
580 # Farmland |
18db99fda6bd
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parents:
68
diff
changeset
|
581 roll = random.randint(1, 20) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
582 # We don't place within a tile of the fence, this is to make things |
18db99fda6bd
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parents:
68
diff
changeset
|
583 # easier |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
584 for xx in range(x-1, x+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
585 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
586 continue |
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Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
587 for yy in range(y-1, y+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
588 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
589 continue |
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Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
590 neighbour = self.tv.get((xx, yy)) |
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parents:
68
diff
changeset
|
591 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
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parents:
68
diff
changeset
|
592 # Fence |
18db99fda6bd
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parents:
68
diff
changeset
|
593 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
594 if roll == 1: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
595 # Create a chicken |
18db99fda6bd
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parents:
68
diff
changeset
|
596 chick = animal.Chicken((x, y)) |
18db99fda6bd
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parents:
68
diff
changeset
|
597 self.add_chicken(chick) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
598 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
599 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
600 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
601 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
602 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
603 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
604 width, height = self.tv.size |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
605 new_foxes = random.randint(3, 7) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
606 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
607 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
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608 if side == 0: |
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609 # top |
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610 y = -1 |
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611 x = random.randint(-1, width) |
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612 elif side == 1: |
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613 # bottom |
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614 y = height |
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615 x = random.randint(-1, width) |
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616 elif side == 2: |
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617 # left |
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618 x = -1 |
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619 y = random.randint(-1, height) |
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620 else: |
73
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621 x = width |
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622 y = random.randint(-1, height) |
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623 skip = False |
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624 for other_fox in self.foxes: |
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625 if other_fox.pos.x == x and other_fox.pos.y == y: |
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626 skip = True # Choose a new position |
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627 break |
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628 if not skip: |
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629 roll = random.randint(0, 10) |
128 | 630 if roll < 8: |
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631 fox = animal.Fox((x, y)) |
128 | 632 elif roll < 9: |
633 fox = animal.NinjaFox((x, y)) | |
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634 else: |
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635 fox = animal.GreedyFox((x, y)) |
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636 self.add_fox(fox) |
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637 |
67
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638 def fix_buildings(self): |
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639 """Go through the level map looking for buildings that haven't |
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640 been added to self.buildings and adding them. |
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641 |
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642 Where partial buildings exist (i.e. places where the building |
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643 cannot fit on the available tiles) the building is added anyway |
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644 to the top left corner. |
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645 |
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646 Could be a lot faster. |
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647 """ |
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648 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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649 |
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650 w, h = self.tv.size |
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651 for x in xrange(w): |
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652 for y in xrange(h): |
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653 tile_pos = (x, y) |
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654 tile_no = self.tv.get(tile_pos) |
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655 if tile_no not in tile_to_building: |
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656 continue |
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657 |
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658 covered = False |
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659 for building in self.buildings: |
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660 if building.covers(tile_pos): |
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661 covered = True |
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662 break |
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663 |
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664 if covered: |
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665 continue |
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666 |
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667 building_cls = tile_to_building[tile_no] |
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668 building = building_cls(tile_pos) |
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669 building.remove(self.tv) |
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670 building.place(self.tv) |
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671 self.add_building(building) |
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672 |
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673 def is_game_over(self): |
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674 """Return true if we're complete""" |
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675 if self.days > constants.TURN_LIMIT: |
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676 return True |
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677 if len(self.chickens) == 0: |
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678 return True |