annotate gamelib/engine.py @ 548:27c09c58d89d

Remove gameboard and dialog event flow hacks.
author Simon Cross <hodgestar@gmail.com>
date Sat, 28 Nov 2009 11:25:56 +0000
parents 450de9dfa106
children 296c73dcd286
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1 """Game engine and states."""
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2 from pgu.engine import Game, State, Quit
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3 import pygame
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4 from pygame.locals import USEREVENT, QUIT, KEYDOWN, K_ESCAPE, K_s, K_i
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6 import gameboard
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7 import gameover
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8 import sound
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9 import constants
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10 import mainmenu
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11 import helpscreen
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12 import level
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13
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14 class Engine(Game):
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15 def __init__(self, main_app, level_name):
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16 self.main_app = main_app
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17 self.clock = pygame.time.Clock()
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18 self.level = level.Level(level_name)
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19 self._open_window = None
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20 self.gameboard = None
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22 def tick(self):
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23 """Tic toc."""
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24 pygame.time.wait(10)
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25
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26 def load_new_level(self, new_level):
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27 self.level = new_level
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29 def open_window(self, window):
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30 """Open a widget as the main window."""
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31 if self._open_window is not None:
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32 self.main_app.close(self._open_window)
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33 self.main_app.open(window)
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34 self._open_window = window
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35
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36 def create_game_board(self):
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37 """Create and open a gameboard window."""
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38 self.gameboard = gameboard.GameBoard(self.main_app,
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39 self.level)
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40 self.open_window(self.gameboard.get_top_widget())
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41
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42 def switch_gameboard(self, new_gameboard):
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43 """Switch over to a new gameboard."""
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44 self.gameboard = new_gameboard
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45 self.gameboard.disp = self.main_app
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46 self.gameboard.create_display()
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47 self.open_window(self.gameboard.get_top_widget())
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48
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49 def set_main_menu(self):
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50 """Open the main menu"""
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51 self.scoreboard = gameover.ScoreTable(self.level)
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52 main_menu = mainmenu.make_main_menu(self.level)
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53 self.open_window(main_menu)
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54
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55 def set_help_screen(self):
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56 """Open the main menu"""
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57 help_screen = helpscreen.make_help_screen(self.level)
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58 self.open_window(help_screen)
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60 def create_game_over(self):
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61 """Create and open the Game Over window"""
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62 level = self.gameboard.level
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63 game_over = gameover.create_game_over(self.gameboard,
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64 self.scoreboard[level.level_name], level)
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65 self.gameboard = None
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66 self.open_window(game_over)
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67
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68 def event(self, e):
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69 return Game.event(self, e)
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71
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72 class MainMenuState(State):
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73 def init(self):
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74 sound.stop_background_music()
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75 self.game.set_main_menu()
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76
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77 def event(self, e):
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78 if events_equal(e, START_DAY):
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79 self.game.create_game_board()
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80 return DayState(self.game)
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81 elif events_equal(e, GO_HELP_SCREEN):
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82 return HelpScreenState(self.game)
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83 elif e.type is KEYDOWN:
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84 if e.key == K_ESCAPE:
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85 return Quit(self.game)
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86 elif e.key == K_s:
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87 self.game.create_game_board()
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88 return DayState(self.game)
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89 elif e.key == K_i:
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90 return HelpScreenState(self.game)
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91 elif e.type is DO_LOAD_LEVEL:
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92 self.game.load_new_level(e.level)
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93 return
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94 elif e.type is DO_LOAD_SAVEGAME:
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95 self.game.switch_gameboard(e.gameboard)
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96 e.gameboard.skip_next_start_day()
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97 return DayState(self.game)
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98 elif e.type is not QUIT:
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99 self.game.main_app.event(e)
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101 def paint(self, screen):
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102 screen.fill((0,0,0))
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103 self.game.main_app.paint(screen)
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104 pygame.display.flip()
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105
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106 def update(self, screen):
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107 update = self.game.main_app.update(screen)
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108 pygame.display.update(update)
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109
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110 class HelpScreenState(State):
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111 def init(self):
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112 sound.stop_background_music()
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113 self.game.set_help_screen()
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114
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115 def event(self, e):
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116 if e.type is KEYDOWN and e.key == K_ESCAPE:
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117 return MainMenuState(self.game)
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118 elif events_equal(e, GO_MAIN_MENU):
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119 return MainMenuState(self.game)
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120 elif e.type is not QUIT:
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121 self.game.main_app.event(e)
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122
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123 def paint(self, screen):
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124 screen.fill((0,0,0))
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125 self.game.main_app.paint(screen)
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126 pygame.display.flip()
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127
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128 def update(self, screen):
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129 update = self.game.main_app.update(screen)
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130 pygame.display.update(update)
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131
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132
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133 class DayState(State):
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134 def init(self):
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135 """Add some chickens to the farm"""
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136 sound.stop_background_music()
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137 self.game.gameboard.start_day()
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138
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139 sound.play_sound("daybreak.ogg")
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140 # disable timer
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141 pygame.time.set_timer(MOVE_FOX_ID, 0)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
142 sound.background_music("daytime.ogg")
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
143
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
144 def event(self, e):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
145 if events_equal(e, START_NIGHT):
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 237
diff changeset
146 self.game.gameboard.reset_states()
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
147 return NightState(self.game)
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
148 elif events_equal(e, GO_GAME_OVER):
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
149 return GameOver(self.game)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
150 elif events_equal(e, GO_MAIN_MENU):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
151 return MainMenuState(self.game)
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
152 elif e.type is DO_LOAD_SAVEGAME:
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
153 self.game.switch_gameboard(e.gameboard)
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
154 return
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
155
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
156 self.game.main_app.event(e)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
157
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
158 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
159 self.game.main_app.paint(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
160 pygame.display.flip()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
161
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
162 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
163 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
164 update = self.game.main_app.update(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
165 pygame.display.update(update)
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
166
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
167 def loop(self):
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
168 self.game.gameboard.loop()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
169
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
170 class NightState(State):
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 15
diff changeset
171 def init(self):
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parents: 15
diff changeset
172 """Add some foxes to the farm"""
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
173 sound.stop_background_music()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 222
diff changeset
174 self.game.gameboard.start_night()
30
2eec29085060 Color night and day.
Simon Cross <hodgestar@gmail.com>
parents: 29
diff changeset
175
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 94
diff changeset
176 sound.play_sound("nightfall.ogg")
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
177
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
178 # Add a timer to the event queue
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parents: 25
diff changeset
179 self.cycle_count = 0
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
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parents: 434
diff changeset
180 self.cycle_time = SLOW__SPEED
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Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
181 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
182 sound.background_music("nighttime.ogg")
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 15
diff changeset
183
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
184 self.dialog = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 99
diff changeset
185
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
186 def event(self, e):
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Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
187 if events_equal(e, START_DAY):
469
e0b11d684ee8 Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Simon Cross <hodgestar@gmail.com>
parents: 436
diff changeset
188 if self.game.gameboard.level.is_game_over(self.game.gameboard):
139
1d73de63bd71 Add basic game over screen
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parents: 122
diff changeset
189 return GameOver(self.game)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
190 return DayState(self.game)
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
191 elif events_equal(e, GO_GAME_OVER):
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
192 return GameOver(self.game)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
193 elif events_equal(e, FAST_FORWARD):
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
194 if self.cycle_time > FAST__SPEED:
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
195 self.cycle_time = FAST__SPEED
222
322e6d3a46e4 Turn 'd' into a fast forward / normal speed toggle at night
Neil Muller <drnlmuller@gmail.com>
parents: 213
diff changeset
196 else:
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
197 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
198 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
199 return
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
200 elif e.type is MOVE_FOX_ID:
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
201 # ensure no timers trigger while we're running
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
202 pygame.time.set_timer(MOVE_FOX_ID, 0)
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
203 cur_time = pygame.time.get_ticks()
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
204 # Clear any queued timer events, so we don't full the queue
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
205 pygame.event.clear(MOVE_FOX_ID)
237
4a87bfa5cc63 Twiddle animation cycle
Neil Muller <drnlmuller@gmail.com>
parents: 233
diff changeset
206 # Ensure any outstanding animitions get cleaned up
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
207 self.cycle_count += 1
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
208 if self.cycle_count > constants.NIGHT_LENGTH:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
209 return pygame.event.post(START_DAY)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
210 if self.game.gameboard.do_night_step():
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
211 # All foxes are gone/safe, so dawn happens
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
212 return pygame.event.post(START_DAY)
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
213 # Re-enable timers
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
214 diff = pygame.time.get_ticks() - cur_time
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
215 time_left = self.cycle_time - diff
513
399bb3cb4761 Fix corner case timer fiddling bug
Neil Muller <drnlmuller@gmail.com>
parents: 512
diff changeset
216 if time_left <= 0:
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
217 time_left = self.cycle_time
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
218 pygame.time.set_timer(MOVE_FOX_ID, time_left)
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
219 return
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
220
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
221 self.game.main_app.event(e)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
222
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
223 def loop(self):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
224 self.game.gameboard.loop()
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
225
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
226 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
227 self.game.main_app.paint(screen)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
228 pygame.display.flip()
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
229
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
230 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
231 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
232 update = self.game.main_app.update(screen)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
233 pygame.display.update(update)
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
234
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
235 class GameOver(State):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
236 def init(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
237 """Setup everything"""
156
210fc1ea0516 Stop background music whenever state changes.
Simon Cross <hodgestar@gmail.com>
parents: 151
diff changeset
238 sound.stop_background_music()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
239 self.game.create_game_over()
142
1597081e5a84 Disable timer when game is over
Neil Muller <drnlmuller@gmail.com>
parents: 141
diff changeset
240 pygame.time.set_timer(MOVE_FOX_ID, 0)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
241
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
242 def event(self, e):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
243 if e.type is KEYDOWN:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
244 if e.key == K_ESCAPE:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
245 return MainMenuState(self.game)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
246 elif events_equal(e, GO_MAIN_MENU):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
247 return MainMenuState(self.game)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
248 elif e.type is not QUIT:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
249 self.game.main_app.event(e)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
250
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
251 def paint(self, screen):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
252 screen.fill((0,0,0))
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
253 self.game.main_app.paint(screen)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
254 pygame.display.flip()
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
255
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
256 def update(self, screen):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
257 update = self.game.main_app.update(screen)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
258 pygame.display.update(update)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
259
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
260 # pygame events
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
261
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
262 def events_equal(e1, e2):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
263 """Compare two user events."""
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
264 return (e1.type is e2.type and e1.name == e2.name)
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
265
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
266 START_DAY = pygame.event.Event(USEREVENT, name="START_DAY")
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
267 START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT")
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
268 GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU")
179
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
269 GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN")
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 541
diff changeset
270 GO_GAME_OVER = pygame.event.Event(USEREVENT, name="GO_GAME_OVER")
320
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
271 FAST_FORWARD = pygame.event.Event(USEREVENT, name="FAST_FORWARD")
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
272 MOVE_FOX_ID = USEREVENT + 1
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
273 MOVE_FOXES = pygame.event.Event(MOVE_FOX_ID, name="MOVE_FOXES")
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
274 DO_LOAD_SAVEGAME = USEREVENT + 2
532
0667189a5973 New load level dialog.
Simon Cross <hodgestar@gmail.com>
parents: 513
diff changeset
275 DO_LOAD_LEVEL = USEREVENT + 3
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
276 QUIT = pygame.event.Event(QUIT)
233
d3d5352f5853 Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents: 229
diff changeset
277
d3d5352f5853 Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents: 229
diff changeset
278 # Due to the way pgu's loop timing works, these will only get proceesed
d3d5352f5853 Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents: 229
diff changeset
279 # at intervals of 10ms, so there's no point in them not being multiples of 10
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
280 FAST__SPEED=80
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
281 SLOW__SPEED=200