Mercurial > rinkhals
diff gamelib/engine.py @ 412:1e24eedbf40f
Implement non-gui parts of level loading communication
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Sat, 21 Nov 2009 11:34:12 +0000 |
parents | 03d5cb669298 |
children | bdc4757e0497 |
line wrap: on
line diff
--- a/gamelib/engine.py Sat Nov 21 11:18:08 2009 +0000 +++ b/gamelib/engine.py Sat Nov 21 11:34:12 2009 +0000 @@ -9,23 +9,26 @@ import constants import mainmenu import helpscreen +import loadlevel import level from misc import check_exit class Engine(Game): def __init__(self, main_app, level_name): self.main_app = main_app + self.clock = pygame.time.Clock() self.level = level.Level(level_name) - self.clock = pygame.time.Clock() - self.main_menu = mainmenu.make_main_menu(self.level) self._open_window = None - self.scoreboard = gameover.ScoreTable(self.level) self.gameboard = None + self.level_loader = None def tick(self): """Tic toc.""" pygame.time.wait(10) + def load_new_level(self): + self.level = self.level_loader.cur_level + def open_window(self, window): """Open a widget as the main window.""" if self._open_window is not None: @@ -41,13 +44,21 @@ def set_main_menu(self): """Open the main menu""" - self.open_window(self.main_menu) + self.scoreboard = gameover.ScoreTable(self.level) + self.level_loader = None + main_menu = mainmenu.make_main_menu(self.level) + self.open_window(main_menu) def set_help_screen(self): """Open the main menu""" help_screen = helpscreen.make_help_screen(self.level) self.open_window(help_screen) + def set_level_screen(self): + """Open the Load Level screen""" + level_screen, self.level_loader = loadlevel.make_load_screen(self.level) + self.open_window(level_screen) + def create_game_over(self): """Create and open the Game Over window""" game_over = gameover.create_game_over(self.gameboard, @@ -61,7 +72,7 @@ return self.gameboard.event(e) return False return True - + class MainMenuState(State): def init(self): @@ -74,6 +85,8 @@ return DayState(self.game) elif events_equal(e, GO_HELP_SCREEN): return HelpScreenState(self.game) + elif events_equal(e, GO_LEVEL_SCREEN): + return LevelScreenState(self.game) elif e.type is KEYDOWN: if e.key == K_ESCAPE: return Quit(self.game) @@ -116,6 +129,33 @@ update = self.game.main_app.update(screen) pygame.display.update(update) + +class LevelScreenState(State): + def init(self): + sound.stop_background_music() + self.game.set_level_screen() + + def event(self, e): + if e.type is KEYDOWN and e.key == K_ESCAPE: + return MainMenuState(self.game) + elif events_equal(e, GO_MAIN_MENU): + return MainMenuState(self.game) + elif events_equal(e, DO_LOAD_LEVEL): + self.game.load_new_level() + return MainMenuState(self.game) + elif e.type is not QUIT: + self.game.main_app.event(e) + + def paint(self, screen): + screen.fill((0,0,0)) + self.game.main_app.paint(screen) + pygame.display.flip() + + def update(self, screen): + update = self.game.main_app.update(screen) + pygame.display.update(update) + + class DayState(State): def init(self): """Add some chickens to the farm""" @@ -279,6 +319,8 @@ START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT") GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU") GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN") +GO_LEVEL_SCREEN = pygame.event.Event(USEREVENT, name="GO_LEVEL_SCREEN") +DO_LOAD_LEVEL = pygame.event.Event(USEREVENT, name="DO_LEVEL_SCREEN") FAST_FORWARD = pygame.event.Event(USEREVENT, name="FAST_FORWARD") MOVE_FOX_ID = USEREVENT + 1 ANIM_ID = USEREVENT + 6