annotate gamelib/engine.py @ 512:b112bcf4d435

Add restore game button to main menu.
author Simon Cross <hodgestar@gmail.com>
date Thu, 26 Nov 2009 23:36:20 +0000
parents 393e30ea0165
children 399bb3cb4761
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
1 """Game engine and states."""
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
2 from pgu.engine import Game, State, Quit
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
3 import pygame
182
d63951985313 Make 'i' take you from the main menu to the instructions.
Simon Cross <hodgestar@gmail.com>
parents: 180
diff changeset
4 from pygame.locals import USEREVENT, QUIT, KEYDOWN, K_ESCAPE, K_n, K_d, K_s, K_i
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
5
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
6 import gameboard
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
7 import gameover
94
fa8d8fc1bf5b Added some sounds
David Fraser <davidf@sjsoft.com>
parents: 91
diff changeset
8 import sound
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
9 import constants
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
10 import mainmenu
179
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
11 import helpscreen
412
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
12 import loadlevel
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 369
diff changeset
13 import level
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
14 from misc import check_exit
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
15
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
16 class Engine(Game):
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 369
diff changeset
17 def __init__(self, main_app, level_name):
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
18 self.main_app = main_app
412
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
19 self.clock = pygame.time.Clock()
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 369
diff changeset
20 self.level = level.Level(level_name)
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
21 self._open_window = None
254
f399e4926c36 Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 245
diff changeset
22 self.gameboard = None
412
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
23 self.level_loader = None
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
24
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
25 def tick(self):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
26 """Tic toc."""
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
27 pygame.time.wait(10)
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
28
412
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
29 def load_new_level(self):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
30 self.level = self.level_loader.cur_level
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
31
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
32 def open_window(self, window):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
33 """Open a widget as the main window."""
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
34 if self._open_window is not None:
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
35 self.main_app.close(self._open_window)
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
36 self.main_app.open(window)
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
37 self._open_window = window
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
38
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
39 def create_game_board(self):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
40 """Create and open a gameboard window."""
346
6baf8b5beb5c Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents: 336
diff changeset
41 self.gameboard = gameboard.GameBoard(self.main_app,
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 369
diff changeset
42 self.level)
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
43 self.open_window(self.gameboard.get_top_widget())
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
44
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
45 def switch_gameboard(self, gameboard):
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
46 """Switch over to a new gameboard."""
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
47 self.gameboard = gameboard
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
48 self.gameboard.disp = self.main_app
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
49 self.gameboard.create_display()
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
50 self.open_window(self.gameboard.get_top_widget())
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
51
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
52 def set_main_menu(self):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
53 """Open the main menu"""
412
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
54 self.scoreboard = gameover.ScoreTable(self.level)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
55 self.level_loader = None
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
56 main_menu = mainmenu.make_main_menu(self.level)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
57 self.open_window(main_menu)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
58
179
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
59 def set_help_screen(self):
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
60 """Open the main menu"""
390
2bcfccb8288e Make help screen use goal from the level
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
61 help_screen = helpscreen.make_help_screen(self.level)
179
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
62 self.open_window(help_screen)
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
63
412
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
64 def set_level_screen(self):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
65 """Open the Load Level screen"""
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
66 level_screen, self.level_loader = loadlevel.make_load_screen(self.level)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
67 self.open_window(level_screen)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
68
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
69 def create_game_over(self):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
70 """Create and open the Game Over window"""
469
e0b11d684ee8 Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Simon Cross <hodgestar@gmail.com>
parents: 436
diff changeset
71 level = self.gameboard.level
346
6baf8b5beb5c Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents: 336
diff changeset
72 game_over = gameover.create_game_over(self.gameboard,
469
e0b11d684ee8 Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Simon Cross <hodgestar@gmail.com>
parents: 436
diff changeset
73 self.scoreboard[level.level_name], level)
254
f399e4926c36 Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 245
diff changeset
74 self.gameboard = None
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
75 self.open_window(game_over)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
76
254
f399e4926c36 Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 245
diff changeset
77 def event(self, e):
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 254
diff changeset
78 if not Game.event(self, e):
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 254
diff changeset
79 if self.gameboard:
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 254
diff changeset
80 return self.gameboard.event(e)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 254
diff changeset
81 return False
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 254
diff changeset
82 return True
412
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
83
254
f399e4926c36 Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 245
diff changeset
84
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
85 class MainMenuState(State):
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
86 def init(self):
156
210fc1ea0516 Stop background music whenever state changes.
Simon Cross <hodgestar@gmail.com>
parents: 151
diff changeset
87 sound.stop_background_music()
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
88 self.game.set_main_menu()
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
89
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
90 def event(self, e):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
91 if events_equal(e, START_DAY):
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
92 self.game.create_game_board()
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
93 return DayState(self.game)
179
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
94 elif events_equal(e, GO_HELP_SCREEN):
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
95 return HelpScreenState(self.game)
412
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
96 elif events_equal(e, GO_LEVEL_SCREEN):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
97 return LevelScreenState(self.game)
31
3c4db7bba432 Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents: 30
diff changeset
98 elif e.type is KEYDOWN:
3c4db7bba432 Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents: 30
diff changeset
99 if e.key == K_ESCAPE:
3c4db7bba432 Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents: 30
diff changeset
100 return Quit(self.game)
3c4db7bba432 Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents: 30
diff changeset
101 elif e.key == K_s:
3c4db7bba432 Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents: 30
diff changeset
102 self.game.create_game_board()
3c4db7bba432 Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents: 30
diff changeset
103 return DayState(self.game)
182
d63951985313 Make 'i' take you from the main menu to the instructions.
Simon Cross <hodgestar@gmail.com>
parents: 180
diff changeset
104 elif e.key == K_i:
d63951985313 Make 'i' take you from the main menu to the instructions.
Simon Cross <hodgestar@gmail.com>
parents: 180
diff changeset
105 return HelpScreenState(self.game)
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 504
diff changeset
106 elif e.type is DO_LOAD_SAVEGAME:
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 504
diff changeset
107 self.game.switch_gameboard(e.gameboard)
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 504
diff changeset
108 e.gameboard.skip_next_start_day()
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 504
diff changeset
109 return DayState(self.game)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
110 elif e.type is not QUIT:
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
111 self.game.main_app.event(e)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
112
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
113 def paint(self, screen):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
114 screen.fill((0,0,0))
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
115 self.game.main_app.paint(screen)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
116 pygame.display.flip()
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
117
15
b69d954f2f1d Add update call to main menu event
Neil Muller <drnlmuller@gmail.com>
parents: 14
diff changeset
118 def update(self, screen):
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
119 update = self.game.main_app.update(screen)
15
b69d954f2f1d Add update call to main menu event
Neil Muller <drnlmuller@gmail.com>
parents: 14
diff changeset
120 pygame.display.update(update)
b69d954f2f1d Add update call to main menu event
Neil Muller <drnlmuller@gmail.com>
parents: 14
diff changeset
121
179
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
122 class HelpScreenState(State):
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
123 def init(self):
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
124 sound.stop_background_music()
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
125 self.game.set_help_screen()
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
126
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
127 def event(self, e):
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
128 if e.type is KEYDOWN and e.key == K_ESCAPE:
180
c0cad267222b Fix typo in reference to MainMenuState.
Simon Cross <hodgestar@gmail.com>
parents: 179
diff changeset
129 return MainMenuState(self.game)
179
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
130 elif events_equal(e, GO_MAIN_MENU):
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
131 return MainMenuState(self.game)
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
132 elif e.type is not QUIT:
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
133 self.game.main_app.event(e)
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
134
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
135 def paint(self, screen):
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
136 screen.fill((0,0,0))
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
137 self.game.main_app.paint(screen)
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
138 pygame.display.flip()
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
139
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
140 def update(self, screen):
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
141 update = self.game.main_app.update(screen)
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
142 pygame.display.update(update)
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
143
412
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
144
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
145 class LevelScreenState(State):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
146 def init(self):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
147 sound.stop_background_music()
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
148 self.game.set_level_screen()
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
149
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
150 def event(self, e):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
151 if e.type is KEYDOWN and e.key == K_ESCAPE:
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
152 return MainMenuState(self.game)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
153 elif events_equal(e, GO_MAIN_MENU):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
154 return MainMenuState(self.game)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
155 elif events_equal(e, DO_LOAD_LEVEL):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
156 self.game.load_new_level()
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
157 return MainMenuState(self.game)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
158 elif e.type is not QUIT:
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
159 self.game.main_app.event(e)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
160
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
161 def paint(self, screen):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
162 screen.fill((0,0,0))
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
163 self.game.main_app.paint(screen)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
164 pygame.display.flip()
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
165
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
166 def update(self, screen):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
167 update = self.game.main_app.update(screen)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
168 pygame.display.update(update)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
169
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
170
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
171 class DayState(State):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
172 def init(self):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
173 """Add some chickens to the farm"""
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
174 sound.stop_background_music()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 222
diff changeset
175 self.game.gameboard.start_day()
30
2eec29085060 Color night and day.
Simon Cross <hodgestar@gmail.com>
parents: 29
diff changeset
176
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 94
diff changeset
177 sound.play_sound("daybreak.ogg")
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
178 # disable timer
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
179 pygame.time.set_timer(MOVE_FOX_ID, 0)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
180 sound.background_music("daytime.ogg")
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
181 self.dialog = None
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
182
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
183 def event(self, e):
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
184 if self.dialog and self.dialog.running:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
185 if self.dialog.event(e):
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
186 return
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
187 elif self.dialog:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
188 if self.dialog.do_quit:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
189 self.dialog = None
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
190 self.game.gameboard.reset_states()
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
191 return GameOver(self.game)
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
192 self.dialog=None
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
193 return
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
194 if events_equal(e, START_NIGHT):
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 237
diff changeset
195 self.game.gameboard.reset_states()
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
196 return NightState(self.game)
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
197 elif e.type is KEYDOWN and e.key == K_ESCAPE:
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
198 self.dialog = check_exit()
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
199 elif e.type is KEYDOWN and e.key == K_n:
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
200 return pygame.event.post(START_NIGHT)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
201 elif events_equal(e, GO_MAIN_MENU):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
202 return MainMenuState(self.game)
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
203 elif e.type is DO_LOAD_SAVEGAME:
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
204 self.game.switch_gameboard(e.gameboard)
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
205 return
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
206 elif e.type is not QUIT:
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
207 self.game.main_app.event(e)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
208
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
209 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
210 self.game.main_app.paint(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
211 pygame.display.flip()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
212
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
213 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
214 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
215 update = self.game.main_app.update(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
216 pygame.display.update(update)
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
217
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
218 def loop(self):
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
219 self.game.gameboard.loop()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
220
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
221 class NightState(State):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
222 def init(self):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
223 """Add some foxes to the farm"""
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
224 sound.stop_background_music()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 222
diff changeset
225 self.game.gameboard.start_night()
30
2eec29085060 Color night and day.
Simon Cross <hodgestar@gmail.com>
parents: 29
diff changeset
226
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 94
diff changeset
227 sound.play_sound("nightfall.ogg")
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
228
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
229 self.game.gameboard.chickens_scatter()
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
230 self.game.gameboard.chickens_chop_wood()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
231 # Add a timer to the event queue
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
232 self.cycle_count = 0
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
233 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
234 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
235 sound.background_music("nighttime.ogg")
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
236
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
237 self.dialog = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 99
diff changeset
238
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
239 def event(self, e):
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
240 if self.dialog and self.dialog.running:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
241 if self.dialog.event(e):
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
242 return
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
243 elif self.dialog:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
244 if self.dialog.do_quit:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
245 self.dialog = None
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
246 self.game.gameboard.reset_states()
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
247 return GameOver(self.game)
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
248 self.dialog=None
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
249 return
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
250 if events_equal(e, START_DAY):
469
e0b11d684ee8 Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Simon Cross <hodgestar@gmail.com>
parents: 436
diff changeset
251 if self.game.gameboard.level.is_game_over(self.game.gameboard):
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
252 return GameOver(self.game)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
253 return DayState(self.game)
320
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
254 elif (e.type is KEYDOWN and e.key == K_d) or \
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
255 events_equal(e, FAST_FORWARD):
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
256 if self.cycle_time > FAST__SPEED:
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
257 self.cycle_time = FAST__SPEED
222
322e6d3a46e4 Turn 'd' into a fast forward / normal speed toggle at night
Neil Muller <drnlmuller@gmail.com>
parents: 213
diff changeset
258 else:
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
259 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
260 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
261 elif e.type is KEYDOWN and e.key == K_ESCAPE:
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
262 self.dialog = check_exit()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
263 elif e.type is MOVE_FOX_ID:
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
264 # ensure no timers trigger while we're running
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
265 pygame.time.set_timer(MOVE_FOX_ID, 0)
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
266 cur_time = pygame.time.get_ticks()
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
267 # Clear any queued timer events, so we don't full the queue
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
268 pygame.event.clear(MOVE_FOX_ID)
237
4a87bfa5cc63 Twiddle animation cycle
Neil Muller <drnlmuller@gmail.com>
parents: 233
diff changeset
269 # Ensure any outstanding animitions get cleaned up
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
270 self.cycle_count += 1
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
271 if self.cycle_count > constants.NIGHT_LENGTH:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
272 return pygame.event.post(START_DAY)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
273 if self.game.gameboard.do_night_step():
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
274 # All foxes are gone/safe, so dawn happens
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
275 return pygame.event.post(START_DAY)
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
276 # Re-enable timers
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
277 diff = pygame.time.get_ticks() - cur_time
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
278 time_left = self.cycle_time - diff
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
279 if time_left < 0:
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
280 time_left = self.cycle_time
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
281 pygame.time.set_timer(MOVE_FOX_ID, time_left)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
282 elif e.type is not QUIT:
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
283 self.game.main_app.event(e)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
284
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
285 def loop(self):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
286 self.game.gameboard.loop()
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
287
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
288 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
289 self.game.main_app.paint(screen)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
290 pygame.display.flip()
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
291
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
292 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
293 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
294 update = self.game.main_app.update(screen)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
295 pygame.display.update(update)
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
296
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
297 class GameOver(State):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
298 def init(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
299 """Setup everything"""
156
210fc1ea0516 Stop background music whenever state changes.
Simon Cross <hodgestar@gmail.com>
parents: 151
diff changeset
300 sound.stop_background_music()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
301 self.game.create_game_over()
142
1597081e5a84 Disable timer when game is over
Neil Muller <drnlmuller@gmail.com>
parents: 141
diff changeset
302 pygame.time.set_timer(MOVE_FOX_ID, 0)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
303
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
304 def event(self, e):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
305 if e.type is KEYDOWN:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
306 if e.key == K_ESCAPE:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
307 return MainMenuState(self.game)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
308 elif events_equal(e, GO_MAIN_MENU):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
309 return MainMenuState(self.game)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
310 elif e.type is not QUIT:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
311 self.game.main_app.event(e)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
312
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
313 def paint(self, screen):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
314 screen.fill((0,0,0))
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
315 self.game.main_app.paint(screen)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
316 pygame.display.flip()
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
317
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
318 def update(self, screen):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
319 update = self.game.main_app.update(screen)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
320 pygame.display.update(update)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
321
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
322 # pygame events
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
323
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
324 def events_equal(e1, e2):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
325 """Compare two user events."""
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
326 return (e1.type is e2.type and e1.name == e2.name)
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
327
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
328 START_DAY = pygame.event.Event(USEREVENT, name="START_DAY")
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
329 START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT")
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
330 GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU")
179
e2b5262c2b11 Add basic help screen
Neil Muller <drnlmuller@gmail.com>
parents: 162
diff changeset
331 GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN")
412
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
332 GO_LEVEL_SCREEN = pygame.event.Event(USEREVENT, name="GO_LEVEL_SCREEN")
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
333 DO_LOAD_LEVEL = pygame.event.Event(USEREVENT, name="DO_LEVEL_SCREEN")
320
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
334 FAST_FORWARD = pygame.event.Event(USEREVENT, name="FAST_FORWARD")
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
335 MOVE_FOX_ID = USEREVENT + 1
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
336 MOVE_FOXES = pygame.event.Event(MOVE_FOX_ID, name="MOVE_FOXES")
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
337 DO_LOAD_SAVEGAME = USEREVENT + 2
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
338 QUIT = pygame.event.Event(QUIT)
233
d3d5352f5853 Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents: 229
diff changeset
339
d3d5352f5853 Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents: 229
diff changeset
340 # Due to the way pgu's loop timing works, these will only get proceesed
d3d5352f5853 Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents: 229
diff changeset
341 # at intervals of 10ms, so there's no point in them not being multiples of 10
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
342 FAST__SPEED=80
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
343 SLOW__SPEED=200