annotate gamelib/engine.py @ 262:d508248041ff

avoid passing events in twice
author Neil Muller <drnlmuller@gmail.com>
date Sat, 05 Sep 2009 13:36:00 +0000
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1 """Game engine and states."""
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2 from pgu.engine import Game, State, Quit
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3 import pygame
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4 from pygame.locals import USEREVENT, QUIT, KEYDOWN, K_ESCAPE, K_n, K_d, K_s, K_i
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6 import gameboard
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7 import gameover
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8 import sound
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9 import constants
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10 import mainmenu
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11 import helpscreen
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13 class Engine(Game):
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14 def __init__(self, main_app):
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15 self.main_app = main_app
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16 self.clock = pygame.time.Clock()
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17 self.main_menu = mainmenu.make_main_menu()
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18 self._open_window = None
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19 self.scoreboard = gameover.ScoreTable()
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20 self.gameboard = None
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22 def tick(self):
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23 """Tic toc."""
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24 pygame.time.wait(10)
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26 def open_window(self, window):
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27 """Open a widget as the main window."""
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28 if self._open_window is not None:
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29 self.main_app.close(self._open_window)
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30 self.main_app.open(window)
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31 self._open_window = window
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33 def create_game_board(self):
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34 """Create and open a gameboard window."""
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35 self.gameboard = gameboard.GameBoard(self.main_app)
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36 self.open_window(self.gameboard.get_top_widget())
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38 def set_main_menu(self):
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39 """Open the main menu"""
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40 self.open_window(self.main_menu)
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41
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42 def set_help_screen(self):
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43 """Open the main menu"""
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44 help_screen = helpscreen.make_help_screen()
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45 self.open_window(help_screen)
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47 def create_game_over(self):
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48 """Create and open the Game Over window"""
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49 game_over = gameover.create_game_over(self.gameboard, self.scoreboard)
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50 self.gameboard = None
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51 self.open_window(game_over)
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52
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53 def event(self, e):
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54 if not Game.event(self, e):
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55 if self.gameboard:
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56 return self.gameboard.event(e)
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57 return False
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58 return True
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61 class MainMenuState(State):
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62 def init(self):
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63 sound.stop_background_music()
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64 self.game.set_main_menu()
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65
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66 def event(self, e):
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67 if events_equal(e, START_DAY):
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68 self.game.create_game_board()
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69 return DayState(self.game)
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70 elif events_equal(e, GO_HELP_SCREEN):
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71 return HelpScreenState(self.game)
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72 elif e.type is KEYDOWN:
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73 if e.key == K_ESCAPE:
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74 return Quit(self.game)
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75 elif e.key == K_s:
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76 self.game.create_game_board()
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77 return DayState(self.game)
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78 elif e.key == K_i:
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79 return HelpScreenState(self.game)
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80 elif e.type is not QUIT:
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81 self.game.main_app.event(e)
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83 def paint(self, screen):
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84 screen.fill((0,0,0))
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85 self.game.main_app.paint(screen)
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86 pygame.display.flip()
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88 def update(self, screen):
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89 update = self.game.main_app.update(screen)
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90 pygame.display.update(update)
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92 class HelpScreenState(State):
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93 def init(self):
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94 sound.stop_background_music()
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95 self.game.set_help_screen()
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96
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97 def event(self, e):
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98 if e.type is KEYDOWN and e.key == K_ESCAPE:
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99 return MainMenuState(self.game)
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100 elif events_equal(e, GO_MAIN_MENU):
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101 return MainMenuState(self.game)
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102 elif e.type is not QUIT:
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103 self.game.main_app.event(e)
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104
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105 def paint(self, screen):
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106 screen.fill((0,0,0))
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107 self.game.main_app.paint(screen)
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108 pygame.display.flip()
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109
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110 def update(self, screen):
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111 update = self.game.main_app.update(screen)
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112 pygame.display.update(update)
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113
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114 class DayState(State):
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115 def init(self):
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116 """Add some chickens to the farm"""
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117 sound.stop_background_music()
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118 self.game.gameboard.start_day()
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119
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120 sound.play_sound("daybreak.ogg")
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121 # disable timer
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122 pygame.time.set_timer(MOVE_FOX_ID, 0)
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123 pygame.time.set_timer(ANIM_ID, SLOW_ANIM_SPEED)
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124 self.game.gameboard.advance_day()
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125 self.game.gameboard.clear_foxes()
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126 sound.background_music("daytime.ogg")
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127 self.game.gameboard.hatch_eggs()
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128
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129 def event(self, e):
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130 if events_equal(e, START_NIGHT):
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131 self.game.gameboard.reset_states()
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132 return NightState(self.game)
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133 elif e.type is KEYDOWN and e.key == K_ESCAPE:
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134 self.game.gameboard.reset_states()
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135 return GameOver(self.game)
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136 elif e.type is ANIM_ID:
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137 self.game.gameboard.run_animations()
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138 elif e.type is KEYDOWN and e.key == K_n:
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139 return pygame.event.post(START_NIGHT)
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140 elif events_equal(e, GO_MAIN_MENU):
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141 return MainMenuState(self.game)
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142 elif e.type is not QUIT:
151
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143 self.game.main_app.event(e)
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144
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145 def paint(self, screen):
151
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146 self.game.main_app.paint(screen)
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147 pygame.display.flip()
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148
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149 def update(self, screen):
151
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150 self.game.gameboard.update()
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151 update = self.game.main_app.update(screen)
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152 pygame.display.update(update)
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153
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154 def loop(self):
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155 self.game.gameboard.loop()
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156
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157 class NightState(State):
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158 def init(self):
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159 """Add some foxes to the farm"""
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160 sound.stop_background_music()
223
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161 self.game.gameboard.start_night()
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162
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163 sound.play_sound("nightfall.ogg")
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164 # Add a timer to the event queue
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165 self.cycle_count = 0
233
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166 self.cycle_time = SLOW_ANIM_SPEED
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167 pygame.time.set_timer(MOVE_FOX_ID, 4*self.cycle_time)
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168 pygame.time.set_timer(ANIM_ID, self.cycle_time)
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169 self.game.gameboard.spawn_foxes()
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170 sound.background_music("nighttime.ogg")
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171
116
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172 self.game.gameboard.lay_eggs()
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173
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174 def event(self, e):
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175 if events_equal(e, START_DAY):
139
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176 if self.game.gameboard.is_game_over():
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177 return GameOver(self.game)
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178 return DayState(self.game)
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179 elif e.type is KEYDOWN and e.key == K_d:
233
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180 if self.cycle_time > FAST_ANIM_SPEED:
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181 self.cycle_time = FAST_ANIM_SPEED
222
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182 else:
233
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183 self.cycle_time = SLOW_ANIM_SPEED
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184 pygame.time.set_timer(ANIM_ID, self.cycle_time)
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185 pygame.time.set_timer(MOVE_FOX_ID, 4*self.cycle_time)
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186 elif e.type is KEYDOWN and e.key == K_ESCAPE:
203
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parents: 202
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187 self.game.gameboard.set_cursor()
151
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188 return GameOver(self.game)
202
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parents: 183
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189 elif e.type is ANIM_ID:
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parents: 183
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190 self.game.gameboard.run_animations()
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191 elif e.type is MOVE_FOX_ID:
233
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192 # Timer aren't nessecairly ordered, so we make sure
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193 # we don't get a ANIM event until at least cycle after this
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194 pygame.time.set_timer(ANIM_ID, self.cycle_time)
237
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parents: 233
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195 # Ensure any outstanding animitions get cleaned up
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196 self.game.gameboard.run_animations()
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197 self.cycle_count += 1
139
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198 if self.cycle_count > constants.NIGHT_LENGTH:
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199 return pygame.event.post(START_DAY)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
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parents: 118
diff changeset
200 if self.game.gameboard.move_foxes():
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parents: 118
diff changeset
201 # All foxes are gone/safe, so dawn happens
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parents: 118
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202 return pygame.event.post(START_DAY)
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parents: 15
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203 elif e.type is not QUIT:
151
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parents: 142
diff changeset
204 self.game.main_app.event(e)
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205
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206 def loop(self):
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207 self.game.gameboard.loop()
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208
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209 def paint(self, screen):
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parents: 142
diff changeset
210 self.game.main_app.paint(screen)
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diff changeset
211 pygame.display.flip()
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diff changeset
212
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diff changeset
213 def update(self, screen):
151
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parents: 142
diff changeset
214 self.game.gameboard.update()
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parents: 142
diff changeset
215 update = self.game.main_app.update(screen)
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diff changeset
216 pygame.display.update(update)
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diff changeset
217
139
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diff changeset
218 class GameOver(State):
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219 def init(self):
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220 """Setup everything"""
156
210fc1ea0516 Stop background music whenever state changes.
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parents: 151
diff changeset
221 sound.stop_background_music()
151
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parents: 142
diff changeset
222 self.game.create_game_over()
142
1597081e5a84 Disable timer when game is over
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parents: 141
diff changeset
223 pygame.time.set_timer(MOVE_FOX_ID, 0)
202
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parents: 183
diff changeset
224 pygame.time.set_timer(ANIM_ID, 0)
139
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diff changeset
225
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226 def event(self, e):
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diff changeset
227 if e.type is KEYDOWN:
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parents: 122
diff changeset
228 if e.key == K_ESCAPE:
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parents: 122
diff changeset
229 return MainMenuState(self.game)
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parents: 122
diff changeset
230 elif events_equal(e, GO_MAIN_MENU):
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diff changeset
231 return MainMenuState(self.game)
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parents: 122
diff changeset
232 elif e.type is not QUIT:
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diff changeset
233 self.game.main_app.event(e)
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234
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diff changeset
235 def paint(self, screen):
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parents: 122
diff changeset
236 screen.fill((0,0,0))
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diff changeset
237 self.game.main_app.paint(screen)
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diff changeset
238 pygame.display.flip()
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parents: 122
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239
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diff changeset
240 def update(self, screen):
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parents: 122
diff changeset
241 update = self.game.main_app.update(screen)
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diff changeset
242 pygame.display.update(update)
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parents: 122
diff changeset
243
11
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244 # pygame events
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parents:
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245
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parents:
diff changeset
246 def events_equal(e1, e2):
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parents:
diff changeset
247 """Compare two user events."""
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parents:
diff changeset
248 return (e1.type is e2.type and e1.name == e2.name)
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parents:
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249
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parents:
diff changeset
250 START_DAY = pygame.event.Event(USEREVENT, name="START_DAY")
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parents:
diff changeset
251 START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT")
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parents:
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252 GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU")
179
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parents: 162
diff changeset
253 GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN")
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2e88c680672c Minimal fox raid logic
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diff changeset
254 MOVE_FOX_ID = USEREVENT + 1
202
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diff changeset
255 ANIM_ID = USEREVENT + 6
29
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diff changeset
256 MOVE_FOXES = pygame.event.Event(MOVE_FOX_ID, name="MOVE_FOXES")
11
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parents:
diff changeset
257 QUIT = pygame.event.Event(QUIT)
233
d3d5352f5853 Twek speed loop. Document animation assumptions
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parents: 229
diff changeset
258
d3d5352f5853 Twek speed loop. Document animation assumptions
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parents: 229
diff changeset
259 # Due to the way pgu's loop timing works, these will only get proceesed
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diff changeset
260 # at intervals of 10ms, so there's no point in them not being multiples of 10
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diff changeset
261 FAST_ANIM_SPEED=20
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diff changeset
262 SLOW_ANIM_SPEED=50