annotate gamelib/engine.py @ 435:66bc99477155

Remove references to ANIM timer, so no longer relevant
author Neil Muller <drnlmuller@gmail.com>
date Sat, 21 Nov 2009 17:41:21 +0000
parents f2a55e5e24db
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1 """Game engine and states."""
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2 from pgu.engine import Game, State, Quit
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3 import pygame
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4 from pygame.locals import USEREVENT, QUIT, KEYDOWN, K_ESCAPE, K_n, K_d, K_s, K_i
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6 import gameboard
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7 import gameover
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8 import sound
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9 import constants
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10 import mainmenu
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11 import helpscreen
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12 import loadlevel
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13 import level
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14 from misc import check_exit
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15
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16 class Engine(Game):
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17 def __init__(self, main_app, level_name):
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18 self.main_app = main_app
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19 self.clock = pygame.time.Clock()
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20 self.level = level.Level(level_name)
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21 self._open_window = None
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22 self.gameboard = None
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23 self.level_loader = None
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25 def tick(self):
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26 """Tic toc."""
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27 pygame.time.wait(10)
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28
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29 def load_new_level(self):
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30 self.level = self.level_loader.cur_level
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31
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32 def open_window(self, window):
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33 """Open a widget as the main window."""
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34 if self._open_window is not None:
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35 self.main_app.close(self._open_window)
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36 self.main_app.open(window)
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37 self._open_window = window
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38
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39 def create_game_board(self):
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40 """Create and open a gameboard window."""
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41 self.gameboard = gameboard.GameBoard(self.main_app,
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42 self.level)
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43 self.open_window(self.gameboard.get_top_widget())
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44
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45 def set_main_menu(self):
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46 """Open the main menu"""
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47 self.scoreboard = gameover.ScoreTable(self.level)
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48 self.level_loader = None
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49 main_menu = mainmenu.make_main_menu(self.level)
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50 self.open_window(main_menu)
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51
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52 def set_help_screen(self):
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53 """Open the main menu"""
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54 help_screen = helpscreen.make_help_screen(self.level)
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55 self.open_window(help_screen)
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56
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57 def set_level_screen(self):
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58 """Open the Load Level screen"""
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59 level_screen, self.level_loader = loadlevel.make_load_screen(self.level)
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60 self.open_window(level_screen)
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61
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62 def create_game_over(self):
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63 """Create and open the Game Over window"""
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64 game_over = gameover.create_game_over(self.gameboard,
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65 self.scoreboard[self.level.level_name], self.level)
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66 self.gameboard = None
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67 self.open_window(game_over)
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68
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69 def event(self, e):
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70 if not Game.event(self, e):
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71 if self.gameboard:
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72 return self.gameboard.event(e)
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73 return False
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74 return True
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77 class MainMenuState(State):
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78 def init(self):
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79 sound.stop_background_music()
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80 self.game.set_main_menu()
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81
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82 def event(self, e):
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83 if events_equal(e, START_DAY):
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84 self.game.create_game_board()
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85 return DayState(self.game)
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86 elif events_equal(e, GO_HELP_SCREEN):
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87 return HelpScreenState(self.game)
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88 elif events_equal(e, GO_LEVEL_SCREEN):
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89 return LevelScreenState(self.game)
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90 elif e.type is KEYDOWN:
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91 if e.key == K_ESCAPE:
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92 return Quit(self.game)
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93 elif e.key == K_s:
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94 self.game.create_game_board()
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95 return DayState(self.game)
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96 elif e.key == K_i:
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97 return HelpScreenState(self.game)
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98 elif e.type is not QUIT:
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99 self.game.main_app.event(e)
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101 def paint(self, screen):
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102 screen.fill((0,0,0))
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103 self.game.main_app.paint(screen)
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104 pygame.display.flip()
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105
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106 def update(self, screen):
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107 update = self.game.main_app.update(screen)
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108 pygame.display.update(update)
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109
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110 class HelpScreenState(State):
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111 def init(self):
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112 sound.stop_background_music()
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113 self.game.set_help_screen()
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114
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115 def event(self, e):
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116 if e.type is KEYDOWN and e.key == K_ESCAPE:
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117 return MainMenuState(self.game)
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118 elif events_equal(e, GO_MAIN_MENU):
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119 return MainMenuState(self.game)
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120 elif e.type is not QUIT:
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121 self.game.main_app.event(e)
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122
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123 def paint(self, screen):
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124 screen.fill((0,0,0))
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125 self.game.main_app.paint(screen)
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126 pygame.display.flip()
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127
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128 def update(self, screen):
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129 update = self.game.main_app.update(screen)
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130 pygame.display.update(update)
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131
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132
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133 class LevelScreenState(State):
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134 def init(self):
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135 sound.stop_background_music()
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136 self.game.set_level_screen()
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137
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138 def event(self, e):
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139 if e.type is KEYDOWN and e.key == K_ESCAPE:
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140 return MainMenuState(self.game)
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141 elif events_equal(e, GO_MAIN_MENU):
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
142 return MainMenuState(self.game)
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
143 elif events_equal(e, DO_LOAD_LEVEL):
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
144 self.game.load_new_level()
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
145 return MainMenuState(self.game)
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
146 elif e.type is not QUIT:
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
147 self.game.main_app.event(e)
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parents: 411
diff changeset
148
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
149 def paint(self, screen):
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
150 screen.fill((0,0,0))
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parents: 411
diff changeset
151 self.game.main_app.paint(screen)
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
152 pygame.display.flip()
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
153
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
154 def update(self, screen):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
155 update = self.game.main_app.update(screen)
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
156 pygame.display.update(update)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
157
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
158
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
159 class DayState(State):
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 15
diff changeset
160 def init(self):
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parents: 15
diff changeset
161 """Add some chickens to the farm"""
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
162 sound.stop_background_music()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 222
diff changeset
163 self.game.gameboard.start_day()
30
2eec29085060 Color night and day.
Simon Cross <hodgestar@gmail.com>
parents: 29
diff changeset
164
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 94
diff changeset
165 sound.play_sound("daybreak.ogg")
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
166 # disable timer
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
167 pygame.time.set_timer(MOVE_FOX_ID, 0)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
168 sound.background_music("daytime.ogg")
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
169 self.dialog = None
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 15
diff changeset
170
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
171 def event(self, e):
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
172 if self.dialog and self.dialog.running:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
173 if self.dialog.event(e):
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
174 return
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
175 elif self.dialog:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
176 if self.dialog.do_quit:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
177 self.dialog = None
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
178 self.game.gameboard.reset_states()
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
179 return GameOver(self.game)
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
180 self.dialog=None
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
181 return
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
182 if events_equal(e, START_NIGHT):
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 237
diff changeset
183 self.game.gameboard.reset_states()
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
184 return NightState(self.game)
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
185 elif e.type is KEYDOWN and e.key == K_ESCAPE:
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
186 self.dialog = check_exit()
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 15
diff changeset
187 elif e.type is KEYDOWN and e.key == K_n:
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
188 return pygame.event.post(START_NIGHT)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
189 elif events_equal(e, GO_MAIN_MENU):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
190 return MainMenuState(self.game)
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
191 elif e.type is not QUIT:
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
192 self.game.main_app.event(e)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
193
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
194 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
195 self.game.main_app.paint(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
196 pygame.display.flip()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
197
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
198 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
199 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
200 update = self.game.main_app.update(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
201 pygame.display.update(update)
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
202
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
203 def loop(self):
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
204 self.game.gameboard.loop()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
205
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
206 class NightState(State):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
207 def init(self):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
208 """Add some foxes to the farm"""
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
209 sound.stop_background_music()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 222
diff changeset
210 self.game.gameboard.start_night()
30
2eec29085060 Color night and day.
Simon Cross <hodgestar@gmail.com>
parents: 29
diff changeset
211
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 94
diff changeset
212 sound.play_sound("nightfall.ogg")
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
213
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
214 self.game.gameboard.chickens_scatter()
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
215 self.game.gameboard.chickens_chop_wood()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
216 # Add a timer to the event queue
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
217 self.cycle_count = 0
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
218 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
219 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
220 sound.background_music("nighttime.ogg")
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
221
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
222 self.dialog = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 99
diff changeset
223
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
224 def event(self, e):
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
225 if self.dialog and self.dialog.running:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
226 if self.dialog.event(e):
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
227 return
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
228 elif self.dialog:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
229 if self.dialog.do_quit:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
230 self.dialog = None
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
231 self.game.gameboard.reset_states()
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
232 return GameOver(self.game)
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
233 self.dialog=None
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
234 return
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
235 if events_equal(e, START_DAY):
392
bb75979b58e6 Move game_over logic from gameboard to level, for later reworking
Neil Muller <drnlmuller@gmail.com>
parents: 390
diff changeset
236 if self.game.level.is_game_over(self.game.gameboard):
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
237 return GameOver(self.game)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
238 return DayState(self.game)
320
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
239 elif (e.type is KEYDOWN and e.key == K_d) or \
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
240 events_equal(e, FAST_FORWARD):
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
241 if self.cycle_time > FAST__SPEED:
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
242 self.cycle_time = FAST__SPEED
222
322e6d3a46e4 Turn 'd' into a fast forward / normal speed toggle at night
Neil Muller <drnlmuller@gmail.com>
parents: 213
diff changeset
243 else:
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
244 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
245 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
246 elif e.type is KEYDOWN and e.key == K_ESCAPE:
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
247 self.dialog = check_exit()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
248 elif e.type is MOVE_FOX_ID:
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
249 # ensure no timers trigger while we're running
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
250 pygame.time.set_timer(MOVE_FOX_ID, 0)
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
251 # Clear any queued timer events, so we don't full the queue
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
252 pygame.event.clear(MOVE_FOX_ID)
237
4a87bfa5cc63 Twiddle animation cycle
Neil Muller <drnlmuller@gmail.com>
parents: 233
diff changeset
253 # Ensure any outstanding animitions get cleaned up
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
254 self.cycle_count += 1
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
255 if self.cycle_count > constants.NIGHT_LENGTH:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
256 return pygame.event.post(START_DAY)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
257 if self.game.gameboard.do_night_step():
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
258 # All foxes are gone/safe, so dawn happens
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
259 return pygame.event.post(START_DAY)
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
260 # Re-enable timers
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
261 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
262 elif e.type is not QUIT:
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
263 self.game.main_app.event(e)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
264
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
265 def loop(self):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
266 self.game.gameboard.loop()
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
267
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
268 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
269 self.game.main_app.paint(screen)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
270 pygame.display.flip()
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
271
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
272 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
273 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
274 update = self.game.main_app.update(screen)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
275 pygame.display.update(update)
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
276
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
277 class GameOver(State):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
278 def init(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
279 """Setup everything"""
156
210fc1ea0516 Stop background music whenever state changes.
Simon Cross <hodgestar@gmail.com>
parents: 151
diff changeset
280 sound.stop_background_music()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
281 self.game.create_game_over()
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282 pygame.time.set_timer(MOVE_FOX_ID, 0)
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283
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284 def event(self, e):
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285 if e.type is KEYDOWN:
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286 if e.key == K_ESCAPE:
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287 return MainMenuState(self.game)
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288 elif events_equal(e, GO_MAIN_MENU):
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289 return MainMenuState(self.game)
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290 elif e.type is not QUIT:
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291 self.game.main_app.event(e)
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292
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293 def paint(self, screen):
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294 screen.fill((0,0,0))
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295 self.game.main_app.paint(screen)
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296 pygame.display.flip()
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297
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298 def update(self, screen):
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299 update = self.game.main_app.update(screen)
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300 pygame.display.update(update)
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301
11
5d58a5b13731 Extremely rudimentary game engine.
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302 # pygame events
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303
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304 def events_equal(e1, e2):
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305 """Compare two user events."""
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306 return (e1.type is e2.type and e1.name == e2.name)
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307
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308 START_DAY = pygame.event.Event(USEREVENT, name="START_DAY")
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309 START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT")
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310 GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU")
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311 GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN")
412
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312 GO_LEVEL_SCREEN = pygame.event.Event(USEREVENT, name="GO_LEVEL_SCREEN")
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313 DO_LOAD_LEVEL = pygame.event.Event(USEREVENT, name="DO_LEVEL_SCREEN")
320
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
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314 FAST_FORWARD = pygame.event.Event(USEREVENT, name="FAST_FORWARD")
29
2e88c680672c Minimal fox raid logic
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315 MOVE_FOX_ID = USEREVENT + 1
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316 MOVE_FOXES = pygame.event.Event(MOVE_FOX_ID, name="MOVE_FOXES")
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317 QUIT = pygame.event.Event(QUIT)
233
d3d5352f5853 Twek speed loop. Document animation assumptions
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318
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319 # Due to the way pgu's loop timing works, these will only get proceesed
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320 # at intervals of 10ms, so there's no point in them not being multiples of 10
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321 FAST__SPEED=80
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322 SLOW__SPEED=200