annotate gamelib/engine.py @ 504:393e30ea0165

Save game loading working again.
author Simon Cross <hodgestar@gmail.com>
date Thu, 26 Nov 2009 22:28:22 +0000
parents e0b11d684ee8
children b112bcf4d435
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1 """Game engine and states."""
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2 from pgu.engine import Game, State, Quit
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3 import pygame
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4 from pygame.locals import USEREVENT, QUIT, KEYDOWN, K_ESCAPE, K_n, K_d, K_s, K_i
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6 import gameboard
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7 import gameover
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8 import sound
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9 import constants
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10 import mainmenu
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11 import helpscreen
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12 import loadlevel
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13 import level
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14 from misc import check_exit
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15
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16 class Engine(Game):
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17 def __init__(self, main_app, level_name):
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18 self.main_app = main_app
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19 self.clock = pygame.time.Clock()
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20 self.level = level.Level(level_name)
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21 self._open_window = None
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22 self.gameboard = None
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23 self.level_loader = None
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25 def tick(self):
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26 """Tic toc."""
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27 pygame.time.wait(10)
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29 def load_new_level(self):
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30 self.level = self.level_loader.cur_level
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32 def open_window(self, window):
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33 """Open a widget as the main window."""
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34 if self._open_window is not None:
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35 self.main_app.close(self._open_window)
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36 self.main_app.open(window)
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37 self._open_window = window
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38
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39 def create_game_board(self):
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40 """Create and open a gameboard window."""
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41 self.gameboard = gameboard.GameBoard(self.main_app,
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42 self.level)
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43 self.open_window(self.gameboard.get_top_widget())
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45 def switch_gameboard(self, gameboard):
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46 """Switch over to a new gameboard."""
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47 self.gameboard = gameboard
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48 self.gameboard.disp = self.main_app
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49 self.gameboard.create_display()
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50 self.open_window(self.gameboard.get_top_widget())
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51
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52 def set_main_menu(self):
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53 """Open the main menu"""
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54 self.scoreboard = gameover.ScoreTable(self.level)
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55 self.level_loader = None
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56 main_menu = mainmenu.make_main_menu(self.level)
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57 self.open_window(main_menu)
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58
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59 def set_help_screen(self):
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60 """Open the main menu"""
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61 help_screen = helpscreen.make_help_screen(self.level)
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62 self.open_window(help_screen)
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63
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64 def set_level_screen(self):
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65 """Open the Load Level screen"""
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66 level_screen, self.level_loader = loadlevel.make_load_screen(self.level)
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67 self.open_window(level_screen)
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69 def create_game_over(self):
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70 """Create and open the Game Over window"""
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71 level = self.gameboard.level
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72 game_over = gameover.create_game_over(self.gameboard,
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73 self.scoreboard[level.level_name], level)
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74 self.gameboard = None
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75 self.open_window(game_over)
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77 def event(self, e):
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78 if not Game.event(self, e):
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79 if self.gameboard:
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80 return self.gameboard.event(e)
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81 return False
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82 return True
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84
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85 class MainMenuState(State):
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86 def init(self):
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87 sound.stop_background_music()
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88 self.game.set_main_menu()
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89
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90 def event(self, e):
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91 if events_equal(e, START_DAY):
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92 self.game.create_game_board()
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93 return DayState(self.game)
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94 elif events_equal(e, GO_HELP_SCREEN):
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95 return HelpScreenState(self.game)
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96 elif events_equal(e, GO_LEVEL_SCREEN):
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97 return LevelScreenState(self.game)
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98 elif e.type is KEYDOWN:
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99 if e.key == K_ESCAPE:
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100 return Quit(self.game)
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101 elif e.key == K_s:
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102 self.game.create_game_board()
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103 return DayState(self.game)
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104 elif e.key == K_i:
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105 return HelpScreenState(self.game)
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106 elif e.type is not QUIT:
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107 self.game.main_app.event(e)
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109 def paint(self, screen):
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110 screen.fill((0,0,0))
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111 self.game.main_app.paint(screen)
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112 pygame.display.flip()
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113
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114 def update(self, screen):
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115 update = self.game.main_app.update(screen)
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116 pygame.display.update(update)
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117
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118 class HelpScreenState(State):
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119 def init(self):
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120 sound.stop_background_music()
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121 self.game.set_help_screen()
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122
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123 def event(self, e):
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124 if e.type is KEYDOWN and e.key == K_ESCAPE:
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125 return MainMenuState(self.game)
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126 elif events_equal(e, GO_MAIN_MENU):
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127 return MainMenuState(self.game)
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128 elif e.type is not QUIT:
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129 self.game.main_app.event(e)
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130
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131 def paint(self, screen):
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132 screen.fill((0,0,0))
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133 self.game.main_app.paint(screen)
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134 pygame.display.flip()
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135
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136 def update(self, screen):
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137 update = self.game.main_app.update(screen)
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138 pygame.display.update(update)
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141 class LevelScreenState(State):
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
142 def init(self):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
143 sound.stop_background_music()
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
144 self.game.set_level_screen()
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
145
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
146 def event(self, e):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
147 if e.type is KEYDOWN and e.key == K_ESCAPE:
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
148 return MainMenuState(self.game)
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Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
149 elif events_equal(e, GO_MAIN_MENU):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
150 return MainMenuState(self.game)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
151 elif events_equal(e, DO_LOAD_LEVEL):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
152 self.game.load_new_level()
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
153 return MainMenuState(self.game)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
154 elif e.type is not QUIT:
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
155 self.game.main_app.event(e)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
156
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
157 def paint(self, screen):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
158 screen.fill((0,0,0))
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
159 self.game.main_app.paint(screen)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
160 pygame.display.flip()
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
161
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
162 def update(self, screen):
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
163 update = self.game.main_app.update(screen)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
164 pygame.display.update(update)
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
165
1e24eedbf40f Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents: 411
diff changeset
166
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
167 class DayState(State):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
168 def init(self):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
169 """Add some chickens to the farm"""
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
170 sound.stop_background_music()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 222
diff changeset
171 self.game.gameboard.start_day()
30
2eec29085060 Color night and day.
Simon Cross <hodgestar@gmail.com>
parents: 29
diff changeset
172
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 94
diff changeset
173 sound.play_sound("daybreak.ogg")
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
174 # disable timer
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
175 pygame.time.set_timer(MOVE_FOX_ID, 0)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
176 sound.background_music("daytime.ogg")
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
177 self.dialog = None
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
178
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
179 def event(self, e):
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
180 if self.dialog and self.dialog.running:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
181 if self.dialog.event(e):
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
182 return
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
183 elif self.dialog:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
184 if self.dialog.do_quit:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
185 self.dialog = None
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
186 self.game.gameboard.reset_states()
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
187 return GameOver(self.game)
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
188 self.dialog=None
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
189 return
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
190 if events_equal(e, START_NIGHT):
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 237
diff changeset
191 self.game.gameboard.reset_states()
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
192 return NightState(self.game)
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
193 elif e.type is KEYDOWN and e.key == K_ESCAPE:
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
194 self.dialog = check_exit()
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
195 elif e.type is KEYDOWN and e.key == K_n:
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
196 return pygame.event.post(START_NIGHT)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
197 elif events_equal(e, GO_MAIN_MENU):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
198 return MainMenuState(self.game)
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
199 elif e.type is DO_LOAD_SAVEGAME:
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
200 self.game.switch_gameboard(e.gameboard)
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
201 return
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
202 elif e.type is not QUIT:
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
203 self.game.main_app.event(e)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
204
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
205 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
206 self.game.main_app.paint(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
207 pygame.display.flip()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
208
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
209 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
210 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
211 update = self.game.main_app.update(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
212 pygame.display.update(update)
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
213
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
214 def loop(self):
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
215 self.game.gameboard.loop()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
216
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
217 class NightState(State):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
218 def init(self):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
219 """Add some foxes to the farm"""
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
220 sound.stop_background_music()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 222
diff changeset
221 self.game.gameboard.start_night()
30
2eec29085060 Color night and day.
Simon Cross <hodgestar@gmail.com>
parents: 29
diff changeset
222
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 94
diff changeset
223 sound.play_sound("nightfall.ogg")
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
224
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
225 self.game.gameboard.chickens_scatter()
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
226 self.game.gameboard.chickens_chop_wood()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
227 # Add a timer to the event queue
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
228 self.cycle_count = 0
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
229 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
230 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
231 sound.background_music("nighttime.ogg")
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
232
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
233 self.dialog = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 99
diff changeset
234
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
235 def event(self, e):
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
236 if self.dialog and self.dialog.running:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
237 if self.dialog.event(e):
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
238 return
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
239 elif self.dialog:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
240 if self.dialog.do_quit:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
241 self.dialog = None
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
242 self.game.gameboard.reset_states()
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
243 return GameOver(self.game)
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
244 self.dialog=None
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
245 return
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
246 if events_equal(e, START_DAY):
469
e0b11d684ee8 Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Simon Cross <hodgestar@gmail.com>
parents: 436
diff changeset
247 if self.game.gameboard.level.is_game_over(self.game.gameboard):
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
248 return GameOver(self.game)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
249 return DayState(self.game)
320
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
250 elif (e.type is KEYDOWN and e.key == K_d) or \
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
251 events_equal(e, FAST_FORWARD):
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
252 if self.cycle_time > FAST__SPEED:
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
253 self.cycle_time = FAST__SPEED
222
322e6d3a46e4 Turn 'd' into a fast forward / normal speed toggle at night
Neil Muller <drnlmuller@gmail.com>
parents: 213
diff changeset
254 else:
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
255 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
256 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
257 elif e.type is KEYDOWN and e.key == K_ESCAPE:
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
258 self.dialog = check_exit()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
259 elif e.type is MOVE_FOX_ID:
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
260 # ensure no timers trigger while we're running
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
261 pygame.time.set_timer(MOVE_FOX_ID, 0)
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
262 cur_time = pygame.time.get_ticks()
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
263 # Clear any queued timer events, so we don't full the queue
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
264 pygame.event.clear(MOVE_FOX_ID)
237
4a87bfa5cc63 Twiddle animation cycle
Neil Muller <drnlmuller@gmail.com>
parents: 233
diff changeset
265 # Ensure any outstanding animitions get cleaned up
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
266 self.cycle_count += 1
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
267 if self.cycle_count > constants.NIGHT_LENGTH:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
268 return pygame.event.post(START_DAY)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
269 if self.game.gameboard.do_night_step():
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
270 # All foxes are gone/safe, so dawn happens
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
271 return pygame.event.post(START_DAY)
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
272 # Re-enable timers
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
273 diff = pygame.time.get_ticks() - cur_time
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
274 time_left = self.cycle_time - diff
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
275 if time_left < 0:
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
276 time_left = self.cycle_time
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
277 pygame.time.set_timer(MOVE_FOX_ID, time_left)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
278 elif e.type is not QUIT:
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
279 self.game.main_app.event(e)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
280
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
281 def loop(self):
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282 self.game.gameboard.loop()
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283
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284 def paint(self, screen):
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285 self.game.main_app.paint(screen)
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286 pygame.display.flip()
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287
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288 def update(self, screen):
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289 self.game.gameboard.update()
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290 update = self.game.main_app.update(screen)
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291 pygame.display.update(update)
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292
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293 class GameOver(State):
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294 def init(self):
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295 """Setup everything"""
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296 sound.stop_background_music()
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297 self.game.create_game_over()
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298 pygame.time.set_timer(MOVE_FOX_ID, 0)
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299
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300 def event(self, e):
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301 if e.type is KEYDOWN:
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302 if e.key == K_ESCAPE:
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303 return MainMenuState(self.game)
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304 elif events_equal(e, GO_MAIN_MENU):
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305 return MainMenuState(self.game)
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306 elif e.type is not QUIT:
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307 self.game.main_app.event(e)
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308
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309 def paint(self, screen):
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310 screen.fill((0,0,0))
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311 self.game.main_app.paint(screen)
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312 pygame.display.flip()
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313
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314 def update(self, screen):
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315 update = self.game.main_app.update(screen)
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316 pygame.display.update(update)
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317
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318 # pygame events
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319
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320 def events_equal(e1, e2):
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321 """Compare two user events."""
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322 return (e1.type is e2.type and e1.name == e2.name)
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323
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324 START_DAY = pygame.event.Event(USEREVENT, name="START_DAY")
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325 START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT")
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326 GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU")
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327 GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN")
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328 GO_LEVEL_SCREEN = pygame.event.Event(USEREVENT, name="GO_LEVEL_SCREEN")
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329 DO_LOAD_LEVEL = pygame.event.Event(USEREVENT, name="DO_LEVEL_SCREEN")
320
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330 FAST_FORWARD = pygame.event.Event(USEREVENT, name="FAST_FORWARD")
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331 MOVE_FOX_ID = USEREVENT + 1
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332 MOVE_FOXES = pygame.event.Event(MOVE_FOX_ID, name="MOVE_FOXES")
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333 DO_LOAD_SAVEGAME = USEREVENT + 2
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334 QUIT = pygame.event.Event(QUIT)
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335
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336 # Due to the way pgu's loop timing works, these will only get proceesed
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337 # at intervals of 10ms, so there's no point in them not being multiples of 10
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338 FAST__SPEED=80
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339 SLOW__SPEED=200