annotate gamelib/engine.py @ 541:450de9dfa106

Move gameboard event prodding into the widgets - better matches pgu internals
author Neil Muller <drnlmuller@gmail.com>
date Sat, 28 Nov 2009 10:02:38 +0000
parents f4d1b9ff9558
children 27c09c58d89d
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1 """Game engine and states."""
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2 from pgu.engine import Game, State, Quit
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3 import pygame
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4 from pygame.locals import USEREVENT, QUIT, KEYDOWN, K_ESCAPE, K_n, K_d, K_s, K_i
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6 import gameboard
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7 import gameover
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8 import sound
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9 import constants
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10 import mainmenu
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11 import helpscreen
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12 import level
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13 from misc import check_exit
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14
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15 class Engine(Game):
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16 def __init__(self, main_app, level_name):
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17 self.main_app = main_app
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18 self.clock = pygame.time.Clock()
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19 self.level = level.Level(level_name)
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20 self._open_window = None
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21 self.gameboard = None
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23 def tick(self):
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24 """Tic toc."""
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25 pygame.time.wait(10)
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26
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27 def load_new_level(self, new_level):
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28 self.level = new_level
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30 def open_window(self, window):
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31 """Open a widget as the main window."""
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32 if self._open_window is not None:
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33 self.main_app.close(self._open_window)
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34 self.main_app.open(window)
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35 self._open_window = window
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36
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37 def create_game_board(self):
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38 """Create and open a gameboard window."""
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39 self.gameboard = gameboard.GameBoard(self.main_app,
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40 self.level)
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41 self.open_window(self.gameboard.get_top_widget())
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42
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43 def switch_gameboard(self, new_gameboard):
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44 """Switch over to a new gameboard."""
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45 self.gameboard = new_gameboard
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46 self.gameboard.disp = self.main_app
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47 self.gameboard.create_display()
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48 self.open_window(self.gameboard.get_top_widget())
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49
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50 def set_main_menu(self):
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51 """Open the main menu"""
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52 self.scoreboard = gameover.ScoreTable(self.level)
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53 main_menu = mainmenu.make_main_menu(self.level)
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54 self.open_window(main_menu)
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55
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56 def set_help_screen(self):
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57 """Open the main menu"""
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58 help_screen = helpscreen.make_help_screen(self.level)
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59 self.open_window(help_screen)
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61 def create_game_over(self):
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62 """Create and open the Game Over window"""
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63 level = self.gameboard.level
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64 game_over = gameover.create_game_over(self.gameboard,
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65 self.scoreboard[level.level_name], level)
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66 self.gameboard = None
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67 self.open_window(game_over)
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68
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69 def event(self, e):
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70 return Game.event(self, e)
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73 class MainMenuState(State):
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74 def init(self):
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75 sound.stop_background_music()
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76 self.game.set_main_menu()
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77
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78 def event(self, e):
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79 if events_equal(e, START_DAY):
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80 self.game.create_game_board()
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81 return DayState(self.game)
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82 elif events_equal(e, GO_HELP_SCREEN):
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83 return HelpScreenState(self.game)
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84 elif e.type is KEYDOWN:
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85 if e.key == K_ESCAPE:
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86 return Quit(self.game)
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87 elif e.key == K_s:
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88 self.game.create_game_board()
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89 return DayState(self.game)
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90 elif e.key == K_i:
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91 return HelpScreenState(self.game)
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92 elif e.type is DO_LOAD_LEVEL:
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93 self.game.load_new_level(e.level)
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94 return
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95 elif e.type is DO_LOAD_SAVEGAME:
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96 self.game.switch_gameboard(e.gameboard)
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97 e.gameboard.skip_next_start_day()
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98 return DayState(self.game)
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99 elif e.type is not QUIT:
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100 self.game.main_app.event(e)
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102 def paint(self, screen):
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103 screen.fill((0,0,0))
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104 self.game.main_app.paint(screen)
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105 pygame.display.flip()
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106
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107 def update(self, screen):
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108 update = self.game.main_app.update(screen)
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109 pygame.display.update(update)
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110
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111 class HelpScreenState(State):
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112 def init(self):
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113 sound.stop_background_music()
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114 self.game.set_help_screen()
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115
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116 def event(self, e):
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117 if e.type is KEYDOWN and e.key == K_ESCAPE:
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118 return MainMenuState(self.game)
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119 elif events_equal(e, GO_MAIN_MENU):
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120 return MainMenuState(self.game)
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121 elif e.type is not QUIT:
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122 self.game.main_app.event(e)
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123
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124 def paint(self, screen):
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125 screen.fill((0,0,0))
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126 self.game.main_app.paint(screen)
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127 pygame.display.flip()
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128
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129 def update(self, screen):
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130 update = self.game.main_app.update(screen)
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131 pygame.display.update(update)
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132
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133
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134 class DayState(State):
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135 def init(self):
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136 """Add some chickens to the farm"""
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137 sound.stop_background_music()
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138 self.game.gameboard.start_day()
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139
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140 sound.play_sound("daybreak.ogg")
29
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Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
141 # disable timer
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
142 pygame.time.set_timer(MOVE_FOX_ID, 0)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
143 sound.background_music("daytime.ogg")
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
144 self.dialog = None
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
145
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
146 def event(self, e):
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
147 if self.dialog and self.dialog.running:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
148 if self.dialog.event(e):
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
149 return
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
150 elif self.dialog:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
151 if self.dialog.do_quit:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
152 self.dialog = None
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
153 self.game.gameboard.reset_states()
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
154 return GameOver(self.game)
537
c23e2bd07247 Spaces around equals.
Simon Cross <hodgestar@gmail.com>
parents: 532
diff changeset
155 self.dialog = None
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
156 return
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
157 if events_equal(e, START_NIGHT):
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 237
diff changeset
158 self.game.gameboard.reset_states()
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
159 return NightState(self.game)
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
160 elif e.type is KEYDOWN and e.key == K_ESCAPE:
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
161 self.dialog = check_exit()
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
162 elif e.type is KEYDOWN and e.key == K_n:
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
163 return pygame.event.post(START_NIGHT)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
164 elif events_equal(e, GO_MAIN_MENU):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
165 return MainMenuState(self.game)
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
166 elif e.type is DO_LOAD_SAVEGAME:
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
167 self.game.switch_gameboard(e.gameboard)
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
168 return
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
169 elif e.type is not QUIT:
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
170 self.game.main_app.event(e)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
171
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
172 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
173 self.game.main_app.paint(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
174 pygame.display.flip()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
175
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
176 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
177 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
178 update = self.game.main_app.update(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
179 pygame.display.update(update)
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
180
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
181 def loop(self):
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
182 self.game.gameboard.loop()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
183
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
184 class NightState(State):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
185 def init(self):
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Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
186 """Add some foxes to the farm"""
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
187 sound.stop_background_music()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 222
diff changeset
188 self.game.gameboard.start_night()
30
2eec29085060 Color night and day.
Simon Cross <hodgestar@gmail.com>
parents: 29
diff changeset
189
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 94
diff changeset
190 sound.play_sound("nightfall.ogg")
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
191
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
192 # Add a timer to the event queue
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
193 self.cycle_count = 0
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
194 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
195 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
196 sound.background_music("nighttime.ogg")
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 15
diff changeset
197
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
198 self.dialog = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 99
diff changeset
199
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
200 def event(self, e):
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
201 if self.dialog and self.dialog.running:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
202 if self.dialog.event(e):
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
203 return
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
204 elif self.dialog:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
205 if self.dialog.do_quit:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
206 self.dialog = None
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
207 self.game.gameboard.reset_states()
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
208 return GameOver(self.game)
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
209 self.dialog=None
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
210 return
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
211 if events_equal(e, START_DAY):
469
e0b11d684ee8 Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Simon Cross <hodgestar@gmail.com>
parents: 436
diff changeset
212 if self.game.gameboard.level.is_game_over(self.game.gameboard):
139
1d73de63bd71 Add basic game over screen
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parents: 122
diff changeset
213 return GameOver(self.game)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
214 return DayState(self.game)
320
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
215 elif (e.type is KEYDOWN and e.key == K_d) or \
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
216 events_equal(e, FAST_FORWARD):
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
217 if self.cycle_time > FAST__SPEED:
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
218 self.cycle_time = FAST__SPEED
222
322e6d3a46e4 Turn 'd' into a fast forward / normal speed toggle at night
Neil Muller <drnlmuller@gmail.com>
parents: 213
diff changeset
219 else:
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
220 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
221 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
222 elif e.type is KEYDOWN and e.key == K_ESCAPE:
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
223 self.dialog = check_exit()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
224 elif e.type is MOVE_FOX_ID:
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
225 # ensure no timers trigger while we're running
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
226 pygame.time.set_timer(MOVE_FOX_ID, 0)
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
227 cur_time = pygame.time.get_ticks()
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
228 # Clear any queued timer events, so we don't full the queue
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
229 pygame.event.clear(MOVE_FOX_ID)
237
4a87bfa5cc63 Twiddle animation cycle
Neil Muller <drnlmuller@gmail.com>
parents: 233
diff changeset
230 # Ensure any outstanding animitions get cleaned up
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
231 self.cycle_count += 1
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
232 if self.cycle_count > constants.NIGHT_LENGTH:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
233 return pygame.event.post(START_DAY)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
234 if self.game.gameboard.do_night_step():
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
235 # All foxes are gone/safe, so dawn happens
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
236 return pygame.event.post(START_DAY)
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
237 # Re-enable timers
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
238 diff = pygame.time.get_ticks() - cur_time
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
239 time_left = self.cycle_time - diff
513
399bb3cb4761 Fix corner case timer fiddling bug
Neil Muller <drnlmuller@gmail.com>
parents: 512
diff changeset
240 if time_left <= 0:
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
241 time_left = self.cycle_time
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
242 pygame.time.set_timer(MOVE_FOX_ID, time_left)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
243 elif e.type is not QUIT:
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
244 self.game.main_app.event(e)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
245
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
246 def loop(self):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
247 self.game.gameboard.loop()
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
248
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
249 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
250 self.game.main_app.paint(screen)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
251 pygame.display.flip()
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
252
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
253 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
254 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
255 update = self.game.main_app.update(screen)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
256 pygame.display.update(update)
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
257
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
258 class GameOver(State):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
259 def init(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
260 """Setup everything"""
156
210fc1ea0516 Stop background music whenever state changes.
Simon Cross <hodgestar@gmail.com>
parents: 151
diff changeset
261 sound.stop_background_music()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
262 self.game.create_game_over()
142
1597081e5a84 Disable timer when game is over
Neil Muller <drnlmuller@gmail.com>
parents: 141
diff changeset
263 pygame.time.set_timer(MOVE_FOX_ID, 0)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
264
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
265 def event(self, e):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
266 if e.type is KEYDOWN:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
267 if e.key == K_ESCAPE:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
268 return MainMenuState(self.game)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
269 elif events_equal(e, GO_MAIN_MENU):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
270 return MainMenuState(self.game)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
271 elif e.type is not QUIT:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
272 self.game.main_app.event(e)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
273
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
274 def paint(self, screen):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
275 screen.fill((0,0,0))
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
276 self.game.main_app.paint(screen)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
277 pygame.display.flip()
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
278
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
279 def update(self, screen):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
280 update = self.game.main_app.update(screen)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
281 pygame.display.update(update)
1d73de63bd71 Add basic game over screen
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282
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283 # pygame events
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284
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285 def events_equal(e1, e2):
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286 """Compare two user events."""
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287 return (e1.type is e2.type and e1.name == e2.name)
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288
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289 START_DAY = pygame.event.Event(USEREVENT, name="START_DAY")
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290 START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT")
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291 GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU")
179
e2b5262c2b11 Add basic help screen
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292 GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN")
320
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
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293 FAST_FORWARD = pygame.event.Event(USEREVENT, name="FAST_FORWARD")
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2e88c680672c Minimal fox raid logic
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294 MOVE_FOX_ID = USEREVENT + 1
2e88c680672c Minimal fox raid logic
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295 MOVE_FOXES = pygame.event.Event(MOVE_FOX_ID, name="MOVE_FOXES")
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393e30ea0165 Save game loading working again.
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296 DO_LOAD_SAVEGAME = USEREVENT + 2
532
0667189a5973 New load level dialog.
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297 DO_LOAD_LEVEL = USEREVENT + 3
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298 QUIT = pygame.event.Event(QUIT)
233
d3d5352f5853 Twek speed loop. Document animation assumptions
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299
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300 # Due to the way pgu's loop timing works, these will only get proceesed
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301 # at intervals of 10ms, so there's no point in them not being multiples of 10
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66bc99477155 Remove references to ANIM timer, so no longer relevant
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302 FAST__SPEED=80
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303 SLOW__SPEED=200