Mercurial > rinkhals
annotate gamelib/engine.py @ 539:f4d1b9ff9558
Lumberjacks only wander off when their work is done.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sat, 28 Nov 2009 09:52:08 +0000 |
parents | c23e2bd07247 |
children | 450de9dfa106 |
rev | line source |
---|---|
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
1 """Game engine and states.""" |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
2 from pgu.engine import Game, State, Quit |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
3 import pygame |
182
d63951985313
Make 'i' take you from the main menu to the instructions.
Simon Cross <hodgestar@gmail.com>
parents:
180
diff
changeset
|
4 from pygame.locals import USEREVENT, QUIT, KEYDOWN, K_ESCAPE, K_n, K_d, K_s, K_i |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
5 |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
6 import gameboard |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
7 import gameover |
94 | 8 import sound |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
9 import constants |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
10 import mainmenu |
179 | 11 import helpscreen |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
369
diff
changeset
|
12 import level |
336 | 13 from misc import check_exit |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
14 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
15 class Engine(Game): |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
369
diff
changeset
|
16 def __init__(self, main_app, level_name): |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
17 self.main_app = main_app |
412
1e24eedbf40f
Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents:
411
diff
changeset
|
18 self.clock = pygame.time.Clock() |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
369
diff
changeset
|
19 self.level = level.Level(level_name) |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
20 self._open_window = None |
254
f399e4926c36
Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
245
diff
changeset
|
21 self.gameboard = None |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
22 |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
23 def tick(self): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
24 """Tic toc.""" |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
25 pygame.time.wait(10) |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
26 |
532 | 27 def load_new_level(self, new_level): |
28 self.level = new_level | |
412
1e24eedbf40f
Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents:
411
diff
changeset
|
29 |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
30 def open_window(self, window): |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
31 """Open a widget as the main window.""" |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
32 if self._open_window is not None: |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
33 self.main_app.close(self._open_window) |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
34 self.main_app.open(window) |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
35 self._open_window = window |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
36 |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
37 def create_game_board(self): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
38 """Create and open a gameboard window.""" |
346
6baf8b5beb5c
Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents:
336
diff
changeset
|
39 self.gameboard = gameboard.GameBoard(self.main_app, |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
369
diff
changeset
|
40 self.level) |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
41 self.open_window(self.gameboard.get_top_widget()) |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
42 |
532 | 43 def switch_gameboard(self, new_gameboard): |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
44 """Switch over to a new gameboard.""" |
532 | 45 self.gameboard = new_gameboard |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
46 self.gameboard.disp = self.main_app |
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
47 self.gameboard.create_display() |
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
48 self.open_window(self.gameboard.get_top_widget()) |
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
49 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
50 def set_main_menu(self): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
51 """Open the main menu""" |
412
1e24eedbf40f
Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents:
411
diff
changeset
|
52 self.scoreboard = gameover.ScoreTable(self.level) |
1e24eedbf40f
Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents:
411
diff
changeset
|
53 main_menu = mainmenu.make_main_menu(self.level) |
1e24eedbf40f
Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents:
411
diff
changeset
|
54 self.open_window(main_menu) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
55 |
179 | 56 def set_help_screen(self): |
57 """Open the main menu""" | |
390
2bcfccb8288e
Make help screen use goal from the level
Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
58 help_screen = helpscreen.make_help_screen(self.level) |
179 | 59 self.open_window(help_screen) |
60 | |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
61 def create_game_over(self): |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
62 """Create and open the Game Over window""" |
469
e0b11d684ee8
Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Simon Cross <hodgestar@gmail.com>
parents:
436
diff
changeset
|
63 level = self.gameboard.level |
346
6baf8b5beb5c
Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents:
336
diff
changeset
|
64 game_over = gameover.create_game_over(self.gameboard, |
469
e0b11d684ee8
Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Simon Cross <hodgestar@gmail.com>
parents:
436
diff
changeset
|
65 self.scoreboard[level.level_name], level) |
254
f399e4926c36
Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
245
diff
changeset
|
66 self.gameboard = None |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
67 self.open_window(game_over) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
68 |
254
f399e4926c36
Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
245
diff
changeset
|
69 def event(self, e): |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
254
diff
changeset
|
70 if not Game.event(self, e): |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
254
diff
changeset
|
71 if self.gameboard: |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
254
diff
changeset
|
72 return self.gameboard.event(e) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
254
diff
changeset
|
73 return False |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
254
diff
changeset
|
74 return True |
412
1e24eedbf40f
Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents:
411
diff
changeset
|
75 |
254
f399e4926c36
Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
245
diff
changeset
|
76 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
77 class MainMenuState(State): |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
78 def init(self): |
156
210fc1ea0516
Stop background music whenever state changes.
Simon Cross <hodgestar@gmail.com>
parents:
151
diff
changeset
|
79 sound.stop_background_music() |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
80 self.game.set_main_menu() |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
81 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
82 def event(self, e): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
83 if events_equal(e, START_DAY): |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
84 self.game.create_game_board() |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
85 return DayState(self.game) |
179 | 86 elif events_equal(e, GO_HELP_SCREEN): |
87 return HelpScreenState(self.game) | |
31
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
88 elif e.type is KEYDOWN: |
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
89 if e.key == K_ESCAPE: |
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
90 return Quit(self.game) |
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
91 elif e.key == K_s: |
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
92 self.game.create_game_board() |
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
93 return DayState(self.game) |
182
d63951985313
Make 'i' take you from the main menu to the instructions.
Simon Cross <hodgestar@gmail.com>
parents:
180
diff
changeset
|
94 elif e.key == K_i: |
d63951985313
Make 'i' take you from the main menu to the instructions.
Simon Cross <hodgestar@gmail.com>
parents:
180
diff
changeset
|
95 return HelpScreenState(self.game) |
532 | 96 elif e.type is DO_LOAD_LEVEL: |
97 self.game.load_new_level(e.level) | |
98 return | |
512
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
504
diff
changeset
|
99 elif e.type is DO_LOAD_SAVEGAME: |
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
504
diff
changeset
|
100 self.game.switch_gameboard(e.gameboard) |
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
504
diff
changeset
|
101 e.gameboard.skip_next_start_day() |
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
504
diff
changeset
|
102 return DayState(self.game) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
103 elif e.type is not QUIT: |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
104 self.game.main_app.event(e) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
105 |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
106 def paint(self, screen): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
107 screen.fill((0,0,0)) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
108 self.game.main_app.paint(screen) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
109 pygame.display.flip() |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
110 |
15
b69d954f2f1d
Add update call to main menu event
Neil Muller <drnlmuller@gmail.com>
parents:
14
diff
changeset
|
111 def update(self, screen): |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
112 update = self.game.main_app.update(screen) |
15
b69d954f2f1d
Add update call to main menu event
Neil Muller <drnlmuller@gmail.com>
parents:
14
diff
changeset
|
113 pygame.display.update(update) |
b69d954f2f1d
Add update call to main menu event
Neil Muller <drnlmuller@gmail.com>
parents:
14
diff
changeset
|
114 |
179 | 115 class HelpScreenState(State): |
116 def init(self): | |
117 sound.stop_background_music() | |
118 self.game.set_help_screen() | |
119 | |
120 def event(self, e): | |
121 if e.type is KEYDOWN and e.key == K_ESCAPE: | |
180
c0cad267222b
Fix typo in reference to MainMenuState.
Simon Cross <hodgestar@gmail.com>
parents:
179
diff
changeset
|
122 return MainMenuState(self.game) |
179 | 123 elif events_equal(e, GO_MAIN_MENU): |
124 return MainMenuState(self.game) | |
125 elif e.type is not QUIT: | |
126 self.game.main_app.event(e) | |
127 | |
128 def paint(self, screen): | |
129 screen.fill((0,0,0)) | |
130 self.game.main_app.paint(screen) | |
131 pygame.display.flip() | |
132 | |
133 def update(self, screen): | |
134 update = self.game.main_app.update(screen) | |
135 pygame.display.update(update) | |
136 | |
412
1e24eedbf40f
Implement non-gui parts of level loading communication
Neil Muller <drnlmuller@gmail.com>
parents:
411
diff
changeset
|
137 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
138 class DayState(State): |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
139 def init(self): |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
140 """Add some chickens to the farm""" |
99
f5d56688943b
Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents:
98
diff
changeset
|
141 sound.stop_background_music() |
223 | 142 self.game.gameboard.start_day() |
30 | 143 |
98
725b292ca07b
Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents:
94
diff
changeset
|
144 sound.play_sound("daybreak.ogg") |
29 | 145 # disable timer |
146 pygame.time.set_timer(MOVE_FOX_ID, 0) | |
99
f5d56688943b
Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents:
98
diff
changeset
|
147 sound.background_music("daytime.ogg") |
336 | 148 self.dialog = None |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
149 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
150 def event(self, e): |
336 | 151 if self.dialog and self.dialog.running: |
152 if self.dialog.event(e): | |
153 return | |
154 elif self.dialog: | |
155 if self.dialog.do_quit: | |
156 self.dialog = None | |
157 self.game.gameboard.reset_states() | |
158 return GameOver(self.game) | |
537 | 159 self.dialog = None |
336 | 160 return |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
161 if events_equal(e, START_NIGHT): |
245
634491bf37e8
Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents:
237
diff
changeset
|
162 self.game.gameboard.reset_states() |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
163 return NightState(self.game) |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
164 elif e.type is KEYDOWN and e.key == K_ESCAPE: |
336 | 165 self.dialog = check_exit() |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
166 elif e.type is KEYDOWN and e.key == K_n: |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
167 return pygame.event.post(START_NIGHT) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
168 elif events_equal(e, GO_MAIN_MENU): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
169 return MainMenuState(self.game) |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
170 elif e.type is DO_LOAD_SAVEGAME: |
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
171 self.game.switch_gameboard(e.gameboard) |
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
172 return |
14 | 173 elif e.type is not QUIT: |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
174 self.game.main_app.event(e) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
175 |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
176 def paint(self, screen): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
177 self.game.main_app.paint(screen) |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
178 pygame.display.flip() |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
179 |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
180 def update(self, screen): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
181 self.game.gameboard.update() |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
182 update = self.game.main_app.update(screen) |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
183 pygame.display.update(update) |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
184 |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
185 def loop(self): |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
186 self.game.gameboard.loop() |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
187 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
188 class NightState(State): |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
189 def init(self): |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
190 """Add some foxes to the farm""" |
99
f5d56688943b
Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents:
98
diff
changeset
|
191 sound.stop_background_music() |
223 | 192 self.game.gameboard.start_night() |
30 | 193 |
98
725b292ca07b
Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents:
94
diff
changeset
|
194 sound.play_sound("nightfall.ogg") |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
413
diff
changeset
|
195 |
29 | 196 # Add a timer to the event queue |
197 self.cycle_count = 0 | |
435
66bc99477155
Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents:
434
diff
changeset
|
198 self.cycle_time = SLOW__SPEED |
66bc99477155
Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents:
434
diff
changeset
|
199 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time) |
99
f5d56688943b
Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents:
98
diff
changeset
|
200 sound.background_music("nighttime.ogg") |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
201 |
349
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
202 self.dialog = None |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
99
diff
changeset
|
203 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
204 def event(self, e): |
349
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
205 if self.dialog and self.dialog.running: |
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
206 if self.dialog.event(e): |
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
207 return |
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
208 elif self.dialog: |
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
209 if self.dialog.do_quit: |
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
210 self.dialog = None |
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
211 self.game.gameboard.reset_states() |
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
212 return GameOver(self.game) |
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
213 self.dialog=None |
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
214 return |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
215 if events_equal(e, START_DAY): |
469
e0b11d684ee8
Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Simon Cross <hodgestar@gmail.com>
parents:
436
diff
changeset
|
216 if self.game.gameboard.level.is_game_over(self.game.gameboard): |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
217 return GameOver(self.game) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
218 return DayState(self.game) |
320
9bf0e701a36e
Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents:
312
diff
changeset
|
219 elif (e.type is KEYDOWN and e.key == K_d) or \ |
9bf0e701a36e
Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents:
312
diff
changeset
|
220 events_equal(e, FAST_FORWARD): |
435
66bc99477155
Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents:
434
diff
changeset
|
221 if self.cycle_time > FAST__SPEED: |
66bc99477155
Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents:
434
diff
changeset
|
222 self.cycle_time = FAST__SPEED |
222
322e6d3a46e4
Turn 'd' into a fast forward / normal speed toggle at night
Neil Muller <drnlmuller@gmail.com>
parents:
213
diff
changeset
|
223 else: |
435
66bc99477155
Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents:
434
diff
changeset
|
224 self.cycle_time = SLOW__SPEED |
66bc99477155
Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents:
434
diff
changeset
|
225 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
226 elif e.type is KEYDOWN and e.key == K_ESCAPE: |
349
a36ab7dd0eb9
Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents:
346
diff
changeset
|
227 self.dialog = check_exit() |
29 | 228 elif e.type is MOVE_FOX_ID: |
369
25f7d4824250
Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents:
349
diff
changeset
|
229 # ensure no timers trigger while we're running |
25f7d4824250
Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents:
349
diff
changeset
|
230 pygame.time.set_timer(MOVE_FOX_ID, 0) |
436
2b4cd86dfcaf
Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents:
435
diff
changeset
|
231 cur_time = pygame.time.get_ticks() |
369
25f7d4824250
Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents:
349
diff
changeset
|
232 # Clear any queued timer events, so we don't full the queue |
25f7d4824250
Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents:
349
diff
changeset
|
233 pygame.event.clear(MOVE_FOX_ID) |
237 | 234 # Ensure any outstanding animitions get cleaned up |
29 | 235 self.cycle_count += 1 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
236 if self.cycle_count > constants.NIGHT_LENGTH: |
29 | 237 return pygame.event.post(START_DAY) |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
392
diff
changeset
|
238 if self.game.gameboard.do_night_step(): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
239 # All foxes are gone/safe, so dawn happens |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
240 return pygame.event.post(START_DAY) |
369
25f7d4824250
Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents:
349
diff
changeset
|
241 # Re-enable timers |
436
2b4cd86dfcaf
Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents:
435
diff
changeset
|
242 diff = pygame.time.get_ticks() - cur_time |
2b4cd86dfcaf
Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents:
435
diff
changeset
|
243 time_left = self.cycle_time - diff |
513
399bb3cb4761
Fix corner case timer fiddling bug
Neil Muller <drnlmuller@gmail.com>
parents:
512
diff
changeset
|
244 if time_left <= 0: |
436
2b4cd86dfcaf
Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents:
435
diff
changeset
|
245 time_left = self.cycle_time |
2b4cd86dfcaf
Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents:
435
diff
changeset
|
246 pygame.time.set_timer(MOVE_FOX_ID, time_left) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
247 elif e.type is not QUIT: |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
248 self.game.main_app.event(e) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
249 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
250 def loop(self): |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
251 self.game.gameboard.loop() |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
252 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
253 def paint(self, screen): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
254 self.game.main_app.paint(screen) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
255 pygame.display.flip() |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
256 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
257 def update(self, screen): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
258 self.game.gameboard.update() |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
259 update = self.game.main_app.update(screen) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
260 pygame.display.update(update) |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
261 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
262 class GameOver(State): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
263 def init(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
264 """Setup everything""" |
156
210fc1ea0516
Stop background music whenever state changes.
Simon Cross <hodgestar@gmail.com>
parents:
151
diff
changeset
|
265 sound.stop_background_music() |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
266 self.game.create_game_over() |
142
1597081e5a84
Disable timer when game is over
Neil Muller <drnlmuller@gmail.com>
parents:
141
diff
changeset
|
267 pygame.time.set_timer(MOVE_FOX_ID, 0) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
268 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
269 def event(self, e): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
270 if e.type is KEYDOWN: |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
271 if e.key == K_ESCAPE: |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
272 return MainMenuState(self.game) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
273 elif events_equal(e, GO_MAIN_MENU): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
274 return MainMenuState(self.game) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
275 elif e.type is not QUIT: |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
276 self.game.main_app.event(e) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
277 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
278 def paint(self, screen): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
279 screen.fill((0,0,0)) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
280 self.game.main_app.paint(screen) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
281 pygame.display.flip() |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
282 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
283 def update(self, screen): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
284 update = self.game.main_app.update(screen) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
285 pygame.display.update(update) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
286 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
287 # pygame events |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
288 |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
289 def events_equal(e1, e2): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
290 """Compare two user events.""" |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
291 return (e1.type is e2.type and e1.name == e2.name) |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
292 |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
293 START_DAY = pygame.event.Event(USEREVENT, name="START_DAY") |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
294 START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT") |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
295 GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU") |
179 | 296 GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN") |
320
9bf0e701a36e
Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents:
312
diff
changeset
|
297 FAST_FORWARD = pygame.event.Event(USEREVENT, name="FAST_FORWARD") |
29 | 298 MOVE_FOX_ID = USEREVENT + 1 |
299 MOVE_FOXES = pygame.event.Event(MOVE_FOX_ID, name="MOVE_FOXES") | |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
469
diff
changeset
|
300 DO_LOAD_SAVEGAME = USEREVENT + 2 |
532 | 301 DO_LOAD_LEVEL = USEREVENT + 3 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
302 QUIT = pygame.event.Event(QUIT) |
233
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
303 |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
304 # Due to the way pgu's loop timing works, these will only get proceesed |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
305 # at intervals of 10ms, so there's no point in them not being multiples of 10 |
435
66bc99477155
Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents:
434
diff
changeset
|
306 FAST__SPEED=80 |
66bc99477155
Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents:
434
diff
changeset
|
307 SLOW__SPEED=200 |