annotate gamelib/engine.py @ 539:f4d1b9ff9558

Lumberjacks only wander off when their work is done.
author Jeremy Thurgood <firxen@gmail.com>
date Sat, 28 Nov 2009 09:52:08 +0000
parents c23e2bd07247
children 450de9dfa106
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1 """Game engine and states."""
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2 from pgu.engine import Game, State, Quit
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3 import pygame
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4 from pygame.locals import USEREVENT, QUIT, KEYDOWN, K_ESCAPE, K_n, K_d, K_s, K_i
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6 import gameboard
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7 import gameover
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8 import sound
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9 import constants
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10 import mainmenu
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11 import helpscreen
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12 import level
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13 from misc import check_exit
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14
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15 class Engine(Game):
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16 def __init__(self, main_app, level_name):
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17 self.main_app = main_app
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18 self.clock = pygame.time.Clock()
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19 self.level = level.Level(level_name)
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20 self._open_window = None
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21 self.gameboard = None
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23 def tick(self):
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24 """Tic toc."""
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25 pygame.time.wait(10)
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26
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27 def load_new_level(self, new_level):
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28 self.level = new_level
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30 def open_window(self, window):
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31 """Open a widget as the main window."""
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32 if self._open_window is not None:
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33 self.main_app.close(self._open_window)
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34 self.main_app.open(window)
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35 self._open_window = window
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36
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37 def create_game_board(self):
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38 """Create and open a gameboard window."""
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39 self.gameboard = gameboard.GameBoard(self.main_app,
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40 self.level)
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41 self.open_window(self.gameboard.get_top_widget())
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42
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43 def switch_gameboard(self, new_gameboard):
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44 """Switch over to a new gameboard."""
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45 self.gameboard = new_gameboard
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46 self.gameboard.disp = self.main_app
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47 self.gameboard.create_display()
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48 self.open_window(self.gameboard.get_top_widget())
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49
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50 def set_main_menu(self):
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51 """Open the main menu"""
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52 self.scoreboard = gameover.ScoreTable(self.level)
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53 main_menu = mainmenu.make_main_menu(self.level)
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54 self.open_window(main_menu)
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55
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56 def set_help_screen(self):
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57 """Open the main menu"""
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58 help_screen = helpscreen.make_help_screen(self.level)
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59 self.open_window(help_screen)
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61 def create_game_over(self):
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62 """Create and open the Game Over window"""
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63 level = self.gameboard.level
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64 game_over = gameover.create_game_over(self.gameboard,
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65 self.scoreboard[level.level_name], level)
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66 self.gameboard = None
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67 self.open_window(game_over)
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68
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69 def event(self, e):
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70 if not Game.event(self, e):
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71 if self.gameboard:
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72 return self.gameboard.event(e)
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73 return False
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74 return True
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77 class MainMenuState(State):
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78 def init(self):
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79 sound.stop_background_music()
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80 self.game.set_main_menu()
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81
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82 def event(self, e):
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83 if events_equal(e, START_DAY):
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84 self.game.create_game_board()
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85 return DayState(self.game)
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86 elif events_equal(e, GO_HELP_SCREEN):
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87 return HelpScreenState(self.game)
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88 elif e.type is KEYDOWN:
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89 if e.key == K_ESCAPE:
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90 return Quit(self.game)
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91 elif e.key == K_s:
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92 self.game.create_game_board()
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93 return DayState(self.game)
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94 elif e.key == K_i:
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95 return HelpScreenState(self.game)
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96 elif e.type is DO_LOAD_LEVEL:
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97 self.game.load_new_level(e.level)
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98 return
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99 elif e.type is DO_LOAD_SAVEGAME:
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100 self.game.switch_gameboard(e.gameboard)
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101 e.gameboard.skip_next_start_day()
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102 return DayState(self.game)
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103 elif e.type is not QUIT:
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104 self.game.main_app.event(e)
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105
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106 def paint(self, screen):
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107 screen.fill((0,0,0))
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108 self.game.main_app.paint(screen)
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109 pygame.display.flip()
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110
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111 def update(self, screen):
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112 update = self.game.main_app.update(screen)
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113 pygame.display.update(update)
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114
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115 class HelpScreenState(State):
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116 def init(self):
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117 sound.stop_background_music()
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118 self.game.set_help_screen()
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119
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120 def event(self, e):
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121 if e.type is KEYDOWN and e.key == K_ESCAPE:
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122 return MainMenuState(self.game)
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123 elif events_equal(e, GO_MAIN_MENU):
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124 return MainMenuState(self.game)
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125 elif e.type is not QUIT:
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126 self.game.main_app.event(e)
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127
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128 def paint(self, screen):
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129 screen.fill((0,0,0))
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130 self.game.main_app.paint(screen)
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131 pygame.display.flip()
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132
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133 def update(self, screen):
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134 update = self.game.main_app.update(screen)
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135 pygame.display.update(update)
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136
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137
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138 class DayState(State):
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139 def init(self):
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140 """Add some chickens to the farm"""
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141 sound.stop_background_music()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 222
diff changeset
142 self.game.gameboard.start_day()
30
2eec29085060 Color night and day.
Simon Cross <hodgestar@gmail.com>
parents: 29
diff changeset
143
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 94
diff changeset
144 sound.play_sound("daybreak.ogg")
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
145 # disable timer
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
146 pygame.time.set_timer(MOVE_FOX_ID, 0)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
147 sound.background_music("daytime.ogg")
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
148 self.dialog = None
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
149
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
150 def event(self, e):
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
151 if self.dialog and self.dialog.running:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
152 if self.dialog.event(e):
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
153 return
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
154 elif self.dialog:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
155 if self.dialog.do_quit:
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
156 self.dialog = None
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
157 self.game.gameboard.reset_states()
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
158 return GameOver(self.game)
537
c23e2bd07247 Spaces around equals.
Simon Cross <hodgestar@gmail.com>
parents: 532
diff changeset
159 self.dialog = None
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
160 return
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
161 if events_equal(e, START_NIGHT):
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 237
diff changeset
162 self.game.gameboard.reset_states()
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
163 return NightState(self.game)
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
164 elif e.type is KEYDOWN and e.key == K_ESCAPE:
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
165 self.dialog = check_exit()
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 15
diff changeset
166 elif e.type is KEYDOWN and e.key == K_n:
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
167 return pygame.event.post(START_NIGHT)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
168 elif events_equal(e, GO_MAIN_MENU):
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
169 return MainMenuState(self.game)
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
170 elif e.type is DO_LOAD_SAVEGAME:
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
171 self.game.switch_gameboard(e.gameboard)
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 469
diff changeset
172 return
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
173 elif e.type is not QUIT:
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
174 self.game.main_app.event(e)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
175
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
176 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
177 self.game.main_app.paint(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
178 pygame.display.flip()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
179
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
180 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
181 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
182 update = self.game.main_app.update(screen)
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
183 pygame.display.update(update)
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
184
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
185 def loop(self):
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
186 self.game.gameboard.loop()
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
187
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
188 class NightState(State):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
189 def init(self):
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parents: 15
diff changeset
190 """Add some foxes to the farm"""
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
191 sound.stop_background_music()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 222
diff changeset
192 self.game.gameboard.start_night()
30
2eec29085060 Color night and day.
Simon Cross <hodgestar@gmail.com>
parents: 29
diff changeset
193
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 94
diff changeset
194 sound.play_sound("nightfall.ogg")
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 413
diff changeset
195
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
196 # Add a timer to the event queue
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Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
197 self.cycle_count = 0
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
198 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
199 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
99
f5d56688943b Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents: 98
diff changeset
200 sound.background_music("nighttime.ogg")
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 15
diff changeset
201
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
202 self.dialog = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 99
diff changeset
203
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
204 def event(self, e):
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
205 if self.dialog and self.dialog.running:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
206 if self.dialog.event(e):
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
207 return
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
208 elif self.dialog:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
209 if self.dialog.do_quit:
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
210 self.dialog = None
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
211 self.game.gameboard.reset_states()
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
212 return GameOver(self.game)
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
213 self.dialog=None
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
214 return
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
215 if events_equal(e, START_DAY):
469
e0b11d684ee8 Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Simon Cross <hodgestar@gmail.com>
parents: 436
diff changeset
216 if self.game.gameboard.level.is_game_over(self.game.gameboard):
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
217 return GameOver(self.game)
11
5d58a5b13731 Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
218 return DayState(self.game)
320
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
219 elif (e.type is KEYDOWN and e.key == K_d) or \
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents: 312
diff changeset
220 events_equal(e, FAST_FORWARD):
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
221 if self.cycle_time > FAST__SPEED:
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
222 self.cycle_time = FAST__SPEED
222
322e6d3a46e4 Turn 'd' into a fast forward / normal speed toggle at night
Neil Muller <drnlmuller@gmail.com>
parents: 213
diff changeset
223 else:
435
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
224 self.cycle_time = SLOW__SPEED
66bc99477155 Remove references to ANIM timer, so no longer relevant
Neil Muller <drnlmuller@gmail.com>
parents: 434
diff changeset
225 pygame.time.set_timer(MOVE_FOX_ID, self.cycle_time)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
226 elif e.type is KEYDOWN and e.key == K_ESCAPE:
349
a36ab7dd0eb9 Fix 'Are You Sure?' dialog to work at night
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
227 self.dialog = check_exit()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
228 elif e.type is MOVE_FOX_ID:
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
229 # ensure no timers trigger while we're running
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
230 pygame.time.set_timer(MOVE_FOX_ID, 0)
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
231 cur_time = pygame.time.get_ticks()
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
232 # Clear any queued timer events, so we don't full the queue
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
233 pygame.event.clear(MOVE_FOX_ID)
237
4a87bfa5cc63 Twiddle animation cycle
Neil Muller <drnlmuller@gmail.com>
parents: 233
diff changeset
234 # Ensure any outstanding animitions get cleaned up
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
235 self.cycle_count += 1
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
236 if self.cycle_count > constants.NIGHT_LENGTH:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
237 return pygame.event.post(START_DAY)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
238 if self.game.gameboard.do_night_step():
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
239 # All foxes are gone/safe, so dawn happens
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
240 return pygame.event.post(START_DAY)
369
25f7d4824250 Disable timers during move_foxes loop to stop events piling up too much
Neil Muller <drnlmuller@gmail.com>
parents: 349
diff changeset
241 # Re-enable timers
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
242 diff = pygame.time.get_ticks() - cur_time
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
243 time_left = self.cycle_time - diff
513
399bb3cb4761 Fix corner case timer fiddling bug
Neil Muller <drnlmuller@gmail.com>
parents: 512
diff changeset
244 if time_left <= 0:
436
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
245 time_left = self.cycle_time
2b4cd86dfcaf Better approximate constant framerate on move events, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 435
diff changeset
246 pygame.time.set_timer(MOVE_FOX_ID, time_left)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
247 elif e.type is not QUIT:
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
248 self.game.main_app.event(e)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
249
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
250 def loop(self):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
251 self.game.gameboard.loop()
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
252
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
253 def paint(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
254 self.game.main_app.paint(screen)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
255 pygame.display.flip()
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
256
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
257 def update(self, screen):
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
258 self.game.gameboard.update()
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
259 update = self.game.main_app.update(screen)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
260 pygame.display.update(update)
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 15
diff changeset
261
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
262 class GameOver(State):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
263 def init(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
264 """Setup everything"""
156
210fc1ea0516 Stop background music whenever state changes.
Simon Cross <hodgestar@gmail.com>
parents: 151
diff changeset
265 sound.stop_background_music()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 142
diff changeset
266 self.game.create_game_over()
142
1597081e5a84 Disable timer when game is over
Neil Muller <drnlmuller@gmail.com>
parents: 141
diff changeset
267 pygame.time.set_timer(MOVE_FOX_ID, 0)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
268
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
269 def event(self, e):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
270 if e.type is KEYDOWN:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
271 if e.key == K_ESCAPE:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
272 return MainMenuState(self.game)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
273 elif events_equal(e, GO_MAIN_MENU):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
274 return MainMenuState(self.game)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
275 elif e.type is not QUIT:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
276 self.game.main_app.event(e)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
277
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
278 def paint(self, screen):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
279 screen.fill((0,0,0))
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
280 self.game.main_app.paint(screen)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
281 pygame.display.flip()
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282
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283 def update(self, screen):
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284 update = self.game.main_app.update(screen)
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285 pygame.display.update(update)
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286
11
5d58a5b13731 Extremely rudimentary game engine.
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287 # pygame events
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288
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289 def events_equal(e1, e2):
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290 """Compare two user events."""
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291 return (e1.type is e2.type and e1.name == e2.name)
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292
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293 START_DAY = pygame.event.Event(USEREVENT, name="START_DAY")
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294 START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT")
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295 GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU")
179
e2b5262c2b11 Add basic help screen
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296 GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN")
320
9bf0e701a36e Switch between 'Finished Day' and 'Fast Forward' modes
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297 FAST_FORWARD = pygame.event.Event(USEREVENT, name="FAST_FORWARD")
29
2e88c680672c Minimal fox raid logic
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298 MOVE_FOX_ID = USEREVENT + 1
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299 MOVE_FOXES = pygame.event.Event(MOVE_FOX_ID, name="MOVE_FOXES")
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393e30ea0165 Save game loading working again.
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300 DO_LOAD_SAVEGAME = USEREVENT + 2
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0667189a5973 New load level dialog.
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301 DO_LOAD_LEVEL = USEREVENT + 3
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302 QUIT = pygame.event.Event(QUIT)
233
d3d5352f5853 Twek speed loop. Document animation assumptions
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303
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304 # Due to the way pgu's loop timing works, these will only get proceesed
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305 # at intervals of 10ms, so there's no point in them not being multiples of 10
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66bc99477155 Remove references to ANIM timer, so no longer relevant
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306 FAST__SPEED=80
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307 SLOW__SPEED=200