Mercurial > rinkhals
annotate gamelib/gameboard.py @ 156:210fc1ea0516
Stop background music whenever state changes.
author | Simon Cross <hodgestar@gmail.com> |
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date | Thu, 03 Sep 2009 21:23:34 +0000 |
parents | 3afdefacb07f |
children | baf857805867 |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
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8 import tiles |
79 | 9 import icons |
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10 import constants |
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11 import buildings |
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12 import animal |
84 | 13 import equipment |
94 | 14 import sound |
35 | 15 |
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16 class OpaqueLabel(gui.Label): |
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17 def paint(self, s): |
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18 s.fill(self.style.background) |
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19 gui.Label.paint(self, s) |
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20 |
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21 def update_value(self, value): |
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22 self.value = value |
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23 self.style.width, self.style.height = self.font.size(self.value) |
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24 self.repaint() |
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25 |
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26 def mklabel(text=" ", color=constants.FG_COLOR): |
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27 return OpaqueLabel(text, color=color) |
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28 |
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29 def mkcountupdate(counter): |
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30 def update_counter(self, value): |
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31 getattr(self, counter).update_value("%5s" % value) |
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32 self.repaint() |
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33 return update_counter |
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34 |
35 | 35 class ToolBar(gui.Table): |
36 def __init__(self, gameboard, **params): | |
37 gui.Table.__init__(self, **params) | |
38 self.gameboard = gameboard | |
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39 self.cash_counter = mklabel() |
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40 self.chicken_counter = mklabel() |
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41 self.egg_counter = mklabel() |
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42 self.day_counter = mklabel() |
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43 self.killed_foxes = mklabel() |
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44 self.rifle_counter = mklabel() |
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45 |
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46 self.add_counter(mklabel("Day:"), self.day_counter) |
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47 self.add_counter(mklabel("Groats:"), self.cash_counter) |
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48 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
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49 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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50 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
154 | 51 self.add_spacer(20) |
52 | |
53 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS) | |
54 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING) | |
55 self.add_spacer(20) | |
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56 |
154 | 57 self.add_heading("Sell ...") |
58 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN) | |
59 self.add_tool_button("Egg", constants.TOOL_SELL_EGG) | |
60 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING) | |
61 self.add_spacer(20) | |
62 | |
63 self.add_heading("Buy ...") | |
64 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE) | |
64
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65 for building_cls in buildings.BUILDINGS: |
154 | 66 self.add_tool_button(building_cls.NAME.title(), building_cls) |
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67 for equipment_cls in equipment.EQUIPMENT: |
154 | 68 self.add_tool_button(equipment_cls.NAME.title(), equipment_cls) |
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69 self.add_spacer() |
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70 |
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71 self.add_button("Finished Day", self.day_done) |
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72 |
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73 def day_done(self): |
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74 import engine |
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75 pygame.event.post(engine.START_NIGHT) |
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76 |
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77 update_cash_counter = mkcountupdate('cash_counter') |
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78 update_fox_counter = mkcountupdate('killed_foxes') |
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79 update_chicken_counter = mkcountupdate('chicken_counter') |
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80 update_egg_counter = mkcountupdate('egg_counter') |
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81 update_day_counter = mkcountupdate('day_counter') |
79 | 82 |
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83 def add_spacer(self, height=30): |
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84 self.tr() |
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85 self.td(gui.Spacer(0, height), colspan=2) |
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86 |
154 | 87 def add_heading(self, text): |
88 self.tr() | |
89 self.td(mklabel(text), colspan=2) | |
90 | |
35 | 91 def add_tool_button(self, text, tool): |
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92 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool)) |
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93 |
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94 def add_button(self, text, func): |
154 | 95 button = gui.Button(text, width=self.rect.w, style={"padding_left": 0}) |
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96 button.connect(gui.CLICK, func) |
35 | 97 self.tr() |
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98 self.td(button, align=-1, colspan=2) |
35 | 99 |
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100 def add_counter(self, icon, label): |
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101 self.tr() |
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102 self.td(icon, align=-1, width=self.rect.w/2) |
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103 self.td(label, align=-1, width=self.rect.w/2) |
35 | 104 |
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105 def resize(self, width=None, height=None): |
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106 width, height = gui.Table.resize(self, width, height) |
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107 width = GameBoard.TOOLBAR_WIDTH |
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108 return width, height |
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109 |
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110 |
35 | 111 class VidWidget(gui.Widget): |
112 def __init__(self, gameboard, vid, **params): | |
113 gui.Widget.__init__(self, **params) | |
114 self.gameboard = gameboard | |
115 self.vid = vid | |
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116 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 117 |
118 def paint(self, surface): | |
119 self.vid.paint(surface) | |
120 | |
121 def update(self, surface): | |
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122 return self.vid.update(surface) |
35 | 123 |
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124 def move_view(self, x, y): |
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125 self.vid.view.move_ip((x, y)) |
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126 |
35 | 127 def event(self, e): |
128 if e.type == MOUSEBUTTONDOWN: | |
129 self.gameboard.use_tool(e) | |
130 | |
131 | |
9 | 132 class GameBoard(object): |
133 TILE_DIMENSIONS = (20, 20) | |
35 | 134 TOOLBAR_WIDTH = 140 |
9 | 135 |
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136 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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137 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 138 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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139 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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140 |
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141 def __init__(self, main_app): |
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142 self.disp = main_app |
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143 self.tv = tiles.FarmVid() |
9 | 144 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
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145 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 146 self.tv.tga_load_level(data.filepath('level1.tga')) |
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147 self.create_display() |
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148 |
35 | 149 self.selected_tool = None |
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150 self.animal_to_place = None |
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151 self.chickens = set() |
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152 self.foxes = set() |
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153 self.buildings = [] |
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154 self.cash = 0 |
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155 self.eggs = 0 |
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156 self.days = 0 |
79 | 157 self.killed_foxes = 0 |
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158 self.add_cash(constants.STARTING_CASH) |
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159 |
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160 self.fix_buildings() |
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161 |
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162 self.add_some_chickens() |
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163 |
151
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164 def get_top_widget(self): |
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165 return self.top_widget |
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166 |
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167 def create_display(self): |
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168 width, height = self.disp.rect.w, self.disp.rect.h |
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169 tbl = gui.Table() |
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170 tbl.tr() |
151
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171 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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172 tbl.td(self.toolbar, valign=-1) |
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173 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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174 tbl.td(self.tvw) |
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175 self.top_widget = tbl |
14 | 176 |
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177 def update(self): |
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178 self.tvw.reupdate() |
9 | 179 |
180 def loop(self): | |
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181 self.tv.loop() |
9 | 182 |
35 | 183 def set_selected_tool(self, tool): |
184 self.selected_tool = tool | |
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185 self.animal_to_place = None |
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186 |
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187 def in_bounds(self, pos): |
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188 """Check if a position is within the game boundaries""" |
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189 if pos.x < 0 or pos.y < 0: |
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190 return False |
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191 width, height = self.tv.size |
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192 if pos.x >= width or pos.y >= height: |
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193 return False |
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194 return True |
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195 |
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196 def use_tool(self, e): |
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197 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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198 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
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199 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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200 pass |
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201 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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202 self.place_animal(self.tv.screen_to_tile(e.pos)) |
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203 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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204 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
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205 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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206 self.sell_building(self.tv.screen_to_tile(e.pos)) |
131 | 207 elif self.selected_tool == constants.TOOL_LOGGING: |
208 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
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209 elif buildings.is_building(self.selected_tool): |
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210 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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211 elif equipment.is_equipment(self.selected_tool): |
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212 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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213 |
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214 def get_chicken(self, tile_pos): |
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215 for chick in self.chickens: |
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216 if chick.covers(tile_pos): |
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217 return chick |
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218 return None |
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219 |
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220 def get_building(self, tile_pos): |
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221 for building in self.buildings: |
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222 if building.covers(tile_pos): |
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223 return building |
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224 return None |
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225 |
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226 def sell_chicken(self, tile_pos): |
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227 chick = self.get_chicken(tile_pos) |
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228 if chick is None: |
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229 return |
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230 if len(self.chickens) == 1: |
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231 print "You can't sell your last chicken!" |
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232 return |
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233 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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234 sound.play_sound("sell-chicken.ogg") |
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235 self.remove_chicken(chick) |
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236 |
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237 def place_animal(self, tile_pos): |
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238 """Handle an TOOL_PLACE_ANIMALS click. |
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239 |
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240 This will either select an animal or |
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241 place a selected animal in a building. |
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242 """ |
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243 chicken = self.get_chicken(tile_pos) |
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244 if chicken and chicken.abode is None: |
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245 if chicken is self.animal_to_place: |
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246 self.animal_to_place = None |
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247 else: |
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248 self.animal_to_place = chicken |
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249 return |
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250 building = self.get_building(tile_pos) |
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251 if building: |
125 | 252 self.open_building_dialog(building) |
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253 return |
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254 if self.tv.get(tile_pos) == self.GRASSLAND: |
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255 if self.animal_to_place is not None: |
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256 occupant = self.animal_to_place |
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257 if occupant.abode is not None: |
125 | 258 occupant.abode.clear_occupant() |
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259 occupant.set_pos(tile_pos) |
125 | 260 self.set_visibility(occupant) |
261 | |
262 def set_visibility(self, chicken): | |
263 if chicken.outside(): | |
264 if chicken not in self.tv.sprites: | |
265 self.tv.sprites.append(chicken) | |
266 else: | |
267 if chicken in self.tv.sprites: | |
268 self.tv.sprites.remove(chicken) | |
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269 |
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270 def open_dialog(self, widget): |
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271 """Open a dialog for the given widget. Add close button.""" |
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272 tbl = gui.Table() |
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273 |
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274 def close_dialog(): |
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275 self.disp.close(tbl) |
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276 |
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277 close_button = gui.Button("Close") |
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278 close_button.connect(gui.CLICK, close_dialog) |
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279 |
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280 tbl = gui.Table() |
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281 tbl.tr() |
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282 tbl.td(widget, colspan=2) |
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283 tbl.tr() |
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284 tbl.td(gui.Spacer(100, 0)) |
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285 tbl.td(close_button) |
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286 |
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287 self.disp.open(tbl) |
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288 |
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289 def open_building_dialog(self, building): |
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290 """Create dialog for manipulating the contents of a building.""" |
125 | 291 def select_occupant(place, button): |
292 """Select occupant in place.""" | |
293 self.animal_to_place = place.occupant | |
294 | |
295 def set_occupant(place, button): | |
296 """Set occupant of a given place.""" | |
297 if self.animal_to_place is not None: | |
298 button.value = icons.CHKN_NEST_ICON | |
299 button.disconnect(gui.CLICK, set_occupant) | |
300 button.connect(gui.CLICK, select_occupant, place, button) | |
301 | |
302 old_abode = self.animal_to_place.abode | |
127 | 303 if old_abode is not None: |
304 old_abode.clear_occupant() | |
125 | 305 if id(old_abode) in place_button_map: |
306 old_button = place_button_map[id(old_abode)] | |
307 old_button.value = icons.EMPTY_NEST_ICON | |
308 old_button.disconnect(gui.CLICK, select_occupant) | |
309 old_button.connect(gui.CLICK, set_occupant, place, button) | |
310 | |
311 chicken = self.animal_to_place | |
312 place.set_occupant(chicken) | |
313 chicken.set_pos(place.get_pos()) | |
314 self.set_visibility(self.animal_to_place) | |
315 | |
316 place_button_map = {} | |
317 | |
115
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318 width, height = pygame.display.get_surface().get_size() |
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319 tbl = gui.Table() |
125 | 320 columns = building.max_floor_width() |
321 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
322 for floor in building.floors(): | |
323 tbl.tr() | |
324 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
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325 tbl.tr() |
125 | 326 for row in floor.rows(): |
327 tbl.tr() | |
328 for place in row: | |
329 if place.occupant is None: | |
330 button = gui.Button(icons.EMPTY_NEST_ICON) | |
331 button.connect(gui.CLICK, set_occupant, place, button) | |
332 else: | |
333 button = gui.Button(icons.CHKN_NEST_ICON) | |
334 button.connect(gui.CLICK, select_occupant, place, button) | |
335 place_button_map[id(place)] = button | |
336 tbl.td(button, **kwargs) | |
115
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337 |
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338 self.open_dialog(tbl) |
105
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339 |
54
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340 def buy_fence(self, tile_pos): |
69
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341 this_tile = self.tv.get(tile_pos) |
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342 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
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343 return |
77
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344 if this_tile == self.GRASSLAND: |
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345 cost = constants.BUY_PRICE_FENCE |
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346 else: |
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347 cost = constants.REPAIR_PRICE_FENCE |
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348 if self.cash < cost: |
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349 print "You can't afford a fence." |
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350 return |
77
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351 self.add_cash(-cost) |
66
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352 self.tv.set(tile_pos, self.FENCE) |
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353 |
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354 def sell_fence(self, tile_pos): |
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355 if self.tv.get(tile_pos) != self.FENCE: |
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356 return |
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357 self.add_cash(constants.SELL_PRICE_FENCE) |
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358 self.tv.set(tile_pos, self.GRASSLAND) |
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359 |
131 | 360 def logging_forest(self, tile_pos): |
361 if self.tv.get(tile_pos) != self.WOODLAND: | |
362 return | |
135
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363 if self.cash < constants.LOGGING_PRICE: |
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364 return |
131 | 365 self.add_cash(-constants.LOGGING_PRICE) |
366 self.tv.set(tile_pos, self.GRASSLAND) | |
367 | |
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368 def buy_building(self, tile_pos, building_cls): |
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369 building = building_cls(tile_pos) |
64
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370 if self.cash < building.buy_price(): |
57
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371 return |
64
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372 if building.place(self.tv): |
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373 self.add_cash(-building.buy_price()) |
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374 self.add_building(building) |
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375 |
109
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376 def buy_equipment(self, tile_pos, equipment_cls): |
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377 chicken = self.get_chicken(tile_pos) |
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378 equipment = equipment_cls() |
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379 if chicken is None or self.cash < equipment.buy_price(): |
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380 return |
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381 if equipment.place(chicken): |
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382 self.add_cash(-equipment.buy_price()) |
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383 chicken.equip(equipment) |
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|
384 |
65
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changeset
|
385 def sell_building(self, tile_pos): |
66
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386 if self.tv.get(tile_pos) == self.FENCE: |
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387 return self.sell_fence(tile_pos) |
105
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388 building = self.get_building(tile_pos) |
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|
389 if building is None: |
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changeset
|
390 return |
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changeset
|
391 self.add_cash(building.sell_price()) |
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392 building.remove(self.tv) |
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393 self.remove_building(building) |
65
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changeset
|
394 |
14 | 395 def event(self, e): |
39
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|
396 if e.type == KEYDOWN: |
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|
397 if e.key == K_UP: |
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398 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
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diff
changeset
|
399 if e.key == K_DOWN: |
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400 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
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Scroll game window with arrow keys.
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changeset
|
401 if e.key == K_LEFT: |
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Scroll game window with arrow keys.
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changeset
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402 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
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Scroll game window with arrow keys.
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diff
changeset
|
403 if e.key == K_RIGHT: |
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Scroll game window with arrow keys.
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changeset
|
404 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
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Scroll game window with arrow keys.
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diff
changeset
|
405 else: |
ec79aabe2bf1
Scroll game window with arrow keys.
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diff
changeset
|
406 self.disp.event(e) |
25
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diff
changeset
|
407 |
139
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Add basic game over screen
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diff
changeset
|
408 def advance_day(self): |
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Add basic game over screen
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409 self.days += 1 |
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changeset
|
410 self.toolbar.update_day_counter(self.days) |
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Add basic game over screen
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diff
changeset
|
411 |
25
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diff
changeset
|
412 def clear_foxes(self): |
116
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changeset
|
413 for fox in self.foxes.copy(): |
80
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Kill foxes that don't reach safety
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diff
changeset
|
414 # Any foxes that didn't make it to the woods are automatically |
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Kill foxes that don't reach safety
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|
415 # killed |
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Kill foxes that don't reach safety
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changeset
|
416 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
ad9d1bc7ef0c
Kill foxes that don't reach safety
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changeset
|
417 != self.WOODLAND: |
84 | 418 self.kill_fox(fox) |
419 else: | |
420 self.tv.sprites.remove(fox) | |
116
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421 self.foxes = set() # Remove all the foxes |
25
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diff
changeset
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422 |
29 | 423 def move_foxes(self): |
122
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Don't continue the night if we're not doing anything anymore
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diff
changeset
|
424 """Move the foxes. |
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425 |
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426 We return True if there are no more foxes to move or all the |
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427 foxes are safely back. This end's the night""" |
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428 if not self.foxes: |
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Don't continue the night if we're not doing anything anymore
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diff
changeset
|
429 return True |
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changeset
|
430 over = True |
29 | 431 for fox in self.foxes: |
432 fox.move(self) | |
122
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diff
changeset
|
433 if not fox.safe: |
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diff
changeset
|
434 over = False |
84 | 435 for chicken in self.chickens: |
436 chicken.attack(self) | |
122
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Don't continue the night if we're not doing anything anymore
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diff
changeset
|
437 return over |
29 | 438 |
25
6d6ab0c1479d
Add placing some chickens and foxes
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diff
changeset
|
439 def add_chicken(self, chicken): |
116
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diff
changeset
|
440 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
441 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
442 self.tv.sprites.append(chicken) |
79 | 443 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
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Add placing some chickens and foxes
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diff
changeset
|
444 |
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diff
changeset
|
445 def add_fox(self, fox): |
116
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changeset
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446 self.foxes.add(fox) |
25
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diff
changeset
|
447 self.tv.sprites.append(fox) |
29 | 448 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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parents:
60
diff
changeset
|
449 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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diff
changeset
|
450 self.buildings.append(building) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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diff
changeset
|
451 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
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57
diff
changeset
|
452 |
116
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diff
changeset
|
453 def lay_eggs(self): |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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diff
changeset
|
454 self.eggs = 0 |
116
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changeset
|
455 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
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diff
changeset
|
456 if building.NAME in buildings.HENHOUSES: |
116
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diff
changeset
|
457 for chicken in building.occupants(): |
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changeset
|
458 chicken.lay() |
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459 if chicken.egg: |
118
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460 self.eggs += 1 |
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461 self.toolbar.update_egg_counter(self.eggs) |
116
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462 |
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463 def hatch_eggs(self): |
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464 for building in self.buildings: |
144
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465 if building.NAME in buildings.HENHOUSES: |
116
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466 for chicken in building.occupants(): |
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467 new_chick = chicken.hatch() |
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468 if new_chick: |
118
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469 self.eggs -= 1 |
125 | 470 try: |
471 building.add_occupant(new_chick) | |
472 self.add_chicken(new_chick) | |
473 except buildings.BuildingFullError: | |
474 print "Building full." | |
118
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475 self.toolbar.update_egg_counter(self.eggs) |
116
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476 |
84 | 477 def kill_fox(self, fox): |
478 if fox in self.foxes: | |
479 self.killed_foxes += 1 | |
480 self.toolbar.update_fox_counter(self.killed_foxes) | |
481 self.add_cash(constants.SELL_PRICE_DEAD_FOX) | |
482 self.remove_fox(fox) | |
483 | |
29 | 484 def remove_fox(self, fox): |
116
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485 self.foxes.discard(fox) |
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486 if fox in self.tv.sprites: |
29 | 487 self.tv.sprites.remove(fox) |
488 | |
489 def remove_chicken(self, chick): | |
116
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490 self.chickens.discard(chick) |
118
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491 if chick.egg: |
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492 self.eggs -= 1 |
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493 self.toolbar.update_egg_counter(self.eggs) |
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494 if chick.abode: |
125 | 495 chick.abode.clear_occupant() |
116
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496 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
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497 if chick in self.tv.sprites and chick.outside(): |
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498 self.tv.sprites.remove(chick) |
40
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|
499 |
65
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Implement building selling.
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500 def remove_building(self, building): |
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501 if building in self.buildings: |
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502 self.buildings.remove(building) |
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503 self.tv.sprites.remove(building) |
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504 |
40
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505 def add_cash(self, amount): |
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506 self.cash += amount |
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507 self.toolbar.update_cash_counter(self.cash) |
67
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508 |
118
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509 def add_some_chickens(self): |
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510 """Add some random chickens to start the game""" |
69
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511 x, y = 0, 0 |
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512 width, height = self.tv.size |
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513 while len(self.chickens) < 10: |
69
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514 if x < width: |
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515 tile = self.tv.get((x, y)) |
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516 else: |
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517 y += 1 |
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518 if y >= height: |
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519 break |
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520 x = 0 |
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521 continue |
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522 # See if we place a chicken |
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523 if 'grassland' == tiles.TILE_MAP[tile]: |
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diff
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524 # Farmland |
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525 roll = random.randint(1, 20) |
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526 # We don't place within a tile of the fence, this is to make things |
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527 # easier |
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|
528 for xx in range(x-1, x+2): |
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diff
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|
529 if xx >= width or xx < 0: |
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diff
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|
530 continue |
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531 for yy in range(y-1, y+2): |
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532 if yy >= height or yy < 0: |
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|
533 continue |
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|
534 neighbour = self.tv.get((xx, yy)) |
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diff
changeset
|
535 if 'fence' == tiles.TILE_MAP[neighbour]: |
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diff
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536 # Fence |
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537 roll = 10 |
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diff
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|
538 if roll == 1: |
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diff
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|
539 # Create a chicken |
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diff
changeset
|
540 chick = animal.Chicken((x, y)) |
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diff
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|
541 self.add_chicken(chick) |
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542 x += 1 |
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diff
changeset
|
543 |
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diff
changeset
|
544 def spawn_foxes(self): |
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parents:
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diff
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|
545 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
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parents:
69
diff
changeset
|
546 # Foxes spawn just outside the map |
69
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diff
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|
547 x, y = 0, 0 |
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68
diff
changeset
|
548 width, height = self.tv.size |
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parents:
68
diff
changeset
|
549 new_foxes = random.randint(3, 7) |
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parents:
68
diff
changeset
|
550 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
551 side = random.randint(0, 3) |
f3ce3346e25e
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parents:
69
diff
changeset
|
552 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
553 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
554 y = -1 |
f3ce3346e25e
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parents:
69
diff
changeset
|
555 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
556 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
557 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
558 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
559 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
560 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
561 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
562 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
563 y = random.randint(-1, height) |
69
18db99fda6bd
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parents:
68
diff
changeset
|
564 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
565 x = width |
f3ce3346e25e
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parents:
69
diff
changeset
|
566 y = random.randint(-1, height) |
f3ce3346e25e
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69
diff
changeset
|
567 skip = False |
f3ce3346e25e
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parents:
69
diff
changeset
|
568 for other_fox in self.foxes: |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
569 if other_fox.pos.x == x and other_fox.pos.y == y: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
570 skip = True # Choose a new position |
69
18db99fda6bd
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parents:
68
diff
changeset
|
571 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
572 if not skip: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
573 roll = random.randint(0, 10) |
128 | 574 if roll < 8: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
575 fox = animal.Fox((x, y)) |
128 | 576 elif roll < 9: |
577 fox = animal.NinjaFox((x, y)) | |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
578 else: |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
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parents:
84
diff
changeset
|
579 fox = animal.GreedyFox((x, y)) |
73
f3ce3346e25e
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69
diff
changeset
|
580 self.add_fox(fox) |
69
18db99fda6bd
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parents:
68
diff
changeset
|
581 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
582 def fix_buildings(self): |
9171d9b9ab35
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parents:
66
diff
changeset
|
583 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
584 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
585 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
586 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
587 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
588 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
589 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
590 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
591 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
592 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
593 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
594 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
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595 for x in xrange(w): |
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596 for y in xrange(h): |
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597 tile_pos = (x, y) |
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598 tile_no = self.tv.get(tile_pos) |
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599 if tile_no not in tile_to_building: |
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600 continue |
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601 |
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602 covered = False |
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603 for building in self.buildings: |
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604 if building.covers(tile_pos): |
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605 covered = True |
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606 break |
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607 |
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608 if covered: |
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609 continue |
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610 |
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611 building_cls = tile_to_building[tile_no] |
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612 building = building_cls(tile_pos) |
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613 building.remove(self.tv) |
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614 building.place(self.tv) |
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615 self.add_building(building) |
139
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616 |
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617 def is_game_over(self): |
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618 """Return true if we're complete""" |
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619 if self.days > constants.TURN_LIMIT: |
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620 return True |
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621 if len(self.chickens) == 0: |
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622 return True |