Mercurial > pyntnclick
annotate pyntnclick/state.py @ 824:9f542ef6e498 pyntnclick
Reorganise code
author | Neil Muller <neil@dip.sun.ac.za> |
---|---|
date | Tue, 29 Jan 2013 11:41:03 +0200 |
parents | eed75a1d50c4 |
children |
rev | line source |
---|---|
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
1 """Utilities and base classes for dealing with scenes.""" |
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
2 |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
3 import os |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
4 import json |
498
168e9424fe91
Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
484
diff
changeset
|
5 import copy |
168e9424fe91
Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
484
diff
changeset
|
6 |
644 | 7 from widgets.text import LabelWidget |
68
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
65
diff
changeset
|
8 from pygame.color import Color |
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
65
diff
changeset
|
9 |
677
a8c42709a689
Event-driven inventory management magic. No more inventory recreation every frame!
Jeremy Thurgood <firxen@gmail.com>
parents:
668
diff
changeset
|
10 from pyntnclick.engine import ScreenEvent |
824 | 11 from pyntnclick.utils import draw_rect_image |
636
2748d3afcae5
Excise albow. Really.
Stefano Rivera <stefano@rivera.za.net>
parents:
625
diff
changeset
|
12 |
2748d3afcae5
Excise albow. Really.
Stefano Rivera <stefano@rivera.za.net>
parents:
625
diff
changeset
|
13 |
78 | 14 class Result(object): |
15 """Result of interacting with a thing""" | |
16 | |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
17 def __init__(self, message=None, soundfile=None, detail_view=None, |
723
4203fbf11b86
Remove unused close_detail flag
Neil Muller <neil@dip.sun.ac.za>
parents:
714
diff
changeset
|
18 widget=None, end_game=False): |
78 | 19 self.message = message |
567
b84534a1bd2e
Lazily load Result sounds.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
560
diff
changeset
|
20 self.soundfile = soundfile |
133
0530547a131f
Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents:
132
diff
changeset
|
21 self.detail_view = detail_view |
681
497b6d7c55e7
Reimplement JIM-style in gamelib
Neil Muller <neil@dip.sun.ac.za>
parents:
679
diff
changeset
|
22 self.widget = widget |
443
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
435
diff
changeset
|
23 self.end_game = end_game |
78 | 24 |
693
c8b683dd56d3
Better modal message and result handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
692
diff
changeset
|
25 def play_sound(self, screen): |
567
b84534a1bd2e
Lazily load Result sounds.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
560
diff
changeset
|
26 if self.soundfile: |
693
c8b683dd56d3
Better modal message and result handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
692
diff
changeset
|
27 sound = screen.gd.sound.get_sound(self.soundfile) |
567
b84534a1bd2e
Lazily load Result sounds.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
560
diff
changeset
|
28 sound.play() |
b84534a1bd2e
Lazily load Result sounds.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
560
diff
changeset
|
29 |
693
c8b683dd56d3
Better modal message and result handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
692
diff
changeset
|
30 def process(self, screen): |
126
f125bb60d7de
Move result handling to result object
Neil Muller <neil@dip.sun.ac.za>
parents:
125
diff
changeset
|
31 """Helper function to do the right thing with a result object""" |
693
c8b683dd56d3
Better modal message and result handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
692
diff
changeset
|
32 self.play_sound(screen) |
681
497b6d7c55e7
Reimplement JIM-style in gamelib
Neil Muller <neil@dip.sun.ac.za>
parents:
679
diff
changeset
|
33 if self.widget: |
693
c8b683dd56d3
Better modal message and result handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
692
diff
changeset
|
34 screen.queue_widget(self.widget) |
126
f125bb60d7de
Move result handling to result object
Neil Muller <neil@dip.sun.ac.za>
parents:
125
diff
changeset
|
35 if self.message: |
693
c8b683dd56d3
Better modal message and result handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
692
diff
changeset
|
36 screen.show_message(self.message) |
133
0530547a131f
Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents:
132
diff
changeset
|
37 if self.detail_view: |
693
c8b683dd56d3
Better modal message and result handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
692
diff
changeset
|
38 screen.game.show_detail(self.detail_view) |
443
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
435
diff
changeset
|
39 if self.end_game: |
693
c8b683dd56d3
Better modal message and result handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
692
diff
changeset
|
40 screen.end_game() |
201
9531a22721d1
Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
parents:
193
diff
changeset
|
41 |
313
40dd77f71e11
Computer typeface for JIM.
Jeremy Thurgood <firxen@gmail.com>
parents:
311
diff
changeset
|
42 |
750
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
43 class GameState(object): |
655
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
44 """This holds the serializable game state. |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
45 |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
46 Games wanting to do fancier stuff with the state should |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
47 sub-class this and feed the subclass into |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
48 GameDescription via the custom_data parameter.""" |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
49 |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
50 def __init__(self, state_dict=None): |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
51 if state_dict is None: |
816 | 52 state_dict = { |
53 'inventories': {'main': []}, | |
54 'item_factories': {}, | |
55 'current_scene': None, | |
56 } | |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
57 self._game_state = copy.deepcopy(state_dict) |
750
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
58 |
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
59 def __getitem__(self, key): |
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
60 return self._game_state[key] |
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
61 |
759
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
62 def __contains__(self, key): |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
63 return key in self._game_state |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
64 |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
65 def export_data(self): |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
66 return copy.deepcopy(self._game_state) |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
67 |
655
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
68 def get_data(self, state_key, data_key): |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
69 """Get a single entry""" |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
70 return self[state_key].get(data_key, None) |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
71 |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
72 def set_data(self, state_key, data_key, value): |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
73 """Set a single value""" |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
74 self[state_key][data_key] = value |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
75 |
816 | 76 def _initialize_state(self, state_dict, state_key, initial_data): |
77 if state_key not in self._game_state: | |
78 state_dict[state_key] = copy.deepcopy(initial_data) | |
79 | |
655
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
80 def initialize_state(self, state_key, initial_data): |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
81 """Initialize a gizmo entry""" |
816 | 82 self._initialize_state(self._game_state, state_key, initial_data) |
83 | |
84 def initialize_item_factory_state(self, state_key, initial_data): | |
85 """Initialize an item factory entry""" | |
86 self._initialize_state( | |
87 self._game_state['item_factories'], state_key, initial_data) | |
750
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
88 |
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
89 def inventory(self, name='main'): |
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
90 return self['inventories'][name] |
655
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
91 |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
92 def set_current_scene(self, scene_name): |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
93 self._game_state['current_scene'] = scene_name |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
94 |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
95 @classmethod |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
96 def get_save_fn(cls, save_dir, save_name): |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
97 return os.path.join(save_dir, '%s.json' % (save_name,)) |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
98 |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
99 @classmethod |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
100 def load_game(cls, save_dir, save_name): |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
101 fn = cls.get_save_fn(save_dir, save_name) |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
102 if os.access(fn, os.R_OK): |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
103 f = open(fn, 'r') |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
104 state = json.load(f) |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
105 f.close() |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
106 return state |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
107 |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
108 def save_game(self, save_dir, save_name): |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
109 fn = self.get_save_fn(save_dir, save_name) |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
110 if not os.path.isdir(save_dir): |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
111 os.makedirs(save_dir) |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
112 f = open(fn, 'w') |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
113 json.dump(self.export_data(), f) |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
114 f.close() |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
115 |
655
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
116 |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
117 class Game(object): |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
118 """Complete game state. |
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
119 |
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
120 Game state consists of: |
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
121 |
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
122 * items |
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
123 * scenes |
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
124 """ |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
125 def __init__(self, gd, game_state): |
560
28f03563f4db
Provide stubby access to sound and resource object from GameDescription on state and scene objects.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
554
diff
changeset
|
126 # game description |
28f03563f4db
Provide stubby access to sound and resource object from GameDescription on state and scene objects.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
554
diff
changeset
|
127 self.gd = gd |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
128 # map of scene name -> Scene object |
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
129 self.scenes = {} |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
88
diff
changeset
|
130 # map of detail view name -> DetailView object |
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
88
diff
changeset
|
131 self.detail_views = {} |
816 | 132 # map of item prefix -> ItemFactory object |
133 self.item_factories = {} | |
33
f8e02d02c782
Convert inventory to list of item objects.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
32
diff
changeset
|
134 # list of item objects in inventory |
750
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
135 self.current_inventory = 'main' |
73 | 136 # currently selected tool (item) |
137 self.tool = None | |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
138 # Global game data |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
139 self.data = game_state |
553
ebb2efcb4ea7
Create a re-usable main function.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
551
diff
changeset
|
140 # debug rects |
ebb2efcb4ea7
Create a re-usable main function.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
551
diff
changeset
|
141 self.debug_rects = False |
ebb2efcb4ea7
Create a re-usable main function.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
551
diff
changeset
|
142 |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
143 def get_current_scene(self): |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
144 scene_name = self.data['current_scene'] |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
145 if scene_name is not None: |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
146 return self.scenes[scene_name] |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
147 return None |
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
148 |
816 | 149 def get_item(self, item_name): |
150 base_name, _, _suffix = item_name.partition(':') | |
151 factory = self.item_factories[base_name] | |
152 return factory.get_item(item_name) | |
153 | |
154 def create_item(self, base_name): | |
155 assert ":" not in base_name | |
156 factory = self.item_factories[base_name] | |
157 return factory.create_item() | |
158 | |
750
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
159 def inventory(self, name=None): |
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
160 if name is None: |
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
161 name = self.current_inventory |
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
162 return self.data.inventory(name) |
ef4bda7d623d
Better state and inventory management.
Jeremy Thurgood <firxen@gmail.com>
parents:
749
diff
changeset
|
163 |
655
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
164 def set_custom_data(self, data_object): |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
165 self.data = data_object |
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
166 |
553
ebb2efcb4ea7
Create a re-usable main function.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
551
diff
changeset
|
167 def set_debug_rects(self, value=True): |
ebb2efcb4ea7
Create a re-usable main function.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
551
diff
changeset
|
168 self.debug_rects = value |
28
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
169 |
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
170 def add_scene(self, scene): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
171 scene.set_game(self) |
28
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
172 self.scenes[scene.name] = scene |
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
173 |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
88
diff
changeset
|
174 def add_detail_view(self, detail_view): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
175 detail_view.set_game(self) |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
88
diff
changeset
|
176 self.detail_views[detail_view.name] = detail_view |
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
88
diff
changeset
|
177 |
816 | 178 def add_item_factory(self, item_class): |
179 name = item_class.NAME | |
180 assert name not in self.item_factories, ( | |
181 "Factory for %s already added." % (name,)) | |
182 factory = item_class.ITEM_FACTORY(item_class) | |
183 factory.set_game(self) | |
184 self.item_factories[name] = factory | |
32
18cb1af411ef
Add helper for adding items. Give items names. Make things take a rectangle.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
30
diff
changeset
|
185 |
612
cfc16ded7b34
Fix scene/screen confusion
Neil Muller <neil@dip.sun.ac.za>
parents:
608
diff
changeset
|
186 def load_scenes(self, modname): |
749
a453731e4531
Game-defined scene module
Stefano Rivera <stefano@rivera.za.net>
parents:
726
diff
changeset
|
187 mod = __import__('%s.%s' % (self.gd.SCENE_MODULE, modname), |
a453731e4531
Game-defined scene module
Stefano Rivera <stefano@rivera.za.net>
parents:
726
diff
changeset
|
188 fromlist=[modname]) |
28
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
189 for scene_cls in mod.SCENES: |
608
a25cd1c6335a
Pass screens through engine by name
Neil Muller <neil@dip.sun.ac.za>
parents:
603
diff
changeset
|
190 scene = scene_cls(self) |
a25cd1c6335a
Pass screens through engine by name
Neil Muller <neil@dip.sun.ac.za>
parents:
603
diff
changeset
|
191 self.add_scene(scene) |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
Jeremy Thurgood <firxen@gmail.com>
parents:
117
diff
changeset
|
192 if hasattr(mod, 'DETAIL_VIEWS'): |
d5f7cccfdb6c
Hook up "detail view" scenes.
Jeremy Thurgood <firxen@gmail.com>
parents:
117
diff
changeset
|
193 for scene_cls in mod.DETAIL_VIEWS: |
608
a25cd1c6335a
Pass screens through engine by name
Neil Muller <neil@dip.sun.ac.za>
parents:
603
diff
changeset
|
194 scene = scene_cls(self) |
a25cd1c6335a
Pass screens through engine by name
Neil Muller <neil@dip.sun.ac.za>
parents:
603
diff
changeset
|
195 self.add_detail_view(scene) |
28
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
196 |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
197 def change_scene(self, name): |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
198 ScreenEvent.post('game', 'change_scene', |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
199 {'name': name, 'detail': False}) |
28
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
200 |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
201 def show_detail(self, name): |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
202 ScreenEvent.post('game', 'change_scene', |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
203 {'name': name, 'detail': True}) |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
Jeremy Thurgood <firxen@gmail.com>
parents:
117
diff
changeset
|
204 |
677
a8c42709a689
Event-driven inventory management magic. No more inventory recreation every frame!
Jeremy Thurgood <firxen@gmail.com>
parents:
668
diff
changeset
|
205 def _update_inventory(self): |
a8c42709a689
Event-driven inventory management magic. No more inventory recreation every frame!
Jeremy Thurgood <firxen@gmail.com>
parents:
668
diff
changeset
|
206 ScreenEvent.post('game', 'inventory', None) |
a8c42709a689
Event-driven inventory management magic. No more inventory recreation every frame!
Jeremy Thurgood <firxen@gmail.com>
parents:
668
diff
changeset
|
207 |
816 | 208 def add_inventory_item(self, item_name): |
209 item = self.create_item(item_name) | |
210 self.inventory().append(item.name) | |
677
a8c42709a689
Event-driven inventory management magic. No more inventory recreation every frame!
Jeremy Thurgood <firxen@gmail.com>
parents:
668
diff
changeset
|
211 self._update_inventory() |
30
daf9eecb670f
Add inventory manipulation methods.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
29
diff
changeset
|
212 |
331
a1ffc919d0c1
Add is_in_inventory helper
Neil Muller <neil@dip.sun.ac.za>
parents:
326
diff
changeset
|
213 def is_in_inventory(self, name): |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
214 return name in self.inventory() |
331
a1ffc919d0c1
Add is_in_inventory helper
Neil Muller <neil@dip.sun.ac.za>
parents:
326
diff
changeset
|
215 |
30
daf9eecb670f
Add inventory manipulation methods.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
29
diff
changeset
|
216 def remove_inventory_item(self, name): |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
217 self.inventory().remove(name) |
117
139864ce8bdb
removed items can't be the current tool
Neil Muller <neil@dip.sun.ac.za>
parents:
107
diff
changeset
|
218 # Unselect tool if it's removed |
816 | 219 if self.tool == self.get_item(name): |
117
139864ce8bdb
removed items can't be the current tool
Neil Muller <neil@dip.sun.ac.za>
parents:
107
diff
changeset
|
220 self.set_tool(None) |
677
a8c42709a689
Event-driven inventory management magic. No more inventory recreation every frame!
Jeremy Thurgood <firxen@gmail.com>
parents:
668
diff
changeset
|
221 self._update_inventory() |
30
daf9eecb670f
Add inventory manipulation methods.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
29
diff
changeset
|
222 |
305
75783238f73d
Make replace_inventory_item use names for consisency
Neil Muller <neil@dip.sun.ac.za>
parents:
282
diff
changeset
|
223 def replace_inventory_item(self, old_item_name, new_item_name): |
167
5845a3ed4dad
Inventory interaction can (surprisingly) affect the inventory
Neil Muller <neil@dip.sun.ac.za>
parents:
166
diff
changeset
|
224 """Try to replace an item in the inventory with a new one""" |
5845a3ed4dad
Inventory interaction can (surprisingly) affect the inventory
Neil Muller <neil@dip.sun.ac.za>
parents:
166
diff
changeset
|
225 try: |
792
bdaffaa8b6bf
Loading and saving! (Plus a bunch of other stuff to make it possible.)
Jeremy Thurgood <firxen@gmail.com>
parents:
764
diff
changeset
|
226 index = self.inventory().index(old_item_name) |
816 | 227 new_item = self.create_item(new_item_name) |
228 self.inventory()[index] = new_item.name | |
229 if self.tool == self.get_item(old_item_name): | |
230 self.set_tool(new_item) | |
167
5845a3ed4dad
Inventory interaction can (surprisingly) affect the inventory
Neil Muller <neil@dip.sun.ac.za>
parents:
166
diff
changeset
|
231 except ValueError: |
5845a3ed4dad
Inventory interaction can (surprisingly) affect the inventory
Neil Muller <neil@dip.sun.ac.za>
parents:
166
diff
changeset
|
232 return False |
677
a8c42709a689
Event-driven inventory management magic. No more inventory recreation every frame!
Jeremy Thurgood <firxen@gmail.com>
parents:
668
diff
changeset
|
233 self._update_inventory() |
167
5845a3ed4dad
Inventory interaction can (surprisingly) affect the inventory
Neil Muller <neil@dip.sun.ac.za>
parents:
166
diff
changeset
|
234 return True |
5845a3ed4dad
Inventory interaction can (surprisingly) affect the inventory
Neil Muller <neil@dip.sun.ac.za>
parents:
166
diff
changeset
|
235 |
73 | 236 def set_tool(self, item): |
237 self.tool = item | |
238 | |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
239 |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
240 class GameDeveloperGizmo(object): |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
241 """Base class for objects game developers see.""" |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
242 |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
243 def __init__(self): |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
244 """Set """ |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
245 self.game = None |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
246 self.gd = None |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
247 self.resource = None |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
248 self.sound = None |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
249 |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
250 def set_game(self, game): |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
251 self.game = game |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
252 self.gd = game.gd |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
253 self.resource = self.gd.resource |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
254 self.sound = self.gd.sound |
764
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
255 self.set_state(self.game.data) |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
256 self.setup() |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
257 |
764
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
258 def set_state(self, state): |
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
259 """Hack to allow set_state() to be called before setup().""" |
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
260 pass |
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
261 |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
262 def setup(self): |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
263 """Game developers should override this to do their setup. |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
264 |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
265 It will be called after all the useful state functions have been |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
266 set. |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
267 """ |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
268 pass |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
269 |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
270 |
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
271 class StatefulGizmo(GameDeveloperGizmo): |
55
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
272 |
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
273 # initial data (optional, defaults to none) |
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
274 INITIAL_DATA = None |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
275 STATE_KEY = None |
55
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
276 |
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
277 def __init__(self): |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
278 GameDeveloperGizmo.__init__(self) |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
279 self.state_key = self.STATE_KEY |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
280 self.state = None # set this with set_state if required |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
281 |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
282 def set_state(self, state): |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
283 """Set the state object and initialize if needed""" |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
284 self.state = state |
808
d99400fcd624
Avoid setting Thing state twice and empty state at all.
Jeremy Thurgood <firxen@gmail.com>
parents:
803
diff
changeset
|
285 if self.state_key is None: |
d99400fcd624
Avoid setting Thing state twice and empty state at all.
Jeremy Thurgood <firxen@gmail.com>
parents:
803
diff
changeset
|
286 assert self.INITIAL_DATA is None, ( |
d99400fcd624
Avoid setting Thing state twice and empty state at all.
Jeremy Thurgood <firxen@gmail.com>
parents:
803
diff
changeset
|
287 "Can't provide self.INITIAL_DATA without self.state_key.") |
d99400fcd624
Avoid setting Thing state twice and empty state at all.
Jeremy Thurgood <firxen@gmail.com>
parents:
803
diff
changeset
|
288 if self.INITIAL_DATA is not None: |
d99400fcd624
Avoid setting Thing state twice and empty state at all.
Jeremy Thurgood <firxen@gmail.com>
parents:
803
diff
changeset
|
289 self.state.initialize_state(self.state_key, self.INITIAL_DATA) |
55
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
290 |
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
291 def set_data(self, key, value): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
292 if self.state: |
655
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
293 self.state.set_data(self.state_key, key, value) |
55
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
294 |
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
295 def get_data(self, key): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
296 if self.state: |
655
c77d6aa29bee
Some code to kinda demonstrate the ever so cunning state handling plan
Neil Muller <neil@dip.sun.ac.za>
parents:
651
diff
changeset
|
297 return self.state.get_data(self.state_key, key) |
55
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
298 |
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
299 |
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
300 class Scene(StatefulGizmo): |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
301 """Base class for scenes.""" |
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
302 |
28
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
303 # sub-folder to look for resources in |
22 | 304 FOLDER = None |
28
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
305 |
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
306 # name of background image resource |
22 | 307 BACKGROUND = None |
308 | |
28
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
309 # name of scene (optional, defaults to folder) |
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
310 NAME = None |
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
311 |
278 | 312 # Offset of the background image |
313 OFFSET = (0, 0) | |
314 | |
28
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
315 def __init__(self, state): |
55
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
316 StatefulGizmo.__init__(self) |
28
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
317 # scene name |
0f25f7b9b37a
Add loading of initial state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
23
diff
changeset
|
318 self.name = self.NAME if self.NAME is not None else self.FOLDER |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
319 self.state_key = self.name |
22 | 320 # map of thing names -> Thing objects |
321 self.things = {} | |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
322 self.current_thing = None |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
323 self._background = None |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
324 |
816 | 325 def add_item_factory(self, item_factory): |
326 self.game.add_item_factory(item_factory) | |
35 | 327 |
39
088a101f5b94
Add an example Thing to cryo scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
35
diff
changeset
|
328 def add_thing(self, thing): |
764
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
329 thing.set_game(self.game) |
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
330 if not thing.should_add(): |
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
331 return |
39
088a101f5b94
Add an example Thing to cryo scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
35
diff
changeset
|
332 self.things[thing.name] = thing |
41
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
333 thing.set_scene(self) |
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
334 |
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
335 def remove_thing(self, thing): |
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
336 del self.things[thing.name] |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
337 if thing is self.current_thing: |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
338 self.current_thing.leave() |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
339 self.current_thing = None |
39
088a101f5b94
Add an example Thing to cryo scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
35
diff
changeset
|
340 |
668 | 341 def _get_description(self, dest_rect): |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
342 text = (self.current_thing and |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
343 self.current_thing.get_description()) |
76
1a5fdc225939
Add description rendering to scene rendering.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
75
diff
changeset
|
344 if text is None: |
1a5fdc225939
Add description rendering to scene rendering.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
75
diff
changeset
|
345 return None |
668 | 346 label = LabelWidget((0, 10), self.gd, text) |
726
efa58c92b304
Move prepare out of __init__ and into everywhere else
Neil Muller <neil@dip.sun.ac.za>
parents:
723
diff
changeset
|
347 label.do_prepare() |
803
bcc9277a23e6
Refactor widget positioning API. Remove unused widgets
Stefano Rivera <stefano@rivera.za.net>
parents:
792
diff
changeset
|
348 # TODO: Centre more cleanly |
668 | 349 label.rect.left += (dest_rect.width - label.rect.width) / 2 |
76
1a5fdc225939
Add description rendering to scene rendering.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
75
diff
changeset
|
350 return label |
1a5fdc225939
Add description rendering to scene rendering.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
75
diff
changeset
|
351 |
651
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
parents:
644
diff
changeset
|
352 def draw_description(self, surface): |
668 | 353 description = self._get_description(surface.get_rect()) |
319
fd849354be58
Mouse handling refactorings.
Jeremy Thurgood <firxen@gmail.com>
parents:
314
diff
changeset
|
354 if description is not None: |
642
143c67501c79
Make descriptions work (kinda, sorta, maybe if you squint at it just right)
Neil Muller <neil@dip.sun.ac.za>
parents:
640
diff
changeset
|
355 description.draw(surface) |
76
1a5fdc225939
Add description rendering to scene rendering.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
75
diff
changeset
|
356 |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
357 def _cache_background(self): |
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
358 if self.BACKGROUND and not self._background: |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
359 self._background = self.resource.get_image( |
625
85153f422522
Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents:
612
diff
changeset
|
360 self.FOLDER, self.BACKGROUND) |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
361 |
22 | 362 def draw_background(self, surface): |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
363 self._cache_background() |
130
11afefc4aeaf
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
129
diff
changeset
|
364 if self._background is not None: |
278 | 365 surface.blit(self._background, self.OFFSET, None) |
130
11afefc4aeaf
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
129
diff
changeset
|
366 else: |
11afefc4aeaf
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
129
diff
changeset
|
367 surface.fill((200, 200, 200)) |
18
c9b124c2f5c6
Start of scene drawing framework.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
11
diff
changeset
|
368 |
23
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
369 def draw_things(self, surface): |
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
370 for thing in self.things.itervalues(): |
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
371 thing.draw(surface) |
18
c9b124c2f5c6
Start of scene drawing framework.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
11
diff
changeset
|
372 |
682 | 373 def draw(self, surface): |
22 | 374 self.draw_background(surface) |
23
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
375 self.draw_things(surface) |
18
c9b124c2f5c6
Start of scene drawing framework.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
11
diff
changeset
|
376 |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
377 def interact(self, item, pos): |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
378 """Interact with a particular position. |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
379 |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
380 Item may be an item in the list of items or None for the hand. |
78 | 381 |
382 Returns a Result object to provide feedback to the player. | |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
383 """ |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
384 if self.current_thing is not None: |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
385 return self.current_thing.interact(item) |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
386 |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
387 def animate(self): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
388 """Animate all the things in the scene. |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
389 |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
390 Return true if any of them need to queue a redraw""" |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
391 result = False |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
392 for thing in self.things.itervalues(): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
393 if thing.animate(): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
394 result = True |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
395 return result |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
396 |
120 | 397 def enter(self): |
398 return None | |
399 | |
400 def leave(self): | |
401 return None | |
402 | |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
403 def update_current_thing(self, pos): |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
404 if self.current_thing is not None: |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
405 if not self.current_thing.contains(pos): |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
406 self.current_thing.leave() |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
407 self.current_thing = None |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
408 for thing in self.things.itervalues(): |
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
409 if thing.contains(pos): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
410 thing.enter(self.game.tool) |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
411 self.current_thing = thing |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
412 break |
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
413 |
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
414 def mouse_move(self, pos): |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
415 """Call to check whether the cursor has entered / exited a thing. |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
416 |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
417 Item may be an item in the list of items or None for the hand. |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
418 """ |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
419 self.update_current_thing(pos) |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
420 |
125
d3ca34a664fd
Some detail view and data cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
124
diff
changeset
|
421 def get_detail_size(self): |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
422 self._cache_background() |
127
9646e7c8bb97
Size detail window based on the Scene background image.
Jeremy Thurgood <firxen@gmail.com>
parents:
126
diff
changeset
|
423 return self._background.get_size() |
125
d3ca34a664fd
Some detail view and data cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
124
diff
changeset
|
424 |
595
59f1ee3f5632
Remove albow.resources in a few more places.
Jeremy Thurgood <firxen@gmail.com>
parents:
592
diff
changeset
|
425 def get_image(self, *image_name_fragments, **kw): |
625
85153f422522
Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents:
612
diff
changeset
|
426 return self.resource.get_image(*image_name_fragments, **kw) |
595
59f1ee3f5632
Remove albow.resources in a few more places.
Jeremy Thurgood <firxen@gmail.com>
parents:
592
diff
changeset
|
427 |
764
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
428 def set_state(self, state): |
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
429 return super(Scene, self).set_state(state) |
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
430 |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
431 |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
432 class InteractiveMixin(object): |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
433 def is_interactive(self, tool=None): |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
434 return True |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
435 |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
436 def interact(self, tool): |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
437 if not self.is_interactive(tool): |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
438 return None |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
439 if tool is None: |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
440 return self.interact_without() |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
441 handler = getattr(self, 'interact_with_' + tool.tool_name, None) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
442 inverse_handler = self.get_inverse_interact(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
443 if handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
444 return handler(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
445 elif inverse_handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
446 return inverse_handler(self) |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
447 else: |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
448 return self.interact_default(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
449 |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
450 def get_inverse_interact(self, tool): |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
451 return None |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
452 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
453 def interact_without(self): |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
454 return self.interact_default(None) |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
455 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
456 def interact_default(self, item=None): |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
457 return None |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
458 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
459 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
460 class Thing(StatefulGizmo, InteractiveMixin): |
22 | 461 """Base class for things in a scene that you can interact with.""" |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
462 |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
463 # name of thing |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
464 NAME = None |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
465 |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
466 # sub-folder to look for resources in (defaults to scenes folder) |
41
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
467 FOLDER = None |
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
468 |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
469 # list of Interact objects |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
470 INTERACTS = {} |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
471 |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
472 # name first interact |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
473 INITIAL = None |
41
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
474 |
68
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
65
diff
changeset
|
475 # Interact rectangle hi-light color (for debugging) |
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
65
diff
changeset
|
476 # (set to None to turn off) |
282
fe899fb63866
Add option for turning off debugging rects while debugging.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
280
diff
changeset
|
477 _interact_hilight_color = Color('red') |
68
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
65
diff
changeset
|
478 |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
479 def __init__(self): |
55
2e2f6ff54780
Part of the cryo door puzzle.
Jeremy Thurgood <firxen@gmail.com>
parents:
47
diff
changeset
|
480 StatefulGizmo.__init__(self) |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
481 # name of the thing |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
482 self.name = self.NAME |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
483 # folder for resource (None is overridden by scene folder) |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
484 self.folder = self.FOLDER |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
485 self.state_key = self.NAME |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
486 # interacts |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
487 self.interacts = self.INTERACTS |
39
088a101f5b94
Add an example Thing to cryo scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
35
diff
changeset
|
488 # these are set by set_scene |
088a101f5b94
Add an example Thing to cryo scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
35
diff
changeset
|
489 self.scene = None |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
490 self.current_interact = None |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
491 self.rect = None |
280
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
492 self.orig_rect = None |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
493 |
278 | 494 def _fix_rect(self): |
495 """Fix rects to compensate for scene offset""" | |
280
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
496 # Offset logic is to always work with copies, to avoid |
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
497 # flying effects from multiple calls to _fix_rect |
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
498 # See footwork in draw |
278 | 499 if hasattr(self.rect, 'collidepoint'): |
280
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
500 self.rect = self.rect.move(self.scene.OFFSET) |
278 | 501 else: |
280
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
502 self.rect = [x.move(self.scene.OFFSET) for x in self.rect] |
278 | 503 |
764
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
504 def should_add(self): |
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
505 return True |
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
506 |
39
088a101f5b94
Add an example Thing to cryo scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
35
diff
changeset
|
507 def set_scene(self, scene): |
088a101f5b94
Add an example Thing to cryo scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
35
diff
changeset
|
508 assert self.scene is None |
088a101f5b94
Add an example Thing to cryo scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
35
diff
changeset
|
509 self.scene = scene |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
510 if self.folder is None: |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
511 self.folder = scene.FOLDER |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
512 self.game = scene.game |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
513 for interact in self.interacts.itervalues(): |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
514 interact.set_thing(self) |
759
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
515 self.set_interact() |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
516 |
759
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
517 def set_interact(self): |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
518 return self._set_interact(self.select_interact()) |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
519 |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
520 def _set_interact(self, name): |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
521 self.current_interact = self.interacts[name] |
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
522 self.rect = self.current_interact.interact_rect |
278 | 523 if self.scene: |
524 self._fix_rect() | |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
525 assert self.rect is not None, name |
39
088a101f5b94
Add an example Thing to cryo scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
35
diff
changeset
|
526 |
759
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
527 def select_interact(self): |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
528 return self.INITIAL |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
Jeremy Thurgood <firxen@gmail.com>
parents:
757
diff
changeset
|
529 |
94
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
530 def contains(self, pos): |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
531 if hasattr(self.rect, 'collidepoint'): |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
532 return self.rect.collidepoint(pos) |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
533 else: |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
534 for rect in list(self.rect): |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
535 if rect.collidepoint(pos): |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
536 return True |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
537 return False |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
538 |
63
3087be3463e0
Some framework support for better message handling
Neil Muller <neil@dip.sun.ac.za>
parents:
56
diff
changeset
|
539 def get_description(self): |
3087be3463e0
Some framework support for better message handling
Neil Muller <neil@dip.sun.ac.za>
parents:
56
diff
changeset
|
540 return None |
3087be3463e0
Some framework support for better message handling
Neil Muller <neil@dip.sun.ac.za>
parents:
56
diff
changeset
|
541 |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
542 def enter(self, item): |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
543 """Called when the cursor enters the Thing.""" |
139
a5972444ad1e
Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents:
137
diff
changeset
|
544 pass |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
545 |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
546 def leave(self): |
762 | 547 """Called when the cursor leaves the Thing.""" |
139
a5972444ad1e
Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents:
137
diff
changeset
|
548 pass |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
549 |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
550 def animate(self): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
551 return self.current_interact.animate() |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
552 |
23
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
553 def draw(self, surface): |
280
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
554 old_rect = self.current_interact.rect |
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
555 if old_rect: |
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
556 self.current_interact.rect = old_rect.move(self.scene.OFFSET) |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
557 self.current_interact.draw(surface) |
280
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
558 self.current_interact.rect = old_rect |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
559 if self.game.debug_rects and self._interact_hilight_color: |
94
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
560 if hasattr(self.rect, 'collidepoint'): |
751
d5afaadbd821
Remove frame_rect, it's the same as draw_rect_image
Stefano Rivera <stefano@rivera.za.net>
parents:
750
diff
changeset
|
561 draw_rect_image(surface, self._interact_hilight_color, |
94
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
562 self.rect.inflate(1, 1), 1) |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
563 else: |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
564 for rect in self.rect: |
751
d5afaadbd821
Remove frame_rect, it's the same as draw_rect_image
Stefano Rivera <stefano@rivera.za.net>
parents:
750
diff
changeset
|
565 draw_rect_image(surface, self._interact_hilight_color, |
94
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
566 rect.inflate(1, 1), 1) |
23
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
567 |
22 | 568 |
816 | 569 class ItemFactory(StatefulGizmo): |
570 INITIAL_DATA = { | |
571 'created': [], | |
572 } | |
573 | |
574 def __init__(self, item_class): | |
575 super(ItemFactory, self).__init__() | |
576 self.item_class = item_class | |
577 assert self.item_class.NAME is not None, ( | |
578 "%s has no NAME set" % (self.item_class,)) | |
579 self.state_key = self.item_class.NAME + '_factory' | |
580 self.items = {} | |
581 | |
582 def get_item(self, item_name): | |
583 assert item_name in self.get_data('created'), ( | |
584 "Object %s has not been created" % (item_name,)) | |
585 if item_name not in self.items: | |
586 item = self.item_class(item_name) | |
587 item.set_game(self.game) | |
588 self.items[item_name] = item | |
589 return self.items[item_name] | |
590 | |
591 def get_item_suffix(self): | |
592 return '' | |
593 | |
594 def create_item(self): | |
595 item_name = '%s:%s' % (self.item_class.NAME, self.get_item_suffix()) | |
596 created_list = self.get_data('created') | |
597 assert item_name not in created_list, ( | |
598 "Already created object %s" % (item_name,)) | |
599 created_list.append(item_name) | |
600 self.set_data('created', created_list) | |
601 return self.get_item(item_name) | |
602 | |
603 | |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
604 class Item(GameDeveloperGizmo, InteractiveMixin): |
22 | 605 """Base class for inventory items.""" |
606 | |
35 | 607 # image for inventory |
608 INVENTORY_IMAGE = None | |
32
18cb1af411ef
Add helper for adding items. Give items names. Make things take a rectangle.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
30
diff
changeset
|
609 |
816 | 610 # Base name of item |
490 | 611 NAME = None |
612 | |
336
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
613 # name for interactions (i.e. def interact_with_<TOOL_NAME>) |
226 | 614 TOOL_NAME = None |
615 | |
336
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
616 # set to instance of CursorSprite |
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
617 CURSOR = None |
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
618 |
816 | 619 ITEM_FACTORY = ItemFactory |
620 | |
487
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
621 def __init__(self, name=None): |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
622 GameDeveloperGizmo.__init__(self) |
487
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
623 self.name = self.NAME |
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
624 if name is not None: |
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
625 self.name = name |
816 | 626 self.tool_name = self.NAME |
226 | 627 if self.TOOL_NAME is not None: |
628 self.tool_name = self.TOOL_NAME | |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
629 self.inventory_image = None |
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
630 |
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
631 def _cache_inventory_image(self): |
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
632 if not self.inventory_image: |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
633 self.inventory_image = self.resource.get_image( |
625
85153f422522
Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents:
612
diff
changeset
|
634 'items', self.INVENTORY_IMAGE) |
22 | 635 |
34
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
33
diff
changeset
|
636 def get_inventory_image(self): |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
637 self._cache_inventory_image() |
34
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
33
diff
changeset
|
638 return self.inventory_image |
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
33
diff
changeset
|
639 |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
640 def get_inverse_interact(self, tool): |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
641 return getattr(tool, 'interact_with_' + self.tool_name, None) |
166
0db92b3b5833
Add inventory interactions
Neil Muller <neil@dip.sun.ac.za>
parents:
161
diff
changeset
|
642 |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
643 def is_interactive(self, tool=None): |
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
644 if tool: |
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
645 return True |
512 | 646 return False |
647 | |
191 | 648 |
816 | 649 class ClonableItemFactory(ItemFactory): |
650 def get_item_suffix(self): | |
651 # Works as long as we never remove anything from our 'created' list. | |
652 count = len(self.get_data('created')) | |
653 assert self.item_class.MAX_COUNT is not None | |
654 assert count <= self.item_class.MAX_COUNT | |
655 return str(count) | |
191 | 656 |
252
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
657 |
816 | 658 class CloneableItem(Item): |
659 ITEM_FACTORY = ClonableItemFactory | |
660 MAX_COUNT = None |