Tue, 29 Jan 2013 11:41:03 +0200 |
Neil Muller |
Reorganise code
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Sun, 27 Jan 2013 22:19:39 +0200 |
Jeremy Thurgood |
Better Item handling.
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Sun, 27 Jan 2013 16:24:22 +0200 |
Jeremy Thurgood |
Avoid setting Thing state twice and empty state at all.
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Sun, 27 Jan 2013 14:52:16 +0200 |
Stefano Rivera |
Refactor widget positioning API. Remove unused widgets
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Sun, 27 Jan 2013 12:43:28 +0200 |
Jeremy Thurgood |
Loading and saving! (Plus a bunch of other stuff to make it possible.)
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Sat, 26 Jan 2013 15:24:56 +0200 |
Jeremy Thurgood |
Conditionally add things based on state.
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Sat, 26 Jan 2013 13:16:46 +0200 |
Jeremy Thurgood |
Fix docstring tyop.
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Sat, 26 Jan 2013 13:00:31 +0200 |
Jeremy Thurgood |
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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Sat, 26 Jan 2013 12:30:17 +0200 |
Stefano Rivera |
Turn a FIXME around thing rect handling into a TODO entry
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Sat, 26 Jan 2013 11:14:26 +0200 |
Stefano Rivera |
Remove frame_rect, it's the same as draw_rect_image
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Sun, 20 Jan 2013 20:20:36 +0200 |
Jeremy Thurgood |
Better state and inventory management.
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Sun, 20 Jan 2013 18:57:17 +0200 |
Stefano Rivera |
Game-defined scene module
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Tue, 15 Jan 2013 22:44:50 +0200 |
Neil Muller |
Move prepare out of __init__ and into everywhere else
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Tue, 15 Jan 2013 21:25:16 +0200 |
Neil Muller |
Remove unused close_detail flag
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Sun, 05 Aug 2012 15:12:26 +0200 |
Neil Muller |
Remove stale animate function
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Tue, 14 Feb 2012 16:02:13 +0200 |
Jeremy Thurgood |
Better tool/detail canceling.
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Tue, 14 Feb 2012 15:36:28 +0200 |
Jeremy Thurgood |
Better modal message and result handling.
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Tue, 14 Feb 2012 13:39:05 +0200 |
Jeremy Thurgood |
Much scene management refactoring.
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Mon, 13 Feb 2012 00:14:39 +0200 |
Neil Muller |
Comment out code to avoid crash. Add fixme note
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Sun, 12 Feb 2012 23:59:26 +0200 |
Jeremy Thurgood |
Unified Scene widgetry.
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Sun, 12 Feb 2012 23:57:14 +0200 |
Neil Muller |
Reimplement JIM-style in gamelib
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Sun, 12 Feb 2012 23:06:44 +0200 |
Neil Muller |
The return of the message dialog (and there was much rejoicing)
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Sun, 12 Feb 2012 19:47:56 +0200 |
Jeremy Thurgood |
Event-driven inventory management magic. No more inventory recreation every frame!
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Sun, 12 Feb 2012 17:37:21 +0200 |
Stefano Rivera |
Centre labels
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Sun, 12 Feb 2012 13:56:59 +0200 |
Neil Muller |
Some code to kinda demonstrate the ever so cunning state handling plan
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Sun, 12 Feb 2012 12:47:30 +0200 |
Neil Muller |
Defer drawing description to StateWidget
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Sun, 12 Feb 2012 02:27:27 +0200 |
Stefano Rivera |
LabelWidget
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Sun, 12 Feb 2012 01:41:41 +0200 |
Neil Muller |
Make descriptions work (kinda, sorta, maybe if you squint at it just right)
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Sun, 12 Feb 2012 01:34:39 +0200 |
Neil Muller |
Fix missing case
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Sun, 12 Feb 2012 01:27:53 +0200 |
Stefano Rivera |
Make TextWidget work (probably)
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Sun, 12 Feb 2012 00:10:17 +0200 |
Stefano Rivera |
Excise albow. Really.
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Sat, 11 Feb 2012 22:00:50 +0200 |
Jeremy Thurgood |
Differently yuck get_image().
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Sat, 11 Feb 2012 21:12:45 +0200 |
Neil Muller |
Fix scene/screen confusion
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Sat, 11 Feb 2012 20:57:28 +0200 |
Neil Muller |
Pass screens through engine by name
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Sat, 11 Feb 2012 20:09:47 +0200 |
Neil Muller |
Rename state to game to not cause confusion with the other state
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Sat, 11 Feb 2012 18:18:59 +0200 |
Jeremy Thurgood |
Remove albow.resources in a few more places.
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Sat, 11 Feb 2012 17:38:57 +0200 |
Simon Cross |
Introduce .setup() for GameDeveloperGizmos.
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Sat, 11 Feb 2012 17:04:59 +0200 |
Stefano Rivera |
Correct a broken get_image call
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Sat, 11 Feb 2012 17:02:26 +0200 |
Jeremy Thurgood |
load_image() -> get_image() and more docs.
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Sat, 11 Feb 2012 16:56:01 +0200 |
Stefano Rivera |
Use load_image where possible
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Sat, 11 Feb 2012 16:02:06 +0200 |
Stefano Rivera |
Classify constants, which involves a whole bunch of XXX comments
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Sat, 11 Feb 2012 15:27:52 +0200 |
Simon Cross |
Lazily load Result sounds.
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Sat, 11 Feb 2012 14:47:44 +0200 |
Simon Cross |
Provide stubby access to sound and resource object from GameDescription on state and scene objects.
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Sat, 11 Feb 2012 14:04:48 +0200 |
Simon Cross |
Create GameDescription object.
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Sat, 11 Feb 2012 13:40:51 +0200 |
Simon Cross |
Create a re-usable main function.
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Sat, 11 Feb 2012 13:24:00 +0200 |
Jeremy Thurgood |
Rearrange import.
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Sat, 11 Feb 2012 13:10:18 +0200 |
Jeremy Thurgood |
Moved stuff around, broke everything.
pyntnclick
base
gamelib/state.py@ed3ae60cf2bf
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