Mercurial > pyntnclick
annotate pyntnclick/state.py @ 677:a8c42709a689 pyntnclick
Event-driven inventory management magic. No more inventory recreation every frame!
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sun, 12 Feb 2012 19:47:56 +0200 |
parents | 387b4288d357 |
children | fa168b5e2624 |
rev | line source |
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7
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1 """Utilities and base classes for dealing with scenes.""" |
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2 |
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3 import copy |
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4 |
644 | 5 from widgets.text import LabelWidget |
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6 from pygame.color import Color |
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7 |
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8 from pyntnclick.engine import ScreenEvent |
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9 |
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10 |
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11 def frame_rect(surface, color, rect, thick=1): |
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12 # FIXME: Stolen from albow |
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13 surface.fill(color, (rect.left, rect.top, rect.width, thick)) |
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14 surface.fill(color, (rect.left, rect.bottom - thick, rect.width, thick)) |
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15 surface.fill(color, (rect.left, rect.top, thick, rect.height)) |
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16 surface.fill(color, (rect.right - thick, rect.top, thick, rect.height)) |
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17 |
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18 |
78 | 19 class Result(object): |
20 """Result of interacting with a thing""" | |
21 | |
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22 def __init__(self, message=None, soundfile=None, detail_view=None, |
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23 style=None, close_detail=False, end_game=False): |
78 | 24 self.message = message |
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25 self.soundfile = soundfile |
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26 self.detail_view = detail_view |
210
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27 self.style = style |
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28 self.close_detail = close_detail |
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29 self.end_game = end_game |
78 | 30 |
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31 def play_sound(self, scene_widget): |
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32 if self.soundfile: |
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33 sound = scene_widget.game.gd.sound.get_sound(self.soundfile) |
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34 sound.play() |
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35 |
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36 def process(self, scene_widget): |
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37 """Helper function to do the right thing with a result object""" |
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38 self.play_sound(scene_widget) |
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39 if self.message: |
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40 scene_widget.show_message(self.message, self.style) |
133
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41 if self.detail_view: |
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42 scene_widget.show_detail(self.detail_view) |
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43 if (self.close_detail |
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44 and hasattr(scene_widget, 'parent') |
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45 and hasattr(scene_widget.parent, 'clear_detail')): |
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46 scene_widget.parent.clear_detail() |
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47 if self.end_game: |
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48 scene_widget.end_game() |
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49 |
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50 |
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51 def handle_result(result, scene_widget): |
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52 """Handle dealing with result or result sequences""" |
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53 if result: |
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54 if hasattr(result, 'process'): |
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55 result.process(scene_widget) |
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56 else: |
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57 for res in result: |
362
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58 if res: |
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59 # List may contain None's |
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60 res.process(scene_widget) |
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61 |
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62 |
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63 class GameState(dict): |
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64 """This holds the serializable game state. |
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65 |
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66 Games wanting to do fancier stuff with the state should |
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67 sub-class this and feed the subclass into |
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68 GameDescription via the custom_data parameter.""" |
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69 |
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70 def get_all_gizmo_data(self, state_key): |
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71 """Get all state for a gizmo - returns a dict""" |
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72 return self[state_key] |
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73 |
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74 def get_data(self, state_key, data_key): |
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75 """Get a single entry""" |
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76 return self[state_key].get(data_key, None) |
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77 |
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78 def set_data(self, state_key, data_key, value): |
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79 """Set a single value""" |
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80 self[state_key][data_key] = value |
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81 |
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82 def initialize_state(self, state_key, initial_data): |
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83 """Initialize a gizmo entry""" |
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84 if state_key not in self: |
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85 self[state_key] = {} |
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86 if initial_data: |
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87 # deep copy of INITIAL_DATA allows lists, sets and |
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88 # other mutable types to safely be used in INITIAL_DATA |
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89 self[state_key].update(copy.deepcopy(initial_data)) |
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90 |
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91 |
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92 class Game(object): |
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93 """Complete game state. |
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94 |
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95 Game state consists of: |
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96 |
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97 * items |
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98 * scenes |
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99 """ |
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100 def __init__(self, gd): |
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101 # game description |
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102 self.gd = gd |
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103 # map of scene name -> Scene object |
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104 self.scenes = {} |
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105 # map of detail view name -> DetailView object |
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106 self.detail_views = {} |
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107 # map of item name -> Item object |
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108 self.items = {} |
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109 # list of item objects in inventory |
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110 self.inventory = [] |
73 | 111 # currently selected tool (item) |
112 self.tool = None | |
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113 # Global game data |
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114 self.data = GameState() |
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115 # current scene |
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116 self.current_scene = None |
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117 # current detail view |
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118 self.current_detail = None |
120 | 119 # scene we came from, for enter and leave processing |
120 self.previous_scene = None | |
121 # scene transion helpers | |
122 self.do_check = None | |
123 self.old_pos = None | |
324
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124 # current thing |
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125 self.current_thing = None |
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126 self.highlight_override = False |
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127 # debug rects |
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128 self.debug_rects = False |
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129 |
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130 def set_custom_data(self, data_object): |
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131 self.data = data_object |
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132 |
553
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133 def set_debug_rects(self, value=True): |
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134 self.debug_rects = value |
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135 |
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136 def add_scene(self, scene): |
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137 scene.set_game(self) |
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138 self.scenes[scene.name] = scene |
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139 |
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140 def add_detail_view(self, detail_view): |
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141 detail_view.set_game(self) |
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142 self.detail_views[detail_view.name] = detail_view |
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143 |
32
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144 def add_item(self, item): |
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145 item.set_game(self) |
35 | 146 self.items[item.name] = item |
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147 |
612
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148 def load_scenes(self, modname): |
28
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149 mod = __import__("gamelib.scenes.%s" % (modname,), fromlist=[modname]) |
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150 for scene_cls in mod.SCENES: |
608
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151 scene = scene_cls(self) |
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152 self.add_scene(scene) |
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153 if hasattr(mod, 'DETAIL_VIEWS'): |
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154 for scene_cls in mod.DETAIL_VIEWS: |
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155 scene = scene_cls(self) |
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156 self.add_detail_view(scene) |
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157 |
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158 def set_current_scene(self, name): |
120 | 159 old_scene = self.current_scene |
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160 self.current_scene = self.scenes[name] |
324
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161 self.current_thing = None |
120 | 162 if old_scene and old_scene != self.current_scene: |
163 self.previous_scene = old_scene | |
164 self.set_do_enter_leave() | |
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165 |
119
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166 def set_current_detail(self, name): |
324
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167 self.current_thing = None |
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168 if name is None: |
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169 self.current_detail = None |
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170 else: |
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171 self.current_detail = self.detail_views[name] |
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172 return self.current_detail |
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173 |
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174 def _update_inventory(self): |
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175 ScreenEvent.post('game', 'inventory', None) |
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176 |
30
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177 def add_inventory_item(self, name): |
33
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178 self.inventory.append(self.items[name]) |
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179 self._update_inventory() |
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180 |
331
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181 def is_in_inventory(self, name): |
340
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182 if name in self.items: |
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183 return self.items[name] in self.inventory |
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184 return False |
331
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185 |
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186 def remove_inventory_item(self, name): |
34
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187 self.inventory.remove(self.items[name]) |
117
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188 # Unselect tool if it's removed |
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189 if self.tool == self.items[name]: |
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190 self.set_tool(None) |
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191 self._update_inventory() |
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192 |
305
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193 def replace_inventory_item(self, old_item_name, new_item_name): |
167
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194 """Try to replace an item in the inventory with a new one""" |
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195 try: |
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196 index = self.inventory.index(self.items[old_item_name]) |
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197 self.inventory[index] = self.items[new_item_name] |
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198 if self.tool == self.items[old_item_name]: |
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199 self.set_tool(self.items[new_item_name]) |
167
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200 except ValueError: |
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201 return False |
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202 self._update_inventory() |
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203 return True |
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204 |
73 | 205 def set_tool(self, item): |
206 self.tool = item | |
207 | |
208 def interact(self, pos): | |
78 | 209 return self.current_scene.interact(self.tool, pos) |
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210 |
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211 def interact_detail(self, pos): |
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212 return self.current_detail.interact(self.tool, pos) |
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213 |
397
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214 def cancel_doodah(self, screen): |
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215 if self.tool: |
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216 self.set_tool(None) |
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217 elif self.current_detail: |
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218 screen.state_widget.clear_detail() |
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219 |
314
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220 def do_enter_detail(self): |
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221 if self.current_detail: |
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222 self.current_detail.enter() |
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223 |
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224 def do_leave_detail(self): |
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225 if self.current_detail: |
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226 self.current_detail.leave() |
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227 |
105
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228 def animate(self): |
120 | 229 if not self.do_check: |
230 return self.current_scene.animate() | |
231 | |
187
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232 def check_enter_leave(self, screen): |
120 | 233 if not self.do_check: |
234 return None | |
576
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235 if self.do_check == self.gd.constants.leave: |
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236 self.do_check = self.gd.constants.enter |
120 | 237 if self.previous_scene: |
238 return self.previous_scene.leave() | |
239 return None | |
576
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240 elif self.do_check == self.gd.constants.enter: |
120 | 241 self.do_check = None |
242 # Fix descriptions, etc. | |
243 if self.old_pos: | |
324
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244 self.current_scene.update_current_thing(self.old_pos) |
120 | 245 return self.current_scene.enter() |
246 raise RuntimeError('invalid do_check value %s' % self.do_check) | |
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247 |
120 | 248 def set_do_enter_leave(self): |
249 """Flag that we need to run the enter loop""" | |
576
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250 self.do_check = self.gd.constants.leave |
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251 |
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252 |
592
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253 class GameDeveloperGizmo(object): |
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254 """Base class for objects game developers see.""" |
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255 |
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256 def __init__(self): |
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257 """Set """ |
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258 self.game = None |
592
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259 self.gd = None |
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260 self.resource = None |
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261 self.sound = None |
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262 |
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263 def set_game(self, game): |
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264 self.game = game |
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265 self.gd = game.gd |
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266 self.resource = self.gd.resource |
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267 self.sound = self.gd.sound |
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268 self.setup() |
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269 |
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270 def setup(self): |
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271 """Game developers should override this to do their setup. |
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272 |
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273 It will be called after all the useful state functions have been |
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274 set. |
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275 """ |
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276 pass |
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277 |
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278 |
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279 class StatefulGizmo(GameDeveloperGizmo): |
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280 |
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281 # initial data (optional, defaults to none) |
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282 INITIAL_DATA = None |
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283 STATE_KEY = None |
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284 |
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285 def __init__(self): |
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286 GameDeveloperGizmo.__init__(self) |
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287 self.state_key = self.STATE_KEY |
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288 self.state = None # set this with set_state if required |
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289 |
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290 def set_state(self, state): |
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291 """Set the state object and initialize if needed""" |
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292 self.state = state |
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293 self.state.initialize_state(self.state_key, self.INITIAL_DATA) |
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294 |
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295 def set_data(self, key, value): |
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296 if self.state: |
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297 self.state.set_data(self.state_key, key, value) |
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298 |
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299 def get_data(self, key): |
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300 if self.state: |
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301 return self.state.get_data(self.state_key, key) |
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302 |
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303 |
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304 class Scene(StatefulGizmo): |
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305 """Base class for scenes.""" |
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306 |
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307 # sub-folder to look for resources in |
22 | 308 FOLDER = None |
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309 |
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310 # name of background image resource |
22 | 311 BACKGROUND = None |
312 | |
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313 # name of scene (optional, defaults to folder) |
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314 NAME = None |
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315 |
278 | 316 # Offset of the background image |
317 OFFSET = (0, 0) | |
318 | |
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319 def __init__(self, state): |
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320 StatefulGizmo.__init__(self) |
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321 # scene name |
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322 self.name = self.NAME if self.NAME is not None else self.FOLDER |
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323 self.state_key = self.name |
22 | 324 # map of thing names -> Thing objects |
325 self.things = {} | |
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326 self._background = None |
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327 |
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328 def set_game(self, game): |
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329 super(Scene, self).set_game(game) |
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330 self.set_state(game.data) |
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331 |
35 | 332 def add_item(self, item): |
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333 self.game.add_item(item) |
35 | 334 |
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335 def add_thing(self, thing): |
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336 self.things[thing.name] = thing |
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337 thing.set_game(self.game) |
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338 thing.set_scene(self) |
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339 |
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340 def remove_thing(self, thing): |
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341 del self.things[thing.name] |
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342 if thing is self.game.current_thing: |
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343 self.game.current_thing.leave() |
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344 self.game.current_thing = None |
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345 |
668 | 346 def _get_description(self, dest_rect): |
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347 text = (self.game.current_thing and |
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348 self.game.current_thing.get_description()) |
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349 if text is None: |
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350 return None |
668 | 351 label = LabelWidget((0, 10), self.gd, text) |
352 label.rect.left += (dest_rect.width - label.rect.width) / 2 | |
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353 return label |
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354 |
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355 def draw_description(self, surface): |
668 | 356 description = self._get_description(surface.get_rect()) |
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357 if description is not None: |
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358 description.draw(surface) |
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359 |
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360 def _cache_background(self): |
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361 if self.BACKGROUND and not self._background: |
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362 self._background = self.resource.get_image( |
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363 self.FOLDER, self.BACKGROUND) |
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364 |
22 | 365 def draw_background(self, surface): |
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366 self._cache_background() |
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367 if self._background is not None: |
278 | 368 surface.blit(self._background, self.OFFSET, None) |
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369 else: |
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370 surface.fill((200, 200, 200)) |
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371 |
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372 def draw_things(self, surface): |
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373 for thing in self.things.itervalues(): |
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374 thing.draw(surface) |
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375 |
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376 def draw(self, surface, screen): |
22 | 377 self.draw_background(surface) |
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378 self.draw_things(surface) |
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379 |
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380 def interact(self, item, pos): |
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381 """Interact with a particular position. |
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382 |
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383 Item may be an item in the list of items or None for the hand. |
78 | 384 |
385 Returns a Result object to provide feedback to the player. | |
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386 """ |
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387 if self.game.current_thing is not None: |
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388 return self.game.current_thing.interact(item) |
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389 |
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390 def animate(self): |
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391 """Animate all the things in the scene. |
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392 |
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393 Return true if any of them need to queue a redraw""" |
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394 result = False |
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395 for thing in self.things.itervalues(): |
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396 if thing.animate(): |
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397 result = True |
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398 return result |
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399 |
120 | 400 def enter(self): |
401 return None | |
402 | |
403 def leave(self): | |
404 return None | |
405 | |
324
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406 def update_current_thing(self, pos): |
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407 if self.game.current_thing is not None: |
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408 if not self.game.current_thing.contains(pos): |
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diff
changeset
|
409 self.game.current_thing.leave() |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
410 self.game.current_thing = None |
324
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Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
411 for thing in self.things.itervalues(): |
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Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
412 if thing.contains(pos): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
413 thing.enter(self.game.tool) |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
414 self.game.current_thing = thing |
324
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diff
changeset
|
415 break |
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Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
416 |
3476e8f3b100
Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
417 def mouse_move(self, pos): |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
418 """Call to check whether the cursor has entered / exited a thing. |
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diff
changeset
|
419 |
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diff
changeset
|
420 Item may be an item in the list of items or None for the hand. |
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parents:
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diff
changeset
|
421 """ |
324
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parents:
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changeset
|
422 self.update_current_thing(pos) |
71
99c5506de7ea
Start of interact handling.
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parents:
68
diff
changeset
|
423 |
125
d3ca34a664fd
Some detail view and data cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
124
diff
changeset
|
424 def get_detail_size(self): |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
425 self._cache_background() |
127
9646e7c8bb97
Size detail window based on the Scene background image.
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parents:
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diff
changeset
|
426 return self._background.get_size() |
125
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parents:
124
diff
changeset
|
427 |
595
59f1ee3f5632
Remove albow.resources in a few more places.
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parents:
592
diff
changeset
|
428 def get_image(self, *image_name_fragments, **kw): |
625
85153f422522
Differently yuck get_image().
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parents:
612
diff
changeset
|
429 return self.resource.get_image(*image_name_fragments, **kw) |
595
59f1ee3f5632
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parents:
592
diff
changeset
|
430 |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
431 |
488
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parents:
487
diff
changeset
|
432 class InteractiveMixin(object): |
519
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parents:
518
diff
changeset
|
433 def is_interactive(self, tool=None): |
488
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Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
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diff
changeset
|
434 return True |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
487
diff
changeset
|
435 |
492
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
436 def interact(self, tool): |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
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parents:
518
diff
changeset
|
437 if not self.is_interactive(tool): |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
438 return None |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
439 if tool is None: |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
487
diff
changeset
|
440 return self.interact_without() |
492
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
441 handler = getattr(self, 'interact_with_' + tool.tool_name, None) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
442 inverse_handler = self.get_inverse_interact(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
443 if handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
444 return handler(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
445 elif inverse_handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
446 return inverse_handler(self) |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
447 else: |
492
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
448 return self.interact_default(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
449 |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
450 def get_inverse_interact(self, tool): |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
451 return None |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
452 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
453 def interact_without(self): |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
454 return self.interact_default(None) |
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Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
455 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
456 def interact_default(self, item=None): |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
457 return None |
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Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
458 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
459 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
460 class Thing(StatefulGizmo, InteractiveMixin): |
22 | 461 """Base class for things in a scene that you can interact with.""" |
7
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Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
462 |
86
593bddfacf18
Refactor Things a bit to render images.
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|
463 # name of thing |
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|
464 NAME = None |
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diff
changeset
|
465 |
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Refactor Things a bit to render images.
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parents:
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diff
changeset
|
466 # sub-folder to look for resources in (defaults to scenes folder) |
41
ad6f56bfa8b7
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diff
changeset
|
467 FOLDER = None |
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
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parents:
39
diff
changeset
|
468 |
86
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diff
changeset
|
469 # list of Interact objects |
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diff
changeset
|
470 INTERACTS = {} |
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Refactor Things a bit to render images.
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parents:
79
diff
changeset
|
471 |
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Refactor Things a bit to render images.
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parents:
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diff
changeset
|
472 # name first interact |
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79
diff
changeset
|
473 INITIAL = None |
41
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
474 |
68
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
65
diff
changeset
|
475 # Interact rectangle hi-light color (for debugging) |
158a13a48d48
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parents:
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diff
changeset
|
476 # (set to None to turn off) |
282
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Add option for turning off debugging rects while debugging.
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parents:
280
diff
changeset
|
477 _interact_hilight_color = Color('red') |
68
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
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parents:
65
diff
changeset
|
478 |
86
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parents:
79
diff
changeset
|
479 def __init__(self): |
55
2e2f6ff54780
Part of the cryo door puzzle.
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parents:
47
diff
changeset
|
480 StatefulGizmo.__init__(self) |
86
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parents:
79
diff
changeset
|
481 # name of the thing |
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diff
changeset
|
482 self.name = self.NAME |
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Refactor Things a bit to render images.
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parents:
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diff
changeset
|
483 # folder for resource (None is overridden by scene folder) |
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diff
changeset
|
484 self.folder = self.FOLDER |
603
3ce19d33b51f
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parents:
595
diff
changeset
|
485 self.state_key = self.NAME |
86
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79
diff
changeset
|
486 # interacts |
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diff
changeset
|
487 self.interacts = self.INTERACTS |
39
088a101f5b94
Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
488 # these are set by set_scene |
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Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
489 self.scene = None |
86
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diff
changeset
|
490 self.current_interact = None |
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diff
changeset
|
491 self.rect = None |
280
d9b19449436f
The flying fish fix (take 1)
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parents:
278
diff
changeset
|
492 self.orig_rect = None |
7
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parents:
diff
changeset
|
493 |
278 | 494 def _fix_rect(self): |
495 """Fix rects to compensate for scene offset""" | |
280
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diff
changeset
|
496 # Offset logic is to always work with copies, to avoid |
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diff
changeset
|
497 # flying effects from multiple calls to _fix_rect |
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diff
changeset
|
498 # See footwork in draw |
278 | 499 if hasattr(self.rect, 'collidepoint'): |
280
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parents:
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diff
changeset
|
500 self.rect = self.rect.move(self.scene.OFFSET) |
278 | 501 else: |
280
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parents:
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diff
changeset
|
502 self.rect = [x.move(self.scene.OFFSET) for x in self.rect] |
278 | 503 |
39
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Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
504 def set_scene(self, scene): |
088a101f5b94
Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
505 assert self.scene is None |
088a101f5b94
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parents:
35
diff
changeset
|
506 self.scene = scene |
86
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diff
changeset
|
507 if self.folder is None: |
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Refactor Things a bit to render images.
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diff
changeset
|
508 self.folder = scene.FOLDER |
603
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595
diff
changeset
|
509 self.game = scene.game |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
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parents:
595
diff
changeset
|
510 self.set_state(self.game.data) |
86
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diff
changeset
|
511 for interact in self.interacts.itervalues(): |
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79
diff
changeset
|
512 interact.set_thing(self) |
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diff
changeset
|
513 self.set_interact(self.INITIAL) |
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Refactor Things a bit to render images.
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79
diff
changeset
|
514 |
593bddfacf18
Refactor Things a bit to render images.
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diff
changeset
|
515 def set_interact(self, name): |
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Refactor Things a bit to render images.
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79
diff
changeset
|
516 self.current_interact = self.interacts[name] |
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Refactor Things a bit to render images.
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79
diff
changeset
|
517 self.rect = self.current_interact.interact_rect |
278 | 518 if self.scene: |
519 self._fix_rect() | |
86
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Refactor Things a bit to render images.
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79
diff
changeset
|
520 assert self.rect is not None, name |
39
088a101f5b94
Add an example Thing to cryo scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
35
diff
changeset
|
521 |
94
ce23fad8ecb3
More complex shaped interactables
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parents:
93
diff
changeset
|
522 def contains(self, pos): |
ce23fad8ecb3
More complex shaped interactables
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93
diff
changeset
|
523 if hasattr(self.rect, 'collidepoint'): |
ce23fad8ecb3
More complex shaped interactables
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diff
changeset
|
524 return self.rect.collidepoint(pos) |
ce23fad8ecb3
More complex shaped interactables
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parents:
93
diff
changeset
|
525 else: |
ce23fad8ecb3
More complex shaped interactables
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93
diff
changeset
|
526 # FIXME: add sanity check |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
527 for rect in list(self.rect): |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
528 if rect.collidepoint(pos): |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
529 return True |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
530 return False |
ce23fad8ecb3
More complex shaped interactables
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parents:
93
diff
changeset
|
531 |
63
3087be3463e0
Some framework support for better message handling
Neil Muller <neil@dip.sun.ac.za>
parents:
56
diff
changeset
|
532 def get_description(self): |
3087be3463e0
Some framework support for better message handling
Neil Muller <neil@dip.sun.ac.za>
parents:
56
diff
changeset
|
533 return None |
3087be3463e0
Some framework support for better message handling
Neil Muller <neil@dip.sun.ac.za>
parents:
56
diff
changeset
|
534 |
71
99c5506de7ea
Start of interact handling.
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parents:
68
diff
changeset
|
535 def enter(self, item): |
99c5506de7ea
Start of interact handling.
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parents:
68
diff
changeset
|
536 """Called when the cursor enters the Thing.""" |
139
a5972444ad1e
Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents:
137
diff
changeset
|
537 pass |
71
99c5506de7ea
Start of interact handling.
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538 |
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539 def leave(self): |
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540 """Called when the cursr leaves the Thing.""" |
139
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541 pass |
71
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542 |
105
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Rough Stab at basic animation support
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543 def animate(self): |
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544 return self.current_interact.animate() |
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545 |
23
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546 def draw(self, surface): |
280
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547 old_rect = self.current_interact.rect |
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548 if old_rect: |
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549 self.current_interact.rect = old_rect.move(self.scene.OFFSET) |
86
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550 self.current_interact.draw(surface) |
280
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551 self.current_interact.rect = old_rect |
603
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552 if self.game.debug_rects and self._interact_hilight_color: |
94
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553 if hasattr(self.rect, 'collidepoint'): |
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554 frame_rect(surface, self._interact_hilight_color, |
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555 self.rect.inflate(1, 1), 1) |
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556 else: |
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557 for rect in self.rect: |
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558 frame_rect(surface, self._interact_hilight_color, |
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559 rect.inflate(1, 1), 1) |
23
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560 |
22 | 561 |
592
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Introduce .setup() for GameDeveloperGizmos.
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562 class Item(GameDeveloperGizmo, InteractiveMixin): |
22 | 563 """Base class for inventory items.""" |
564 | |
35 | 565 # image for inventory |
566 INVENTORY_IMAGE = None | |
32
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567 |
490 | 568 # name of item |
569 NAME = None | |
570 | |
336
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571 # name for interactions (i.e. def interact_with_<TOOL_NAME>) |
226 | 572 TOOL_NAME = None |
573 | |
336
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574 # set to instance of CursorSprite |
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575 CURSOR = None |
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576 |
487
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diff
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577 def __init__(self, name=None): |
592
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diff
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|
578 GameDeveloperGizmo.__init__(self) |
487
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579 self.name = self.NAME |
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580 if name is not None: |
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|
581 self.name = name |
193
738608e90e9c
CloneableItem tweaks and a usable laser welder. zOMG!
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parents:
191
diff
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|
582 self.tool_name = name |
226 | 583 if self.TOOL_NAME is not None: |
584 self.tool_name = self.TOOL_NAME | |
526
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585 self.inventory_image = None |
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diff
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|
586 |
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Defer some resource loading until it's actually necessary.
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parents:
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diff
changeset
|
587 def _cache_inventory_image(self): |
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diff
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|
588 if not self.inventory_image: |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
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diff
changeset
|
589 self.inventory_image = self.resource.get_image( |
625
85153f422522
Differently yuck get_image().
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parents:
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diff
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|
590 'items', self.INVENTORY_IMAGE) |
22 | 591 |
34
e5c043aeed65
Inventory and items. And stuff.
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diff
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|
592 def get_inventory_image(self): |
526
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parents:
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diff
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|
593 self._cache_inventory_image() |
34
e5c043aeed65
Inventory and items. And stuff.
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parents:
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diff
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|
594 return self.inventory_image |
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
33
diff
changeset
|
595 |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
596 def get_inverse_interact(self, tool): |
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Unify Thing and Item interaction handling.
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parents:
491
diff
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|
597 return getattr(tool, 'interact_with_' + self.tool_name, None) |
166
0db92b3b5833
Add inventory interactions
Neil Muller <neil@dip.sun.ac.za>
parents:
161
diff
changeset
|
598 |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
599 def is_interactive(self, tool=None): |
8f3c82c685a4
Fix is_interactive() by adding tool param.
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parents:
518
diff
changeset
|
600 if tool: |
8f3c82c685a4
Fix is_interactive() by adding tool param.
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parents:
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diff
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|
601 return True |
512 | 602 return False |
603 | |
191 | 604 |
605 class CloneableItem(Item): | |
606 _counter = 0 | |
607 | |
252
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
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diff
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|
608 @classmethod |
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Start of walkthrough "unit test" and associated fixes and tweaks.
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parents:
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diff
changeset
|
609 def _get_new_id(cls): |
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
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diff
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|
610 cls._counter += 1 |
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Start of walkthrough "unit test" and associated fixes and tweaks.
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diff
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|
611 return cls._counter - 1 |
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Start of walkthrough "unit test" and associated fixes and tweaks.
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diff
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|
612 |
487
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
613 def __init__(self, name=None): |
490 | 614 super(CloneableItem, self).__init__(name) |
252
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Start of walkthrough "unit test" and associated fixes and tweaks.
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|
615 my_count = self._get_new_id() |
490 | 616 self.name = "%s.%s" % (self.name, my_count) |