Mercurial > pyntnclick
annotate pyntnclick/state.py @ 693:c8b683dd56d3 pyntnclick
Better modal message and result handling.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Tue, 14 Feb 2012 15:36:28 +0200 |
parents | d6ded808cc33 |
children | b773e9f42ba3 |
rev | line source |
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7
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1 """Utilities and base classes for dealing with scenes.""" |
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2 |
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3 import copy |
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4 |
644 | 5 from widgets.text import LabelWidget |
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6 from pygame.color import Color |
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7 |
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Event-driven inventory management magic. No more inventory recreation every frame!
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8 from pyntnclick.engine import ScreenEvent |
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9 |
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PEP-8 gamescreen and state.
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10 |
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11 def frame_rect(surface, color, rect, thick=1): |
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12 # FIXME: Stolen from albow |
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13 surface.fill(color, (rect.left, rect.top, rect.width, thick)) |
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14 surface.fill(color, (rect.left, rect.bottom - thick, rect.width, thick)) |
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15 surface.fill(color, (rect.left, rect.top, thick, rect.height)) |
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16 surface.fill(color, (rect.right - thick, rect.top, thick, rect.height)) |
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17 |
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18 |
78 | 19 class Result(object): |
20 """Result of interacting with a thing""" | |
21 | |
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22 def __init__(self, message=None, soundfile=None, detail_view=None, |
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23 widget=None, close_detail=False, end_game=False): |
78 | 24 self.message = message |
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25 self.soundfile = soundfile |
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26 self.detail_view = detail_view |
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27 self.widget = widget |
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28 self.close_detail = close_detail |
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29 self.end_game = end_game |
78 | 30 |
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31 def play_sound(self, screen): |
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32 if self.soundfile: |
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33 sound = screen.gd.sound.get_sound(self.soundfile) |
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34 sound.play() |
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35 |
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36 def process(self, screen): |
126
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37 """Helper function to do the right thing with a result object""" |
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38 self.play_sound(screen) |
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39 if self.widget: |
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40 screen.queue_widget(self.widget) |
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41 if self.message: |
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42 screen.show_message(self.message) |
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43 if self.detail_view: |
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44 screen.game.show_detail(self.detail_view) |
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45 if self.end_game: |
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46 screen.end_game() |
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47 |
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48 |
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49 class GameState(dict): |
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50 """This holds the serializable game state. |
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51 |
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52 Games wanting to do fancier stuff with the state should |
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53 sub-class this and feed the subclass into |
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54 GameDescription via the custom_data parameter.""" |
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55 |
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56 def get_all_gizmo_data(self, state_key): |
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57 """Get all state for a gizmo - returns a dict""" |
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58 return self[state_key] |
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59 |
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60 def get_data(self, state_key, data_key): |
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61 """Get a single entry""" |
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62 return self[state_key].get(data_key, None) |
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63 |
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64 def set_data(self, state_key, data_key, value): |
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65 """Set a single value""" |
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66 self[state_key][data_key] = value |
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67 |
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68 def initialize_state(self, state_key, initial_data): |
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69 """Initialize a gizmo entry""" |
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70 if state_key not in self: |
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71 self[state_key] = {} |
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72 if initial_data: |
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73 # deep copy of INITIAL_DATA allows lists, sets and |
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74 # other mutable types to safely be used in INITIAL_DATA |
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75 self[state_key].update(copy.deepcopy(initial_data)) |
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76 |
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77 |
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78 class Game(object): |
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79 """Complete game state. |
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80 |
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81 Game state consists of: |
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82 |
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83 * items |
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84 * scenes |
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85 """ |
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86 def __init__(self, gd): |
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87 # game description |
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88 self.gd = gd |
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89 # map of scene name -> Scene object |
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90 self.scenes = {} |
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91 # map of detail view name -> DetailView object |
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92 self.detail_views = {} |
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93 # map of item name -> Item object |
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94 self.items = {} |
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95 # list of item objects in inventory |
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96 self.inventory = [] |
73 | 97 # currently selected tool (item) |
98 self.tool = None | |
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99 # Global game data |
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100 self.data = GameState() |
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101 # current scene |
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102 self.current_scene = None |
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103 # debug rects |
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104 self.debug_rects = False |
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105 |
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106 def set_custom_data(self, data_object): |
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107 self.data = data_object |
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108 |
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109 def set_debug_rects(self, value=True): |
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110 self.debug_rects = value |
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111 |
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112 def add_scene(self, scene): |
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113 scene.set_game(self) |
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114 self.scenes[scene.name] = scene |
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115 |
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116 def add_detail_view(self, detail_view): |
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117 detail_view.set_game(self) |
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118 self.detail_views[detail_view.name] = detail_view |
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119 |
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120 def add_item(self, item): |
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121 item.set_game(self) |
35 | 122 self.items[item.name] = item |
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123 |
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124 def load_scenes(self, modname): |
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125 mod = __import__("gamelib.scenes.%s" % (modname,), fromlist=[modname]) |
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126 for scene_cls in mod.SCENES: |
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127 scene = scene_cls(self) |
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128 self.add_scene(scene) |
119
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129 if hasattr(mod, 'DETAIL_VIEWS'): |
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130 for scene_cls in mod.DETAIL_VIEWS: |
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131 scene = scene_cls(self) |
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132 self.add_detail_view(scene) |
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133 |
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134 def change_scene(self, name): |
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135 ScreenEvent.post('game', 'change_scene', |
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136 {'name': name, 'detail': False}) |
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137 |
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138 def show_detail(self, name): |
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139 ScreenEvent.post('game', 'change_scene', |
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140 {'name': name, 'detail': True}) |
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141 |
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142 def _update_inventory(self): |
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143 ScreenEvent.post('game', 'inventory', None) |
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144 |
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145 def add_inventory_item(self, name): |
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146 self.inventory.append(self.items[name]) |
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147 self._update_inventory() |
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148 |
331
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149 def is_in_inventory(self, name): |
340
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150 if name in self.items: |
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151 return self.items[name] in self.inventory |
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152 return False |
331
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153 |
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154 def remove_inventory_item(self, name): |
34
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155 self.inventory.remove(self.items[name]) |
117
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156 # Unselect tool if it's removed |
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157 if self.tool == self.items[name]: |
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158 self.set_tool(None) |
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159 self._update_inventory() |
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160 |
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161 def replace_inventory_item(self, old_item_name, new_item_name): |
167
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162 """Try to replace an item in the inventory with a new one""" |
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163 try: |
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164 index = self.inventory.index(self.items[old_item_name]) |
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165 self.inventory[index] = self.items[new_item_name] |
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166 if self.tool == self.items[old_item_name]: |
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167 self.set_tool(self.items[new_item_name]) |
167
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168 except ValueError: |
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169 return False |
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170 self._update_inventory() |
167
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171 return True |
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172 |
73 | 173 def set_tool(self, item): |
174 self.tool = item | |
175 | |
397
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176 def cancel_doodah(self, screen): |
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177 if self.tool: |
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178 self.set_tool(None) |
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179 |
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180 # XXX: Needs to be tweaked to work with the new |
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181 # scene stuff |
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182 #elif self.current_detail: |
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183 # screen.state_widget.clear_detail() |
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184 |
105
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185 def animate(self): |
120 | 186 if not self.do_check: |
187 return self.current_scene.animate() | |
188 | |
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189 |
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190 class GameDeveloperGizmo(object): |
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191 """Base class for objects game developers see.""" |
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192 |
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193 def __init__(self): |
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194 """Set """ |
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195 self.game = None |
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196 self.gd = None |
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197 self.resource = None |
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198 self.sound = None |
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199 |
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200 def set_game(self, game): |
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201 self.game = game |
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202 self.gd = game.gd |
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203 self.resource = self.gd.resource |
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204 self.sound = self.gd.sound |
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205 self.setup() |
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206 |
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207 def setup(self): |
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208 """Game developers should override this to do their setup. |
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209 |
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210 It will be called after all the useful state functions have been |
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211 set. |
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212 """ |
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|
213 pass |
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214 |
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215 |
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216 class StatefulGizmo(GameDeveloperGizmo): |
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217 |
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218 # initial data (optional, defaults to none) |
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219 INITIAL_DATA = None |
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220 STATE_KEY = None |
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221 |
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222 def __init__(self): |
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223 GameDeveloperGizmo.__init__(self) |
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224 self.state_key = self.STATE_KEY |
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225 self.state = None # set this with set_state if required |
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226 |
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227 def set_state(self, state): |
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228 """Set the state object and initialize if needed""" |
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229 self.state = state |
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230 self.state.initialize_state(self.state_key, self.INITIAL_DATA) |
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231 |
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232 def set_data(self, key, value): |
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233 if self.state: |
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234 self.state.set_data(self.state_key, key, value) |
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235 |
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236 def get_data(self, key): |
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237 if self.state: |
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238 return self.state.get_data(self.state_key, key) |
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239 |
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240 |
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241 class Scene(StatefulGizmo): |
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242 """Base class for scenes.""" |
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243 |
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244 # sub-folder to look for resources in |
22 | 245 FOLDER = None |
28
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|
246 |
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247 # name of background image resource |
22 | 248 BACKGROUND = None |
249 | |
28
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250 # name of scene (optional, defaults to folder) |
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251 NAME = None |
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252 |
278 | 253 # Offset of the background image |
254 OFFSET = (0, 0) | |
255 | |
28
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256 def __init__(self, state): |
55
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Part of the cryo door puzzle.
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diff
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|
257 StatefulGizmo.__init__(self) |
28
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|
258 # scene name |
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|
259 self.name = self.NAME if self.NAME is not None else self.FOLDER |
603
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|
260 self.state_key = self.name |
22 | 261 # map of thing names -> Thing objects |
262 self.things = {} | |
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|
263 self.current_thing = None |
526
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|
264 self._background = None |
7
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|
265 |
603
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|
266 def set_game(self, game): |
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|
267 super(Scene, self).set_game(game) |
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|
268 self.set_state(game.data) |
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|
269 |
35 | 270 def add_item(self, item): |
603
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|
271 self.game.add_item(item) |
35 | 272 |
39
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|
273 def add_thing(self, thing): |
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Add an example Thing to cryo scene.
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274 self.things[thing.name] = thing |
603
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|
275 thing.set_game(self.game) |
41
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diff
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|
276 thing.set_scene(self) |
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Cryo door, titanium leg and some interaction prototypes.
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|
277 |
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278 def remove_thing(self, thing): |
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
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|
279 del self.things[thing.name] |
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Much scene management refactoring.
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|
280 if thing is self.current_thing: |
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Much scene management refactoring.
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|
281 self.current_thing.leave() |
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Much scene management refactoring.
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changeset
|
282 self.current_thing = None |
39
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Add an example Thing to cryo scene.
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35
diff
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|
283 |
668 | 284 def _get_description(self, dest_rect): |
692
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Much scene management refactoring.
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|
285 text = (self.current_thing and |
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Much scene management refactoring.
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|
286 self.current_thing.get_description()) |
76
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Add description rendering to scene rendering.
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|
287 if text is None: |
1a5fdc225939
Add description rendering to scene rendering.
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|
288 return None |
668 | 289 label = LabelWidget((0, 10), self.gd, text) |
290 label.rect.left += (dest_rect.width - label.rect.width) / 2 | |
76
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Add description rendering to scene rendering.
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diff
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|
291 return label |
1a5fdc225939
Add description rendering to scene rendering.
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|
292 |
651
122204fb6eb1
Defer drawing description to StateWidget
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diff
changeset
|
293 def draw_description(self, surface): |
668 | 294 description = self._get_description(surface.get_rect()) |
319
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Mouse handling refactorings.
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parents:
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diff
changeset
|
295 if description is not None: |
642
143c67501c79
Make descriptions work (kinda, sorta, maybe if you squint at it just right)
Neil Muller <neil@dip.sun.ac.za>
parents:
640
diff
changeset
|
296 description.draw(surface) |
76
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Add description rendering to scene rendering.
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|
297 |
526
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diff
changeset
|
298 def _cache_background(self): |
a984cf27b527
Defer some resource loading until it's actually necessary.
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parents:
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diff
changeset
|
299 if self.BACKGROUND and not self._background: |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
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parents:
588
diff
changeset
|
300 self._background = self.resource.get_image( |
625
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Differently yuck get_image().
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changeset
|
301 self.FOLDER, self.BACKGROUND) |
526
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Defer some resource loading until it's actually necessary.
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parents:
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changeset
|
302 |
22 | 303 def draw_background(self, surface): |
526
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Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
304 self._cache_background() |
130
11afefc4aeaf
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
129
diff
changeset
|
305 if self._background is not None: |
278 | 306 surface.blit(self._background, self.OFFSET, None) |
130
11afefc4aeaf
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
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parents:
129
diff
changeset
|
307 else: |
11afefc4aeaf
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
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parents:
129
diff
changeset
|
308 surface.fill((200, 200, 200)) |
18
c9b124c2f5c6
Start of scene drawing framework.
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parents:
11
diff
changeset
|
309 |
23
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
310 def draw_things(self, surface): |
1e90a3e4618e
Add code for blitting Scene.
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parents:
22
diff
changeset
|
311 for thing in self.things.itervalues(): |
1e90a3e4618e
Add code for blitting Scene.
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parents:
22
diff
changeset
|
312 thing.draw(surface) |
18
c9b124c2f5c6
Start of scene drawing framework.
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parents:
11
diff
changeset
|
313 |
682 | 314 def draw(self, surface): |
22 | 315 self.draw_background(surface) |
23
1e90a3e4618e
Add code for blitting Scene.
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parents:
22
diff
changeset
|
316 self.draw_things(surface) |
18
c9b124c2f5c6
Start of scene drawing framework.
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11
diff
changeset
|
317 |
71
99c5506de7ea
Start of interact handling.
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68
diff
changeset
|
318 def interact(self, item, pos): |
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Start of interact handling.
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parents:
68
diff
changeset
|
319 """Interact with a particular position. |
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Start of interact handling.
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parents:
68
diff
changeset
|
320 |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
321 Item may be an item in the list of items or None for the hand. |
78 | 322 |
323 Returns a Result object to provide feedback to the player. | |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
324 """ |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
325 if self.current_thing is not None: |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
326 return self.current_thing.interact(item) |
71
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Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
327 |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
328 def animate(self): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
329 """Animate all the things in the scene. |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
330 |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
331 Return true if any of them need to queue a redraw""" |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
332 result = False |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
333 for thing in self.things.itervalues(): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
334 if thing.animate(): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
335 result = True |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
336 return result |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
337 |
120 | 338 def enter(self): |
339 return None | |
340 | |
341 def leave(self): | |
342 return None | |
343 | |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
344 def update_current_thing(self, pos): |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
345 if self.current_thing is not None: |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
346 if not self.current_thing.contains(pos): |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
347 self.current_thing.leave() |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
348 self.current_thing = None |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
349 for thing in self.things.itervalues(): |
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
350 if thing.contains(pos): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
351 thing.enter(self.game.tool) |
692
d6ded808cc33
Much scene management refactoring.
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parents:
684
diff
changeset
|
352 self.current_thing = thing |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
353 break |
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
354 |
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
355 def mouse_move(self, pos): |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
356 """Call to check whether the cursor has entered / exited a thing. |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
357 |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
358 Item may be an item in the list of items or None for the hand. |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
359 """ |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
360 self.update_current_thing(pos) |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
361 |
125
d3ca34a664fd
Some detail view and data cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
124
diff
changeset
|
362 def get_detail_size(self): |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
363 self._cache_background() |
127
9646e7c8bb97
Size detail window based on the Scene background image.
Jeremy Thurgood <firxen@gmail.com>
parents:
126
diff
changeset
|
364 return self._background.get_size() |
125
d3ca34a664fd
Some detail view and data cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
124
diff
changeset
|
365 |
595
59f1ee3f5632
Remove albow.resources in a few more places.
Jeremy Thurgood <firxen@gmail.com>
parents:
592
diff
changeset
|
366 def get_image(self, *image_name_fragments, **kw): |
625
85153f422522
Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents:
612
diff
changeset
|
367 return self.resource.get_image(*image_name_fragments, **kw) |
595
59f1ee3f5632
Remove albow.resources in a few more places.
Jeremy Thurgood <firxen@gmail.com>
parents:
592
diff
changeset
|
368 |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
369 |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
370 class InteractiveMixin(object): |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
371 def is_interactive(self, tool=None): |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
372 return True |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
373 |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
374 def interact(self, tool): |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
375 if not self.is_interactive(tool): |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
376 return None |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
377 if tool is None: |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
378 return self.interact_without() |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
379 handler = getattr(self, 'interact_with_' + tool.tool_name, None) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
380 inverse_handler = self.get_inverse_interact(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
381 if handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
382 return handler(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
383 elif inverse_handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
384 return inverse_handler(self) |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
385 else: |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
386 return self.interact_default(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
387 |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
388 def get_inverse_interact(self, tool): |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
389 return None |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
390 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
391 def interact_without(self): |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
392 return self.interact_default(None) |
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393 |
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394 def interact_default(self, item=None): |
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395 return None |
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396 |
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397 |
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398 class Thing(StatefulGizmo, InteractiveMixin): |
22 | 399 """Base class for things in a scene that you can interact with.""" |
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400 |
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401 # name of thing |
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402 NAME = None |
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403 |
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404 # sub-folder to look for resources in (defaults to scenes folder) |
41
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405 FOLDER = None |
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406 |
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407 # list of Interact objects |
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408 INTERACTS = {} |
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409 |
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410 # name first interact |
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411 INITIAL = None |
41
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412 |
68
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413 # Interact rectangle hi-light color (for debugging) |
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414 # (set to None to turn off) |
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415 _interact_hilight_color = Color('red') |
68
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416 |
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417 def __init__(self): |
55
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418 StatefulGizmo.__init__(self) |
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419 # name of the thing |
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420 self.name = self.NAME |
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421 # folder for resource (None is overridden by scene folder) |
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422 self.folder = self.FOLDER |
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423 self.state_key = self.NAME |
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424 # interacts |
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425 self.interacts = self.INTERACTS |
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426 # these are set by set_scene |
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427 self.scene = None |
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428 self.current_interact = None |
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429 self.rect = None |
280
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430 self.orig_rect = None |
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431 |
278 | 432 def _fix_rect(self): |
433 """Fix rects to compensate for scene offset""" | |
280
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434 # Offset logic is to always work with copies, to avoid |
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435 # flying effects from multiple calls to _fix_rect |
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436 # See footwork in draw |
278 | 437 if hasattr(self.rect, 'collidepoint'): |
280
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438 self.rect = self.rect.move(self.scene.OFFSET) |
278 | 439 else: |
280
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440 self.rect = [x.move(self.scene.OFFSET) for x in self.rect] |
278 | 441 |
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442 def set_scene(self, scene): |
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443 assert self.scene is None |
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444 self.scene = scene |
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445 if self.folder is None: |
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446 self.folder = scene.FOLDER |
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447 self.game = scene.game |
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448 self.set_state(self.game.data) |
86
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449 for interact in self.interacts.itervalues(): |
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450 interact.set_thing(self) |
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451 self.set_interact(self.INITIAL) |
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452 |
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453 def set_interact(self, name): |
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454 self.current_interact = self.interacts[name] |
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455 self.rect = self.current_interact.interact_rect |
278 | 456 if self.scene: |
457 self._fix_rect() | |
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458 assert self.rect is not None, name |
39
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|
459 |
94
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460 def contains(self, pos): |
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461 if hasattr(self.rect, 'collidepoint'): |
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462 return self.rect.collidepoint(pos) |
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463 else: |
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464 # FIXME: add sanity check |
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465 for rect in list(self.rect): |
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466 if rect.collidepoint(pos): |
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467 return True |
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468 return False |
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|
469 |
63
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|
470 def get_description(self): |
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|
471 return None |
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|
472 |
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Start of interact handling.
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|
473 def enter(self, item): |
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|
474 """Called when the cursor enters the Thing.""" |
139
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|
475 pass |
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|
476 |
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|
477 def leave(self): |
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|
478 """Called when the cursr leaves the Thing.""" |
139
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|
479 pass |
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|
480 |
105
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Rough Stab at basic animation support
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|
481 def animate(self): |
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482 return self.current_interact.animate() |
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diff
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|
483 |
23
1e90a3e4618e
Add code for blitting Scene.
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diff
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|
484 def draw(self, surface): |
280
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485 old_rect = self.current_interact.rect |
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|
486 if old_rect: |
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|
487 self.current_interact.rect = old_rect.move(self.scene.OFFSET) |
86
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|
488 self.current_interact.draw(surface) |
280
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489 self.current_interact.rect = old_rect |
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|
490 if self.game.debug_rects and self._interact_hilight_color: |
94
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491 if hasattr(self.rect, 'collidepoint'): |
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|
492 frame_rect(surface, self._interact_hilight_color, |
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493 self.rect.inflate(1, 1), 1) |
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|
494 else: |
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|
495 for rect in self.rect: |
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496 frame_rect(surface, self._interact_hilight_color, |
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497 rect.inflate(1, 1), 1) |
23
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diff
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|
498 |
22 | 499 |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
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diff
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|
500 class Item(GameDeveloperGizmo, InteractiveMixin): |
22 | 501 """Base class for inventory items.""" |
502 | |
35 | 503 # image for inventory |
504 INVENTORY_IMAGE = None | |
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|
505 |
490 | 506 # name of item |
507 NAME = None | |
508 | |
336
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|
509 # name for interactions (i.e. def interact_with_<TOOL_NAME>) |
226 | 510 TOOL_NAME = None |
511 | |
336
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|
512 # set to instance of CursorSprite |
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513 CURSOR = None |
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|
514 |
487
efb34a6cd2a1
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484
diff
changeset
|
515 def __init__(self, name=None): |
592
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Introduce .setup() for GameDeveloperGizmos.
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diff
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|
516 GameDeveloperGizmo.__init__(self) |
487
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diff
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|
517 self.name = self.NAME |
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diff
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|
518 if name is not None: |
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diff
changeset
|
519 self.name = name |
193
738608e90e9c
CloneableItem tweaks and a usable laser welder. zOMG!
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191
diff
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|
520 self.tool_name = name |
226 | 521 if self.TOOL_NAME is not None: |
522 self.tool_name = self.TOOL_NAME | |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
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520
diff
changeset
|
523 self.inventory_image = None |
a984cf27b527
Defer some resource loading until it's actually necessary.
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520
diff
changeset
|
524 |
a984cf27b527
Defer some resource loading until it's actually necessary.
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520
diff
changeset
|
525 def _cache_inventory_image(self): |
a984cf27b527
Defer some resource loading until it's actually necessary.
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parents:
520
diff
changeset
|
526 if not self.inventory_image: |
592
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diff
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|
527 self.inventory_image = self.resource.get_image( |
625
85153f422522
Differently yuck get_image().
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diff
changeset
|
528 'items', self.INVENTORY_IMAGE) |
22 | 529 |
34
e5c043aeed65
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33
diff
changeset
|
530 def get_inventory_image(self): |
526
a984cf27b527
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520
diff
changeset
|
531 self._cache_inventory_image() |
34
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Inventory and items. And stuff.
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532 return self.inventory_image |
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Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
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changeset
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533 |
492
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Unify Thing and Item interaction handling.
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534 def get_inverse_interact(self, tool): |
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535 return getattr(tool, 'interact_with_' + self.tool_name, None) |
166
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Add inventory interactions
Neil Muller <neil@dip.sun.ac.za>
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536 |
519
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Fix is_interactive() by adding tool param.
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537 def is_interactive(self, tool=None): |
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538 if tool: |
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539 return True |
512 | 540 return False |
541 | |
191 | 542 |
543 class CloneableItem(Item): | |
544 _counter = 0 | |
545 | |
252
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546 @classmethod |
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547 def _get_new_id(cls): |
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548 cls._counter += 1 |
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549 return cls._counter - 1 |
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550 |
487
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Make name param to an Item optional and use NAME if present.
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551 def __init__(self, name=None): |
490 | 552 super(CloneableItem, self).__init__(name) |
252
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553 my_count = self._get_new_id() |
490 | 554 self.name = "%s.%s" % (self.name, my_count) |