Mercurial > pyntnclick
annotate pyntnclick/state.py @ 803:bcc9277a23e6 pyntnclick
Refactor widget positioning API. Remove unused widgets
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sun, 27 Jan 2013 14:52:16 +0200 |
parents | bdaffaa8b6bf |
children | d99400fcd624 |
rev | line source |
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7
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Start of base classes for game state.
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1 """Utilities and base classes for dealing with scenes.""" |
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2 |
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3 import os |
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4 import json |
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5 import copy |
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6 |
644 | 7 from widgets.text import LabelWidget |
68
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8 from pygame.color import Color |
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9 |
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Event-driven inventory management magic. No more inventory recreation every frame!
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10 from pyntnclick.engine import ScreenEvent |
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11 from pyntnclick.tools.utils import draw_rect_image |
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12 |
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13 |
78 | 14 class Result(object): |
15 """Result of interacting with a thing""" | |
16 | |
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17 def __init__(self, message=None, soundfile=None, detail_view=None, |
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18 widget=None, end_game=False): |
78 | 19 self.message = message |
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20 self.soundfile = soundfile |
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21 self.detail_view = detail_view |
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22 self.widget = widget |
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23 self.end_game = end_game |
78 | 24 |
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25 def play_sound(self, screen): |
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26 if self.soundfile: |
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27 sound = screen.gd.sound.get_sound(self.soundfile) |
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28 sound.play() |
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29 |
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30 def process(self, screen): |
126
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31 """Helper function to do the right thing with a result object""" |
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32 self.play_sound(screen) |
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33 if self.widget: |
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34 screen.queue_widget(self.widget) |
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35 if self.message: |
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36 screen.show_message(self.message) |
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37 if self.detail_view: |
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38 screen.game.show_detail(self.detail_view) |
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39 if self.end_game: |
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40 screen.end_game() |
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41 |
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Computer typeface for JIM.
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42 |
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43 class GameState(object): |
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44 """This holds the serializable game state. |
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45 |
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46 Games wanting to do fancier stuff with the state should |
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47 sub-class this and feed the subclass into |
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48 GameDescription via the custom_data parameter.""" |
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49 |
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50 def __init__(self, state_dict=None): |
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51 if state_dict is None: |
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52 state_dict = {'inventories': {'main': []}, 'current_scene': None} |
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53 self._game_state = copy.deepcopy(state_dict) |
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54 |
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55 def __getitem__(self, key): |
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56 return self._game_state[key] |
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57 |
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58 def __contains__(self, key): |
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59 return key in self._game_state |
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60 |
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61 def export_data(self): |
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62 return copy.deepcopy(self._game_state) |
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63 |
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64 def get_all_gizmo_data(self, state_key): |
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65 """Get all state for a gizmo - returns a dict""" |
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66 return self[state_key] |
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67 |
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68 def get_data(self, state_key, data_key): |
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69 """Get a single entry""" |
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70 return self[state_key].get(data_key, None) |
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71 |
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72 def set_data(self, state_key, data_key, value): |
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73 """Set a single value""" |
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74 self[state_key][data_key] = value |
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75 |
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76 def initialize_state(self, state_key, initial_data): |
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77 """Initialize a gizmo entry""" |
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78 if state_key not in self._game_state: |
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79 self._game_state[state_key] = {} |
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80 if initial_data: |
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81 # deep copy of INITIAL_DATA allows lists, dicts and other |
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82 # mutable types to safely be used in INITIAL_DATA |
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83 self._game_state[state_key].update(copy.deepcopy(initial_data)) |
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84 |
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85 def inventory(self, name='main'): |
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86 return self['inventories'][name] |
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87 |
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88 def set_current_scene(self, scene_name): |
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89 self._game_state['current_scene'] = scene_name |
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90 |
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91 @classmethod |
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92 def get_save_fn(cls, save_dir, save_name): |
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93 return os.path.join(save_dir, '%s.json' % (save_name,)) |
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94 |
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95 @classmethod |
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96 def load_game(cls, save_dir, save_name): |
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97 fn = cls.get_save_fn(save_dir, save_name) |
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98 if os.access(fn, os.R_OK): |
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99 f = open(fn, 'r') |
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100 state = json.load(f) |
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101 f.close() |
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102 return state |
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103 |
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104 def save_game(self, save_dir, save_name): |
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105 fn = self.get_save_fn(save_dir, save_name) |
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106 if not os.path.isdir(save_dir): |
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107 os.makedirs(save_dir) |
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108 f = open(fn, 'w') |
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109 json.dump(self.export_data(), f) |
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110 f.close() |
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111 |
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112 |
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113 class Game(object): |
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114 """Complete game state. |
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115 |
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116 Game state consists of: |
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117 |
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118 * items |
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119 * scenes |
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120 """ |
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121 def __init__(self, gd, game_state): |
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122 # game description |
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123 self.gd = gd |
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124 # map of scene name -> Scene object |
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125 self.scenes = {} |
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126 # map of detail view name -> DetailView object |
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127 self.detail_views = {} |
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128 # map of item name -> Item object |
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129 self.items = {} |
33
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130 # list of item objects in inventory |
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131 self.current_inventory = 'main' |
73 | 132 # currently selected tool (item) |
133 self.tool = None | |
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134 # Global game data |
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135 self.data = game_state |
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136 # debug rects |
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137 self.debug_rects = False |
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138 |
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139 def get_current_scene(self): |
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140 scene_name = self.data['current_scene'] |
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141 if scene_name is not None: |
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142 return self.scenes[scene_name] |
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143 return None |
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144 |
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145 def inventory(self, name=None): |
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146 if name is None: |
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147 name = self.current_inventory |
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148 return self.data.inventory(name) |
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149 |
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150 def set_custom_data(self, data_object): |
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151 self.data = data_object |
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152 |
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153 def set_debug_rects(self, value=True): |
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154 self.debug_rects = value |
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155 |
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156 def add_scene(self, scene): |
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157 scene.set_game(self) |
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158 self.scenes[scene.name] = scene |
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159 |
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160 def add_detail_view(self, detail_view): |
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161 detail_view.set_game(self) |
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162 self.detail_views[detail_view.name] = detail_view |
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163 |
32
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164 def add_item(self, item): |
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165 item.set_game(self) |
35 | 166 self.items[item.name] = item |
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167 |
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168 def load_scenes(self, modname): |
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169 mod = __import__('%s.%s' % (self.gd.SCENE_MODULE, modname), |
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170 fromlist=[modname]) |
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171 for scene_cls in mod.SCENES: |
608
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172 scene = scene_cls(self) |
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173 self.add_scene(scene) |
119
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174 if hasattr(mod, 'DETAIL_VIEWS'): |
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175 for scene_cls in mod.DETAIL_VIEWS: |
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176 scene = scene_cls(self) |
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177 self.add_detail_view(scene) |
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178 |
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179 def change_scene(self, name): |
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180 ScreenEvent.post('game', 'change_scene', |
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181 {'name': name, 'detail': False}) |
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182 |
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183 def show_detail(self, name): |
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184 ScreenEvent.post('game', 'change_scene', |
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185 {'name': name, 'detail': True}) |
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186 |
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187 def _update_inventory(self): |
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188 ScreenEvent.post('game', 'inventory', None) |
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189 |
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190 def add_inventory_item(self, name): |
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191 self.inventory().append(name) |
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192 self._update_inventory() |
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193 |
331
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194 def is_in_inventory(self, name): |
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195 return name in self.inventory() |
331
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196 |
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197 def remove_inventory_item(self, name): |
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198 self.inventory().remove(name) |
117
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199 # Unselect tool if it's removed |
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200 if self.tool == self.items[name]: |
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201 self.set_tool(None) |
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202 self._update_inventory() |
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203 |
305
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204 def replace_inventory_item(self, old_item_name, new_item_name): |
167
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205 """Try to replace an item in the inventory with a new one""" |
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206 try: |
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207 index = self.inventory().index(old_item_name) |
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208 self.inventory()[index] = new_item_name |
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209 if self.tool == self.items[old_item_name]: |
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210 self.set_tool(self.items[new_item_name]) |
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211 except ValueError: |
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212 return False |
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213 self._update_inventory() |
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214 return True |
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215 |
73 | 216 def set_tool(self, item): |
217 self.tool = item | |
218 | |
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219 |
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220 class GameDeveloperGizmo(object): |
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221 """Base class for objects game developers see.""" |
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222 |
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223 def __init__(self): |
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224 """Set """ |
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225 self.game = None |
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226 self.gd = None |
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227 self.resource = None |
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228 self.sound = None |
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229 |
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230 def set_game(self, game): |
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231 self.game = game |
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232 self.gd = game.gd |
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233 self.resource = self.gd.resource |
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234 self.sound = self.gd.sound |
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235 self.set_state(self.game.data) |
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236 self.setup() |
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237 |
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238 def set_state(self, state): |
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239 """Hack to allow set_state() to be called before setup().""" |
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240 pass |
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241 |
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242 def setup(self): |
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243 """Game developers should override this to do their setup. |
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244 |
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245 It will be called after all the useful state functions have been |
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246 set. |
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247 """ |
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248 pass |
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249 |
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250 |
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251 class StatefulGizmo(GameDeveloperGizmo): |
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252 |
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253 # initial data (optional, defaults to none) |
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254 INITIAL_DATA = None |
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255 STATE_KEY = None |
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256 |
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257 def __init__(self): |
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258 GameDeveloperGizmo.__init__(self) |
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259 self.state_key = self.STATE_KEY |
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260 self.state = None # set this with set_state if required |
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261 |
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262 def set_state(self, state): |
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263 """Set the state object and initialize if needed""" |
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264 self.state = state |
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265 self.state.initialize_state(self.state_key, self.INITIAL_DATA) |
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266 |
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267 def set_data(self, key, value): |
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268 if self.state: |
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269 self.state.set_data(self.state_key, key, value) |
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270 |
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271 def get_data(self, key): |
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272 if self.state: |
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273 return self.state.get_data(self.state_key, key) |
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274 |
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275 |
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276 class Scene(StatefulGizmo): |
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277 """Base class for scenes.""" |
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278 |
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279 # sub-folder to look for resources in |
22 | 280 FOLDER = None |
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281 |
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282 # name of background image resource |
22 | 283 BACKGROUND = None |
284 | |
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285 # name of scene (optional, defaults to folder) |
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286 NAME = None |
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287 |
278 | 288 # Offset of the background image |
289 OFFSET = (0, 0) | |
290 | |
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291 def __init__(self, state): |
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292 StatefulGizmo.__init__(self) |
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293 # scene name |
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294 self.name = self.NAME if self.NAME is not None else self.FOLDER |
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295 self.state_key = self.name |
22 | 296 # map of thing names -> Thing objects |
297 self.things = {} | |
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298 self.current_thing = None |
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299 self._background = None |
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300 |
35 | 301 def add_item(self, item): |
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302 self.game.add_item(item) |
35 | 303 |
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304 def add_thing(self, thing): |
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305 thing.set_game(self.game) |
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306 if not thing.should_add(): |
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307 return |
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308 self.things[thing.name] = thing |
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309 thing.set_scene(self) |
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310 |
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311 def remove_thing(self, thing): |
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312 del self.things[thing.name] |
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313 if thing is self.current_thing: |
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314 self.current_thing.leave() |
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315 self.current_thing = None |
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316 |
668 | 317 def _get_description(self, dest_rect): |
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318 text = (self.current_thing and |
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319 self.current_thing.get_description()) |
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320 if text is None: |
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321 return None |
668 | 322 label = LabelWidget((0, 10), self.gd, text) |
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|
323 label.do_prepare() |
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|
324 # TODO: Centre more cleanly |
668 | 325 label.rect.left += (dest_rect.width - label.rect.width) / 2 |
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326 return label |
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327 |
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328 def draw_description(self, surface): |
668 | 329 description = self._get_description(surface.get_rect()) |
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330 if description is not None: |
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|
331 description.draw(surface) |
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332 |
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333 def _cache_background(self): |
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334 if self.BACKGROUND and not self._background: |
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|
335 self._background = self.resource.get_image( |
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|
336 self.FOLDER, self.BACKGROUND) |
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|
337 |
22 | 338 def draw_background(self, surface): |
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|
339 self._cache_background() |
130
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|
340 if self._background is not None: |
278 | 341 surface.blit(self._background, self.OFFSET, None) |
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342 else: |
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|
343 surface.fill((200, 200, 200)) |
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344 |
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|
345 def draw_things(self, surface): |
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346 for thing in self.things.itervalues(): |
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|
347 thing.draw(surface) |
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|
348 |
682 | 349 def draw(self, surface): |
22 | 350 self.draw_background(surface) |
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|
351 self.draw_things(surface) |
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352 |
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353 def interact(self, item, pos): |
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|
354 """Interact with a particular position. |
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|
355 |
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|
356 Item may be an item in the list of items or None for the hand. |
78 | 357 |
358 Returns a Result object to provide feedback to the player. | |
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|
359 """ |
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|
360 if self.current_thing is not None: |
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|
361 return self.current_thing.interact(item) |
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|
362 |
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|
363 def animate(self): |
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|
364 """Animate all the things in the scene. |
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|
365 |
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|
366 Return true if any of them need to queue a redraw""" |
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|
367 result = False |
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368 for thing in self.things.itervalues(): |
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|
369 if thing.animate(): |
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|
370 result = True |
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|
371 return result |
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|
372 |
120 | 373 def enter(self): |
374 return None | |
375 | |
376 def leave(self): | |
377 return None | |
378 | |
324
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|
379 def update_current_thing(self, pos): |
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|
380 if self.current_thing is not None: |
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|
381 if not self.current_thing.contains(pos): |
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|
382 self.current_thing.leave() |
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|
383 self.current_thing = None |
324
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parents:
319
diff
changeset
|
384 for thing in self.things.itervalues(): |
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Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
385 if thing.contains(pos): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
386 thing.enter(self.game.tool) |
692
d6ded808cc33
Much scene management refactoring.
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parents:
684
diff
changeset
|
387 self.current_thing = thing |
324
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Fixed mouse and cursor handling.
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diff
changeset
|
388 break |
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Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
389 |
3476e8f3b100
Fixed mouse and cursor handling.
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diff
changeset
|
390 def mouse_move(self, pos): |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
391 """Call to check whether the cursor has entered / exited a thing. |
99c5506de7ea
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diff
changeset
|
392 |
99c5506de7ea
Start of interact handling.
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parents:
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diff
changeset
|
393 Item may be an item in the list of items or None for the hand. |
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diff
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|
394 """ |
324
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changeset
|
395 self.update_current_thing(pos) |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
396 |
125
d3ca34a664fd
Some detail view and data cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
124
diff
changeset
|
397 def get_detail_size(self): |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
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parents:
520
diff
changeset
|
398 self._cache_background() |
127
9646e7c8bb97
Size detail window based on the Scene background image.
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parents:
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diff
changeset
|
399 return self._background.get_size() |
125
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Some detail view and data cleanup.
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parents:
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diff
changeset
|
400 |
595
59f1ee3f5632
Remove albow.resources in a few more places.
Jeremy Thurgood <firxen@gmail.com>
parents:
592
diff
changeset
|
401 def get_image(self, *image_name_fragments, **kw): |
625
85153f422522
Differently yuck get_image().
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parents:
612
diff
changeset
|
402 return self.resource.get_image(*image_name_fragments, **kw) |
595
59f1ee3f5632
Remove albow.resources in a few more places.
Jeremy Thurgood <firxen@gmail.com>
parents:
592
diff
changeset
|
403 |
764
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changeset
|
404 def set_state(self, state): |
a8510f4e2ea1
Conditionally add things based on state.
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changeset
|
405 return super(Scene, self).set_state(state) |
a8510f4e2ea1
Conditionally add things based on state.
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parents:
762
diff
changeset
|
406 |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
407 |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
408 class InteractiveMixin(object): |
519
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Fix is_interactive() by adding tool param.
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parents:
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diff
changeset
|
409 def is_interactive(self, tool=None): |
488
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Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
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|
410 return True |
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Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
487
diff
changeset
|
411 |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
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changeset
|
412 def interact(self, tool): |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
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parents:
518
diff
changeset
|
413 if not self.is_interactive(tool): |
492
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Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
414 return None |
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Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
415 if tool is None: |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
416 return self.interact_without() |
492
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
417 handler = getattr(self, 'interact_with_' + tool.tool_name, None) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
418 inverse_handler = self.get_inverse_interact(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
419 if handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
420 return handler(tool) |
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Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
421 elif inverse_handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
changeset
|
422 return inverse_handler(self) |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
423 else: |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
changeset
|
424 return self.interact_default(tool) |
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Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
425 |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
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diff
changeset
|
426 def get_inverse_interact(self, tool): |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
427 return None |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
428 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
429 def interact_without(self): |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
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diff
changeset
|
430 return self.interact_default(None) |
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Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
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diff
changeset
|
431 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
changeset
|
432 def interact_default(self, item=None): |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
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changeset
|
433 return None |
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Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
434 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
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diff
changeset
|
435 |
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Factor Thing interactive stuff out into a mixing. (Items to follow.)
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changeset
|
436 class Thing(StatefulGizmo, InteractiveMixin): |
22 | 437 """Base class for things in a scene that you can interact with.""" |
7
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parents:
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changeset
|
438 |
86
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Refactor Things a bit to render images.
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|
439 # name of thing |
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|
440 NAME = None |
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|
441 |
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diff
changeset
|
442 # sub-folder to look for resources in (defaults to scenes folder) |
41
ad6f56bfa8b7
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parents:
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diff
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|
443 FOLDER = None |
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
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parents:
39
diff
changeset
|
444 |
86
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changeset
|
445 # list of Interact objects |
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|
446 INTERACTS = {} |
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Refactor Things a bit to render images.
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parents:
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|
447 |
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Refactor Things a bit to render images.
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parents:
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diff
changeset
|
448 # name first interact |
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changeset
|
449 INITIAL = None |
41
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
450 |
68
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
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parents:
65
diff
changeset
|
451 # Interact rectangle hi-light color (for debugging) |
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
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parents:
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diff
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|
452 # (set to None to turn off) |
282
fe899fb63866
Add option for turning off debugging rects while debugging.
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parents:
280
diff
changeset
|
453 _interact_hilight_color = Color('red') |
68
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
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parents:
65
diff
changeset
|
454 |
86
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diff
changeset
|
455 def __init__(self): |
55
2e2f6ff54780
Part of the cryo door puzzle.
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parents:
47
diff
changeset
|
456 StatefulGizmo.__init__(self) |
86
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|
457 # name of the thing |
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changeset
|
458 self.name = self.NAME |
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changeset
|
459 # folder for resource (None is overridden by scene folder) |
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|
460 self.folder = self.FOLDER |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
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parents:
595
diff
changeset
|
461 self.state_key = self.NAME |
86
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|
462 # interacts |
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|
463 self.interacts = self.INTERACTS |
39
088a101f5b94
Add an example Thing to cryo scene.
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35
diff
changeset
|
464 # these are set by set_scene |
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diff
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|
465 self.scene = None |
86
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|
466 self.current_interact = None |
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|
467 self.rect = None |
280
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The flying fish fix (take 1)
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parents:
278
diff
changeset
|
468 self.orig_rect = None |
7
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diff
changeset
|
469 |
278 | 470 def _fix_rect(self): |
471 """Fix rects to compensate for scene offset""" | |
280
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diff
changeset
|
472 # Offset logic is to always work with copies, to avoid |
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diff
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|
473 # flying effects from multiple calls to _fix_rect |
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diff
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|
474 # See footwork in draw |
278 | 475 if hasattr(self.rect, 'collidepoint'): |
280
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diff
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|
476 self.rect = self.rect.move(self.scene.OFFSET) |
278 | 477 else: |
280
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diff
changeset
|
478 self.rect = [x.move(self.scene.OFFSET) for x in self.rect] |
278 | 479 |
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changeset
|
480 def should_add(self): |
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Conditionally add things based on state.
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changeset
|
481 return True |
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Conditionally add things based on state.
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parents:
762
diff
changeset
|
482 |
39
088a101f5b94
Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
483 def set_scene(self, scene): |
088a101f5b94
Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
484 assert self.scene is None |
088a101f5b94
Add an example Thing to cryo scene.
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parents:
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diff
changeset
|
485 self.scene = scene |
86
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diff
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|
486 if self.folder is None: |
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diff
changeset
|
487 self.folder = scene.FOLDER |
603
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parents:
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diff
changeset
|
488 self.game = scene.game |
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Rename state to game to not cause confusion with the other state
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diff
changeset
|
489 self.set_state(self.game.data) |
86
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|
490 for interact in self.interacts.itervalues(): |
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changeset
|
491 interact.set_thing(self) |
759
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Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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diff
changeset
|
492 self.set_interact() |
86
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|
493 |
759
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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parents:
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diff
changeset
|
494 def set_interact(self): |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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|
495 return self._set_interact(self.select_interact()) |
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Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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parents:
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diff
changeset
|
496 |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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diff
changeset
|
497 def _set_interact(self, name): |
86
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|
498 self.current_interact = self.interacts[name] |
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|
499 self.rect = self.current_interact.interact_rect |
278 | 500 if self.scene: |
501 self._fix_rect() | |
86
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|
502 assert self.rect is not None, name |
39
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Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
503 |
759
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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diff
changeset
|
504 def select_interact(self): |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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|
505 return self.INITIAL |
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diff
changeset
|
506 |
94
ce23fad8ecb3
More complex shaped interactables
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diff
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|
507 def contains(self, pos): |
ce23fad8ecb3
More complex shaped interactables
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diff
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|
508 if hasattr(self.rect, 'collidepoint'): |
ce23fad8ecb3
More complex shaped interactables
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|
509 return self.rect.collidepoint(pos) |
ce23fad8ecb3
More complex shaped interactables
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diff
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|
510 else: |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
511 for rect in list(self.rect): |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
512 if rect.collidepoint(pos): |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
513 return True |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
514 return False |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
515 |
63
3087be3463e0
Some framework support for better message handling
Neil Muller <neil@dip.sun.ac.za>
parents:
56
diff
changeset
|
516 def get_description(self): |
3087be3463e0
Some framework support for better message handling
Neil Muller <neil@dip.sun.ac.za>
parents:
56
diff
changeset
|
517 return None |
3087be3463e0
Some framework support for better message handling
Neil Muller <neil@dip.sun.ac.za>
parents:
56
diff
changeset
|
518 |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
519 def enter(self, item): |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
520 """Called when the cursor enters the Thing.""" |
139
a5972444ad1e
Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents:
137
diff
changeset
|
521 pass |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
522 |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
523 def leave(self): |
762 | 524 """Called when the cursor leaves the Thing.""" |
139
a5972444ad1e
Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents:
137
diff
changeset
|
525 pass |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
526 |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
527 def animate(self): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
528 return self.current_interact.animate() |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
529 |
23
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
530 def draw(self, surface): |
280
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
531 old_rect = self.current_interact.rect |
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
532 if old_rect: |
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
533 self.current_interact.rect = old_rect.move(self.scene.OFFSET) |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
534 self.current_interact.draw(surface) |
280
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
535 self.current_interact.rect = old_rect |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
536 if self.game.debug_rects and self._interact_hilight_color: |
94
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
537 if hasattr(self.rect, 'collidepoint'): |
751
d5afaadbd821
Remove frame_rect, it's the same as draw_rect_image
Stefano Rivera <stefano@rivera.za.net>
parents:
750
diff
changeset
|
538 draw_rect_image(surface, self._interact_hilight_color, |
94
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
539 self.rect.inflate(1, 1), 1) |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
540 else: |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
541 for rect in self.rect: |
751
d5afaadbd821
Remove frame_rect, it's the same as draw_rect_image
Stefano Rivera <stefano@rivera.za.net>
parents:
750
diff
changeset
|
542 draw_rect_image(surface, self._interact_hilight_color, |
94
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
543 rect.inflate(1, 1), 1) |
23
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
544 |
22 | 545 |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
546 class Item(GameDeveloperGizmo, InteractiveMixin): |
22 | 547 """Base class for inventory items.""" |
548 | |
35 | 549 # image for inventory |
550 INVENTORY_IMAGE = None | |
32
18cb1af411ef
Add helper for adding items. Give items names. Make things take a rectangle.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
30
diff
changeset
|
551 |
490 | 552 # name of item |
553 NAME = None | |
554 | |
336
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
555 # name for interactions (i.e. def interact_with_<TOOL_NAME>) |
226 | 556 TOOL_NAME = None |
557 | |
336
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
558 # set to instance of CursorSprite |
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
559 CURSOR = None |
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
560 |
487
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
561 def __init__(self, name=None): |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
562 GameDeveloperGizmo.__init__(self) |
487
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
563 self.name = self.NAME |
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
564 if name is not None: |
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
565 self.name = name |
193
738608e90e9c
CloneableItem tweaks and a usable laser welder. zOMG!
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
566 self.tool_name = name |
226 | 567 if self.TOOL_NAME is not None: |
568 self.tool_name = self.TOOL_NAME | |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
569 self.inventory_image = None |
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
570 |
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
571 def _cache_inventory_image(self): |
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
572 if not self.inventory_image: |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
573 self.inventory_image = self.resource.get_image( |
625
85153f422522
Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents:
612
diff
changeset
|
574 'items', self.INVENTORY_IMAGE) |
22 | 575 |
34
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
33
diff
changeset
|
576 def get_inventory_image(self): |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
577 self._cache_inventory_image() |
34
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
33
diff
changeset
|
578 return self.inventory_image |
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
33
diff
changeset
|
579 |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
580 def get_inverse_interact(self, tool): |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
581 return getattr(tool, 'interact_with_' + self.tool_name, None) |
166
0db92b3b5833
Add inventory interactions
Neil Muller <neil@dip.sun.ac.za>
parents:
161
diff
changeset
|
582 |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
583 def is_interactive(self, tool=None): |
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
584 if tool: |
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
585 return True |
512 | 586 return False |
587 | |
191 | 588 |
589 class CloneableItem(Item): | |
590 _counter = 0 | |
591 | |
252
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
592 @classmethod |
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
593 def _get_new_id(cls): |
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
594 cls._counter += 1 |
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
595 return cls._counter - 1 |
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
596 |
487
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
597 def __init__(self, name=None): |
490 | 598 super(CloneableItem, self).__init__(name) |
252
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
599 my_count = self._get_new_id() |
490 | 600 self.name = "%s.%s" % (self.name, my_count) |