annotate gamelib/gameboard.py @ 110:f67f4dc1ef48

Added sounds for firing of rifle
author David Fraser <davidf@sjsoft.com>
date Wed, 02 Sep 2009 18:47:15 +0000
parents 48019afde338
children 2b2007e231da
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT
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5 from pgu import gui
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6
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7 import data
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8 import tiles
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9 import icons
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10 import constants
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11 import buildings
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12 import animal
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13 import equipment
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14 import sound
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15
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16 class OpaqueLabel(gui.Label):
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17 def paint(self, s):
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18 s.fill(self.style.background)
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19 gui.Label.paint(self, s)
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20
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21 def update_value(self, value):
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22 self.value = value
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23 self.style.width, self.style.height = self.font.size(self.value)
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24 self.repaint()
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26 def mklabel(text=" ", color=constants.FG_COLOR):
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27 return OpaqueLabel(text, color=color)
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28
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29 def mkcountupdate(counter):
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30 def update_counter(self, value):
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31 getattr(self, counter).update_value("%s" % value)
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32 self.repaint()
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33 return update_counter
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35 class ToolBar(gui.Table):
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36 def __init__(self, gameboard, **params):
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37 gui.Table.__init__(self, **params)
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38 self.gameboard = gameboard
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39 self.cash_counter = mklabel()
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40 self.chicken_counter = mklabel()
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41 self.killed_foxes = mklabel()
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42 self.rifle_counter = mklabel()
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43
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44 self.add_counter(mklabel("Groats:"), self.cash_counter)
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45 self.add_counter(icons.CHKN_ICON, self.chicken_counter)
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46 self.add_counter(icons.KILLED_FOX, self.killed_foxes)
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47
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48 self.add_tool_button("Move Animals", constants.TOOL_PLACE_ANIMALS)
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49 self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN)
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50 self.add_tool_button("Sell egg", constants.TOOL_SELL_EGG)
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51 self.add_tool_button("Sell building", constants.TOOL_SELL_BUILDING)
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52 self.add_tool_button("Buy fence", constants.TOOL_BUY_FENCE)
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53 for building_cls in buildings.BUILDINGS:
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54 self.add_tool_button("Buy %s" % (building_cls.NAME,), building_cls)
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55 for equipment_cls in equipment.EQUIPMENT:
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56 self.add_tool_button("Buy %s" % (equipment_cls.NAME,), equipment_cls)
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57 self.add_spacer()
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58 self.add_button("Finished Day", self.day_done)
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59
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60 def day_done(self):
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61 import engine
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62 pygame.event.post(engine.START_NIGHT)
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63
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64 update_cash_counter = mkcountupdate('cash_counter')
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65 update_fox_counter = mkcountupdate('killed_foxes')
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66 update_chicken_counter = mkcountupdate('chicken_counter')
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67
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68 def add_spacer(self, height=30):
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69 self.tr()
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70 self.add(gui.Spacer(0, height))
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71
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72 def add_tool_button(self, text, tool):
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73 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool))
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74
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75 def add_button(self, text, func):
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76 button = gui.Button(text)
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77 button.connect(gui.CLICK, func)
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78 self.tr()
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79 self.add(button)
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80
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81 def add_counter(self, icon, label):
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82 self.tr()
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83 if icon:
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84 self.td(icon, align=-1)
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85 self.add(label)
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86
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87 class VidWidget(gui.Widget):
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88 def __init__(self, gameboard, vid, **params):
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89 gui.Widget.__init__(self, **params)
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90 self.gameboard = gameboard
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91 vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
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92 self.vid = vid
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93 self.width = params.get('width', 0)
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94 self.height = params.get('height', 0)
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95
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96 def paint(self, surface):
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97 self.vid.paint(surface)
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98
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99 def update(self, surface):
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100 return self.vid.update(surface)
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101
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102 def resize(self, width=0, height=0):
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103 if width is not None:
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104 self.width = width
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105 if height is not None:
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106 self.height = height
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107 return self.width, self.height
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108
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109 def move_view(self, x, y):
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110 self.vid.view.move_ip((x, y))
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111
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112 def event(self, e):
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113 if e.type == MOUSEBUTTONDOWN:
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114 self.gameboard.use_tool(e)
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115
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116
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117 class GameBoard(object):
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118 TILE_DIMENSIONS = (20, 20)
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119 TOOLBAR_WIDTH = 140
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120
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121 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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122 FENCE = tiles.REVERSE_TILE_MAP['fence']
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123 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
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124 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
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125
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126 def __init__(self):
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127 self.tv = tiles.FarmVid()
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128 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS)
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129 self.tv.png_folder_load_tiles(data.filepath('tiles'))
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130 self.tv.tga_load_level(data.filepath('level1.tga'))
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131 self.create_disp()
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132
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133 self.selected_tool = None
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134 self.animal_to_place = None
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135 self.chickens = []
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136 self.foxes = []
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137 self.buildings = []
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138 self.cash = 0
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139 self.killed_foxes = 0
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140 self.add_cash(constants.STARTING_CASH)
17
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Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
141
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
142 self.fix_buildings()
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
143
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
144 def create_disp(self):
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
145 width, height = pygame.display.get_surface().get_size()
36
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
146 tbl = gui.Table()
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
147 tbl.tr()
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
148 self.toolbar = ToolBar(self)
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
149 tbl.td(self.toolbar, width=self.TOOLBAR_WIDTH)
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
150 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height)
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
151 tbl.td(self.tvw)
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
152 self.disp = gui.App()
36
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
153 self.disp.init(tbl)
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
154
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
155 def paint(self, screen):
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
156 self.disp.paint(screen)
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
157
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
158 def update(self, screen):
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
159 self.tvw.reupdate()
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
160 return self.disp.update(screen)
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
161
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
162 def loop(self):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
163 self.tv.loop()
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
164
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
165 def set_selected_tool(self, tool):
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
166 self.selected_tool = tool
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
167 self.animal_to_place = None
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
168
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
169 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
170 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
171 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
172 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
173 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
174 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
175 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
176 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
177
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
178 def use_tool(self, e):
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
179 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
180 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
181 elif self.selected_tool == constants.TOOL_SELL_EGG:
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
182 pass
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
183 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
184 self.place_animal(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
185 elif self.selected_tool == constants.TOOL_BUY_FENCE:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
186 self.buy_fence(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
187 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
188 self.sell_building(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
189 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
190 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
191 elif equipment.is_equipment(self.selected_tool):
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
192 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
193
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
194 def get_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
195 for chick in self.chickens:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
196 if chick.covers(tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
197 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
198 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
199
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
200 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
201 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
202 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
203 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
204 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
205
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
206 def sell_chicken(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
207 chick = self.get_chicken(tile_pos)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
208 if chick is None:
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
209 return
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
210 if len(self.chickens) == 1:
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
211 print "You can't sell your last chicken!"
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
212 return
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
213 self.add_cash(constants.SELL_PRICE_CHICKEN)
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 96
diff changeset
214 sound.play_sound("sell-chicken.ogg")
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
215 self.remove_chicken(chick)
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
216
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
217 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
218 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
219
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
220 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
221 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
222 """
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
223 chicken = self.get_chicken(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
224 if chicken:
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
225 if chicken is self.animal_to_place:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
226 self.animal_to_place = None
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
227 else:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
228 self.animal_to_place = chicken
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
229 print "Selected animal %r" % (self.animal_to_place,)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
230 return
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
231 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
232 if building:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
233 if self.animal_to_place is not None:
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
234 occupant = self.animal_to_place
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
235 if occupant in self.tv.sprites:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
236 self.tv.sprites.remove(occupant)
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
237 building.add_occupant(occupant)
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
238 print building, building.occupants()
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
239 else:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
240 self.select_animal_from_building(building)
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
241 return
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
242 if self.tv.get(tile_pos) == self.GRASSLAND:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
243 if self.animal_to_place is not None:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
244 occupant = self.animal_to_place
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
245 if occupant.abode is not None:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
246 occupant.abode.remove_occupant(occupant)
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
247 occupant.set_pos(tile_pos)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
248
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
249 def select_animal_from_building(self, building):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
250 """Create dialog for selecting an animal from a building."""
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
251 # XXX: unimplemented
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
252 print "Selecting animal from building %r" % (building,)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
253
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
254 def buy_fence(self, tile_pos):
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
255 this_tile = self.tv.get(tile_pos)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
256 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
257 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
258 if this_tile == self.GRASSLAND:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
259 cost = constants.BUY_PRICE_FENCE
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
260 else:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
261 cost = constants.REPAIR_PRICE_FENCE
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
262 if self.cash < cost:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
263 print "You can't afford a fence."
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
264 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
265 self.add_cash(-cost)
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
266 self.tv.set(tile_pos, self.FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
267
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
268 def sell_fence(self, tile_pos):
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
269 if self.tv.get(tile_pos) != self.FENCE:
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
270 return
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
271 self.add_cash(constants.SELL_PRICE_FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
272 self.tv.set(tile_pos, self.GRASSLAND)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
273
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
274 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
275 building = building_cls(tile_pos)
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
276 if self.cash < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
277 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
278 if building.place(self.tv):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
279 self.add_cash(-building.buy_price())
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
280 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
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parents: 57
diff changeset
281
109
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
282 def buy_equipment(self, tile_pos, equipment_cls):
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
283 chicken = self.get_chicken(tile_pos)
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
284 equipment = equipment_cls()
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
285 if chicken is None or self.cash < equipment.buy_price():
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
286 return
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
287 if equipment.place(chicken):
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parents: 108
diff changeset
288 self.add_cash(-equipment.buy_price())
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
289 chicken.equip(equipment)
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
290
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
291 def sell_building(self, tile_pos):
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
292 if self.tv.get(tile_pos) == self.FENCE:
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
293 return self.sell_fence(tile_pos)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
294 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
295 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
296 return
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
297 self.add_cash(building.sell_price())
7910b4e01dba Add chicken moving tool and start of animal placement.
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diff changeset
298 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
299 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
300
14
d7f295c06a4b Split gameboard screen.
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parents: 12
diff changeset
301 def event(self, e):
39
ec79aabe2bf1 Scroll game window with arrow keys.
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diff changeset
302 if e.type == KEYDOWN:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
303 if e.key == K_UP:
ec79aabe2bf1 Scroll game window with arrow keys.
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parents: 37
diff changeset
304 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
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parents: 37
diff changeset
305 if e.key == K_DOWN:
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parents: 37
diff changeset
306 self.tvw.move_view(0, self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
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parents: 37
diff changeset
307 if e.key == K_LEFT:
ec79aabe2bf1 Scroll game window with arrow keys.
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parents: 37
diff changeset
308 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0)
ec79aabe2bf1 Scroll game window with arrow keys.
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parents: 37
diff changeset
309 if e.key == K_RIGHT:
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diff changeset
310 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0)
ec79aabe2bf1 Scroll game window with arrow keys.
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diff changeset
311 else:
ec79aabe2bf1 Scroll game window with arrow keys.
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parents: 37
diff changeset
312 self.disp.event(e)
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 24
diff changeset
313
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
314 def clear_foxes(self):
96
a851461d345e Iterate over a copy of the loop when changing it
Neil Muller <drnlmuller@gmail.com>
parents: 94
diff changeset
315 for fox in self.foxes[:]:
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
316 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
317 # killed
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
318 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \
ad9d1bc7ef0c Kill foxes that don't reach safety
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parents: 79
diff changeset
319 != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
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parents: 83
diff changeset
320 self.kill_fox(fox)
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parents: 83
diff changeset
321 else:
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parents: 83
diff changeset
322 self.tv.sprites.remove(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 24
diff changeset
323 self.foxes = [] # Remove all the foxes
6d6ab0c1479d Add placing some chickens and foxes
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parents: 24
diff changeset
324
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
325 def move_foxes(self):
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
326 for fox in self.foxes:
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
327 fox.move(self)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
328 for chicken in self.chickens:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
329 chicken.attack(self)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
330
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 24
diff changeset
331 def add_chicken(self, chicken):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
332 self.chickens.append(chicken)
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
333 self.tv.sprites.append(chicken)
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
334 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 24
diff changeset
335
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
336 def add_fox(self, fox):
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
337 self.foxes.append(fox)
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
338 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
339
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
340 def add_building(self, building):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
341 self.buildings.append(building)
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
342 self.tv.sprites.append(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
343
84
5494af02a0e8 Chickens with rifles!
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parents: 83
diff changeset
344 def kill_fox(self, fox):
5494af02a0e8 Chickens with rifles!
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parents: 83
diff changeset
345 if fox in self.foxes:
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parents: 83
diff changeset
346 self.killed_foxes += 1
5494af02a0e8 Chickens with rifles!
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parents: 83
diff changeset
347 self.toolbar.update_fox_counter(self.killed_foxes)
5494af02a0e8 Chickens with rifles!
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parents: 83
diff changeset
348 self.add_cash(constants.SELL_PRICE_DEAD_FOX)
5494af02a0e8 Chickens with rifles!
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parents: 83
diff changeset
349 self.remove_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
350
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
351 def remove_fox(self, fox):
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
352 if fox in self.foxes:
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
353 self.foxes.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
354 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
355
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
356 def remove_chicken(self, chick):
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
357 if chick in self.chickens:
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
358 self.chickens.remove(chick)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
359 self.tv.sprites.remove(chick)
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
360 self.toolbar.update_chicken_counter(len(self.chickens))
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
361
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
362 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
363 if building in self.buildings:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
364 self.buildings.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
365 self.tv.sprites.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
366
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
367 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
368 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
369 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
370
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
371 def update_chickens(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
372 """Update the chickens state at the start of the new day"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
373 # Currently random chickens appear
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
374 # Very simple, we walk around the tilemap, and, for each farm tile,
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
375 # we randomly add a chicken (1 in 10 chance) until we have 5 chickens
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
376 # or we run out of board
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
377 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
378 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
379 while len(self.chickens) < 5:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
380 if x < width:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
381 tile = self.tv.get((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
382 else:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
383 y += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
384 if y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
385 break
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
386 x = 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
387 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
388 # See if we place a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
389 if 'grassland' == tiles.TILE_MAP[tile]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
390 # Farmland
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
391 roll = random.randint(1, 20)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
392 # We don't place within a tile of the fence, this is to make things
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
393 # easier
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
394 for xx in range(x-1, x+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
395 if xx >= width or xx < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
396 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
397 for yy in range(y-1, y+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
398 if yy >= height or yy < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
399 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
400 neighbour = self.tv.get((xx, yy))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
401 if 'fence' == tiles.TILE_MAP[neighbour]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
402 # Fence
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
403 roll = 10
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
404 if roll == 1:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
405 # Create a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
406 chick = animal.Chicken((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
407 self.add_chicken(chick)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
408 x += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
409
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
410 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
411 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
412 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
413 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
414 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
415 new_foxes = random.randint(3, 7)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
416 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
417 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
418 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
419 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
420 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
421 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
422 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
423 # bottom
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424 y = height
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425 x = random.randint(-1, width)
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426 elif side == 2:
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427 # left
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428 x = -1
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429 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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430 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
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431 x = width
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432 y = random.randint(-1, height)
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433 skip = False
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434 for other_fox in self.foxes:
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435 if other_fox.pos.x == x and other_fox.pos.y == y:
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436 skip = True # Choose a new position
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18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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437 break
73
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438 if not skip:
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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439 roll = random.randint(0, 10)
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440 if roll < 9:
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441 fox = animal.Fox((x, y))
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442 else:
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443 fox = animal.GreedyFox((x, y))
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444 self.add_fox(fox)
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445
67
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446 def fix_buildings(self):
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447 """Go through the level map looking for buildings that haven't
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448 been added to self.buildings and adding them.
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449
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450 Where partial buildings exist (i.e. places where the building
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parents: 66
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451 cannot fit on the available tiles) the building is added anyway
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parents: 66
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452 to the top left corner.
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parents: 66
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453
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454 Could be a lot faster.
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parents: 66
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455 """
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parents: 66
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456 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
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parents: 66
diff changeset
457
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parents: 66
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458 w, h = self.tv.size
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459 for x in xrange(w):
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parents: 66
diff changeset
460 for y in xrange(h):
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diff changeset
461 tile_pos = (x, y)
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462 tile_no = self.tv.get(tile_pos)
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parents: 66
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463 if tile_no not in tile_to_building:
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parents: 66
diff changeset
464 continue
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parents: 66
diff changeset
465
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parents: 66
diff changeset
466 covered = False
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parents: 66
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467 for building in self.buildings:
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parents: 66
diff changeset
468 if building.covers(tile_pos):
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parents: 66
diff changeset
469 covered = True
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parents: 66
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470 break
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parents: 66
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471
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
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parents: 66
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472 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
473 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
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parents: 66
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474
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Simon Cross <hodgestar@gmail.com>
parents: 66
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475 building_cls = tile_to_building[tile_no]
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Simon Cross <hodgestar@gmail.com>
parents: 66
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476 building = building_cls(tile_pos)
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parents: 66
diff changeset
477 building.remove(self.tv)
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Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
478 building.place(self.tv)
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Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
479 self.add_building(building)