Mercurial > rinkhals
annotate gamelib/gameboard.py @ 141:dc4bb10cc54c
Fix crash.
author | Neil Muller <drnlmuller@gmail.com> |
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date | Wed, 02 Sep 2009 23:01:50 +0000 |
parents | 1d73de63bd71 |
children | a9b800b4175e |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
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8 import tiles |
79 | 9 import icons |
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10 import constants |
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11 import buildings |
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12 import animal |
84 | 13 import equipment |
94 | 14 import sound |
35 | 15 |
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16 class OpaqueLabel(gui.Label): |
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17 def paint(self, s): |
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18 s.fill(self.style.background) |
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19 gui.Label.paint(self, s) |
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20 |
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21 def update_value(self, value): |
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22 self.value = value |
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23 self.style.width, self.style.height = self.font.size(self.value) |
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24 self.repaint() |
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25 |
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26 def mklabel(text=" ", color=constants.FG_COLOR): |
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27 return OpaqueLabel(text, color=color) |
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28 |
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29 def mkcountupdate(counter): |
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30 def update_counter(self, value): |
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31 getattr(self, counter).update_value("%s" % value) |
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32 self.repaint() |
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33 return update_counter |
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34 |
35 | 35 class ToolBar(gui.Table): |
36 def __init__(self, gameboard, **params): | |
37 gui.Table.__init__(self, **params) | |
38 self.gameboard = gameboard | |
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39 self.cash_counter = mklabel() |
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40 self.chicken_counter = mklabel() |
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41 self.egg_counter = mklabel() |
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42 self.day_counter = mklabel() |
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43 self.killed_foxes = mklabel() |
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44 self.rifle_counter = mklabel() |
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45 |
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46 self.add_counter(mklabel("Day:"), self.day_counter) |
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47 self.add_counter(mklabel("Groats:"), self.cash_counter) |
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48 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
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49 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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50 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
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51 |
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52 self.add_tool_button("Move Animals", constants.TOOL_PLACE_ANIMALS) |
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53 self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN) |
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54 self.add_tool_button("Sell egg", constants.TOOL_SELL_EGG) |
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55 self.add_tool_button("Sell building", constants.TOOL_SELL_BUILDING) |
131 | 56 self.add_tool_button("Lumberjack", constants.TOOL_LOGGING) |
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57 self.add_tool_button("Buy fence", constants.TOOL_BUY_FENCE) |
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58 for building_cls in buildings.BUILDINGS: |
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59 self.add_tool_button("Buy %s" % (building_cls.NAME,), building_cls) |
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60 for equipment_cls in equipment.EQUIPMENT: |
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61 self.add_tool_button("Buy %s" % (equipment_cls.NAME,), equipment_cls) |
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62 self.add_spacer() |
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63 self.add_button("Finished Day", self.day_done) |
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64 |
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65 def day_done(self): |
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66 import engine |
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67 pygame.event.post(engine.START_NIGHT) |
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68 |
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69 update_cash_counter = mkcountupdate('cash_counter') |
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70 update_fox_counter = mkcountupdate('killed_foxes') |
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71 update_chicken_counter = mkcountupdate('chicken_counter') |
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72 update_egg_counter = mkcountupdate('egg_counter') |
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73 update_day_counter = mkcountupdate('day_counter') |
79 | 74 |
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75 def add_spacer(self, height=30): |
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76 self.tr() |
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77 self.add(gui.Spacer(0, height)) |
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78 |
35 | 79 def add_tool_button(self, text, tool): |
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80 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool)) |
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81 |
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82 def add_button(self, text, func): |
35 | 83 button = gui.Button(text) |
83
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84 button.connect(gui.CLICK, func) |
35 | 85 self.tr() |
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86 self.add(button) |
35 | 87 |
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88 def add_counter(self, icon, label): |
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89 self.tr() |
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90 if icon: |
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91 self.td(icon, align=-1) |
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92 self.add(label) |
35 | 93 |
94 class VidWidget(gui.Widget): | |
95 def __init__(self, gameboard, vid, **params): | |
96 gui.Widget.__init__(self, **params) | |
97 self.gameboard = gameboard | |
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98 vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 99 self.vid = vid |
100 self.width = params.get('width', 0) | |
101 self.height = params.get('height', 0) | |
102 | |
103 def paint(self, surface): | |
104 self.vid.paint(surface) | |
105 | |
106 def update(self, surface): | |
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107 return self.vid.update(surface) |
35 | 108 |
109 def resize(self, width=0, height=0): | |
110 if width is not None: | |
111 self.width = width | |
112 if height is not None: | |
113 self.height = height | |
114 return self.width, self.height | |
115 | |
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116 def move_view(self, x, y): |
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117 self.vid.view.move_ip((x, y)) |
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118 |
35 | 119 def event(self, e): |
120 if e.type == MOUSEBUTTONDOWN: | |
121 self.gameboard.use_tool(e) | |
122 | |
123 | |
9 | 124 class GameBoard(object): |
125 TILE_DIMENSIONS = (20, 20) | |
35 | 126 TOOLBAR_WIDTH = 140 |
9 | 127 |
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128 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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129 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 130 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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131 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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132 |
9 | 133 def __init__(self): |
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134 self.tv = tiles.FarmVid() |
9 | 135 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
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136 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 137 self.tv.tga_load_level(data.filepath('level1.tga')) |
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138 self.create_disp() |
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139 |
35 | 140 self.selected_tool = None |
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141 self.animal_to_place = None |
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142 self.chickens = set() |
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143 self.foxes = set() |
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144 self.buildings = [] |
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145 self.cash = 0 |
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146 self.eggs = 0 |
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147 self.days = 0 |
79 | 148 self.killed_foxes = 0 |
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149 self.add_cash(constants.STARTING_CASH) |
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150 |
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151 self.fix_buildings() |
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152 |
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153 self.add_some_chickens() |
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154 |
35 | 155 def create_disp(self): |
156 width, height = pygame.display.get_surface().get_size() | |
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157 tbl = gui.Table() |
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158 tbl.tr() |
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159 self.toolbar = ToolBar(self) |
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160 tbl.td(self.toolbar, width=self.TOOLBAR_WIDTH) |
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161 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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162 tbl.td(self.tvw) |
35 | 163 self.disp = gui.App() |
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164 self.disp.init(tbl) |
14 | 165 |
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166 def paint(self, screen): |
124
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167 screen.fill(constants.BG_COLOR) |
35 | 168 self.disp.paint(screen) |
14 | 169 |
9 | 170 def update(self, screen): |
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171 self.tvw.reupdate() |
35 | 172 return self.disp.update(screen) |
9 | 173 |
174 def loop(self): | |
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175 self.tv.loop() |
9 | 176 |
35 | 177 def set_selected_tool(self, tool): |
178 self.selected_tool = tool | |
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179 self.animal_to_place = None |
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180 |
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181 def in_bounds(self, pos): |
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182 """Check if a position is within the game boundaries""" |
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183 if pos.x < 0 or pos.y < 0: |
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184 return False |
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185 width, height = self.tv.size |
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186 if pos.x >= width or pos.y >= height: |
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187 return False |
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188 return True |
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189 |
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190 def use_tool(self, e): |
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191 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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192 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
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193 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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194 pass |
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195 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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196 self.place_animal(self.tv.screen_to_tile(e.pos)) |
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197 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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198 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
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199 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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200 self.sell_building(self.tv.screen_to_tile(e.pos)) |
131 | 201 elif self.selected_tool == constants.TOOL_LOGGING: |
202 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
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203 elif buildings.is_building(self.selected_tool): |
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204 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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205 elif equipment.is_equipment(self.selected_tool): |
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206 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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207 |
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208 def get_chicken(self, tile_pos): |
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209 for chick in self.chickens: |
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210 if chick.covers(tile_pos): |
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211 return chick |
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212 return None |
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213 |
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214 def get_building(self, tile_pos): |
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215 for building in self.buildings: |
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216 if building.covers(tile_pos): |
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217 return building |
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218 return None |
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219 |
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220 def sell_chicken(self, tile_pos): |
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221 chick = self.get_chicken(tile_pos) |
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222 if chick is None: |
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223 return |
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224 if len(self.chickens) == 1: |
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225 print "You can't sell your last chicken!" |
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226 return |
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227 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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228 sound.play_sound("sell-chicken.ogg") |
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229 self.remove_chicken(chick) |
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230 |
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231 def place_animal(self, tile_pos): |
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232 """Handle an TOOL_PLACE_ANIMALS click. |
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233 |
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234 This will either select an animal or |
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235 place a selected animal in a building. |
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236 """ |
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237 chicken = self.get_chicken(tile_pos) |
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238 if chicken: |
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239 if chicken is self.animal_to_place: |
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240 self.animal_to_place = None |
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241 else: |
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242 self.animal_to_place = chicken |
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243 return |
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244 building = self.get_building(tile_pos) |
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245 if building: |
125 | 246 self.open_building_dialog(building) |
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247 return |
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248 if self.tv.get(tile_pos) == self.GRASSLAND: |
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249 if self.animal_to_place is not None: |
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250 occupant = self.animal_to_place |
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251 if occupant.abode is not None: |
125 | 252 occupant.abode.clear_occupant() |
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253 occupant.set_pos(tile_pos) |
125 | 254 self.set_visibility(occupant) |
255 | |
256 def set_visibility(self, chicken): | |
257 if chicken.outside(): | |
258 if chicken not in self.tv.sprites: | |
259 self.tv.sprites.append(chicken) | |
260 else: | |
261 if chicken in self.tv.sprites: | |
262 self.tv.sprites.remove(chicken) | |
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263 |
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264 def open_dialog(self, widget): |
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265 """Open a dialog for the given widget. Add close button.""" |
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266 tbl = gui.Table() |
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267 |
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268 def close_dialog(): |
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269 self.disp.close(tbl) |
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270 |
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271 close_button = gui.Button("Close") |
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272 close_button.connect(gui.CLICK, close_dialog) |
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273 |
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274 tbl = gui.Table() |
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275 tbl.tr() |
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276 tbl.td(widget, colspan=2) |
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277 tbl.tr() |
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278 tbl.td(gui.Spacer(100, 0)) |
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279 tbl.td(close_button) |
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280 |
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281 self.disp.open(tbl) |
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282 |
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283 def open_building_dialog(self, building): |
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284 """Create dialog for manipulating the contents of a building.""" |
125 | 285 def select_occupant(place, button): |
286 """Select occupant in place.""" | |
287 self.animal_to_place = place.occupant | |
288 | |
289 def set_occupant(place, button): | |
290 """Set occupant of a given place.""" | |
291 if self.animal_to_place is not None: | |
292 button.value = icons.CHKN_NEST_ICON | |
293 button.disconnect(gui.CLICK, set_occupant) | |
294 button.connect(gui.CLICK, select_occupant, place, button) | |
295 | |
296 old_abode = self.animal_to_place.abode | |
127 | 297 if old_abode is not None: |
298 old_abode.clear_occupant() | |
125 | 299 if id(old_abode) in place_button_map: |
300 old_button = place_button_map[id(old_abode)] | |
301 old_button.value = icons.EMPTY_NEST_ICON | |
302 old_button.disconnect(gui.CLICK, select_occupant) | |
303 old_button.connect(gui.CLICK, set_occupant, place, button) | |
304 | |
305 chicken = self.animal_to_place | |
306 place.set_occupant(chicken) | |
307 chicken.set_pos(place.get_pos()) | |
308 self.set_visibility(self.animal_to_place) | |
309 | |
310 place_button_map = {} | |
311 | |
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312 width, height = pygame.display.get_surface().get_size() |
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313 tbl = gui.Table() |
125 | 314 columns = building.max_floor_width() |
315 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
316 for floor in building.floors(): | |
317 tbl.tr() | |
318 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
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319 tbl.tr() |
125 | 320 for row in floor.rows(): |
321 tbl.tr() | |
322 for place in row: | |
323 if place.occupant is None: | |
324 button = gui.Button(icons.EMPTY_NEST_ICON) | |
325 button.connect(gui.CLICK, set_occupant, place, button) | |
326 else: | |
327 button = gui.Button(icons.CHKN_NEST_ICON) | |
328 button.connect(gui.CLICK, select_occupant, place, button) | |
329 place_button_map[id(place)] = button | |
330 tbl.td(button, **kwargs) | |
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331 |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
332 self.open_dialog(tbl) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
333 |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
334 def buy_fence(self, tile_pos): |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
335 this_tile = self.tv.get(tile_pos) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
336 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
337 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
338 if this_tile == self.GRASSLAND: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
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parents:
73
diff
changeset
|
339 cost = constants.BUY_PRICE_FENCE |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
340 else: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
341 cost = constants.REPAIR_PRICE_FENCE |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
342 if self.cash < cost: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
343 print "You can't afford a fence." |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
344 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
345 self.add_cash(-cost) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
346 self.tv.set(tile_pos, self.FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
347 |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
348 def sell_fence(self, tile_pos): |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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parents:
65
diff
changeset
|
349 if self.tv.get(tile_pos) != self.FENCE: |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
350 return |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
351 self.add_cash(constants.SELL_PRICE_FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
352 self.tv.set(tile_pos, self.GRASSLAND) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
353 |
131 | 354 def logging_forest(self, tile_pos): |
355 if self.tv.get(tile_pos) != self.WOODLAND: | |
356 return | |
135
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
357 if self.cash < constants.LOGGING_PRICE: |
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
358 return |
131 | 359 self.add_cash(-constants.LOGGING_PRICE) |
360 self.tv.set(tile_pos, self.GRASSLAND) | |
361 | |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
362 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
363 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
364 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
365 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
366 if building.place(self.tv): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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parents:
60
diff
changeset
|
367 self.add_cash(-building.buy_price()) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
368 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
369 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
370 def buy_equipment(self, tile_pos, equipment_cls): |
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
371 chicken = self.get_chicken(tile_pos) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
372 equipment = equipment_cls() |
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
373 if chicken is None or self.cash < equipment.buy_price(): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
374 return |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
375 if equipment.place(chicken): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
376 self.add_cash(-equipment.buy_price()) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
377 chicken.equip(equipment) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
378 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
379 def sell_building(self, tile_pos): |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
380 if self.tv.get(tile_pos) == self.FENCE: |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
381 return self.sell_fence(tile_pos) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
382 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
383 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
384 return |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
385 self.add_cash(building.sell_price()) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
386 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
387 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
388 |
14 | 389 def event(self, e): |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
390 if e.type == KEYDOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
391 if e.key == K_UP: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
392 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
393 if e.key == K_DOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
394 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
395 if e.key == K_LEFT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
396 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
397 if e.key == K_RIGHT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
398 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
399 else: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
400 self.disp.event(e) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
401 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
402 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
403 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
404 self.toolbar.update_day_counter(self.days) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
405 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
406 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
407 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
408 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
409 # killed |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
410 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
411 != self.WOODLAND: |
84 | 412 self.kill_fox(fox) |
413 else: | |
414 self.tv.sprites.remove(fox) | |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
415 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
416 |
29 | 417 def move_foxes(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
418 """Move the foxes. |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
419 |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
420 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
421 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
422 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
423 return True |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
424 over = True |
29 | 425 for fox in self.foxes: |
426 fox.move(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
427 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
428 over = False |
84 | 429 for chicken in self.chickens: |
430 chicken.attack(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
431 return over |
29 | 432 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
433 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
434 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
435 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
436 self.tv.sprites.append(chicken) |
79 | 437 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
438 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
439 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
440 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
441 self.tv.sprites.append(fox) |
29 | 442 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
443 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
444 self.buildings.append(building) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
445 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
446 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
447 def lay_eggs(self): |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
448 self.eggs = 0 |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
449 for building in self.buildings: |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
450 if building.NAME in [buildings.HenHouse.NAME]: |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
451 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
452 chicken.lay() |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
453 if chicken.egg: |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
454 self.eggs += 1 |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
455 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
456 |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
457 def hatch_eggs(self): |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
458 for building in self.buildings: |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
459 if building.NAME in [buildings.HenHouse.NAME]: |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
460 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
461 new_chick = chicken.hatch() |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
462 if new_chick: |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
463 self.eggs -= 1 |
125 | 464 try: |
465 building.add_occupant(new_chick) | |
466 self.add_chicken(new_chick) | |
467 except buildings.BuildingFullError: | |
468 print "Building full." | |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
469 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
470 |
84 | 471 def kill_fox(self, fox): |
472 if fox in self.foxes: | |
473 self.killed_foxes += 1 | |
474 self.toolbar.update_fox_counter(self.killed_foxes) | |
475 self.add_cash(constants.SELL_PRICE_DEAD_FOX) | |
476 self.remove_fox(fox) | |
477 | |
29 | 478 def remove_fox(self, fox): |
116
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diff
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479 self.foxes.discard(fox) |
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480 if fox in self.tv.sprites: |
29 | 481 self.tv.sprites.remove(fox) |
482 | |
483 def remove_chicken(self, chick): | |
116
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484 self.chickens.discard(chick) |
118
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|
485 if chick.egg: |
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diff
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486 self.eggs -= 1 |
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487 self.toolbar.update_egg_counter(self.eggs) |
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488 if chick.abode: |
125 | 489 chick.abode.clear_occupant() |
116
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|
490 self.toolbar.update_chicken_counter(len(self.chickens)) |
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|
491 if chick in self.tv.sprites: |
115
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diff
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|
492 if chick.outside(): |
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493 self.tv.sprites.remove(chick) |
40
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|
494 |
65
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Implement building selling.
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|
495 def remove_building(self, building): |
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|
496 if building in self.buildings: |
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497 self.buildings.remove(building) |
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498 self.tv.sprites.remove(building) |
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|
499 |
40
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500 def add_cash(self, amount): |
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501 self.cash += amount |
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|
502 self.toolbar.update_cash_counter(self.cash) |
67
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503 |
118
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504 def add_some_chickens(self): |
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505 """Add some random chickens to start the game""" |
69
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506 x, y = 0, 0 |
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507 width, height = self.tv.size |
118
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508 while len(self.chickens) < 10: |
69
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509 if x < width: |
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|
510 tile = self.tv.get((x, y)) |
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511 else: |
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|
512 y += 1 |
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513 if y >= height: |
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|
514 break |
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|
515 x = 0 |
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|
516 continue |
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|
517 # See if we place a chicken |
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diff
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|
518 if 'grassland' == tiles.TILE_MAP[tile]: |
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|
519 # Farmland |
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520 roll = random.randint(1, 20) |
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diff
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|
521 # We don't place within a tile of the fence, this is to make things |
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|
522 # easier |
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diff
changeset
|
523 for xx in range(x-1, x+2): |
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diff
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|
524 if xx >= width or xx < 0: |
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|
525 continue |
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|
526 for yy in range(y-1, y+2): |
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|
527 if yy >= height or yy < 0: |
18db99fda6bd
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diff
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|
528 continue |
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diff
changeset
|
529 neighbour = self.tv.get((xx, yy)) |
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diff
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|
530 if 'fence' == tiles.TILE_MAP[neighbour]: |
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|
531 # Fence |
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|
532 roll = 10 |
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|
533 if roll == 1: |
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diff
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|
534 # Create a chicken |
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535 chick = animal.Chicken((x, y)) |
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|
536 self.add_chicken(chick) |
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|
537 x += 1 |
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|
538 |
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changeset
|
539 def spawn_foxes(self): |
18db99fda6bd
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diff
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|
540 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
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parents:
69
diff
changeset
|
541 # Foxes spawn just outside the map |
69
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diff
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|
542 x, y = 0, 0 |
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diff
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|
543 width, height = self.tv.size |
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diff
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|
544 new_foxes = random.randint(3, 7) |
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parents:
68
diff
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|
545 while len(self.foxes) < new_foxes: |
73
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diff
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|
546 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
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69
diff
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|
547 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
548 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
549 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
550 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
551 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
552 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
553 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
554 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
555 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
556 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
557 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
558 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
559 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
560 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
561 y = random.randint(-1, height) |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
562 skip = False |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
563 for other_fox in self.foxes: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
564 if other_fox.pos.x == x and other_fox.pos.y == y: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
565 skip = True # Choose a new position |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
566 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
567 if not skip: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
568 roll = random.randint(0, 10) |
128 | 569 if roll < 8: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
570 fox = animal.Fox((x, y)) |
128 | 571 elif roll < 9: |
572 fox = animal.NinjaFox((x, y)) | |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
573 else: |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
574 fox = animal.GreedyFox((x, y)) |
73
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
575 self.add_fox(fox) |
69
18db99fda6bd
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parents:
68
diff
changeset
|
576 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
577 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
578 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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66
diff
changeset
|
579 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
580 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
581 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
582 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
583 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
584 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
585 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
586 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
587 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
588 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
589 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
590 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
591 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
592 tile_pos = (x, y) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
593 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
594 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
595 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
596 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
597 covered = False |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
598 for building in self.buildings: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
599 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
600 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
601 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
602 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
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603 if covered: |
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604 continue |
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605 |
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606 building_cls = tile_to_building[tile_no] |
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607 building = building_cls(tile_pos) |
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608 building.remove(self.tv) |
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609 building.place(self.tv) |
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610 self.add_building(building) |
139
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611 |
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612 def is_game_over(self): |
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613 """Return true if we're complete""" |
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614 if self.days > constants.TURN_LIMIT: |
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615 return True |
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616 if len(self.chickens) == 0: |
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617 return True |