Mercurial > rinkhals
annotate gamelib/gameboard.py @ 127:d98654287317
Fix abode clearing bug.
author | Simon Cross <hodgestar@gmail.com> |
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date | Wed, 02 Sep 2009 21:31:24 +0000 |
parents | 2e3a05b9594d |
children | c5f07479592e |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
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8 import tiles |
79 | 9 import icons |
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10 import constants |
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11 import buildings |
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12 import animal |
84 | 13 import equipment |
94 | 14 import sound |
35 | 15 |
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16 class OpaqueLabel(gui.Label): |
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17 def paint(self, s): |
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18 s.fill(self.style.background) |
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19 gui.Label.paint(self, s) |
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20 |
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21 def update_value(self, value): |
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22 self.value = value |
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23 self.style.width, self.style.height = self.font.size(self.value) |
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24 self.repaint() |
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25 |
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26 def mklabel(text=" ", color=constants.FG_COLOR): |
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27 return OpaqueLabel(text, color=color) |
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28 |
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29 def mkcountupdate(counter): |
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30 def update_counter(self, value): |
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31 getattr(self, counter).update_value("%s" % value) |
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32 self.repaint() |
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33 return update_counter |
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34 |
35 | 35 class ToolBar(gui.Table): |
36 def __init__(self, gameboard, **params): | |
37 gui.Table.__init__(self, **params) | |
38 self.gameboard = gameboard | |
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39 self.cash_counter = mklabel() |
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40 self.chicken_counter = mklabel() |
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41 self.egg_counter = mklabel() |
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42 self.killed_foxes = mklabel() |
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43 self.rifle_counter = mklabel() |
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44 |
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45 self.add_counter(mklabel("Groats:"), self.cash_counter) |
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46 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
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47 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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48 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
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49 |
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50 self.add_tool_button("Move Animals", constants.TOOL_PLACE_ANIMALS) |
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51 self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN) |
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52 self.add_tool_button("Sell egg", constants.TOOL_SELL_EGG) |
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53 self.add_tool_button("Sell building", constants.TOOL_SELL_BUILDING) |
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54 self.add_tool_button("Buy fence", constants.TOOL_BUY_FENCE) |
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55 for building_cls in buildings.BUILDINGS: |
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56 self.add_tool_button("Buy %s" % (building_cls.NAME,), building_cls) |
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57 for equipment_cls in equipment.EQUIPMENT: |
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58 self.add_tool_button("Buy %s" % (equipment_cls.NAME,), equipment_cls) |
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59 self.add_spacer() |
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60 self.add_button("Finished Day", self.day_done) |
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61 |
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62 def day_done(self): |
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63 import engine |
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64 pygame.event.post(engine.START_NIGHT) |
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65 |
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66 update_cash_counter = mkcountupdate('cash_counter') |
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67 update_fox_counter = mkcountupdate('killed_foxes') |
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68 update_chicken_counter = mkcountupdate('chicken_counter') |
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69 update_egg_counter = mkcountupdate('egg_counter') |
79 | 70 |
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71 def add_spacer(self, height=30): |
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72 self.tr() |
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73 self.add(gui.Spacer(0, height)) |
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74 |
35 | 75 def add_tool_button(self, text, tool): |
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76 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool)) |
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77 |
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78 def add_button(self, text, func): |
35 | 79 button = gui.Button(text) |
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80 button.connect(gui.CLICK, func) |
35 | 81 self.tr() |
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82 self.add(button) |
35 | 83 |
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84 def add_counter(self, icon, label): |
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85 self.tr() |
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86 if icon: |
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87 self.td(icon, align=-1) |
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88 self.add(label) |
35 | 89 |
90 class VidWidget(gui.Widget): | |
91 def __init__(self, gameboard, vid, **params): | |
92 gui.Widget.__init__(self, **params) | |
93 self.gameboard = gameboard | |
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94 vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 95 self.vid = vid |
96 self.width = params.get('width', 0) | |
97 self.height = params.get('height', 0) | |
98 | |
99 def paint(self, surface): | |
100 self.vid.paint(surface) | |
101 | |
102 def update(self, surface): | |
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103 return self.vid.update(surface) |
35 | 104 |
105 def resize(self, width=0, height=0): | |
106 if width is not None: | |
107 self.width = width | |
108 if height is not None: | |
109 self.height = height | |
110 return self.width, self.height | |
111 | |
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112 def move_view(self, x, y): |
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113 self.vid.view.move_ip((x, y)) |
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114 |
35 | 115 def event(self, e): |
116 if e.type == MOUSEBUTTONDOWN: | |
117 self.gameboard.use_tool(e) | |
118 | |
119 | |
9 | 120 class GameBoard(object): |
121 TILE_DIMENSIONS = (20, 20) | |
35 | 122 TOOLBAR_WIDTH = 140 |
9 | 123 |
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124 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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125 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 126 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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127 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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128 |
9 | 129 def __init__(self): |
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130 self.tv = tiles.FarmVid() |
9 | 131 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
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132 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 133 self.tv.tga_load_level(data.filepath('level1.tga')) |
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134 self.create_disp() |
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135 |
35 | 136 self.selected_tool = None |
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137 self.animal_to_place = None |
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138 self.chickens = set() |
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139 self.foxes = set() |
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140 self.buildings = [] |
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141 self.cash = 0 |
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142 self.eggs = 0 |
79 | 143 self.killed_foxes = 0 |
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144 self.add_cash(constants.STARTING_CASH) |
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145 |
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146 self.fix_buildings() |
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147 |
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148 self.add_some_chickens() |
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149 |
35 | 150 def create_disp(self): |
151 width, height = pygame.display.get_surface().get_size() | |
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152 tbl = gui.Table() |
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153 tbl.tr() |
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154 self.toolbar = ToolBar(self) |
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155 tbl.td(self.toolbar, width=self.TOOLBAR_WIDTH) |
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156 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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157 tbl.td(self.tvw) |
35 | 158 self.disp = gui.App() |
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159 self.disp.init(tbl) |
14 | 160 |
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161 def paint(self, screen): |
124
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162 screen.fill(constants.BG_COLOR) |
35 | 163 self.disp.paint(screen) |
14 | 164 |
9 | 165 def update(self, screen): |
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166 self.tvw.reupdate() |
35 | 167 return self.disp.update(screen) |
9 | 168 |
169 def loop(self): | |
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170 self.tv.loop() |
9 | 171 |
35 | 172 def set_selected_tool(self, tool): |
173 self.selected_tool = tool | |
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174 self.animal_to_place = None |
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175 |
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176 def in_bounds(self, pos): |
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177 """Check if a position is within the game boundaries""" |
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178 if pos.x < 0 or pos.y < 0: |
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179 return False |
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180 width, height = self.tv.size |
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181 if pos.x >= width or pos.y >= height: |
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182 return False |
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183 return True |
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184 |
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185 def use_tool(self, e): |
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186 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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187 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
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188 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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189 pass |
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190 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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191 self.place_animal(self.tv.screen_to_tile(e.pos)) |
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192 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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193 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
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194 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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195 self.sell_building(self.tv.screen_to_tile(e.pos)) |
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196 elif buildings.is_building(self.selected_tool): |
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197 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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198 elif equipment.is_equipment(self.selected_tool): |
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199 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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200 |
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201 def get_chicken(self, tile_pos): |
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202 for chick in self.chickens: |
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203 if chick.covers(tile_pos): |
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204 return chick |
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205 return None |
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206 |
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207 def get_building(self, tile_pos): |
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208 for building in self.buildings: |
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209 if building.covers(tile_pos): |
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210 return building |
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211 return None |
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212 |
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213 def sell_chicken(self, tile_pos): |
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214 chick = self.get_chicken(tile_pos) |
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215 if chick is None: |
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216 return |
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217 if len(self.chickens) == 1: |
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218 print "You can't sell your last chicken!" |
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219 return |
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220 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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221 sound.play_sound("sell-chicken.ogg") |
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222 self.remove_chicken(chick) |
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223 |
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224 def place_animal(self, tile_pos): |
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225 """Handle an TOOL_PLACE_ANIMALS click. |
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226 |
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227 This will either select an animal or |
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228 place a selected animal in a building. |
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229 """ |
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230 chicken = self.get_chicken(tile_pos) |
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231 if chicken: |
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232 if chicken is self.animal_to_place: |
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233 self.animal_to_place = None |
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234 else: |
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235 self.animal_to_place = chicken |
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236 return |
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237 building = self.get_building(tile_pos) |
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238 if building: |
125 | 239 self.open_building_dialog(building) |
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240 return |
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241 if self.tv.get(tile_pos) == self.GRASSLAND: |
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242 if self.animal_to_place is not None: |
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243 occupant = self.animal_to_place |
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244 if occupant.abode is not None: |
125 | 245 occupant.abode.clear_occupant() |
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246 occupant.set_pos(tile_pos) |
125 | 247 self.set_visibility(occupant) |
248 | |
249 def set_visibility(self, chicken): | |
250 if chicken.outside(): | |
251 if chicken not in self.tv.sprites: | |
252 self.tv.sprites.append(chicken) | |
253 else: | |
254 if chicken in self.tv.sprites: | |
255 self.tv.sprites.remove(chicken) | |
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256 |
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257 def open_dialog(self, widget): |
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258 """Open a dialog for the given widget. Add close button.""" |
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259 tbl = gui.Table() |
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260 |
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261 def close_dialog(): |
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262 self.disp.close(tbl) |
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263 |
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264 close_button = gui.Button("Close") |
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265 close_button.connect(gui.CLICK, close_dialog) |
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266 |
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267 tbl = gui.Table() |
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268 tbl.tr() |
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269 tbl.td(widget, colspan=2) |
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270 tbl.tr() |
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271 tbl.td(gui.Spacer(100, 0)) |
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272 tbl.td(close_button) |
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273 |
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274 self.disp.open(tbl) |
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275 |
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276 def open_building_dialog(self, building): |
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277 """Create dialog for manipulating the contents of a building.""" |
125 | 278 def select_occupant(place, button): |
279 """Select occupant in place.""" | |
280 self.animal_to_place = place.occupant | |
281 | |
282 def set_occupant(place, button): | |
283 """Set occupant of a given place.""" | |
284 if self.animal_to_place is not None: | |
285 button.value = icons.CHKN_NEST_ICON | |
286 button.disconnect(gui.CLICK, set_occupant) | |
287 button.connect(gui.CLICK, select_occupant, place, button) | |
288 | |
289 old_abode = self.animal_to_place.abode | |
127 | 290 if old_abode is not None: |
291 old_abode.clear_occupant() | |
125 | 292 if id(old_abode) in place_button_map: |
293 old_button = place_button_map[id(old_abode)] | |
294 old_button.value = icons.EMPTY_NEST_ICON | |
295 old_button.disconnect(gui.CLICK, select_occupant) | |
296 old_button.connect(gui.CLICK, set_occupant, place, button) | |
297 | |
298 chicken = self.animal_to_place | |
299 place.set_occupant(chicken) | |
300 chicken.set_pos(place.get_pos()) | |
301 self.set_visibility(self.animal_to_place) | |
302 | |
303 place_button_map = {} | |
304 | |
115
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305 width, height = pygame.display.get_surface().get_size() |
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306 tbl = gui.Table() |
125 | 307 columns = building.max_floor_width() |
308 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
309 for floor in building.floors(): | |
310 tbl.tr() | |
311 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
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312 tbl.tr() |
125 | 313 for row in floor.rows(): |
314 tbl.tr() | |
315 for place in row: | |
316 if place.occupant is None: | |
317 button = gui.Button(icons.EMPTY_NEST_ICON) | |
318 button.connect(gui.CLICK, set_occupant, place, button) | |
319 else: | |
320 button = gui.Button(icons.CHKN_NEST_ICON) | |
321 button.connect(gui.CLICK, select_occupant, place, button) | |
322 place_button_map[id(place)] = button | |
323 tbl.td(button, **kwargs) | |
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324 |
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325 self.open_dialog(tbl) |
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326 |
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327 def buy_fence(self, tile_pos): |
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328 this_tile = self.tv.get(tile_pos) |
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changeset
|
329 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
330 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
331 if this_tile == self.GRASSLAND: |
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Implement separate fence repair cost (currently 25 groats).
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parents:
73
diff
changeset
|
332 cost = constants.BUY_PRICE_FENCE |
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Implement separate fence repair cost (currently 25 groats).
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parents:
73
diff
changeset
|
333 else: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
334 cost = constants.REPAIR_PRICE_FENCE |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
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parents:
73
diff
changeset
|
335 if self.cash < cost: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
336 print "You can't afford a fence." |
b8f64db0d39e
Cleaned up buying and selling a bit.
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parents:
52
diff
changeset
|
337 return |
77
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Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
338 self.add_cash(-cost) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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parents:
65
diff
changeset
|
339 self.tv.set(tile_pos, self.FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
340 |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
341 def sell_fence(self, tile_pos): |
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Implement fence selling (a bit hackish, but fine for now).
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parents:
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diff
changeset
|
342 if self.tv.get(tile_pos) != self.FENCE: |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
343 return |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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parents:
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diff
changeset
|
344 self.add_cash(constants.SELL_PRICE_FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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parents:
65
diff
changeset
|
345 self.tv.set(tile_pos, self.GRASSLAND) |
54
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Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
346 |
65
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
347 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
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64
diff
changeset
|
348 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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parents:
60
diff
changeset
|
349 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
350 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
351 if building.place(self.tv): |
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Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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diff
changeset
|
352 self.add_cash(-building.buy_price()) |
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Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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parents:
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diff
changeset
|
353 self.add_building(building) |
60
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Implement guard towers (with temporary sprite PNG).
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parents:
57
diff
changeset
|
354 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
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diff
changeset
|
355 def buy_equipment(self, tile_pos, equipment_cls): |
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
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diff
changeset
|
356 chicken = self.get_chicken(tile_pos) |
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Equipment purchasing and some toolbar tweaks.
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108
diff
changeset
|
357 equipment = equipment_cls() |
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Equipment purchasing and some toolbar tweaks.
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diff
changeset
|
358 if chicken is None or self.cash < equipment.buy_price(): |
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Equipment purchasing and some toolbar tweaks.
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diff
changeset
|
359 return |
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Equipment purchasing and some toolbar tweaks.
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parents:
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diff
changeset
|
360 if equipment.place(chicken): |
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Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
361 self.add_cash(-equipment.buy_price()) |
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Equipment purchasing and some toolbar tweaks.
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parents:
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diff
changeset
|
362 chicken.equip(equipment) |
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Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
363 |
65
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
364 def sell_building(self, tile_pos): |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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parents:
65
diff
changeset
|
365 if self.tv.get(tile_pos) == self.FENCE: |
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Implement fence selling (a bit hackish, but fine for now).
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parents:
65
diff
changeset
|
366 return self.sell_fence(tile_pos) |
105
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Add chicken moving tool and start of animal placement.
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98
diff
changeset
|
367 building = self.get_building(tile_pos) |
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parents:
98
diff
changeset
|
368 if building is None: |
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Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
369 return |
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parents:
98
diff
changeset
|
370 self.add_cash(building.sell_price()) |
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parents:
98
diff
changeset
|
371 building.remove(self.tv) |
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Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
372 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
373 |
14 | 374 def event(self, e): |
39
ec79aabe2bf1
Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
375 if e.type == KEYDOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
376 if e.key == K_UP: |
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Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
377 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
378 if e.key == K_DOWN: |
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Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
379 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
380 if e.key == K_LEFT: |
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Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
381 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
382 if e.key == K_RIGHT: |
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Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
383 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
384 else: |
ec79aabe2bf1
Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
385 self.disp.event(e) |
25
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Add placing some chickens and foxes
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parents:
24
diff
changeset
|
386 |
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parents:
24
diff
changeset
|
387 def clear_foxes(self): |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
388 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
389 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
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parents:
79
diff
changeset
|
390 # killed |
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Kill foxes that don't reach safety
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parents:
79
diff
changeset
|
391 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
ad9d1bc7ef0c
Kill foxes that don't reach safety
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parents:
79
diff
changeset
|
392 != self.WOODLAND: |
84 | 393 self.kill_fox(fox) |
394 else: | |
395 self.tv.sprites.remove(fox) | |
116
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Add basic chicken->egg cycle
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diff
changeset
|
396 self.foxes = set() # Remove all the foxes |
25
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Add placing some chickens and foxes
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24
diff
changeset
|
397 |
29 | 398 def move_foxes(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
399 """Move the foxes. |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
400 |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
401 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
402 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
403 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
404 return True |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
405 over = True |
29 | 406 for fox in self.foxes: |
407 fox.move(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
408 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
409 over = False |
84 | 410 for chicken in self.chickens: |
411 chicken.attack(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
412 return over |
29 | 413 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
414 def add_chicken(self, chicken): |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
415 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
416 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
417 self.tv.sprites.append(chicken) |
79 | 418 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
419 |
6d6ab0c1479d
Add placing some chickens and foxes
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parents:
24
diff
changeset
|
420 def add_fox(self, fox): |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
421 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
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parents:
24
diff
changeset
|
422 self.tv.sprites.append(fox) |
29 | 423 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
424 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
425 self.buildings.append(building) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
426 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
427 |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
428 def lay_eggs(self): |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
429 self.eggs = 0 |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
430 for building in self.buildings: |
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
431 if building.NAME in [buildings.HenHouse.NAME]: |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
432 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
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115
diff
changeset
|
433 chicken.lay() |
d539ef5a3333
Add basic chicken->egg cycle
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115
diff
changeset
|
434 if chicken.egg: |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents:
116
diff
changeset
|
435 self.eggs += 1 |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
436 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
437 |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
438 def hatch_eggs(self): |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
439 for building in self.buildings: |
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
440 if building.NAME in [buildings.HenHouse.NAME]: |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
441 for chicken in building.occupants(): |
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Add basic chicken->egg cycle
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115
diff
changeset
|
442 new_chick = chicken.hatch() |
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115
diff
changeset
|
443 if new_chick: |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents:
116
diff
changeset
|
444 self.eggs -= 1 |
125 | 445 try: |
446 building.add_occupant(new_chick) | |
447 self.add_chicken(new_chick) | |
448 except buildings.BuildingFullError: | |
449 print "Building full." | |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
450 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
451 |
84 | 452 def kill_fox(self, fox): |
453 if fox in self.foxes: | |
454 self.killed_foxes += 1 | |
455 self.toolbar.update_fox_counter(self.killed_foxes) | |
456 self.add_cash(constants.SELL_PRICE_DEAD_FOX) | |
457 self.remove_fox(fox) | |
458 | |
29 | 459 def remove_fox(self, fox): |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
460 self.foxes.discard(fox) |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
461 if fox in self.tv.sprites: |
29 | 462 self.tv.sprites.remove(fox) |
463 | |
464 def remove_chicken(self, chick): | |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
465 self.chickens.discard(chick) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents:
116
diff
changeset
|
466 if chick.egg: |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents:
116
diff
changeset
|
467 self.eggs -= 1 |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents:
116
diff
changeset
|
468 self.toolbar.update_egg_counter(self.eggs) |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents:
116
diff
changeset
|
469 if chick.abode: |
125 | 470 chick.abode.clear_occupant() |
116
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Add basic chicken->egg cycle
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115
diff
changeset
|
471 self.toolbar.update_chicken_counter(len(self.chickens)) |
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
472 if chick in self.tv.sprites: |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
473 if chick.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
474 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
475 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
476 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
477 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
478 self.buildings.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
479 self.tv.sprites.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
480 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
481 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
482 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
483 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
484 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
485 def add_some_chickens(self): |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
486 """Add some random chickens to start the game""" |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
487 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
488 width, height = self.tv.size |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
489 while len(self.chickens) < 10: |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
490 if x < width: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
491 tile = self.tv.get((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
492 else: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
493 y += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
494 if y >= height: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
495 break |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
496 x = 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
497 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
498 # See if we place a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
499 if 'grassland' == tiles.TILE_MAP[tile]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
500 # Farmland |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
501 roll = random.randint(1, 20) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
502 # We don't place within a tile of the fence, this is to make things |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
503 # easier |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
504 for xx in range(x-1, x+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
505 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
506 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
507 for yy in range(y-1, y+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
508 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
509 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
510 neighbour = self.tv.get((xx, yy)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
511 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
512 # Fence |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
513 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
514 if roll == 1: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
515 # Create a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
516 chick = animal.Chicken((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
517 self.add_chicken(chick) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
518 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
519 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
520 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
521 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
522 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
523 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
524 width, height = self.tv.size |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
525 new_foxes = random.randint(3, 7) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
526 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
527 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
528 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
529 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
530 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
531 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
532 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
533 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
534 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
535 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
536 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
537 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
538 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
539 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
540 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
541 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
542 y = random.randint(-1, height) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
543 skip = False |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
544 for other_fox in self.foxes: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
545 if other_fox.pos.x == x and other_fox.pos.y == y: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
546 skip = True # Choose a new position |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
547 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
548 if not skip: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
549 roll = random.randint(0, 10) |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
550 if roll < 9: |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
551 fox = animal.Fox((x, y)) |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
552 else: |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
553 fox = animal.GreedyFox((x, y)) |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
554 self.add_fox(fox) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
555 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
556 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
557 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
558 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
559 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
560 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
561 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
562 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
563 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
564 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
565 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
566 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
567 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
568 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
569 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
570 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
571 tile_pos = (x, y) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
572 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
573 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
574 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
575 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
576 covered = False |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
577 for building in self.buildings: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
578 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
579 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
580 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
581 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
582 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
583 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
584 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
585 building_cls = tile_to_building[tile_no] |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
586 building = building_cls(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
587 building.remove(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
588 building.place(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
589 self.add_building(building) |